Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
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__NOTOC__
  
== Sydney Sleeper (redone) ==
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= Needed =
  
[http://www.youtube.com/watch?v=NQm8PIkY2V4 Remade the Sydney Sleeper], now with the new kill icon.
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= Tools =
And looking at the list of weapons that need to be redone, I was wondering if anyone can redo the videos, or the ones who made the videos originally.
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== {{Demo Header|Chemistry Set}} ==
And once I'm making a new section, I'll just repost my latest link to the [http://www.youtube.com/watch?v=Rnu7kJ4ZK-k Bushwacka] video, which hasn't seem to have gotten any response. [[User:20xx0|20xx0]] 18:13, 8 January 2011 (UTC)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
:The ones that need to be redone can be done by anyone, just make sure you mimic the video as close as possible while fixing the things listed.
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Old discussion (2020)
:Your Sydney Sleeper video looks good. I am watching without sound right now, so assuming you fixed the unbalanced audio issue you had earlier, you can go ahead and upload that and I will add it to the channel.
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
:The Bushwacka one also looks good, but it needs the new kill icon. You showed the fire vulnerability very well. Again, I can't comment on the sound or music. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 18:25, 8 January 2011 (UTC)
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
::[http://www.upload.ee/files/1038586/sydney.wmv.html Here's] the download link for the Sydney Sleeper. I'll post the Bushwacka video as soon as I'm back. [[User:20xx0|20xx0]] 19:24, 8 January 2011 (UTC)
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
:::Sydney Sleeper video is uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:34, 8 January 2011 (UTC)
 
::::Wait wait wait, the Sydney Sleeper video has the wrong taunt at the end. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 19:44, 8 January 2011 (UTC)
 
::::: D: You're right! --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:45, 8 January 2011 (UTC)
 
::For the Bushwacka, stick the music so that the end of the music is at the end of the video. It's better to leave music out of the backpack view rather than out of the rest of the video. I've done that for the [[Wrangler]] demonstration~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:36, 8 January 2011 (UTC)
 
:::I just noticed that in the Bushwacka video, during the first kill there's a blue sniper corpse in the background, but it disappears by the second kill, so do I have to redo it, or it isn't that big of a problem?[http://www.youtube.com/watch?v=ayIwfEtRN-c Take a look for yourselves.] And here's the [http://www.youtube.com/watch?v=wjRvJU2t1YM Sydney Sleeper] (this time I got the taunt right!) Also I had free time so I remade the [http://www.youtube.com/watch?v=be_R6AL1EGM Frying Pan], but I once again fear that the audio is not balanced, but I'll redo it as soon as you take a look at it and point out any other mistakes.[[User:20xx0|20xx0]] 21:05, 8 January 2011 (UTC)
 
::::Yes, it is a problem, also given the copious amount of blood already on the barrels and on the floor in that video. Ideally, the stage should be all clean in demonstrations. One or two blood splatters is fine, as it's not quite easy and it's a hassle to reload the map every time. But a non-natural corpse and yellow barrels turned red is a bit too much, sorry :( Could you upload the original for the Sydney Sleeper? And the audio is indeed not balanced, as there is a bit of fuzz/cracking in the frying pan "BONG" sounds — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:19, 9 January 2011 (UTC)
 
:::::Fair enough, here's the download [http://www.upload.ee/files/1039067/sydney.wmv.html link]. Expect the Bushwacka and Frying Pan in the near future (again). And since I am new to this whole Wiki thing, I keep having questions. Right now I'd like to know if I have the permission to reserve a weapon for demonstration, or do I have to report it here and someone will reserve it for me? [[User:20xx0|20xx0]] 00:58, 9 January 2011 (UTC)
 
::::::Just edit the page and add yourself — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:43, 9 January 2011 (UTC)
 
:::::::Soo, did my Sydney Sleeper get uploaded yet? No rush, I'll wait. In the meantime, here's the [http://www.youtube.com/watch?v=dQXbeeZwW6U Frying Pan], now with balanced audio! [[User:20xx0|20xx0]] 11:45, 9 January 2011 (UTC)
 
:::::::And once again, [http://www.youtube.com/watch?v=dk4Chpc4WG8 The Bushwacka], and a redone [http://www.youtube.com/watch?v=LmFfKcL-Ul4 Black Box]. [[User:20xx0|20xx0]] 18:28, 9 January 2011 (UTC)
 
::::::::Sydney Sleeper v3 uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 22:07, 9 January 2011 (UTC)
 
::::::::Bushwacka: Okay save for the fact that the bot is named "Friendly_Sniper" (should be a space, not an underscore). Frying Pan looks ok, please upload original~ Black Box doesn't show splash damage well enough (only shows it on the Medic by the end but it's hard to see), forgot to reload at the end, and there's a long black screen at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 9 January 2011 (UTC)
 
:::::::::Frying pan [http://www.upload.ee/files/1042573/frythepan.wmv.html download], [http://www.youtube.com/watch?v=AF6TJmZqMIY Bushwacka v8] or something and if I manage to make new videos, shall I put them in this section or make a new one ? [[User:20xx0|20xx0]] 15:42, 10 January 2011 (UTC)
 
::::::::::I'm uploading the Frying Pan video right now. As for new videos, I would say new sections, just so that it is easier to follow the discussion/feedback on each one. Since you are getting quite good at this, for future videos feel free to post the youtube link and the download link together, so I can upload them faster (assuming this isn't terribly inconvenient for you). --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 15:58, 10 January 2011 (UTC)
 
:::::::::::I still don't have the opinion on the Bushwacka and the recently uploaded Frying Pan cuts off the last 8 seconds or so. [[User:20xx0|20xx0]] 17:29, 10 January 2011 (UTC)
 
::::::::::::I'm at work so I can't give a good review of your Bushwacka video right now. As for the Frying Pan, I unlisted it and will try reuploading it when I get home and have better internet. I'm assuming its not a problem with the file, its probably a bad download (my work has really poor internet connection) --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 17:38, 10 January 2011 (UTC)
 
:::::::::::::OK, reuploaded and not cut off. I guess I learned my lesson about trying to upload videos while at work--[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 21:21, 10 January 2011 (UTC)
 
::::::::::::::But what about the Bushwacka video? It seems to be forgotten. [[User:20xx0|20xx0]] 18:06, 12 January 2011 (UTC)
 
:::::::::::::::It looks good, but Wind mentioned in your other section that there is an audio glitch when hitting the pyro. Can you fix that please? --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 18:43, 12 January 2011 (UTC)
 
::::::::::::::::[http://www.youtube.com/watch?v=VgP_yutNcgU Bushwacka], I think I've made almost 10 of these, but the last ones have been all the same video file, I just custom added the hit sounds, they still don't sound right, but I'm hoping for the best. If this also doesn't get accepted, I should probably redo it for 1 more time. [[User:20xx0|20xx0]] 20:14, 12 January 2011 (UTC)
 
:::::::::::::::::Still the same audio bug the first time you hit the Pyro (0:05), the sound "skips". It's the only thing wrong with it D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
 
::::::::::::::::::I made a [http://www.youtube.com/watch?v=_8Q_-9T53nk Bushwacka], hoping to stop this section from overflowing with Bushwacka links. Also how can I put a space in a bots name? If I do, it will only give the bot the name of the first word before the space. [[User:20xx0|20xx0]] 11:08, 14 January 2011 (UTC)
 
:::::::::::::::::::Put quotes around the name — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:31, 15 January 2011 (UTC)
 
::::::::::::::::::::Okay, I'll do it when I need to but as you can see, I edited out the underscore and there's no audio bug, so is the video OK? [[User:20xx0|20xx0]] 09:29, 16 January 2011 (UTC)
 
:::::::::::::::::::::Well that's nicely done but it's still visible for a moment when you hover the bot, and it's also visible in the kill feed on the top right. So yes it's a (lettle) problem~ Also, you can make it not swing his knife when the Pyro fires, by using bot_forcefireweapon. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
::::::::::::::::::::::It makes the Pyro shoot the flamethrower continously, so I can't show afterburn. I tried the command "bind o bot_forcefireweapon tf_weapon_flamethrower" and then "bind p bot_forcefireweapon tf_weapon_flame" to make the Pyro begin shooting and then quickly stop, but they didn't work. Since I'm not the best at using the console, could anyone tell me what did I do wrong in these bind commands? [[User:20xx0|20xx0]] 18:51, 17 January 2011 (UTC)
 
::::::::::::::::::::::You must put quotes around the commands to bind. (<code>bind o "bot_forcefireweapon tf_weapon_flamethrower"</code>, <code>bind p "bot_forcefireweapon tf_weapon_flame"</code>) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
:::::::::::::::::::::::I so hope that [http://www.youtube.com/watch?v=WXyx-7_jCqY this] will be the last one I have to do. I carefully followed all the guidelines, now please accept it so this section won't explode/implode. [[User:20xx0|20xx0]] 18:29, 19 January 2011 (UTC)
 
::::::::::::::::::::::::Yeah, that's a lot of colons :P But yes, it's good now~ Please upload the original. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
 
:::::::::::::::::::::::::Aaand.. [http://www.upload.ee/files/1065361/bushwacka9.wmv.html here] is the download. [[User:20xx0|20xx0]] 15:51, 20 January 2011 (UTC)
 
  
== Sandman and Minigun ==
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:Hi there,
 +
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
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:::> he's very busy nowadays
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
Made 2 new demonstrations. Once again please help me correct my mistakes.
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
Minigun: http://www.youtube.com/watch?v=570k8f6_p0Y
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
Sandman: http://www.youtube.com/watch?v=3Cwh7zrh8rQ
 
[[User:Glowz|Glowz]] 20:34, 12 January 2011 (UTC)
 
:Sandman: Use the spy to tauntkill, not the Medic. I checked other videos and it shows a response.
 
:Minigun: Shoot at the target.
 
:Those are the only ones I can find. Shock394 23:02, 12 January 2011 (UTC)
 
:Alright:
 
*Both videos: Framerate is low and the audio is unbalanced (in-game audio is not loud enough compared to the music, and feels like it was clipped as it has a fuzz to it)
 
*Both videos: Music end (abruptly) 1 second before the video does. Either add a fade until the end of the video, or let the music keep going until the end of the video
 
*Minigun: Move closer to the wooden barrier. This is because the Minigun's muzzleflash has a bug which makes the muzzleflash look weird with the wooden barrier's top part. If you move closer to the barrier, this bug will be hidden.
 
