Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/scripts/game sounds weapons.txt

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19161916// ------------------------------------------------------------------------------------ //
19171917// MEDIGUN
19181918// ------------------------------------------------------------------------------------ //
1919N/A"WeaponMedigun.Healing"
N/A1919"WeaponMedigun.HealingHealer"
19201920{
19211921 "channel" "CHAN_WEAPON"
19221922 "soundlevel" "SNDLVL_74dB"
19241924 "wave" ")weapons/medigun_heal.wav"
19251925}
19261926 
N/A1927"WeaponMedigun.HealingTarget"
N/A1928{
N/A1929 "channel" "CHAN_WEAPON"
N/A1930 "soundlevel" "SNDLVL_74dB"
N/A1931 "volume" ".5"
N/A1932 "wave" ")weapons/medigun_heal.wav"
N/A1933}
N/A1934 
N/A1935"WeaponMedigun.HealingWorld"
N/A1936{
N/A1937 "channel" "CHAN_WEAPON"
N/A1938 "soundlevel" "SNDLVL_64dB"
N/A1939 "volume" ".75"
N/A1940 "wave" ")weapons/medigun_heal.wav"
N/A1941}
N/A1942 
19271943"WeaponMedigun.HealingDisrupt"
19281944{
19291945 "channel" "CHAN_STATIC"
19321948 "wave" ")weapons/medigun_heal_disrupt.wav"
19331949}
19341950 
N/A1951"WeaponMedigun.HealingDetachHealer"
N/A1952{
N/A1953 "channel" "CHAN_WEAPON"
N/A1954 "soundlevel" "SNDLVL_74dB"
N/A1955 "volume" ".75"
N/A1956 "wave" ")weapons/medigun_heal_detach.wav"
N/A1957}
N/A1958 
N/A1959"WeaponMedigun.HealingDetachTarget"
N/A1960{
N/A1961 "channel" "CHAN_WEAPON"
N/A1962 "soundlevel" "SNDLVL_74dB"
N/A1963 "volume" "1"
N/A1964 "wave" ")weapons/medigun_heal_detach.wav"
N/A1965}
N/A1966 
N/A1967"WeaponMedigun.HealingDetachWorld"
N/A1968{
N/A1969 "channel" "CHAN_WEAPON"
N/A1970 "soundlevel" "SNDLVL_64dB"
N/A1971 "volume" ".75"
N/A1972 "wave" ")weapons/medigun_heal_detach.wav"
N/A1973}
N/A1974 
19351975"WeaponMedigun.Charged"
19361976{
19371977 "channel" "CHAN_STATIC"
19421982 
19431983"WeaponMedigun.NoTarget"
19441984{
1945N/A "channel" "CHAN_WEAPON"
N/A1985 "channel" "CHAN_STATIC"
19461986 "soundlevel" "SNDLVL_74Db"
19471987 "volume" "1.0"
19481988 "wave" ")weapons/medigun_no_target.wav"
25872627 "wave" ")weapons/short_stop_shoot_crit.wav"
25882628}
25892629 
N/A2630"Weapon_Short_Stop.Reload"
N/A2631{
N/A2632 "channel" "CHAN_STATIC"
N/A2633 "soundlevel" "SNDLVL_74dB"
N/A2634 "volume" "1.0"
N/A2635 "wave" "weapons/short_stop_reload.wav"
N/A2636}
N/A2637 
25902638// ------------------------------------------------------------------------------------ //
25912639// SODA POPPER
25922640// ------------------------------------------------------------------------------------ //
32513299 "channel" "CHAN_STATIC"
32523300 "soundlevel" "SNDLVL_NORM"
32533301 "volume" ".5"
3254N/A "pitch" "100, 110"
N/A3302 "pitch" "95, 105"
32553303 "wave" "weapons/wrench_hit_world.wav"
32563304 
