Difference between revisions of "Flare Gun"

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{{Quotation|'''The Pyro''' on long-range cooking.|Mmpph mmhhmmpph mmhmmp mmf mfh!!|sound=Pyro_taunts04.wav}}
 
{{Quotation|'''The Pyro''' on long-range cooking.|Mmpph mmhhmmpph mmhmmp mmf mfh!!|sound=Pyro_taunts04.wav}}
  
The [[Pyro]]'s '''Flare Gun''' replaces the [[Shotgun]] in the secondary weapon slot. With the Flare Gun equipped, a [[Pyro]] can ignite an enemy at long range, though this does require careful aim. It is particularly useful for causing havoc on [[Sniper]]s and [[Engineer]]s who want to keep their distance. It is listed as a Level 10 Flaregun in the loadout menu, and is unlocked after obtaining ten Pyro [[achievements]].
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The '''Flare Gun''' is an unlockable [[seconadry]] weapon for the [[Pyro]]. It it shown to be a standard issue single shot flare shooter, with team color.
  
The Flare Gun's shot travels in a straight line for a relatively long range (from [[2Fort#Battlements|2Fort's battlements]] to the end of the [[2Fort#Bridge|bridge roof]] on the opposite end), and then its trajectory curves down drastically. The projectile can still ignite enemies while it's "falling", but disintegrates on contact with any surface. It has a speed of approximately 1450 HU/second (90.625 feet/second).
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The flares fired by this weapon are able to inflict [[fire]] damage on distant targets.  As a [[projectile]], each shot travels in a straight line for a relatively long range, and approximately at the speed of 1450 Hammer Units per second (90.625 feet/second), before its trajectory curves down drastically. The shot will disintegrate on contact with any surface. Unlike other projectiles, the Flare Gun is one of the few [[weapons]] not subject to distance indexed damage falloff or ramp up. The Flare Gun cannot fire while you are underwater, but it can still damage enemies if fired into water.
  
The Flare Gun is one of the few [[weapons]] not subject to distance indexed damage falloff or ramp up.
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A Pyro with the Flare Gun can ignite enemies out of range of the [[Flamethrower]], though this does require careful aim. It is particularly useful for causing havoc on [[Sniper]]s and [[Engineer]]s who want to keep their distance. Should a flare come into contact with any opponent already on fire, the flare will deal [[Critical hits#Mini-crit|Mini-crit]] damage. At 800 units or greater distance (a few inches shorter than [[2Fort]]'s bridge) the shot will become a [[Critical hit]]. An experienced player can therefore finish off fleeing or alight enemies quickly with a flare.
  
A hit on an already-burning enemy with a flare will result in a [[Mini-Crit]]; at 800 units or greater distance (a few inches shorter than [[2Fort]]'s bridge) it becomes a [[Critical hit]].
 
  
The Flare Gun cannot fire while you are underwater, but it can still damage enemies if fired into water.
 
  
 
[[Taunt]]ing with your Flare Gun equipped as a Pyro will activate the special [[Hadouken]] taunt attack.
 
[[Taunt]]ing with your Flare Gun equipped as a Pyro will activate the special [[Hadouken]] taunt attack.
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==Trivia==
 
==Trivia==
 
*The Flare Gun was first seen in [[Meet the Sniper]] without being publicly revealed at the time of the video's release.
 
*The Flare Gun was first seen in [[Meet the Sniper]] without being publicly revealed at the time of the video's release.
*The Flare Gun is most likely a remake of the Incendiary Cannon from Team Fortress Classic, although there are a few large differences.  
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*The Flare Gun is most likely a remake of the Incendiary Cannon from Team Fortress Classic, although there are a few large differences. Incendiary Rockets, for instance, have a large area of effect, while the Flare Gun requires careful aim, has no splash and comparitively does more damage. Furthermore, Flares travel a bit faster than the rockets, although both follow an arced path.  
**Incendiary Rockets have a large area of effect, while the Flare Gun requires careful aim and has no splash.  
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*A Flare Gun with similar functionality (lighting enemies on fire) was originally going to be a weapon in Half-Life 2, another Valve game, but was ultimately cut. A weapon called the I-Rifle (Incendiary Rifle) was also cut from Half-Life 2, and was used in a comparable way to the Flare Gun.
**Flares travel a bit faster than the rockets, although both follow an arced path.
 