*Minigun still: Show complete spin-up/spin-down animations (giving time for the barrel to completely stop spinning)
 
*Minigun: Show movement speed difference when revved up
 
*What Shock394 said (by "shoot at the target" he means "Shoot at the cardboard target at the back")
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
 
::As for the Sandman, as mentioned somewhere else (possibly in the actual WDP article, don't feel like finding it again) it might be a good idea to do the tauntkill in a way that it shows how far the body files. —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 05:31, 14 January 2011 (UTC)''
 
  
 +
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
== iron curtain/brass beast/natascha ==
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
redid my original iron curtain vid also working on brass beast and natascha
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
http://www.youtube.com/watch?v=aMn3EIBcfSM if you like will provide upload
 
[[User:But|but]] 12:51, 14 January 2011 (UTC)
 
:Looks/sounds perfect except for one minor issue that got overlooked in the previous upload. Notice how the muzzle flash clips through the wooden barrier? Yeah, just take a step back so that doesn't happen, and I'll upload it. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:58, 14 January 2011 (UTC)
 
  
== Fists of Steel ==
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
  
[http://www.youtube.com/watch?v=pRnw_vpS8Ks Link], [http://www.upload.ee/files/1051275/FISTSOFSTEEL.wmv.html download]. Vulnerabilities and resistances are shown better and it has the new kill icon (if there is a new kill icon). [[User:20xx0|20xx0]] 14:53, 14 January 2011 (UTC)
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
:Looks good, only issue I have is the whole 'heavy punching the wall' part. Isn't there a command you can bind to make a specific bot attack, but not others?--[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:59, 14 January 2011 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
::If there is, could someone please tell me? Because it's a pain dealing with all the bot commands and binds. [[User:20xx0|20xx0]] 20:04, 14 January 2011 (UTC)
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</div></div>
:::There is, "bot_forcefireweapon (name of the weapon, like tfweapon_fists)". You can confirm the correct weapon name after killing someone with it and checking the console log. :) - [[User:Zhnigo|Zhnigo]] 20:34, 14 January 2011 (UTC)
 
::::That's what I used, but it made both of the Heavys punch. I need a way to make only one of them punch. [[User:20xx0|20xx0]] 20:36, 14 January 2011 (UTC)
 
:::::Oh, then why not just have the attacker be a different class? --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:38, 14 January 2011 (UTC)
 
::::::But would it be okay if I use the Heavy as an attacker in 3 scenes and an Engineer in 1 scene? [[User:20xx0|20xx0]] 20:46, 14 January 2011 (UTC)
 
::::::: I would keep the attacker class the same across all 4 scenes. I dont think it matters what class it is, as long as they have a ranged attack and a meele attack. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:49, 14 January 2011 (UTC)
 
::::::::So basically you're saying that I should redo all of the 4 scenes with a different class? In that case I hope you dont mind if I stall a little bit with this demonstration, since I won't have any time on my hands in the next few days. [[User:20xx0|20xx0]] 21:11, 14 January 2011 (UTC)
 
:::::::::Yes please. There's no rush, you're doing a great job. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 21:13, 14 January 2011 (UTC)
 
:I'd like to add that the second part (showing damage resistance/vulnerability) goes a bit too fast. Wait a bit before and after transitions~ And since that part has to be redone, might as well do it with another class to demonstrate. I suggest using the Soldier, because rockets will kill fast enough and because it's very easy for the player to count the rockets, rather than rely on the comparison of time spent in front of a firing minigun, if that made sense. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:23, 14 January 2011 (UTC)
 
::Maybe a split screen for demonstrating would be better, if I shoot the rockets and melee at an equal pace? It would also save time, since I've seen different videos showing the vulnerabilities/resistances separately, or with a split screen. How would you think what should be best? [[User:20xx0|20xx0]] 19:38, 15 January 2011 (UTC)
 
:::I feel either way is acceptable. They both clearly show that with one item you die in x number of shots, while with the other items you die in y number of shots. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:40, 15 January 2011 (UTC)
 
::::Well, [http://www.youtube.com/watch?v=kFri4OPq0vs here's] the remade version with the soldier. [[User:20xx0|20xx0]] 12:02, 16 January 2011 (UTC)
 
:::::I personally think it'd be better split-screen but it's fine. However, the Soldier missed one of his Shovel hits, which makes the comparison a little off :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
::::::[http://www.youtube.com/watch?v=9bbu3B7yelg Fists of Steel], with the Soldier hitting me every time. [[User:20xx0|20xx0]] 18:51, 17 January 2011 (UTC)
 
::::::And [http://www.upload.ee/files/1058967/fistsofsteelwithsoldier.wmv.html here's] the download link. [[User:20xx0|20xx0]] 19:15, 17 January 2011 (UTC)
 
:::::::Looks good~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== My first TF2 Video and my First Attempt  ==
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
  
http://www.youtube.com/watch?v=VO-bCfraO7U
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== {{Demo Header|Upgrade to Premium Gift}} ==
So....I think i failed
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
And...I don't know why my Ingame Sound doesn't Work with Fraps
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
  
Yup the sound is a problem. However some other problems.
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
 +
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
  
*Letterboxed
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
*When you switch away from the weapon menu you don't have the gunslinger out
 
*Missed a hit on the solider
 
*Need to look up more to see the damage indicators
 
*Didn't tauntkill the spy or taunt at all
 
*Graphics seem a little to low for my liking
 
  
Not trying to harp, just trying to help. You got the basics down, now you just need to fix the problems. Good Luck on your next take :) [[User:KingofKoopas|KingofKoopas]] 19:50, 15 January 2011 (UTC)
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== {{Demo Header|Something Special For Someone Special}} (Tool)==
:Also you have crits enabled, since the last hit on the soldier was 195 damage. The weaponref config should disable crits as much as i know. [[User:20xx0|20xx0]] 19:53, 15 January 2011 (UTC)
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{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)}}
::{{c|Nope.avi}} the gunslinger crits on the third consecutive hits --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:55, 15 January 2011 (UTC)
 
:::Wow, I did not know that. In that case the crit is absolutely necessary. I failed ;[] [[User:20xx0|20xx0]] 19:57, 15 January 2011 (UTC)
 
:Careful, this is DirectX 8, while the requirement is DirectX 9. I don't think your computer can handle that :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:48, 15 January 2011 (UTC)
 
  
== Demonstrating item sets ==
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<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2019)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
 +
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
 +
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
 +
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
 +
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
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::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
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:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
 +
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
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:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
 +
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
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::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 +
</div></div>
  
Here's an idea: demonstration for item sets. Demos of stuff like:
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 +
{{c|Demonstrate all powerups.}}
  
*Scout with 125 HP gets hit. Set Scout with 150 HP hets hit.
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{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
*Soldier gets hit by sentry. Set Soldier with set gets hit by sentry and survives longer.
 
*Pyro runs, get killed by boolets. Set Pyro runs faster, get killed by boolets faster.
 
*Demo gets hit by fire. Set Demo gets hit by fire and takes less damage.
 
*Heavy gets hit by crits. Set Heavy gets hit by crits and survives longer (?)
 
*Medic takes damage, recovers health. Set Medic takes damage, recovers health faster.
 
*Sniper gets headshooted. Set Sniper gets headshotted and survives.
 
*Spy cloaks, decloaks, bumps into someone. Set Spy decloaks with no sound, bumps into someone too.
 
  
And stuff like that. Of course, that would require people to have the set hats. -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 21:56, 15 January 2011 (UTC)
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
:{{c|Support}} Yes, I like dis weapons. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:57, 15 January 2011 (UTC)
 
:{{c|Oppose}} According to the project page, the point of this project is to "To demonstrate how weapons work (duh); firing animation, reloading animation, projectile trajectory, speed, damage, and simply viewmodel". I feel like demonstrating sets doesn't apply to 6/7 of those objectives. IMHO, the set bonuses are quite simple and self explanatory in comparison to some of the weapons --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 23:17, 15 January 2011 (UTC)
 
:{{c|Support}} If you're sticking strictly to the objectives, then all non-projectile weapons and melee weapons each disobey one of the seven. Plus there's no reason not to show it; for example, some people might want to see just how well a tank-busting Soldier can stand up to a Sentry. Either way, if we do make these videos, I'd suggest putting them on the pages for the set hats rather than the main [[Item sets]] page - BUT the Demo and Medic sets don't actually include hats, so that might be a problem. Ideas? —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 02:06, 16 January 2011 (UTC)''
 
:{{c|Support}}I think this is a good idea. I've always been curious has to how much the sets do, like for the Tankbuster I don't know how big of a deal 20% is. I say go for it. [[User:KingofKoopas|KingofKoopas]] 04:00, 16 January 2011 (UTC)
 
:{{c|Support}} I was just going to suggest this, I guess we'd put the demo videos on the stat bonus page. I have all the set bonuses, so if this gets approved I can help with it. Perhaps for the resistance ones we could have a 3rd person perspective showing the decrease of health differing or something of the sort. [[User:Raptor Llama|Raptor Llama]] 21:07, 21 January 2011 (UTC)
 
  
== The Sandman  ==
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  
Now i found another Fraps.
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* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
It's in Spanish.Problem dude?
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* Start the demonstration in first-person mode.
http://www.youtube.com/watch?v=ZtSpLf3OA6o <small>--''The preceding unsigned comment was added by'' [[User:Puñetazo Anal|Puñetazo Anal]] ([[User talk:Puñetazo Anal|talk]]) • ([[Special:Contributions/Puñetazo Anal|contribs]]) </small>
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* Switch to third-person mode.
:Yes, that's a problem. It's also cropped, letterboxed, uses low graphics, and uses DirectX 8 :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
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* Kill enough enemies such that domination status appears.
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* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
== Rocket Launcher ==
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Now you've established that "skull on HUD" = "having killed enough enemies".
  