32573305}
38523900 "wave" "weapons/gunslinger_three_hit.wav"
38533901}
38543902 
N/A3903"Weapon_Gunslinger.InspectFingerMove"
N/A3904{
N/A3905 "channel" "CHAN_STATIC"
N/A3906 "soundlevel" "SNDLVL_74dB"
N/A3907 "volume" ".2"
N/A3908 "rndwave"
N/A3909 {
N/A3910 "wave" "weapons/gunslinger_inspect_finger_move1.wav"
N/A3911 "wave" "weapons/gunslinger_inspect_finger_move2.wav"
N/A3912 "wave" "weapons/gunslinger_inspect_finger_move3.wav"
N/A3913 "wave" "weapons/gunslinger_inspect_finger_move4.wav"
N/A3914 }
N/A3915}
N/A3916 
N/A3917 
N/A3918 
N/A3919"Weapon_Gunslinger.InspectFingerClick"
N/A3920{
N/A3921 "channel" "CHAN_STATIC"
N/A3922 "soundlevel" "SNDLVL_74dB"
N/A3923 "volume" "1"
N/A3924 "rndwave"
N/A3925 {
N/A3926 "wave" "weapons/gunslinger_inspect_finger_click1.wav"
N/A3927 "wave" "weapons/gunslinger_inspect_finger_click2.wav"
N/A3928 "wave" "weapons/gunslinger_inspect_finger_click3.wav"
N/A3929 "wave" "weapons/gunslinger_inspect_finger_click4.wav"
N/A3930 "wave" "weapons/gunslinger_inspect_finger_click5.wav"
N/A3931 "wave" "weapons/gunslinger_inspect_finger_click6.wav"
N/A3932 "wave" "weapons/gunslinger_inspect_finger_click7.wav"
N/A3933 "wave" "weapons/gunslinger_inspect_finger_click8.wav"
N/A3934 }
N/A3935}
N/A3936 
N/A3937"Weapon_Gunslinger.InspectFinish"
N/A3938{
N/A3939 "channel" "CHAN_WEAPON"
N/A3940 "soundlevel" "SNDLVL_74dB"
N/A3941 "volume" ".3"
N/A3942 "wave" "weapons/gunslinger_draw.wav"
N/A3943}
N/A3944 
38553945 
38563946// ------------------------------------------------------------------------------------ //
38573947// Dispenser
50795169 "soundlevel" "SNDLVL_NORM"
50805170 "volume" ".25"
50815171 "pitch" "95, 105"
5082N/A "rndwave"
5083N/A {
5084N/A "wave" ")weapons/demo_sword_swing1.wav"
5085N/A "wave" ")weapons/demo_sword_swing2.wav"
5086N/A "wave" ")weapons/demo_sword_swing3.wav"
5087N/A }
N/A5172 "wave" ")weapons/demo_sword_swing1.wav"
N/A5173 
50885174}
50895175 
50905176"Weapon_Sword.SwingCrit"
65266612{
65276613 "channel" "CHAN_STATIC"
65286614 "volume" "1.0"
6529N/A "soundlevel" "SNDLVL_75dB"
N/A6615 "soundlevel" "SNDLVL_85dB"
65306616 
65316617 "rndwave"
65326618 {
6533N/A "wave" ")weapons\cleaver_hit_01.wav"
65346619 "wave" ")weapons\cleaver_hit_02.wav"
65356620 "wave" ")weapons\cleaver_hit_03.wav"
6536N/A "wave" ")weapons\cleaver_hit_04.wav"
65376621 "wave" ")weapons\cleaver_hit_05.wav"
65386622 "wave" ")weapons\cleaver_hit_06.wav"
65396623 "wave" ")weapons\cleaver_hit_07.wav"
65446628{
65456629 "channel" "CHAN_STATIC"
65466630 "volume" "1.0"
6547N/A "soundlevel" "SNDLVL_75dB"
6548N/A 
6549N/A "rndwave"
6550N/A {
6551N/A "wave" ")weapons\cleaver_hit_world_01.wav"
6552N/A "wave" ")weapons\cleaver_hit_world_02.wav"
6553N/A "wave" ")weapons\cleaver_hit_world_03.wav"
