Difference between revisions of "Scout Update"

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[[Image:Update_goldrush.jpg|right|x230px|link=http://www.teamfortress.com/goldrush/]]
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{{patch info|2|24|2009}}
{{Quotation|'''The Medic'''|All I can tell you about this next procedure is that it will be... excruciating!|sound=Medic_taunts13.wav}}
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/scoutupdate/]]
The <span class="plainlinks">'''[http://steamgames.com/tf2/goldrush/ Goldrush Update]'''</span>, also referred to as the Medic Update, is a patch for the [[Medic]], the first class to have a major content pack released, as well as the release of the [[Payload]] gamemode and the release of the Team Fortress 2 [[Character Info]] and [[Loadout]] system, allowing players to equip different Primary, Secondary, and Melee weapons. [[Meet the Scout]] was released alongside the update, although listed at the bottom of the page rather than as a major part of the update. The update was released on [[April 29, 2008 Patch|April 29th, 2008]].
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{{Quotation|'''TF2 Official Blog'''|Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.}}
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The <span class="plainlinks">'''[https://www.teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.
 +
 
 +
The update was mainly focused on the [[Scout]]. In addition to three new weapons, the class gained several unique [[Scout responses|voice responses]] to his new weapons and gameplay events, adding further immersion for players.
 +
 
 +
Three community-created maps ([[Egypt]], [[Watchtower]], and [[Junction]]) were established as official due to their outstanding quality. A large patch was also made to the existing map [[Fastlane]]. A further map, [[Pipeline]], was teased on Day 3 of the update as the backdrop, but would not be released until [[Sniper vs. Spy Update|later]].
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The Scout Update was released in the {{Patch name|2|24|2009}}.
  
__TOC__
 
 
== Additions ==
 
== Additions ==
 
=== Maps ===
 
=== Maps ===
 
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{{main|List of maps}}
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" | Name
 +
! class="header" | Picture
 +
! class="header" | Game mode
 +
! class="header" | File name
 +
|-
 +
| width="75px" style="background-color:#F9D483;" | '''[[Watchtower]]'''
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| [[File:Watch_01.jpg|160px|link=Watchtower]]
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| '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
 +
| {{code|arena_watchtower}}
 +
|-
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| style="background-color:#F9D483;" | '''[[Junction]]'''
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| [[File:Junct_01.jpg|160px|link=Junction]]
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| {{code|cp_junction}}
 
|-
 
|-
!class="header" style="width: 20%" | Game Mode
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| style="background-color:#F9D483;" | '''[[Fastlane]]'''<br>''(large patch)''
!class="header" style="width: 40%" |  
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| [[File:Fastlane1.png|160px|link=Fastlane]]
!class="header" style="width: 20%" | Map Name
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
!class="header" style="width: 20%" | File Name
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| {{code|cp_fastlane}}
 
|-
 
|-
| rowspan="1" | <center>[[Payload]]</center>
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| style="background-color:#F9D483;" | '''[[Egypt]]'''
| [[File:Goldrush.jpg|150px|link=Goldrush]]
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| [[File:Egypt_01.jpg|160px|link=Egypt]]
| '''[[Goldrush]]'''
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
| pl_goldrush
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| {{code|cp_egypt}}
 
|}
 
|}
  
 
=== Weapons ===
 
=== Weapons ===
 +
{{main|Weapons}}
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
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| width="75px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
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| wifth="75px" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
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| '''{{item link|Force-A-Nature}}'''
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|-
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| style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
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| '''{{item link|Bonk! Atomic Punch}}'''
 +
|-
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| style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
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| '''{{item link|Sandman}}'''
 +
|}
  
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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=== Tweaked Classes ===
|-
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{| class="wikitable"
!class="header" style="width: 10%" | Class
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! width="75px" class="header" | Class
!class="header" style="width: 15%" | Item Icon
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! class="header" | Changes
!class="header" style="width: 35%" | Item Name
 
 
|-
 
|-
| rowspan="3" | {{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
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! style="background: #F9D483;" rowspan="3" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
| {{item icon|size=76px|Blutsauger}}
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| {{c|+|Added:}} Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
| '''[[Blutsauger]]'''
 
 
|-
 
|-
| {{item icon|size=76px|Kritzkrieg}}
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| {{c|+|Added:}} Spies disguised as enemy team can now see player IDs for enemies.
| '''[[Kritzkrieg]]'''
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|-
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| {{c|-|Changed:}} Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range.<sup>†</sup> Made backstabs quicker.
 
|-
 
|-
| {{item icon|size=76px|Ubersaw}}
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! style="background: #F9D483;" rowspan="1" | Notes
| '''[[Ubersaw]]'''
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| <sup>†</sup>This has since been reverted.
 
|}
 
|}
  
== Achievements ==
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== Update progress ==
''Taken from: [[Medic achievements]]''
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While the Scout Update carried on the day-by-day release system previously used by the [[Heavy Update]], it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.
  