Rocket Launcher with splash : [http://www.youtube.com/watch?v=AdAX0yRmeTA Video], [http://www.upload.ee/files/1055771/rawkitlawnchair.wmv.html download]. [[User:20xx0|20xx0]] 14:44, 16 January 2011 (UTC)
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Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
:This is good :3 Nate, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
:Uploading... --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:46, 16 January 2011 (UTC)
 
::Might want to redo this; comments are suggesting to demonstrate juggling and rocket jumping as well. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
  
== A suggestion ==
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Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
  
Maybe all of those who got accepted into creating a successful weapon demonstration should get the wiki cap. They helped not only the wiki, but all the people who have watched the demonstrations. If you get me. [[User:JackIsASpy|JackIsASpy]] 19:55, 16 January 2011 (UTC)
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— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
:The wiki cap is meant for people who have made significant and valuable contributions to the wiki over the course of a long time (several months at least). Doing this videos is a significant and valuable contribution, but doing a few videos does not come close to the amount of time and work that other people have put into other areas of this wiki --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:57, 16 January 2011 (UTC)
 
::But think about the hat craze of TF2. There'd be video submissions flying everywhere for you guys. [[User:JackIsASpy|JackIsASpy]] 19:58, 16 January 2011 (UTC)
 
:::Or how about a Wiki Cap for minors. If you get me. [[User:JackIsASpy|JackIsASpy]] 20:02, 16 January 2011 (UTC)
 
::::The guidelines are pretty clear on the criteria to be eligible for one. '''<span style="font-family:Georgia;font-size:83%;">[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 20:08, 16 January 2011 (UTC)
 
  
== Pain Train ==
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
  
First take of my paintrain video
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== {{Demo Header|Secret Saxton}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:07, 27 April 2024 (UTC)}}<br>
 +
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)
  
http://www.youtube.com/watch?v=g4flsMBXyz4 [[User:KingofKoopas|KingofKoopas]] 21:40, 16 January 2011 (UTC)
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)
:Looks pretty good to me :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
::Nice i like it =D, it shows its capabilities, how it takes damage and also it's advantages. Nice work =)  '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 07:41, 17 January 2011 (UTC)
 
  
If it's good enough here's a download link. http://www.mediafire.com/?udn5rno2msn56nw [[User:KingofKoopas|KingofKoopas]] 07:32, 17 January 2011 (UTC)
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)
:::I think this was uploaded~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Rocket Jumper ==
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)
 +
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)
  
First try, Tell me what you think.
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)
http://www.youtube.com/watch?v=Dk-sgb8QupA {{unsigned|Yackemflam}}
 
:Not bad execution-wise, but custom skins, custom sounds, and no loadout screen at the start are all bad. Oh, and mysteriously dead Pyro. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 03:20, 17 January 2011 (UTC)
 
:And its not 720p --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 03:56, 17 January 2011 (UTC)
 
:I installed the custom Sounds myself to help people know the difference between them, just something i thought would help. And about the other skins i completely forgot to remove them. If i can be bothered making & uploading a new one, i'll fix these problems. [[User:Yackemflam|Yackemflam]]
 
::{{c|Nope}} Everything should be as non-custom as possible except HudDamageAccount.res. Execution-wise, I'd stay in the little barrier thingy and shoot all 3 bots a bit, then start rocket jumping around (calmly). Also, please follow the reloading thingy more closely (only reload when completely out of ammo, let the reload finish completely, and reload at the very end before taunting) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
:::Alright, Heres take 2, http://www.youtube.com/watch?v=PBVSkfg-gIQ
 
  
I think i should show the vulnerabilities as well. Must also stops a little early [[User:KingofKoopas|KingofKoopas]] 19:03, 17 January 2011 (UTC)
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)
:Also, keep your cursor a bit longer over the item in the backpack view because the tooltip is really long. Also, antialiasing seems to be off (minimum is 2x), and framerate is a bit low (I hope it won't get worse with antialiasing on...). On a smaller note, don't hide the cursor in the backpack view (it's a checkbox in Fraps) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Gunslinger (redone) ==
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)
  
First attempt at a demonstration. Re-did the gunslinger to show the new mini-sentry kill icon, triple punch icon, and a better angle of the taunt kill. http://www.youtube.com/watch?v=KmMh2MpPoBE, anything that needs to be improved? --[[User:Garticuno|Garticuno]] 04:52, 17 January 2011 (UTC)
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)
:That looks good to me :3 Can you upload the original? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
::Here ya go, http://rapidshare.com/files/443001998/gunslingerdemonstration.mp4. Sorry for rapidshare, mediafire kept making my browser explode. --[[User:Garticuno|Garticuno]]
 
:::Uploaded, I believe~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Kritzkrieg ==
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)
Yes, the video is intentionally long so that I can ask whether I should speed up/fade through the building of the ubercharge to cut down on video length, or whether it should be left as is. As for content, is there anything I missed?
 
  
http://www.youtube.com/watch?v=KBW7EROvUCk [[User:I-ghost|i-ghost]] 11:51, 17 January 2011 (UTC)
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)
: good video mate just cut out the first part until 98% ubercharge is around about gotten but tother then that it demonstrates very well what the capabilities are of the kritzkreig '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 12:05, 17 January 2011 (UTC)
 
  
New version here, ubercharge build up faded.
+
::::[https://drive.google.com/file/d/1vprZjfUfVNmIYVgJTo2B1kWNxwoXQ-zR/view?usp=sharing Here] is the demo feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:30, 27 April 2024 (UTC)
  
http://www.youtube.com/watch?v=aKGkKZ7PUzs [[User:I-ghost|i-ghost]] 13:38, 17 January 2011 (UTC)
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:::::[https://drive.google.com/file/d/1n6LxHCztXG7Fql9_k6DIl_tzvvPxb6Z5/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:51, 28 April 2024 (UTC)
:I didn't get a chance to watch it, but if you don't have it maybe it would be a good idea to show a comparison with the normal medigun for just a few seconds, just to show that the Kritzkrieg is faster at building up charge. —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 00:54, 18 January 2011 (UTC)''
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::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:04, 28 May 2024 (UTC)
::It does compare it with the Medigun charge rate by having another (regular) Medic heal someone else
 
:Pretty cool~ Two things though:
 
* Don't use the flamethrower to show the healing effect of the taunt, because the afterburn decreases your health and reduces the effectiveness of the effect. Use any non-burning non-bleeding weapon instead
 
* Make the two Medic/OtherClass pairs more distinct; the current layout looks a bit cluttered, not sure where the healing beams are going
 
* When fading, make sure the camera angle changes during the transition. The fade was almost unnoticeable otherwise, making it look like the charge had just gone up in one shot
 
* In the backpack view... isn't that a regular Medigun? If it always does that on kritzkrieg, then it's fine.
 
Really good demo though; is it really all bots? That's some impressive automation, if it is. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
New version: http://www.youtube.com/watch?v=7qYFpWQmb-o
+
:::::::[https://drive.google.com/file/d/1WdoPKPndSFbAfdndznXG1T54facFABOi/view?usp=sharing Here] is a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:39, 29 May 2024 (UTC)
  
Yes, it is all automated bots. :3 [[User:I-ghost|i-ghost]] 11:11, 19 January 2011 (UTC)
+
= Action =
:Perfect, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
+
== {{Demo Header|Spellbook Magazine}} ==
 +
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
  
Thanks for accepting, here's the download link: http://www.mediafire.com/?3lj8bo4antniyxu
+
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
  
It has all three videos (Jarate, Kritzkrieg, Sandman) in one archive. [[User:I-ghost|i-ghost]] 21:06, 20 January 2011 (UTC)
+
== {{Demo Header|Fancy Spellbook}} ==
 +
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
  
== New Jarate ==
+
== {{Demo Header|Fireproof Secret Diary}} ==
My attempt at Jarate. Includes reveal of cloaked Spy.
+
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
http://www.youtube.com/watch?v=HaYBn_zCVAM [[User:I-ghost|i-ghost]] 16:05, 17 January 2011 (UTC)
 
  
Darn it I was going to do this after school today lol
+
== {{Demo Header|Kritz or Treat Canteen}} ==
  
Well anyhow it looks good to me [[User:KingofKoopas|KingofKoopas]] 20:33, 17 January 2011 (UTC)
+
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
:Some things~
+
{{c|Current one does not show front, crouching, running, etc, at all angles.}}
* The cloaked spy reveal is a bit confusing. Is the spy coated in urine the same as the one seen in the dark corner? Did he move? It's not obvious if it's the same or not. I'd suggest putting the spy somewhere (not the usual dark corner though, because, well, it's dark, so the effect doesn't show well), making him cloak, wait a bit (he doesn't move), and throw jarate at him.
 
* At the beginning of the video (right after the backpack view), you have the jarate selected but switch to the Kukri less than a second later. I suggest waiting a bit more while holding the Jarate, before switching to the Kukri~
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
New version: http://www.youtube.com/watch?v=78Z_ccYFZ-Q [[User:I-ghost|i-ghost]] 11:11, 19 January 2011 (UTC)
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
:Also perfect, also please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
+
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
See above for download link. They're all in one archive. [[User:I-ghost|i-ghost]] 21:06, 20 January 2011 (UTC)
+
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
  
== Warrior's Spirit ==
+
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
  
Warrior's Spirit with new kill icon and spy not visible. [http://www.youtube.com/watch?v=RAMrrlaQgxs Video], [http://www.upload.ee/files/1059208/warriorsspirit.wmv.html download]. [[User:20xx0|20xx0]] 19:56, 17 January 2011 (UTC)
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
  
Looks good to me [[User:KingofKoopas|KingofKoopas]] 20:33, 17 January 2011 (UTC)
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
:To me too. Should be uploaded soon~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Sandman ==
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
Might feel a little too quick, but I tried to squeeze everything into 1:45s.
 
  
http://www.youtube.com/watch?v=YVHJ4rS3WVM [[User:I-ghost|i-ghost]] 20:49, 17 January 2011 (UTC)
+
= Need to be redone=
:Alright, here goes~
+
== {{Demo Header|Crusader's Crossbow}} ==
* For the batting part, don't mvoe the camera angle up and down all the time. Pick an angle (where the damage numbers are visible enough) and stick to it
 
* No need to demonstrate every distance. Show short range, medium range, longest-range-possible-in-that-weaponref-map, and then 2fort. This should really shorten the video
 
* If you do want to show that the ball can kill, you can bat the Medic until he's low on health and then shooting him with the ball
 
* If possible, try to make the poor Medic move a bit when he can to show that he can still move
 
* While I agree that the 2fort part is quite creative and funny, the BLU sniper, serves no demonstrative purpose, so it shouldn't be in a weapon demonstration (srs bzns)
 
  
New version: http://www.youtube.com/watch?v=KgaJLAW2nRA [[User:I-ghost|i-ghost]] 11:11, 19 January 2011 (UTC)
+
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
:Also also perfect, also also please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
 
  
See Kritzkrieg section for download, they're all in one archive. [[User:I-ghost|i-ghost]] 21:06, 20 January 2011 (UTC)
+
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
  
== Have at these ==
+
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
  
*[http://www.youtube.com/watch?v=brmCLkEt5eE '''Backburner''']
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
*[http://www.youtube.com/watch?v=HPCQJj6ZQ5E '''Crusader's Crossbow''']
+
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
*[http://www.youtube.com/watch?v=QyjPHh9bjTw '''Iron Curtain''']
+
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
*[http://www.youtube.com/watch?v=9xrXSBnglr8 '''Minigun''']
+
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
*[http://www.youtube.com/watch?v=UuZtlnsOBMs '''Ullapool Caber''']
+
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
I'm sure you'll find lots of things to criticize. You always do. [[User:Armisael|Armisael]] 22:05, 17 January 2011 (UTC)
+
== {{Demo Header|Enforcer}} ==
* [http://www.youtube.com/watch?v=UrjWPLmXjuI '''Sandman''']
+
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
I also stuck in a sandman demo that I had already recorded when the one above this went up. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC
 
:Well, you know me~
 
* Backburner: It's actually a Sandman demonstration, but it's not bad. I'd actually say yes, but the Sandman demonstration of i-ghost right above makes me hesitate. Can you demonstrate the full-length shot?
 