6554N/A "wave" ")weapons\cleaver_hit_world_04.wav"
6555N/A "wave" ")weapons\cleaver_hit_world_05.wav"
6556N/A }
N/A6631 "soundlevel" "SNDLVL_85dB"
N/A6632 "wave" ")weapons\cleaver_hit_world.wav"
65576633}
65586634 
N/A6635"Cleaver.Single"
N/A6636{
N/A6637 "channel" "CHAN_WEAPON"
N/A6638 "soundlevel" "SNDLVL_94dB"
N/A6639 "volume" "1"
N/A6640 "wave" ")weapons/cleaver_throw.wav"
N/A6641 
N/A6642}
N/A6643 
N/A6644"Cleaver.Draw"
N/A6645{
N/A6646 "channel" "CHAN_STATIC"
N/A6647 "soundlevel" "SNDLVL_74dB"
N/A6648 "volume" "1"
N/A6649 "wave" "weapons/cleaver_draw.wav"
N/A6650}
65596651//-----------------------------------------//
65606652// Neon Sign
65616653//-----------------------------------------//
72107302 "channel" "CHAN_STATIC"
72117303 "soundlevel" "SNDLVL_74dB"
72127304 "volume" ".2"
7213N/A "wave" ")weapons\weapon_inspect_movement1.wav"
N/A7305 "wave" "weapons\weapon_inspect_movement1.wav"
72147306}
72157307 
72167308"WeaponInspect.Movement2"
72187310 "channel" "CHAN_STATIC"
72197311 "soundlevel" "SNDLVL_74dB"
72207312 "volume" ".2"
7221N/A "wave" ")weapons\weapon_inspect_movement2.wav"
N/A7313 "wave" "weapons\weapon_inspect_movement2.wav"
72227314}
72237315 
72247316"WeaponInspect.Movement3"
72267318 "channel" "CHAN_STATIC"
72277319 "soundlevel" "SNDLVL_74dB"
72287320 "volume" ".2"
7229N/A "wave" ")weapons\weapon_inspect_movement3.wav"
N/A7321 "wave" "weapons\weapon_inspect_movement3.wav"
72307322}
72317323 
72327324"WeaponInspect.Movement4"
72347326 "channel" "CHAN_STATIC"
72357327 "soundlevel" "SNDLVL_74dB"
72367328 "volume" ".2"
7237N/A "wave" ")weapons\weapon_inspect_movement4.wav"
N/A7329 "wave" "weapons\weapon_inspect_movement4.wav"
72387330}
72397331 
72407332// ------------------------------------------------------------------------------------ //
N/A7333// MELEE INSPECT
N/A7334// ------------------------------------------------------------------------------------ //
N/A7335 
N/A7336"MeleeInspect.Movement"
N/A7337{
N/A7338 "channel" "CHAN_STATIC"
N/A7339 "soundlevel" "SNDLVL_74dB"
N/A7340 "volume" ".2"
N/A7341 "rndwave"
N/A7342 {
N/A7343 "wave" "weapons\melee_inspect_movement2.wav"
N/A7344 "wave" "weapons\melee_inspect_movement3.wav"
N/A7345 "wave" "weapons\melee_inspect_movement4.wav"
N/A7346 }
N/A7347}
N/A7348 
N/A7349"MeleeInspect.Movement1"
N/A7350{
N/A7351 "channel" "CHAN_STATIC"
N/A7352 "soundlevel" "SNDLVL_74dB"
N/A7353 "volume" ".2"
N/A7354 "wave" "weapons\melee_inspect_movement1.wav"
N/A7355}
N/A7356 
N/A7357"MeleeInspect.Movement2"
N/A7358{
N/A7359 "channel" "CHAN_STATIC"
N/A7360 "soundlevel" "SNDLVL_74dB"
N/A7361 "volume" ".2"
N/A7362 "wave" "weapons\melee_inspect_movement2.wav"
N/A7363}
N/A7364 
N/A7365"MeleeInspect.Movement3"
N/A7366{
N/A7367 "channel" "CHAN_STATIC"
