Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/overlays/loot base shadow.vmt
N/A1"modulate"
N/A2{
N/A3 "$baseTexture" "overlays/loot_base_shadow"
N/A4 "$decal" 1
N/A5 "$mod2x" 1
N/A6 "$translucent" 1
N/A7 "$vertexcolor" "1"
N/A8 "$vertexalpha" "1"
N/A9 "%keywords" "tf"
N/A10
N/A11
N/A12 //Turning overlay off on low end machines
N/A13
N/A14 // DX9 and up hardware
N/A15 ">=DX90"
N/A16 {
N/A17 "$baseTexture" "overlays/loot_base_shadow"
N/A18 }
N/A19
N/A20 // Pre DX9 hardware
N/A21 "<DX90"
N/A22 {
N/A23 "$baseTexture" "dev/null"
N/A24 }
N/A25
N/A26
N/A27}
N/A28
N/A29
N/A30
N/A31
N/A32
N/A33