* Crusader's Crossbow: Forgot to shoot the target at the back; also, try to damage the heavy more; the way it is right now, the heavy almost always gets full health, so it seems like the crossbow's healing is always the same, but the heavy's maximum health cap hides the difference (which isn't the case)
 
* Iron Curtain: Has the same nuzzleflash clipping glitch as the demonstration video a few sections above. Should also demonstrate right-click and show spin-up/spin-down delays (how long does it take from pressing the left button to actually shooting?)
 
* Minigun: Same as above
 
* Ullapool Caber: Perfect :3
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
*[http://www.youtube.com/watch?v=brmCLkEt5eE '''Backburner (actually shoots flames now!)''']
+
== {{Demo Header|Gloves of Running Urgently}} ==
*[http://www.youtube.com/watch?v=HPCQJj6ZQ5E '''Crusader's Crossbow redux''']
 
*[http://www.youtube.com/watch?v=QyjPHh9bjTw '''Iron Curtain redux''']
 
*[http://www.youtube.com/watch?v=9xrXSBnglr8 '''Minigun redux''']
 
  
As far as I can tell, there is nowhere where that a full length shot can be lined up. Just for fun, a [http://www.youtube.com/watch?v=AoW7Eagq7oQ '''brass beast video.''']
+
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
  
Also, on the front page, why does it say that there is no video for the flamer? There's one on the weapon page. [[User:Armisael|Armisael]] 03:23, 18 January 2011 (UTC)
+
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
  
:If you look at the flamethrower video, you should show the damage falloff for the backburner. I was told to do that for when I did the Degreaser. [[User:KingofKoopas|KingofKoopas]] 18:43, 18 January 2011 (UTC)
+
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
:*Backburner: Yes, please show the damage falloff thingy (on the Pyro), as well as the full duration of afterburn (on the Soldier).
+
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
:*Crusader's Crossbow/Iron Curtain/Minigun: Those are all the same videos as last time. Did you copy/paste the wrong link?
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:25, 18 January 2011 (UTC)
 
  
The link right above? That say redux? They happen to be the same, but that's because I updated both of them. Note that the in the crossbow video I do shoot the target at the back. The backburner video will be done. [[User:Armisael|Armisael]] 00:36, 19 January 2011 (UTC)
+
== {{Demo Header|Holiday Punch}} ==
:Alright then, but I see little difference o.o
+
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
* Crusader's Crossbow: Doesn't show taunt. I like how the Medic is pinned to the wall though... If it has no taunt, then my bad, and please upload the original~
 
* Iron Curtain/Minigun still have the muzzleflash glitch; move forward to hide it. They also don't show right-clicking D: (going from being idle to just right-clicking, and then releasing)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:55, 19 January 2011 (UTC)
 
  
The crossbow in fact has no taunt. DL link is in the video description. The other two will be uploaded with the backburner. Those may take a few days (today is the last day of the weekend for me, due to weather).
+
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
- [[User:Armisael|Armisael]] 02:06, 19 January 2011 (UTC)
 
:Sorry then, but the download link in the Crusader's Crossbow description links to the Brass Beast video :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 20 January 2011 (UTC)
 
http://www.mediafire.com/?xeo2ov4vz7qwkkc
 
My apologies. I must've been quite tired that day, considering the number of URLs I screwed up. [[User:Armisael|Armisael]] 03:16, 21 January 2011 (UTC)
 
  
== Southern Hospitality ==
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
Alright it's uploading. Just putting this here so someone doesn't come along and take it before me. This will be the last video for the week, since everything is getting reserved and I don't feel like being in competition trying to get my videos up first. If you need me to do takes of any of my videos let me know and I'll do them. [[User:KingofKoopas|KingofKoopas]] 22:50, 17 January 2011 (UTC)
+
I have an idea on how the new video might be represented:
  
Alright just finished. Give it a little to process. http://www.youtube.com/watch?v=vm7YEVR1DGg [[User:KingofKoopas|KingofKoopas]] 23:13, 17 January 2011 (UTC)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
:Uh, I think the split-screen part has a little problem: the bottom half is black. Other than that, it's good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
+
*Do the same actions as was done in the original video
  
No clue what happened there. Anyhow link up. Be sure to watch to make sure I didn't screw something up. http://www.mediafire.com/?d6o4racdrs1rzsv[[User:KingofKoopas|KingofKoopas]] 06:29, 18 January 2011 (UTC)
+
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
== Darwin Danger Shield ==
+
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
http://www.youtube.com/watch?v=giQn5lb53yk
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
I put this one separately because it's very much a guess at an appropriate way to do the demonstration. I chose to use the kukri instead of the direct hit because it's both countable and because it allows me to easily be a sniper as well.
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
Thoughts? [[User:Armisael|Armisael]] 00:17, 18 January 2011 (UTC)
+
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
How did you get a bot with an unlock? [[User:KingofKoopas|KingofKoopas]] 00:24, 18 January 2011 (UTC)
+
'''Part 4: Spy Interactions'''
: It's actually one of my spare accounts I was running in the background with sandboxie. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC)
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
:It was not a bot (dun dun dun, dramatic music here). Also, I don't actually see anything wrong with this. It's not as fancy as a split-screen or something but it works quite well regardless. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
+
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
== Crossbow (redone) ==
+
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
http://www.youtube.com/watch?v=1rI0MNWwSlE, re-did the Crusader Crossbow demonstration. http://www.mediafire.com/?bvgbr1cqc75pi7f, if its all good to go. (Sorry to Armisael who did his own redo of the crossbow :(. I didn't see you had done one till I was done with this so I decided to upload mine anyway.) --[[User:Garticuno|Garticuno]] 00:29, 18 January 2011 (UTC)
+
'''Part 6: Robots'''
: Not a problem; I just did the same thing with a sandman video. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC)
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
:The same can be said to this video ("try to damage the heavy more; the way it is right now, the heavy almost always gets full health, so it seems like the crossbow's healing is always the same, but the heavy's maximum health cap hides the difference (which isn't the case)"). Also, it would be nice to make the heavy not shoot when the Soldier does (not a big bug but annoying). To do that, you can use the bot_forcefireweapon command~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
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# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
== a bunch ==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
* Battalion's Backup: http://www.youtube.com/watch?v=FdZxL-YSD9o
+
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
* Cloakanddagger :http://www.youtube.com/watch?v=FroHsFWL5Lk
+
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
* inviswatch: http://www.youtube.com/watch?v=eSRRBXM6SNs
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:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
* natascha: http://www.youtube.com/watch?v=fupo2hy5VVA
+
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
* rocketlauncher: http://www.youtube.com/watch?v=acYfnFtrBRs
+
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
* tribalman's shiv: http://www.youtube.com/watch?v=MXia7L7-RNA
 
* shortstop: http://www.youtube.com/watch?v=q334r_PpuHQ
 
* stickybomblauncher: http://www.youtube.com/watch?v=Gx-hcShzOwI
 
* enthusiaststimpeice: http://www.youtube.com/watch?v=YoBDftrYCLs
 
  
Please set to HD before watching =P i have more videos coming also comment if you notice that i did something wrong <small>--''The preceding unsigned comment was added by'' [[User:Nivekkevin97|Nivekkevin97]] ([[User talk:Nivekkevin97|talk]]) ([[Special:Contributions/Nivekkevin97|contribs]]) </small>
+
== {{Demo Header|Original}} ==
 +
{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
  
Shortstop and shiv is already done
+
Old Reservation (5th January 2024)
  
As for the problems
+
{{c|Missing new reload sound}}
 +
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
  
*All of them
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
*Letterboxed
 
*No taunts
 
*Don't start with your cursor over the weapon in the loadout
 
  
 +
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
 +
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
  
 +
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
  
*Battalions Backup
+
== {{Demo Header|Power Up Canteen}} ==
*It only takes 175 to fill the meter. shouldn't have needed to refil your health
+
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
*Shouldn't have died at the end
 
*Should have showed it blocking crits
 
  
 +
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 +
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
  
 +
== {{Demo Header|Sandvich}} ==
 +
{{c|Show that a dropped plate doesn't heal}}
  
*Watches
+
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:57, 20 May 2024 (UTC)}}
I think they all don't show enough.
 
  
 +
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
 +
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
 +
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
 +
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
 +
Here's [https://drive.google.com/file/d/1A2K5061AnWDvaXwJvSn98fTeI9XRARPR/view?usp=sharing Sandvich demonstration] ready for feedback [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:59, 21 May 2024 (UTC)
  
*Natasha
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== {{Demo Header|Self-Aware Beauty Mark}} ==
*Didn't show the demonstration, just showed the slowdown
+
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
  
 +
{{c|Updated description. (Also handy for putting out a fire)}}
  
 +
{{c|Extinguish an ally reduces the cooldown by 20%}}
  
*Rocket Launcher
+
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
*Killed the targets too fast
 
*What's with the brass beast?
 
*Didn't show splash damage
 
  
 +
Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
  
 +
Alright I got it all right here.
  