N/A7368 "soundlevel" "SNDLVL_74dB"
N/A7369 "volume" ".2"
N/A7370 "wave" "weapons\melee_inspect_movement3.wav"
N/A7371}
N/A7372 
N/A7373"MeleeInspect.Movement4"
N/A7374{
N/A7375 "channel" "CHAN_STATIC"
N/A7376 "soundlevel" "SNDLVL_74dB"
N/A7377 "volume" ".2"
N/A7378 "wave" "weapons\melee_inspect_movement4.wav"
N/A7379}
N/A7380 
N/A7381 
N/A7382// ------------------------------------------------------------------------------------ //
72417383// Weapon Hit (Ding a lings)
72427384// ------------------------------------------------------------------------------------ //
72437385 
76647806 "volume" "1"
76657807 "pitch" "PITCH_NORM"
76667808 "wave" "weapons/push_impact.wav"
7667N/A}
N/A7809}
N/A7810 
N/A7811// ------------------------------------------------------------------------------------ //
N/A7812// ROCKET PACK
N/A7813// ------------------------------------------------------------------------------------ //
N/A7814 
N/A7815"Weapon_RocketPack.BoostersExtend"
N/A7816{
N/A7817 "channel" "CHAN_WEAPON"
N/A7818 "soundlevel" "SNDLVL_95dB"
N/A7819 "volume" "1"
N/A7820 "pitch" "PITCH_NORM"
N/A7821 "wave" ")weapons/rocket_pack_boosters_extend.wav"
N/A7822}
N/A7823 
N/A7824"Weapon_RocketPack.BoostersRetract"
N/A7825{
N/A7826 "channel" "CHAN_WEAPON"
N/A7827 "soundlevel" "SNDLVL_95dB"
N/A7828 "volume" "1"
N/A7829 "pitch" "PITCH_NORM"
N/A7830 "wave" ")weapons/rocket_pack_boosters_retract.wav"
N/A7831}
N/A7832 
N/A7833 
N/A7834"Weapon_RocketPack.BoostersCharge"
N/A7835{
N/A7836 "channel" "CHAN_ITEM"
N/A7837 "soundlevel" "SNDLVL_105dB"
N/A7838 "volume" "1"
N/A7839 "pitch" "PITCH_NORM"
N/A7840 "wave" ")weapons/rocket_pack_boosters_charge.wav"
N/A7841}
N/A7842 
N/A7843"Weapon_RocketPack.BoostersLoop"
N/A7844{
N/A7845 "channel" "CHAN_ITEM"
N/A7846 "soundlevel" "SNDLVL_95dB"
N/A7847 "volume" "1"
N/A7848 "pitch" "PITCH_NORM"
N/A7849 "wave" ")weapons/rocket_pack_boosters_loop.wav"
N/A7850}
N/A7851 
N/A7852"Weapon_RocketPack.BoostersLoopEnd"
N/A7853{
N/A7854 "channel" "CHAN_ITEM"
N/A7855 "soundlevel" "SNDLVL_95dB"
N/A7856 "volume" "1"
N/A7857 "pitch" "PITCH_NORM"
N/A7858 "wave" "misc/null.wav"
N/A7859}
N/A7860 
N/A7861"Weapon_RocketPack.BoostersFire"
N/A7862{
N/A7863 "channel" "CHAN_ITEM"
N/A7864 "soundlevel" "SNDLVL_105dB"
N/A7865 "volume" "1"
N/A7866 "pitch" "PITCH_NORM"
N/A7867 "wave" ")weapons/rocket_pack_boosters_fire.wav"
N/A7868}
N/A7869 
N/A7870"Weapon_RocketPack.BoostersNotReady"
N/A7871{
N/A7872 "channel" "CHAN_ITEM"
N/A7873 "soundlevel" "SNDLVL_95dB"
N/A7874 "volume" "1"
N/A7875 "pitch" "PITCH_NORM"
N/A7876 "wave" ")weapons/rocket_pack_boosters_not_ready.wav"
N/A7877}
N/A7878 
N/A7879"Weapon_RocketPack.BoostersReady"
N/A7880{
N/A7881 "channel" "CHAN_ITEM"
N/A7882 "soundlevel" "SNDLVL_95dB"