{{Medic achievement list}}
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==Trivia==
 +
* Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from [[Saxton Hale]], which was the first look at his character, as well as a keychain of a random class.
 +
** The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of [[weapons|Mann Co. products]]. This was another of several hints to the upcoming Sniper vs. Spy Update.
 +
* The Force-A-Nature could originally cause great knockback with minimal damage dealt or [[Hitscan|pellets connected]], and disguised enemy Spies were affected.
 +
* Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement as well.
 +
* The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun [[ubercharge|Übercharged]] enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.
  
== Meet the Scout ==
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== Update Gallery ==
 
 
''Taken from: [[Meet the Scout]]''
 
 
 
{{youtube|VfXcCkxVgyM}}
 
 
 
 
 
{| class="wikitable collapsible collapsed" width="100%"
 
! class="header" | Transcript
 
|-
 
|[''[[Faster Than A Speeding Bullet (Soundtrack)|Faster Than a Speeding Bullet]] plays as the warehouse doors in [[Well]] rise, revealing a crouching [[RED]] [[Scout]] with other members of Red Team.'']
 
 
 
[''The Scout watches various [[BLU]] Team members stationed around center point: an [[Engineer]] industriously making defensive preparations, a smoking [[Spy]], and a [[Soldier]] juggling rockets.'']
 
 
 
[''Scout pumps his [[Scattergun]] and RED runs out to attack center point.'']
 
 
 
[''The [[Scout]] charges into a fierce battle on [[Well]], quickly outpacing all his teammates. He runs towards the center of the map dodging everything that [[BLU]] throws at him, then outruns and crosses a passing [[train]]'' as it crushes a BLU [[Soldier]] and [[Pyro]].]
 
 
 
[''"Meet the Scout" text appears'']
 
 
 
[''Scout walks in front of the Meet the Scout text, from off frame.'']
 
 
 
'''Scout''': "Um... I don't even know where to start with you. I mean, do you even know who you're talkin' to?''
 
 
 
[''Cut to a scene of a BLU [[Heavy]], sitting near the third [[Control Point]] in [[Granary]] about to take a bite of a [[Sandvich]], when he is poked in the head by the Scout's [[Bat]].'']
 
 
 
'''Scout''': "Yo, what's up?"
 
 
 
[''Cuts back to Scout in front of text.'']
 
 
 
'''Scout''': D-Do you have ''any idea'', any idea who I am?"
 
 
 
[''Back to Heavy and Scout, who are in a fistfight while yelling. Cuts back to Scout.'']
 
 
 
'''Scout''': "Basically - kind of a big deal!"
 
 
 
[''Back to fight. Scout is strangling Heavy with his Bat.'']
 
 
 
'''Scout''': [''Flexes a muscle''] "Oh man, that's beautiful. Heh!"
 
 
 
[''Cut back to fight, Heavy now has the Scout in a headlock. Cuts back to Scout.'']
 
 
 
'''Scout''': " Ya' listenin'? OK. Grass grows, birds fly, sun shines, and brotha'-[''pokes the camera''] I hurt people."
 
 
 
[''Cut back to fight,  The Scout whacks the Heavy in the gut with his Bat.'']
 
 
 
'''Scout''': "BOINK!"
 
 
 
'''Scout''': [''Back to Text''] "I'm a Force-A-Nature!"
 
 
 
[''Scout hits the Heavy in the chin.'']
 
 
 
'''Scout''': "BONK!"
 
 
 
[''Cuts back to Scout'']
 
 
 
'''Scout''': "If ''you'' were from where ''I'' was from, you'd be f**kin' dead!"
 
 
 
[''Cuts back to fight; Heavy is collapsed on the ground trying to reach for his [[Sandvich]]; the Scout runs up the side of a shipping container, jumps off and slams his Bat into the Heavy's head.'']
 
 
 
[''Cuts back to Scout'']
 
 
 
'''Scout''': "WOOO!"
 