*Stickylauncher
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
*Didn't start on the launcher 
+
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
*Music ends early
 
*Again moved to fast
 
  
 +
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
  
This sums up most of the problems. As it stands non of these can be used. sorry but they all look rushed. [[User:KingofKoopas|KingofKoopas]] 03:14, 18 January 2011 (UTC)
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
:Indeed. Please try focusing on the technical problems first (correct ratio, no letterboxing) and please don't do a lot of them at once until you've done enough to know your way around it (otherwise, you end up having to redo a lot, like right now) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:02, 18 January 2011 (UTC)
 
  
== Back Scratcher ==
 
  
Did a take of this tonight. http://www.youtube.com/watch?v=DP2q-AA9BPE [[User:KingofKoopas|KingofKoopas]] 06:55, 18 January 2011 (UTC)
+
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
:Perfect, right away. Please upload the original~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:02, 18 January 2011 (UTC)
+
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
 +
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
 +
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
  
http://www.mediafire.com/?eh5bcl6ymkumu11[[User:KingofKoopas|KingofKoopas]] 08:16, 18 January 2011 (UTC)
 
  
== Sticky Launcher ==
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 +
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 +
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
Did a take. I tired to show the main aspects, multiple stickies, splash damage, being able to detonate without being on the sticky launcher and sticky jumping. http://www.youtube.com/watch?v=NBy8ZWHeK6s [[User:KingofKoopas|KingofKoopas]] 07:41, 18 January 2011 (UTC)
+
== {{Demo Header|Quick-Fix}} ==
:Hm~ Needs to demonstrate that you can have up to 8 stickies total, that you can detonate them in mid-air, that you can detonate them while reloading the Sticky Launcher. Also, I think the weaponref map is large enough to demonstrate those jumps... I may be wrong though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:25, 18 January 2011 (UTC)
 
  
While I know it's big enough, I think 2fort shows the distance and speed better becuase of how open it is. The weaponref course has a lot of obstacles. If it's a big deal I can use the wepaonref map, however I think 2fort does it better. [[User:KingofKoopas|KingofKoopas]] 21:40, 18 January 2011 (UTC)
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
:Well, try recording both and see which one looks best. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:08, 18 January 2011 (UTC)
+
Old reservation (29 April 2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
I tired and the metal bars on the ceiling got in the way of showing the jumps. I"m going to stick with my 2fort clips. [[User:KingofKoopas|KingofKoopas]] 22:36, 18 January 2011 (UTC)
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
Take two. http://www.youtube.com/watch?v=lkkuDQLIcjI [[User:KingofKoopas|KingofKoopas]] 00:12, 19 January 2011 (UTC)
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
:Looks good to me~ Please upload. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:45, 19 January 2011 (UTC)
+
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
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: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
  
No clue why it's so big. Whatever. http://www.mediafire.com/?4yek6holrks0ke5[[User:KingofKoopas|KingofKoopas]] 03:48, 19 January 2011 (UTC)
+
== {{Demo Header|Blutsauger}} ==
  
Why hasn't this been uploaded yet? Do I need to change something? [[User:KingofKoopas|KingofKoopas]] 17:47, 20 January 2011 (UTC)
+
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 10:42, 12 May 2024 (UTC)}}
:I'm not the guy that uploads videos due to my limited bandwidth. Nate usually does, so poke him~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
  
== Brass Beast (redone) ==
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)
 +
</div></div>
  
http://www.youtube.com/watch?v=HQXC4jGQj7U, added a part with another heavy to compare revved up movement speed. Any improvement needed? --[[User:Garticuno|Garticuno]] 23:45, 18 January 2011 (UTC)
+
Here's the [https://drive.google.com/file/d/1Yt75ezXKGgKa8q3Ca8p0mjqTtmoGF18i/view?usp=drive_link Blutsauger demonstration] ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:28, 13 May 2024 (UTC)  
:Pretty good, but two things:
 
* Show the spin-up/spin-down time difference (to show that, look at the Heavy at a 45-degrees angle (so that you're not targeting each other) and hold fire while he mimics you, to show that he can fire before you can; then proceed to the movement speed difference (in the same clip)
 
* The same muzzleflash glitch that all Minigun demos have is there. Move forward until it disappears before starting the recording.
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:45, 19 January 2011 (UTC)
 
::Alright, here's my second attempt. http://www.youtube.com/watch?v=Ev5kaWJEP28 --[[User:Garticuno|Garticuno]] 04:25, 19 January 2011 (UTC)
 
:::Looks good. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:42, 19 January 2011 (UTC)
 
:::http://www.mediafire.com/?mmnimgw8s4v7o72 here ya go--[[User:Garticuno|Garticuno]] 05:14, 19 January 2011 (UTC)
 
  
== Stickybomb launcher ==
+
:The demo also needs to show that the effect is pasive, so you have to include a clip where the medic receives damage with the blutsauger and the medigun/bonesaw deployed · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 04:25, 27 May 2024 (UTC)
  
link to the demonstration: http://www.youtube.com/watch?v=IiaaYueRKDY right there I hope it helps the wiki. [[User:Nivekkevin97|Nivekkevin97]] 01:01, 19 January 2011 (UTC)
+
:: [https://drive.google.com/file/d/1C8vYj4CU000bzOls1pgP7n6oBRFhMWeG/view?usp=sharing Here's version two] with a clip showing the effect is passive [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 01:58, 28 May 2024 (UTC)
:Sorry, but KingofKoopas above just got it :( Yours still has all the technical problems we reported in your last batch of videos. Please fix those first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:45, 19 January 2011 (UTC)
 
  
== Ullapool caber/ Minigun (Redone) and Sandman (Redone) ==
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
  
Made new video ullapool caber: http://www.youtube.com/watch?v=czmZ-MSwIQ4
+
{{c|Show slower deploy and holster comparision.}}
  
And Redone videos. Sandman: http://www.youtube.com/watch?v=t8mGmpAKPPE
+
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
And minigun: http://www.youtube.com/watch?v=3w4p7Hxjzmc [[User:Glowz|Glowz]] 13:36, 19 January 2011 (UTC)
 
:Slow down there, you have to wait longer on the loadout screen so the message on the minigun video wouldn't appear. You still have problems that I told you before. Shock394 23:12, 19 January 2011 (UTC)
 
::Ullapool Caber was done a few posts ago, but not uploaded by the author yet, so yours may not make it if he uploads it. Also the case for the Sandman...
 
::For the Minigun one, however: The graphics quality is low, especially the lighting (look at any other weapon demonstration video and compare). There is chat text visible soon after you close the backpack. Forgot to shoot target at the back. Demonstrating revved-up speed is good though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
 
  
== Buff Banner (Redone) ==
+
{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
  
The current version the wiki uses is marked for replacement, due to having a visible clock and not using Fast Weapon Switch. [http://www.youtube.com/watch?v=-IlrAPxkdR8 Here is my replacement version]. The quality in the source file is much better, of course, but I chose a severe compression method due to how much trouble YouTube normally gives me with uploads. [[User:Mainman|<span style="color:steelblue">Mainman</span>]] <sup>([[User talk:Mainman|Talk]] [[Special:Contributions/Mainman|Contribs.]])</sup> 20:45, 19 January 2011 (UTC)
+
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam] [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
:Do not make the character turn around, it will make the demonstration go longer. Shock394 23:00, 19 January 2011 (UTC)
 
:There's a few technical problems with it, and since the video will be uploaded on YouTube in the end, they have to look good on YouTube. First, the video is letterboxed (black bars on all 4 sides); the colors look also washed out with a tint of green (compare to the other videos to see the difference). Did you use x264vfw as suggested? The audio is also of kindof poor quality (especially the in-game sound). The demonstration itself is good though, save the thing Shock394 pointed out (no need to circle around the mouse either). Also, try to taunt while the Buff Banner is active so that the flag is visible on the Soldier's back. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
 
::As Wind witnessed on IRC, I couldn't get my video editing software to co-operate, as it was always making the visuals muddy during export, which made adding Training Video music useless because I'd end up sacrificing one thing for another. [http://www.youtube.com/watch?v=F5suqVKudaQ The video footage itself, pre-import, is fine] (I uploaded it with no audio this time, not realising that "AudioSwap" doesn't let you switch the audio with a file on your own computer), and you don't need to take my word for it that the in-game audio is of a good quality too, since you can [http://www.mediafire.com/?sn2kcgab2atzfwt download it here] and see for yourself. As agreed over IRC, Wind will grab this download and try adding the music (cp_steel Training Video) himself, at which point it should hopefully be suitable to use in the project. [[User:Mainman|<span style="text-shadow:#0099FF 0px 0px 3px;color:steelblue;font-size:95%;font-weight:bold" title="Mainman"><u>Mainman</u></span>]] <sup>([[User talk:Mainman|Talk]] ▪ [[Special:Contributions/Mainman|Contribs.]])</sup> 16:05, 21 January 2011 (UTC)
 
:::That works, I guess, it's just way mroe convoluted than it has to be :( But it's fine. Now get on solving the rest of the problems~ (recording aspect ratio must be 16:9, don't circle the mouse around, don't rotate the model, taunt while Buff Banner is active, don't use a custom crosshair) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:10, 21 January 2011 (UTC)
 
  
== Telefrag ==
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
http://www.youtube.com/watch?v=OHy8XDQGuJE
 
Did it over LAN with a friend. [[User:Yackemflam|--Yack]] 03:40, 20 January 2011 (UTC)
 
:I don't like saying no many times, but...
 
* Could you use (vertical) split screen to show the same scene from both angles in a synchronous manner? (No need to retake any footage, just stitch them together)
 
* Ideally, the scene should be set up on the record (build the teleporter entrance and exit in the demo itself)
 
* Should show telefragging on both the UberCharging medic and the UberCharged target
 
* Spy sap-telefragging the Engineer should show the scene from both point of views like the other scenes do
 
Hat tip if you can pull it all off~
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:17, 20 January 2011 (UTC)
 
:: So you want me to telefrag a medic that has 70% ubercharge or something? [[User:Yackemflam|--Yack]] 05:25, 20 January 2011 (UTC)
 
:::No:
 
:::*Have a Heavy/Medic pair. Make the Heavy stand on the teleporter. Make the Medic Uber the Heavy. Telefrag the Heavy. End of scene~
 
:::*Have a Heavy/Medic pair. Make the Medic stand on the teleporter. Make the Medic Uber the Heavy. Telefrag the Medic. End of scene~
 
:::— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:26, 20 January 2011 (UTC)
 
::::Eh, heres the demo: http://rapidshare.com/files/443515486/telefrag1.dem
 
::::Yes its a bit long and all, but you know what your looking for, you could probably extract it from that.
 
::::Note: We don't get it right for the first couple of tries.
 