N/A7883 "volume" "0"
N/A7884 "pitch" "PITCH_NORM"
N/A7885 "wave" ")weapons/rocket_pack_boosters_ready.wav"
N/A7886}
N/A7887 
N/A7888"Weapon_RocketPack.BoostersShutdown"
N/A7889{
N/A7890 "channel" "CHAN_ITEM"
N/A7891 "soundlevel" "SNDLVL_105dB"
N/A7892 "volume" "1"
N/A7893 "pitch" "PITCH_NORM"
N/A7894 "wave" ")weapons/rocket_pack_boosters_shutdown.wav"
N/A7895}
N/A7896 
N/A7897"Weapon_RocketPack.Land"
N/A7898{
N/A7899 "channel" "CHAN_STATIC"
N/A7900 "soundlevel" "SNDLVL_105dB"
N/A7901 "volume" "1"
N/A7902 "pitch" "PITCH_NORM"
N/A7903 "wave" ")weapons/rocket_pack_land.wav"
N/A7904}
N/A7905 
N/A7906"Weapon_Slap.Draw"
N/A7907{
N/A7908 "channel" "CHAN_AUTO"
N/A7909 "soundlevel" "SNDLVL_74dB"
N/A7910 "volume" ".5"
N/A7911 "wave" "weapons/slap_draw.wav"
N/A7912}
N/A7913 
N/A7914 
N/A7915"Weapon_Slap.Swing"
N/A7916{
N/A7917 "channel" "CHAN_WEAPON"
N/A7918 "soundlevel" "SNDLVL_64dB"
N/A7919 "volume" ".6"
N/A7920 "wave" ")weapons/slap_swing.wav"
N/A7921}
N/A7922 
N/A7923"Weapon_Slap.SwingCrit"
N/A7924{
N/A7925 "channel" "CHAN_WEAPON"
N/A7926 "soundlevel" "SNDLVL_64dB"
N/A7927 "volume" ".6"
N/A7928 "wave" ")weapons/slap_swing_crit.wav"
N/A7929}
N/A7930 
N/A7931 
N/A7932"Weapon_Slap.BackHandHitWorld"
N/A7933{
N/A7934 "channel" "CHAN_STATIC"
N/A7935 "soundlevel" "SNDLVL_NORM"
N/A7936 "volume" "1.0"
N/A7937 "wave" "weapons\slap_hit_world1.wav"
N/A7938}
N/A7939 
N/A7940"Weapon_Slap.OpenHandHitWorld"
N/A7941{
N/A7942 "channel" "CHAN_STATIC"
N/A7943 "soundlevel" "SNDLVL_NORM"
N/A7944 "volume" "1.0"
N/A7945 "wave" "weapons\slap_hit_world2.wav"
N/A7946}
N/A7947 
N/A7948"Weapon_Slap.BackHand"
N/A7949{
N/A7950 "channel" "CHAN_STATIC"
N/A7951 "soundlevel" "SNDLVL_94dB"
N/A7952 "volume" "1"
N/A7953 "pitch" "90,100"
N/A7954 "rndwave"
N/A7955 {
N/A7956 "wave" ")weapons/slap_hit1.wav"
N/A7957 "wave" ")weapons/slap_hit2.wav"
N/A7958 
N/A7959 }
N/A7960}
N/A7961 
N/A7962"Weapon_Slap.OpenHand"
N/A7963{
N/A7964 "channel" "CHAN_STATIC"
N/A7965 "soundlevel" "SNDLVL_94dB"
N/A7966 "volume" "1"
N/A7967 "pitch" "100,110"
N/A7968 "rndwave"
N/A7969 {
N/A7970 "wave" ")weapons/slap_hit3.wav"
N/A7971 "wave" ")weapons/slap_hit4.wav"
N/A7972 
N/A7973 }
N/A7974}
N/A7975 
N/A7976 
N/A7977// ------------------------------------------------------------------------------------ //
N/A7978// WINGER PISTOL
N/A7979// ------------------------------------------------------------------------------------ //
N/A7980"Weapon_Winger.Single"
N/A7981{
N/A7982 "channel" "CHAN_WEAPON"
N/A7983 "soundlevel" "SNDLVL_94dB"
N/A7984 "volume" "1.0"
N/A7985 "wave" ")weapons/winger_shoot.wav"
N/A7986}
N/A7987 
N/A7988"Weapon_Winger.SingleCrit"
N/A7989{
N/A7990 "channel" "CHAN_WEAPON"
N/A7991 "soundlevel" "SNDLVL_94dB"
N/A7992 "volume" "1.0"
