Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c sniperrifle tv/c sniperrifle tv glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\workshop\weapons\c_models\c_sniperrifle_tv/c_sniperrifle_tv_red"
N/A4 "$bumpmap" "models/weapons/c_items/c_urinejar_glass_phongmask"
N/A5 "$additive" 1
N/A6 
N/A7 "$envmap" "env_cubemap"
N/A8 "$envmaptint" "[.3 .2 .2]"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "35"
N/A12 "$phongfresnelranges" "[1 2 4]"
N/A13 "$lightwarptexture" "models/lightwarps/jarate_lightwarp"
N/A14 "$phongboost" "10"
N/A15 
N/A16 "$rimlight" "1"
N/A17 "$rimlightexponent" "20"
N/A18 "$rimlightboost" "2"
N/A19 
N/A20 "$glowcolor" "1"
N/A21 
N/A22 "$model" "1"
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 
N/A26 "$sheenPassEnabled" "0"
N/A27 
N/A28 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A29 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A30 "$sheenmaptint" "[ 1 1 1 ]"
N/A31 "$sheenmapmaskframe" "0"
N/A32 "$sheenindex" "0"
N/A33 
N/A34 "$yellow" "0"
N/A35 
N/A36 "Proxies"
N/A37 {
N/A38 "AnimatedWeaponSheen"
N/A39 {
N/A40 "animatedtexturevar" "$sheenmapmask"
N/A41 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A42 "animatedtextureframerate" "40"
N/A43 }
N/A44 "invis"
N/A45 {
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "ModelGlowColor"
N/A52 {
N/A53 "resultVar" "$glowcolor"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$glowcolor"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 "YellowLevel"
N/A61 {
N/A62 "resultVar" "$yellow"
N/A63 }
N/A64 "Multiply"
N/A65 {
N/A66 "srcVar1" "$color2"
N/A67 "srcVar2" "$yellow"
N/A68 "resultVar" "$color2"
N/A69 }
N/A70 }
N/A71}