== Homewrecker ==
 
http://www.youtube.com/watch?v=yJwTjUS1D74
 
There it is, sorry for the delay. And thanks for the achievement. :) - [[User:Zhnigo|Zhnigo]] 04:14, 20 January 2011 (UTC)
 
:It's good~ Please upload. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:17, 20 January 2011 (UTC)
 
:: http://www.mediafire.com/?ujyt33tcwrcmrr0 :3 - [[User:Zhnigo|Zhnigo]] 06:17, 20 January 2011 (UTC)
 
  
== Build/Destroy PDAs Demonstration ==
+
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
 +
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
  
http://www.youtube.com/watch?v=ppVqLDRXqdE&fmt=22 . I get the feeling I left something out of this, but eh. [[User:RagnarHomsar|RagnarHomsar]] 06:32, 20 January 2011 (UTC)
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
:Well, for one, it should demonstrate all buildings. But other than that, there are some technical problems:
 
* Letterboxed (has black bars on all sides)
 
* In-game audio is low
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
  
== Sandman - Suggestion for Plan ==
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
  
Here's a complete list of what I think it should be like:
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]] [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
:1. Kill all 3 enemies normally with melee hits.
 
:2. Go behind the Spy and taunt-kill him from behind to show the corpse flying far away.
 
:3. Have one Scout with default loadout getting damage (eg. a rocket from a near Rocket Launcher-Soldier) and surviving, while other one wielding the Sandman receives the same amount of damage and dies.
 
:4. Throw the Baseball on a wall and show that it can be collected.
 
:5. Have an enemy Scout throw his Baseball on a wall and show that it also can be collected.
 
:6. Show the Baseball hitting one enemy from close range (no stun), medium range (stun) and far range (total stun).
 
:7. Use the Baseball to reflect projectiles such as enemy grenades, Jarate, Mad Milk and other Baseballs.
 
{{n}} [[File:Duel_RED.png|link=User:EpicEric|20px|sub]] [[User:EpicEric|<span style="color:#5885A2;font-size:23px;font-family:
 
'TF2 Professor';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic</b></span>]] [[User:EpicEric|<span style="color:#B8383B;font-size:23px;font-family:
 
'TF2 Professor';text-shadow:#e3e3e3 1px 1px 0px;"><b>Eric</b></span>]]{{mod}} [[File:Duel_BLU.png|link=User:EpicEric|20px|sub]]<span style="font-size:10px"> ([[User talk:EpicEric|T]] | [[Special:Contributions/EpicEric|C]])</span> 17:57, 20 January 2011 (UTC)
 
::Sandman demo has already been done, it's only waiting to be uploaded. D: Also, the Baseball can't be meaningfully used to reflect things — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
:::First, when I posted this, there was no demo yet. Second, I thought we should show all the abilities. But oh well. {{User:EpicEric/Sig}} 00:02, 21 January 2011 (UTC)
 
  
== Bots ==
+
== {{Demo Header|Kritzkrieg}} ==
  
I got a quick question. How to put friendly bot's hp to 1. [[User:Glowz|Glowz]] 19:56, 20 January 2011 (UTC)
+
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
:Probably with "bot_command botname "hurtme someAmount"". Why do you want to do that though? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
  
== Sticky bomb launcher and minigun (reupload) ==
+
{{c|Does not show health of patients, overheal is not shown properly.}}
  
Sticky bomb launcher video here: http://www.youtube.com/watch?v=toAOJI2ULcUMinigun: http://www.youtube.com/watch?v=V-WxzucoPFY
+
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
Going to make another tomorrow.[[User:Glowz|Glowz]] 19:58, 20 January 2011 (UTC)
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
:Sorry, but they have the same graphics issues as the previous ones. Please fix those before making demos D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
:Glowz, why don't you take a break for now, continue your work when you have a better graphics card. Shock394 22:46, 20 January 2011 (UTC)
 
  
== Rocket Jumper ==
+
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
  
http://www.youtube.com/watch?v=t-5uBgWN6LM <--- Good? [[User:Spyonce|Spyonce]] 01:04, 21 January 2011 (UTC)
+
== Trading demonstration ==
:Better but~
+
{{c|Doesn't show the "Requires Steam Guard verification" window}}
* There are some "clueless-looking moments", like from 0:37 to 0:43, where you just look around without much purpose
 
* Comparison should be split-screen if possible
 
* Second Soldier starts with 171 HP during the comparison, which makes it inaccurate
 
* Chat text visible at 0:57, 1:02, 1:07, 1:17
 
* Taunt should be at the end of the first clip, to avoid creating a whole clip containing only the taunt
 
That should be it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:56, 21 January 2011 (UTC)
 
:: I'm on it! --[[User:Spyonce|Spyonce]] 03:50, 21 January 2011 (UTC)
 
:: http://www.youtube.com/watch?v=46TyE2j1iUM --[[User:Spyonce|Spyonce]] 08:09, 21 January 2011 (UTC)
 
:: Talked to you (Wind) on steam, will get to work on take 4. --[[File:User spyonce hearts.png]][[User:Spyonce|Spyoncé]] 21:27, 21 January 2011 (UTC)
 
::http://www.youtube.com/watch?v=kFXLwEDElbo <--- Mach 4. How's this?
 
::Talked some more and got it sorted out, all problems are ironed out. The final version is here: http://www.mediafire.com/?9rwfcf87gla7e48 --[[File:User spyonce hearts.png]][[User:Spyonce|Spyoncé]] 05:46, 22 January 2011 (UTC)
 
  
== Weapon Demonstration Player ==
+
We can make the same Medic and Heavy conversation joke.
The youtube template is making the player 4:3 instead of 16:9. So that needs to be fixed.
+
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
Also, it might be worth mentioning that a smaller size of about 450px width for the players on the individual pages would look nicer. Right now it is huge, and very ugly. -- [[User:Benjamuffin|<span style="color:#476291;font-size:13px;font-family:
+
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Benjamuffin</span>]] <span style="font-size:10px">[[File:BenjamuffinSig.png|Om nom nom!]] ([[User talk:Benjamuffin|talk]] | [[Special:Contributions/Benjamuffin|contribs]])</span> 02:32, 21 January 2011 (UTC)
 
:I agree about the player's being 4:3, it should be 16:9 since all the weapon demonstrations are. I disagree in regards to the player's size, it seems pretty reasonable right now, to me.--[[User:Spyonce|Spyonce]] 02:47, 21 January 2011 (UTC)
 
:This is already planned. If you look at the code of {{tl|Weapon Demonstration}}, you'll see that it includes <code>ratio=16:9</code>. However, the current mediawiki plugin that Valve was generous enough to install doesn't actually have ratio support. However, I will eventually write a javascript thingy to change the dimensions of all videos on the page to work around the problem. Thanks to the ratio parameter already being in there, there'll be nothing to update~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:56, 21 January 2011 (UTC)
 
  
 +
== {{Demo Header|Ullapool Caber}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)}}
 +
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
 +
*{{c|Does not demonstrate activation on disguised enemy Spies}}
  
== Boster Basher and Claidheamh Mòr ==
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
  
Took a stab at both of 'em.
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
  
*[http://www.youtube.com/watch?v=LGZ9tSqOenQ Boston Basher]
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
*[http://www.youtube.com/watch?v=5Sw-5IQgVGY Claymore]
 
  
--[[User:Garticuno|Garticuno]] 07:41, 21 January 2011 (UTC)
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
:Both are pretty good, except the color balance. Try comparing them with other videos, yours look really overcontrasted. So please reduce the contrast (might be in your codec settings; if it's not, then add a contrast filter that tones it down to compensate) or use x264vfw as recommended~ Content-wise, Boston Basher is perfect, and one little thing with the Claymore: both charges should start at the same time. It's easier to compare if they start at the same time than if they end at the same time. You can use the <code>getpos</code> and <code>setpos</code> commands in order to start in the exact same position and angle in both versions too, rather than relying on external signs for orientation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:47, 21 January 2011 (UTC)
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# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
===Boston Basher===
+
'''Part 3: Player Interactions'''
Pros:
 
* Good fluid motion and good start in the Backpack
 
* Self-harm with the Basher and then hitting surfaces was good to prove there is no blood penalty if you actually hit something
 
* Using the Basher to reveal the Cloaked Spy was a smart Demonstration
 
* Using the Basher to give you the extra boosts to clear the gap was an intelligent nod to the Basher's Article
 
  
Cons:
+
First part is a single enemy Spy.
* Failure to hit the Target on the Crates. It can be reached with Double Jump, and will display a "HIT!" Marker when struck
 
* Taunt comes at the end of the Vid as a way of signing off. Not a big problem though
 
* As already said, color balance was a bit off
 
  
===Claidheam Mòr===
+
'''Part 3a: Cloaked Spy'''
Pros:
+
# Let the Spy cloak
* Comparison of Charges was well put together and showed the difference
+
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
* Good Demonstration of the Weapon's damage counter
+
# Refresh the screen to the next scene...
* Sharp Demonstration with no nonsense which can make a clear Demonstration
 
* Hovering over the weapon to show Information. Just make sure not to close the Backpack too quick.
 
  
Cons:
+
There are two players on the side, a friendly Scout and an enemy Spy.
* Like the Basher's Video, failure to hit the Target again. Might've been reachable by standing on the Payload and then jumping onto the loose Demoman Target before jumping across to the Soldier Target.
 
* Charges were out of sync and should have been launched at the same time to properly show the Claidheam Mòr's extra 0.5 Second Duration instead of just the distance travelled.
 
** Referring to above point, maybe planting an enemy at the back of the room to show how they would've been out of reach of the Eyelander's/Bottle's/whatever's Charge, but they would've been caught by the Claidheam Mòr's Charge.
 
  
Review by [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:36, 21 January 2011 (UTC)
+
'''Part 3b: Disguised Spy'''
 +
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
  
:I'm pretty sure there's no requirement to hit the target in the back when demonstrating melee weapons. Also, for the charge part of the Claidheam Mor, I had the charges end at the same time rather than start at the same time. Anything I should re-do/edit before uploading? --[[User:Garticuno|Garticuno]] 22:13, 21 January 2011 (UTC)
+
'''Part 4: Deployment and Holstering'''
::Oh, derp. Missed Wind's comment reading through the first time. Re-did the Boston Basher, kept it exactly the same except with less contrast. Re-did the charge section of the claymore as suggested and lowered contrast.
+
*Do the same set of actions as the current video, or in any appropriate method.
  