**The Flare Gun does more damage than the Incendiary Cannon (due to the Pyro's general increased damage scale since TFC).
 
**It also has to be reloaded after every shot (rather than being semi-automatic like the Incendiary Cannon).
 
**The Flare Gun's appearance is much more compact and small (since the Incendiary Cannon was almost as large as the Soldier's Rocket Launcher).
 
*A Flare Gun with similar functionality (lighting enemies on fire) was originally going to be a weapon in Half-Life 2, another Valve game, but was ultimately cut.
 
**A weapon called the I-Rifle (Incendiary Rifle) was also cut from Half-Life 2, and was used in a comparable way to the Flare Gun.
 
 
*In real life, flare guns are used for calling for help from a distance, as the flares make a visible flash allowing people to locate the position of whoever fired it. They also have been reported being used as improvised weapons, as they are able to ignite flammable material like clothing and human flesh.
 
*In real life, flare guns are used for calling for help from a distance, as the flares make a visible flash allowing people to locate the position of whoever fired it. They also have been reported being used as improvised weapons, as they are able to ignite flammable material like clothing and human flesh.
 
*Oddly, when the flare itself hits an opponent it disappears, even though flares are solid, blunt objects.
 
*Oddly, when the flare itself hits an opponent it disappears, even though flares are solid, blunt objects.

Revision as of 09:32, 16 September 2010

Template:Weapon infobox

Mmpph mmhhmmpph mmhmmp mmf mfh!!
The Pyro on long-range cooking.

The Flare Gun is an unlockable seconadry weapon for the Pyro. It it shown to be a standard issue single shot flare shooter, with team color.

The flares fired by this weapon are able to inflict fire damage on distant targets. As a projectile, each shot travels in a straight line for a relatively long range, and approximately at the speed of 1450 Hammer Units per second (90.625 feet/second), before its trajectory curves down drastically. The shot will disintegrate on contact with any surface. Unlike other projectiles, the Flare Gun is one of the few weapons not subject to distance indexed damage falloff or ramp up. The Flare Gun cannot fire while you are underwater, but it can still damage enemies if fired into water.

A Pyro with the Flare Gun can ignite enemies out of range of the Flamethrower, though this does require careful aim. It is particularly useful for causing havoc on Snipers and Engineers who want to keep their distance. Should a flare come into contact with any opponent already on fire, the flare will deal Mini-crit damage. At 800 units or greater distance (a few inches shorter than 2Fort's bridge) the shot will become a Critical hit. An experienced player can therefore finish off fleeing or alight enemies quickly with a flare.


Taunting with your Flare Gun equipped as a Pyro will activate the special Hadouken taunt attack.

Flare Gun concept design

Damage

See also: Damage
  • Base: 30
  • Max Ramp Up: 100% (30 damage)
  • Max Fall Off: 100% (30 damage)
  • All Ranges: 30
  • After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds.
  • Mini-Crit: 41
  • Critical hit: 90

Function times

  • Attack Interval: 2.02

Related Achievements

Attention getter.png Attention Getter

Ignite 100 enemies with the Flare Gun.

OMGWTFBBQ.png OMGWTFBBQ

Kill an enemy with a taunt.

Freezer burn.png Freezer Burn

Provide enemies with freezecam shots of each of your taunts.

Trivia

  • The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.
  • The Flare Gun is most likely a remake of the Incendiary Cannon from Team Fortress Classic, although there are a few large differences. Incendiary Rockets, for instance, have a large area of effect, while the Flare Gun requires careful aim, has no splash and comparitively does more damage. Furthermore, Flares travel a bit faster than the rockets, although both follow an arced path.
  • A Flare Gun with similar functionality (lighting enemies on fire) was originally going to be a weapon in Half-Life 2, another Valve game, but was ultimately cut. A weapon called the I-Rifle (Incendiary Rifle) was also cut from Half-Life 2, and was used in a comparable way to the Flare Gun.
  • In real life, flare guns are used for calling for help from a distance, as the flares make a visible flash allowing people to locate the position of whoever fired it. They also have been reported being used as improvised weapons, as they are able to ignite flammable material like clothing and human flesh.
  • Oddly, when the flare itself hits an opponent it disappears, even though flares are solid, blunt objects.
  • The Flare Gun is the only incendiary-based weapon in the Pyro's arsenal which does not have flames depicted in its kill icons.

Gallery

See also

External links