N/A7993 "wave" ")weapons/winger_shoot_crit.wav"
N/A7994}
N/A7995 
N/A7996// ------------------------------------------------------------------------------------ //
N/A7997// FRONTIER JUSTICE
N/A7998// ------------------------------------------------------------------------------------ //
N/A7999"Weapon_FrontierJustice.Single"
N/A8000{
N/A8001 "channel" "CHAN_WEAPON"
N/A8002 "soundlevel" "SNDLVL_94dB"
N/A8003 "volume" "1.0"
N/A8004 "wave" ")weapons/frontier_justice_shoot.wav"
N/A8005}
N/A8006 
N/A8007"Weapon_FrontierJustice.SingleCrit"
N/A8008{
N/A8009 "channel" "CHAN_WEAPON"
N/A8010 "soundlevel" "SNDLVL_94dB"
N/A8011 "volume" "1.0"
N/A8012 "wave" ")weapons/frontier_justice_shoot_crit.wav"
N/A8013}
N/A8014 
N/A8015// ------------------------------------------------------------------------------------ //
N/A8016// FAMILY BUSINESS
N/A8017// ------------------------------------------------------------------------------------ //
N/A8018"Weapon_FamilyBusiness.Single"
N/A8019{
N/A8020 "channel" "CHAN_WEAPON"
N/A8021 "soundlevel" "SNDLVL_94dB"
N/A8022 "volume" "1.0"
N/A8023 "wave" ")weapons/family_business_shoot.wav"
N/A8024}
N/A8025 
N/A8026"Weapon_FamilyBusiness.SingleCrit"
N/A8027{
N/A8028 "channel" "CHAN_WEAPON"
N/A8029 "soundlevel" "SNDLVL_94dB"
N/A8030 "volume" "1.0"
N/A8031 "wave" ")weapons/family_business_shoot_crit.wav"
N/A8032}
N/A8033 
N/A8034// ------------------------------------------------------------------------------------ //
N/A8035// GAS CAN
N/A8036// ------------------------------------------------------------------------------------ //
N/A8037"Weapon_GasCan.Explode"
N/A8038{
N/A8039 "channel" "CHAN_STATIC"
N/A8040 "volume" "1.0"
N/A8041 "soundlevel" "SNDLVL_85dB"
N/A8042 
N/A8043 "wave" ")weapons/gas_can_explode.wav"
N/A8044}
N/A8045 
N/A8046"Weapon_GasCan.Draw"
N/A8047{
N/A8048 "channel" "CHAN_STATIC"
N/A8049 "volume" "1.0"
N/A8050 "soundlevel" "SNDLVL_75dB"
N/A8051 
N/A8052 "wave" ")weapons/draw_gas_can.wav"
N/A8053}
N/A8054 
N/A8055"Weapon_GasCan.Throw"
N/A8056{
N/A8057 "channel" "CHAN_WEAPON"
N/A8058 "soundlevel" "SNDLVL_84dB"
N/A8059 "volume" "1"
N/A8060 "wave" ")weapons/gas_can_throw.wav"
N/A8061}
N/A8062 
N/A8063"Weapon_GasCan.InspectMovement1"
N/A8064{
N/A8065 "channel" "CHAN_WEAPON"
N/A8066 "soundlevel" "SNDLVL_84dB"
N/A8067 "volume" "1"
N/A8068 "wave" ")weapons/gas_can_inspect_movement1.wav"
N/A8069}
N/A8070 
N/A8071"Weapon_GasCan.InspectMovement2"
N/A8072{
N/A8073 "channel" "CHAN_WEAPON"
N/A8074 "soundlevel" "SNDLVL_84dB"
N/A8075 "volume" "1"
N/A8076 "wave" ")weapons/gas_can_inspect_movement2.wav"
N/A8077}
N/A8078 
N/A8079"Weapon_GasCan.InspectMovement3"
N/A8080{
N/A8081 "channel" "CHAN_WEAPON"
N/A8082 "soundlevel" "SNDLVL_84dB"
N/A8083 "volume" "1"