::*[http://www.youtube.com/watch?v=t8VttKCy7wE Boston Basher] DL: http://www.mediafire.com/?ojansy0d29j8x95 -- Including DLs if they're good enough.
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
::*[http://www.youtube.com/watch?v=5mpgiuRLcKY Claidheam Mòr] DL: http://www.mediafire.com/?rg6w568rdrr3l7w
 
::--[[User:Garticuno|Garticuno]] 09:25, 22 January 2011 (UTC)
 
:::Boston Basher is good~
 
:::Claidheam Mòr is good too, but KingofKoopas also did a good one, so I opened a vote at the bottom between the two versions — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:27, 23 January 2011 (UTC)
 
  
== Claidheamh Mòr and Mad Milk ==
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
Just in time. First takes.  
+
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
  
Mor: http://www.youtube.com/watch?v=N6WMBg_E9Qs
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== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{c|Needs to show the updated metal cost.}}
  
Mad Milk: http://www.youtube.com/watch?v=q4DG817bwWY [[User:KingofKoopas|KingofKoopas]] 17:59, 21 January 2011 (UTC)
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== {{Demo Header|Cleaner's Carbine}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:59, 3 May 2024 (UTC)}}<br>
 +
:{{c|Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.}}
 +
:: I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 06:45, 19 April 2024 (UTC)
  
::May I say? I told it to the one who made the previous Claidheamh Mor video (he didn't respond) and I'll tell it to you: It'll be more obvious if you adjust your charges so that the bottle charge stops at one of the striped markers on the floor (and the claidheamh charge overshoots it), this way the added charge distance will be equal to the distance to the marker on the floor and thus easier to visually judge. Just an offer. :3 - [[User:Zhnigo|Zhnigo]] 18:55, 21 January 2011 (UTC)
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:::[https://drive.google.com/file/d/1snBQbOnOMnNxuKgUzsNOQhNieC8H1t0H/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:51, 3 May 2024 (UTC)
  
After watching my video again, I think the pillars serve as a good marker. Just my opinion [[User:KingofKoopas|KingofKoopas]] 19:15, 21 January 2011 (UTC)
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:::: What about the disguised spies? or did I miss it somewhere in the video? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 18:11, 3 May 2024 (UTC)
:::Mad Milk: Chat text visible when backpack closes; it should also show that allies can heal themselves using it. As for the Mor, it's good, but the portion of the screen shown doesn't seem to be the same: the charge meter is visible on the right, which is a nice thing to have. Is it possible to have it on the left too? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:24, 21 January 2011 (UTC)
 
  
Note to self, stop making videos at 11 at night. I'll get to work on fixing [[User:KingofKoopas|KingofKoopas]] 19:43, 21 January 2011 (UTC)
+
::::: I forgot <br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:12, 3 May 2024 (UTC)
  
Ok it's not possible to show the charge on both becuase of the way the hud is. Only possible with a horizontal split screen. I made a video last night as a mistake that did this. If you want to see how it looks here. http://www.youtube.com/watch?v=_UXt8s_Oe1c [[User:KingofKoopas|KingofKoopas]] 19:47, 21 January 2011 (UTC)
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:::::: [https://drive.google.com/file/d/1e88Z5orKHDRcgNKPimVsP5nL5CXdxTlO/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:11, 3 May 2024 (UTC)
:This is good. However, Garticuno (right above) did the same, so I opened a vote at the bottom between the two versions — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:27, 23 January 2011 (UTC)
+
:::::::It doesn't show invisible spies also filling crikey · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:31, 27 May 2024 (UTC)
  
== Let's have a go, ya Mug! ==
+
::::::::[https://drive.google.com/file/d/145awNn8X75IyIpVi0LZC43JB1b6myLLb/view?usp=sharing Here] is a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:50, 29 May 2024 (UTC)
  
Alright, I've started uploading a Demonstration of the Boston Basher, but Youtube is bein' an awful piece of Scrap and being really slow at it. It's not gonna be perfect as it's my first go at it. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:12, 21 January 2011 (UTC)
+
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==
 +
{{c|Does not show damage against players vs stock}}
  
P.S., how do I convert with x264? All I can do with it is configure. <small>--''The preceding unsigned comment was added by'' [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] ([[User talk:Lancer anti-tank Rocket|talk]]) • ([[Special:Contributions/Lancer anti-tank Rocket|contribs]]) </small>
+
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}
:Sadly, the Boston Basher was done a few hours ago D: (see two section before this) As for x264, it should appear in your codec list. Where the codecs list is depends on the software you are using — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:15, 21 January 2011 (UTC)
 
::Well, if that one gets a problem and can't be used, you'd hafta wait another 2 Hours before my 2.5 Megabyte Vid can be uploaded to view. 2 Hours for 2.5 Megabyte is a bit over the top to me. But then again, it doesn't beat waiting 7 Hours to upload a 3 GB Vid. And then being told that uploading a 2.x GB Vid will take 20 Hours to do when it's clearly smaller. What the hell is wrong with Youtube's Uploader? [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:27, 21 January 2011 (UTC)
 
::Edit: Make that 2.5 Hours. This is getting stupid. It started off with Half Hour and now it's slapped on 2 more Hours. Make up your damn mind! [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:28, 21 January 2011 (UTC)
 
::Edit: I thought Youtube was meant to be fast. Now it says it'll take 7 Hours! FOR 2 MEG! [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:37, 21 January 2011 (UTC)
 
  
== [[Scottish Resistance]] ==
+
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
  
I wanted to try my hand at weapon demonstration, so I reserved a gun. Only afterwards did I realize that the Resistance requires a ton of stuff to be shown:
+
: [https://drive.google.com/file/d/1ihbl2VE57Y-w-wt6Cu28KSL7cOYtDbGJ/view?usp=sharing Here's Maul v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
* Faster firing speed
 
* Maximum placed stickies
 
* Slower arm time
 
* Selective detonation
 
** Sticky jumping still possible
 
* Breaking stickies
 
These are what I'm going to try to demonstrate later. If anyone thinks of stuff to add beforehand, go ahead - I'll check the page before I start recording. &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 00:32, 22 January 2011 (UTC)
 
  
Be sure to show that stickies det if they're near you, whether you're looking at them or not. [[User:Armisael|Armisael]] 01:06, 22 January 2011 (UTC)
+
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
  
:I had some trouble with codecs and syncing the audio, but eventually managed to get it working after several attempts: [http://www.youtube.com/watch?v=5gDyGDO6Q7U Scottish Resistance v1]. It demonstrates most of what I wanted it to, but it doesn't exactly follow the proposed format. I'm pretty happy with the timing, though. &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 23:31, 22 January 2011 (UTC)
+
:It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
 +
:In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
  
::[http://www.mediafire.com/?d2j3t2qco268e01 Here] is the original AVI file, just in case. &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 00:31, 23 January 2011 (UTC)
+
:: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
:Not bad for a first attempt~ But some things should be improved.
+
:::Both look good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:36, 27 May 2024 (UTC)
* Always reload at the end of a clip (before taunting, and after jumping on 2fort)
 
* The main purpose of the scottish resistance is the ability to detonate stickies in an arbitrary manner, and I think this video fails to demonstrate this properly. For instance, show how the outlines become blue depending on cursor position, make a sticky carpet and explode it progressively, etc; this would show it better than by making clusters.
 
* Faster firing speed should be demonstrated by split-screen: have two demoman firing 8 stickybombs as fast as possible (don't forget to reload)
 
* You should also show arming time with a split-screen, by having them fire a sticky and exploding as soon as possible
 
* This clip shows what happens when you drop more than 14 stickybombs at 0:51. This is a good thing to show, keep it in (just saying this in case it was unintended)
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
  
== As promised ==
+
== {{Demo Header|Amputator}} ==
*[http://www.youtube.com/watch?v=UHCdHfFs-UA '''Backburner''']
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{{c|Does not show damage against players vs stock}}
*[http://www.youtube.com/watch?v=zh8zqVpcNQY '''Minigun''']
 
*[http://www.youtube.com/watch?v=DSUq5qNxrXo '''Iron Curtain''']
 
*[http://www.youtube.com/watch?v=N98hitCTviY '''Gunslinger''']
 
  
Any thoughts about showing the crit-negating effects of the battalion's backup? The current video doesn't show it, but it ought to be shown. Having a friend kritz a bot could certainly work, but if anyone can think of a simply solution that would be nice.
+
{{Reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)}}
[[User:Armisael|Armisael]] 01:16, 22 January 2011 (UTC)
 
:Have a splitscreen with a sniper trying to headshot you, maybe? - [[User:Zhnigo|Zhnigo]] 20:53, 22 January 2011 (UTC)
 
::No, it is not obvious to see that he was aiming for the head. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
:Both Minigun and Iron Curtain continue playing for some time after the video has ended, but that can be fixed easily. Aside that, I couldn't find anything else wrong with them. Well done. [[User:20xx0|20xx0]] 10:28, 22 January 2011 (UTC)
 
  
That has been fixed. [[User:Armisael|Armisael]] 13:30, 22 January 2011 (UTC)
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
:You are quite right about the battalion's backup. Kritz medic seems to be the best solution, and the most obvious one when demonstrating things with critical hits involved (like the heavy set bonus effect).
 