 
 
[''Team Fortress 2 ending flourish music plays'']
 
 
 
[''Scout sits on the twitching body of the Heavy eating the Heavy's [[Sandvich]]; the point is now [[RED]]'s.'']
 
|}
 
 
 
== Trivia ==
 
* Soon after the update, players could use console commands to automatically unlock all of the [[Medic#Weapons|Medic Weapons]] without unlocking any achievements. This was soon patched out.
 
* The [[Blutsauger]] originally had "''no critical hits''" as it's negative attribute.
 
* The [[Kritzkrieg]] initially charged only 10% faster than the [[Medigun]].
 
* The [[Ubersaw]] was previously only unlocked after completing all 39 [[Medic achievements]].
 
 
 
== Update progress ==
 
 
<gallery>
 
<gallery>
File:Engineer_Update_Page0.jpg|Initial update page
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File:Scout_Update_HUB.png|The Hub of the Scout Update.
File:Engineer_Update_Page1.jpg|Release of the [[Frontier Justice]]
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File:Scout_Update_Day_1.png|'''Day 1.''' The [[Sandman]] was announced
File:Engineer_Update_Page2.jpg|Release of the [[Wrangler]], [[Upward]], and Engineer achievements
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File:Scout_Update_Day_2.png|'''Day 2.''' [[Watchtower|Arena_Watchtower]] and [[Junction|cp_junction]] were announced
File:Engineer_Update_Page3.jpg|Release of [[Hightower]], and the [[Southern Hospitality]]
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File:Scout_Update_Day_3.png|'''Day 3.''' The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced
File:Engineer_Update_Page4.jpg|Release of [[Thunder Mountain]], and the [[Gunslinger]]
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File:Scout_Update_Day_4.png|'''Day 4.''' [[Egypt|cp_egypt]] and [[Fastlane|cp_fastlane]] were announced
 +
File:Scout_Update_Day_5.png|'''Day 5.''' The [[Force-A-Nature]] was announced
 +
File:Scout_Update_Day_6.png|'''Day 6.''' The Update was released
 
</gallery>
 
</gallery>
  
 
== External links ==
 
== External links ==
* [http://steamgames.com/tf2/goldrush/ Gold Rush Update page]
+
* [https://www.teamfortress.com/scoutupdate/ Scout Update Hub]
* [http://tf2.com/scout.htm/ Meet the Scout]
+
 
 +
{{Scout Update Nav}}
 +
{{Major Updates Nav}}
 +
{{Scout Nav}}
  
{{GoldrushUpdateNav}}
+
[[Category:Major updates]]
{{Medic Nav}}
 

Latest revision as of 17:37, 30 November 2022

This article is for content released in the update. For the patch itself, see February 24, 2009 Patch.
Scout Update Title Card.png
Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.
TF2 Official Blog

The Scout Update was the fourth major content update for Team Fortress 2.

The update was mainly focused on the Scout. In addition to three new weapons, the class gained several unique voice responses to his new weapons and gameplay events, adding further immersion for players.

Three community-created maps (Egypt, Watchtower, and Junction) were established as official due to their outstanding quality. A large patch was also made to the existing map Fastlane. A further map, Pipeline, was teased on Day 3 of the update as the backdrop, but would not be released until later.

The Scout Update was released in the February 24, 2009 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Watchtower Watch 01.jpg Arena
Controlpoint.png
arena_watchtower
Junction Junct 01.jpg Control Point
Controlpoint.png
cp_junction
Fastlane
(large patch)
Fastlane1.png Control Point
Controlpoint.png
cp_fastlane
Egypt Egypt 01.jpg Control Point
Controlpoint.png
cp_egypt

Weapons

Main article: Weapons
Force-A-Nature Force-A-Nature
Bonk! Atomic Punch Bonk! Atomic Punch
Sandman Sandman

Tweaked Classes

Class Changes
Leaderboard class spy.png
Spy
Pictogram plus.png Added: Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
Pictogram plus.png Added: Spies disguised as enemy team can now see player IDs for enemies.
Pictogram minus.png Changed: Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range. Made backstabs quicker.
Notes This has since been reverted.

Update progress

While the Scout Update carried on the day-by-day release system previously used by the Heavy Update, it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from Saxton Hale, which was the first look at his character, as well as a keychain of a random class.
    • The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of Mann Co. products. This was another of several hints to the upcoming Sniper vs. Spy Update.
  • The Force-A-Nature could originally cause great knockback with minimal damage dealt or pellets connected, and disguised enemy Spies were affected.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement as well.
  • The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun Übercharged enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.

Update Gallery

External links