N/A8084 "wave" ")weapons/gas_can_inspect_movement3.wav"
N/A8085}
N/A8086 
N/A8087// ------------------------------------------------------------------------------------ //
N/A8088// DRAGONS FURY
N/A8089// ------------------------------------------------------------------------------------ //
N/A8090"Weapon_DragonsFury.Single"
N/A8091{
N/A8092 "channel" "CHAN_WEAPON"
N/A8093 "volume" "1.0"
N/A8094 "soundlevel" "SNDLVL_84dB"
N/A8095 
N/A8096 "wave" ")weapons/dragons_fury_shoot.wav"
N/A8097}
N/A8098 
N/A8099"Weapon_DragonsFury.SingleCrit"
N/A8100{
N/A8101 "channel" "CHAN_WEAPON"
N/A8102 "volume" "1.0"
N/A8103 "soundlevel" "SNDLVL_84dB"
N/A8104 
N/A8105 "wave" ")weapons/dragons_fury_shoot_crit.wav"
N/A8106}
N/A8107 
N/A8108"Weapon_DragonsFury.Impact"
N/A8109{
N/A8110 "channel" "CHAN_STATIC"
N/A8111 "volume" "0"
N/A8112 "soundlevel" "SNDLVL_84dB"
N/A8113 
N/A8114 "wave" ")weapons/dragons_fury_impact.wav"
N/A8115}
N/A8116 
N/A8117"Weapon_DragonsFury.ImpactPain"
N/A8118{
N/A8119 "channel" "CHAN_STATIC"
N/A8120 "volume" "0"
N/A8121 "soundlevel" "SNDLVL_84dB"
N/A8122 
N/A8123 "wave" ")weapons/dragons_fury_pain.wav"
N/A8124}
N/A8125 
N/A8126"Weapon_DragonsFury.ImpactHit"
N/A8127{
N/A8128 "channel" "CHAN_STATIC"
N/A8129 "volume" "0"
N/A8130 "soundlevel" "SNDLVL_84dB"
N/A8131 
N/A8132 "wave" ")weapons/dragons_fury_hit.wav"
N/A8133}
N/A8134 
N/A8135"Weapon_DragonsFury.BonusDamage"
N/A8136{
N/A8137 "channel" "CHAN_STATIC"
N/A8138 "volume" ".5"
N/A8139 "soundlevel" "SNDLVL_84dB"
N/A8140 
N/A8141 "wave" ")weapons/dragons_fury_impact_bonus_damage.wav"
N/A8142}
N/A8143 
N/A8144"Weapon_DragonsFury.BonusDamagePain"
N/A8145{
N/A8146 "channel" "CHAN_STATIC"
N/A8147 "volume" "1.0"
N/A8148 "soundlevel" "SNDLVL_84dB"
N/A8149 
N/A8150 "wave" ")weapons/dragons_fury_impact_bonus_damage_pain.wav"
N/A8151}
N/A8152 
N/A8153"Weapon_DragonsFury.BonusDamageHit"
N/A8154{
N/A8155 "channel" "CHAN_STATIC"
N/A8156 "volume" ".5"
N/A8157 "soundlevel" "SNDLVL_84dB"
N/A8158 
N/A8159 "wave" ")weapons/dragons_fury_impact_bonus_damage_hit.wav"
N/A8160}
N/A8161 
N/A8162"Weapon_DragonsFury.PressureBuild"
N/A8163{
N/A8164 "channel" "CHAN_ITEM"
N/A8165 "volume" ".5"
N/A8166 "soundlevel" "SNDLVL_84dB"
N/A8167 
N/A8168 "wave" ")weapons/dragons_fury_pressure_build.wav"
N/A8169}
N/A8170 
N/A8171"Weapon_DragonsFury.PressureBuildStop"
N/A8172{
N/A8173 "channel" "CHAN_ITEM"
N/A8174 "volume" ".5"
N/A8175 "soundlevel" "SNDLVL_84dB"
N/A8176 
N/A8177 "wave" ")weapons/dragons_fury_pressure_build_stop.wav"
N/A8178}
N/A8179 
N/A8180"Weapon_DragonsFury.Nearmiss"
N/A8181{
N/A8182 "channel" "CHAN_STATIC"
N/A8183 "volume" "1.0"
N/A8184 "soundlevel" "SNDLVL_84dB"
N/A8185 "pitch" "PITCH_NORM"
N/A8186 
N/A8187 "wave" ")weapons/fx/nearmiss/dragons_fury_nearmiss.wav"
N/A8188 
N/A8189}