:As for the videos, I only got a problem with the Backburner one, when demonstrating damage on the Soldier: Are you sure the minimum amount of damage possible when puffing is 5? Try going backward just a little bit and see. Also, when demonstrating the closest-possible damage, we can't see the damage number. All other videos are good, thanks a lot :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
::[http://www.youtube.com/watch?v=bA4zAnRFEfQ '''Backburner'''] redone. I'm at the maximum range, as demonstrated in the video. I suspect that 4s are possible, becuase I think I saw some, but I couldn't reliable produce them. [[User:Armisael|Armisael]] 03:24, 23 January 2011 (UTC)
 
  
== Build/Destroy PDAs ==
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
  
Seemed simple enough. I could shave five seconds off the video by not killing the Spy and I was wondering, should hauling buildings be demonstrated with this? It's not specific to the PDA but the PDA allows for building construction, and those buildings can be hauled, so...
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
  
http://www.youtube.com/watch?v=m7IqeHmjlyE [[User:I-ghost|i-ghost]] 11:16, 22 January 2011 (UTC)
+
== {{Demo Header|Direct Hit}} ==
:Don't kill the Spy indeed. It's interesting to show that you can't destroy a building though. But are you using the pldx particles again? The buildings explosion seem to use custom particles.
+
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
  
== Language ==
+
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
  
Tell me, please, what I need to do to start game on English language? I have only Russian version of the game. [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><font color="#F00000">Gringo perm</font></span>]] 11:53, 22 January 2011 (UTC)
+
== {{Demo Header|Thermal Thruster}} ==
:Open up steam, go to the library, right-click Team fortress 2, go to the properties, choose the "language" tab and change it from russian to english. And be warned that all localization files will be redownloaded which might take some time and har drive space. When you'll want to change back, you won't have to redownload the russian files again, they'll still be stored. Also the russian localisation is horrible. Так-то. - [[User:Zhnigo|Zhnigo]] 20:51, 22 January 2011 (UTC)
+
{{c|Video doesn't show the increased knockback while using the item}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
  
== Equalizer  ==
+
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
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{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
[http://www.youtube.com/watch?v=HcnHBPdX1hA Equalizer on YouTube]
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=Questions and Proposals=
Backburner will be later.
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'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
:Wrong aspect ratio, Equalizer not equipped in loadout screen.[[User:20xx0|20xx0]] 22:58, 22 January 2011 (UTC)
 
::What 20xx0 said, plus:
 
* Is in Russian D: (You probably already knew that one)
 
* Should show when you have about ~150 HP if possible
 
* Try taking damage from the enemies (press F to make them fire) instead of self-damage
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
::Tell me, please, how to start game in English. I tried to set language in Steam, but changes only voice commands. [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><font color="#F00000">Gringo perm</font></span>]] 05:10, 23 January 2011 (UTC)
 
:::Well that's... weird... Maybe change the language and then reinstall TF2? (But you probably don't feel like doing that, I'm guessing). Otherwise, try overwriting tf_russian.txt with the contents of tf_english.txt. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:57, 23 January 2011 (UTC)
 
::::F@$# yeah! I've set English language of Steam, and game was translated automaticly! [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="font-size:13px; line-height:16px;<!--
 
      -->{{#if:vintage||color:#000;}}<!--
 
      -->font-family: {{lang | plain = yes | {{#if:|force|null}} = <!--
 
      // Specific fonts for some languages that aren't supported by the standard TF2 Build font. -->
 
      | en = TF2 Build, Verdana, Geneva, sans-serif;
 
      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:vintage|class="qua_{{lc:vintage}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span>]] 08:26, 23 January 2011 (UTC)
 
  
==Sandvich==
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== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
I wanna do the sandvich demo. In addition to what is proposed on the project page, I'll also demonstrate that picking up sandviches from a fallen enemy restores your health, even more so if you're a scout. - [[User:Zhnigo|Zhnigo]] 21:11, 22 January 2011 (UTC)
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{{c|Zombies have different abillities than normal players}}.
  
== Jarate II ==
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Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
  
Here's another version of Jarate. Includes reveal of disguised and cloaked spies and demonstrates that water nullifies the effects of Jarate. Audio is ever so slightly out of sync, but I can fix that if this video is accepted as I know why that happened. Content-wise, is there anything I missed?
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Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
http://www.youtube.com/watch?v=42Mh489gHeQ [[User:I-ghost|i-ghost]] 23:07, 22 January 2011 (UTC)
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*[[Scout]]: Speed Demon
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*[[Soldier]]: Pounce
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*[[Pyro]]: Hellspawn
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*[[Demoman]]: Blast Charge
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*[[Heavy]]: The Tank
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*[[Engineer]]: EMP Grenade
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*[[Medic]]: Heal
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*[[Sniper]]: Spit
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*[[Spy]]: Reveal
  
Someone on posted a comment on youtube to the old video that it didn't show duration. If you do end up redoing this, that's something to show too. Honestly, I rather liked the field trip to 2fort, although you could've had the bot run into the water. [[User:Armisael|Armisael]] 23:23, 22 January 2011 (UTC)
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They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.
:Err, duration of what, specifically? [[User:I-ghost|i-ghost]] 23:25, 22 January 2011 (UTC)
 
::How long the jarate effect lasts before it wears off. [[User:Armisael|Armisael]] 23:26, 22 January 2011 (UTC)
 
:::Ah thanks. I'll have a new version up tomorrow. [[User:I-ghost|i-ghost]] 23:29, 22 January 2011 (UTC)
 
:In addition, please show the Spy disguising himself. It's a bit confusing if he's already disguised~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
  
== Claidheam Mòr conflict ==
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Let me know if it's a good idea or not.
Two videos were made for the Claidheam Mòr. Vote for which one looks the best~
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----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
:Entry 1: http://www.youtube.com/watch?v=5mpgiuRLcKY by [[User:Garticuno|Garticuno]] (Advantages: Smoother, has the interesting twist of killing the Pyro at the end of the charge)
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:Entry 2: http://www.youtube.com/watch?v=_UXt8s_Oe1c by [[User:KingofKoopas|KingofKoopas]] (Advantages: Shows charge meter, shows that you don't have to hold the weapon to get the increased charge time)
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:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:27, 23 January 2011 (UTC)
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:I prefer Garticuno's. Smoother, and the split screen on the charge comparison looks much better, IMHO. [[User:Armisael|Armisael]] 02:33, 23 January 2011 (UTC)
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::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
::{{c|Agree}} - I prefer the left/right splitscreen to the top/bottom splitscreen. -- [[User:Netshroud|{{TF2B|text = Netshroud | quality = unusual | size = 13px}}]] [[File:Killicon_backstab.png|22px|link=User:Netshroud]] <small>([[User_talk:Netshroud|talk]] | [[Special:Contributions/Netshroud|contribs]])</small> 02:37, 23 January 2011 (UTC)
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::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
: I prefer entry 1. It's much easier to get an idea of the charge time difference with a side to side comparison. It also doesn't equip the targe until it's necessary (during the actual charge demonstration). -- [[User:Lagg|Lagg]] [[File:Backpack_Stickybomb_Launcher.png|24px|link=User_talk:Lagg]] 04:09, 23 January 2011 (UTC)
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 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
 +
 
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
 +
 
 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
 +
 
 +
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
 +
 
 +
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
 +
 
 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
 +
 
 +
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
 +
 
 +
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
 +
 
 +
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
 +
 
 +
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
 +
 
 +
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
 +
 
 +
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
 +
 
 +
== Configs for partner taunt demonstrations ==
 +
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
 +
 
 +
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
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* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
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* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
 +
 
 +
== Issues with tr_krama and tr_krama_event ==
 +
 
 +
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
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 +
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
 +
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
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:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
 +
 
 +
== Question about 2D and 3D player models ==
 +
 
 +
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
 +
 
 +
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
 +
 
 +
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
 +
 
 +
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
 +
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
 +
 
 +
== Mastercomfig question ==
 +
 
 +
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
 +
 
 +
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
 +
 
 +
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)

Latest revision as of 04:11, 31 May 2024


Needed

Tools

Chemistry Set Chemistry Set

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Secret Saxton Secret Saxton

Pictogram wait.png This demonstration has been reserved: CheddarTalk 16:07, 27 April 2024 (UTC)
I don't think it's very needed, but since it seems very simple, I can do it · Ashe (talk) 05:13, 16 December 2023 (UTC)

Won't you need another person since they are only delivered to players while playing on a server? Cheddar (talk) 08:18, 16 December 2023 (UTC)
To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? Cheddar (talk) 08:19, 16 December 2023 (UTC)
I could help with this one, I can do most days after 22:00 CEST Po1yb1ank (talk) 15:29, 16 December 2023 (UTC)
@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · Ashe (talk) 17:45, 16 December 2023 (UTC)
Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. Po1yb1ank (talk) 21:34, 16 December 2023 (UTC)
I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. Po1yb1ank (talk) 13:55, 20 December 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm still up for making this demonstration, I would need a lovely assistant to help out with it. Cheddar (talk) 18:24, 21 January 2024 (UTC)

IF you still need an assist I could help some time just let me know Mediarch (talk) 23:43, 12 March 2024 (UTC)
Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.
CheddarTalk 07:53, 15 March 2024 (UTC)
pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow Mediarch (talk) 08:49, 15 March 2024 (UTC)
Here is the demo feedback needed!
CheddarTalk 17:30, 27 April 2024 (UTC)
Here is a newer version!
CheddarTalk 19:51, 28 April 2024 (UTC)
Looks good. Thanks · Ashe (talk) 15:04, 28 May 2024 (UTC)
Here is a newer version!
CheddarTalk 21:39, 29 May 2024 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:57, 20 May 2024 (UTC)

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Here's Sandvich demonstration ready for feedback Mediarch User Mediarch PFP.pngTalkMy Edits 19:59, 21 May 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)


Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Blutsauger Blutsauger

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 10:42, 12 May 2024 (UTC)

Old discussion (2021)

Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. Naleksuh (talk) 19:53, 21 December 2021 (UTC)

Here's the Blutsauger demonstration ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. Mediarch User Mediarch PFP.pngTalkMy Edits 19:28, 13 May 2024 (UTC)

The demo also needs to show that the effect is pasive, so you have to include a clip where the medic receives damage with the blutsauger and the medigun/bonesaw deployed · Ashe (talk) 04:25, 27 May 2024 (UTC)
Here's version two with a clip showing the effect is passive Mediarch User Mediarch PFP.pngTalkMy Edits 01:58, 28 May 2024 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.

Cleaner's Carbine Cleaner's Carbine

Pictogram wait.png This demonstration has been reserved: CheddarTalk 13:59, 3 May 2024 (UTC)

Pictogram comment.png Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.
I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. Scorchshotgaming (talk) 06:45, 19 April 2024 (UTC)
Here's the video, feedback needed!
CheddarTalk 17:51, 3 May 2024 (UTC)
What about the disguised spies? or did I miss it somewhere in the video? Mediarch User Mediarch PFP.pngTalkMy Edits 18:11, 3 May 2024 (UTC)
I forgot
CheddarTalk 18:12, 3 May 2024 (UTC)
Here is a newer version!
CheddarTalk 19:11, 3 May 2024 (UTC)
It doesn't show invisible spies also filling crikey · Ashe (talk) 16:31, 27 May 2024 (UTC)
Here is a newer version!
CheddarTalk 21:50, 29 May 2024 (UTC)

Maul Maul, Homewrecker Homewrecker

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 17:41, 26 March 2024 (UTC)

Here's the Maul Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

Here's Maul v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Here's the Homewrecker Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Homewrecka v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)
Both look good. Thanks · Ashe (talk) 16:36, 27 May 2024 (UTC)

Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)