Difference between revisions of "Solitude"

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m (Applied filters to Solitude (Review RC#266751))
(Goal)
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== Goal ==
 
== Goal ==
You and your Team must to deliver the [[Payload]] faster, than an enemy team.
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Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, while preventing the enemy team from doing the same.
  
 
== Screenshots ==
 
== Screenshots ==

Revision as of 18:12, 22 December 2010

Solitude
Solitude main.jpg
Basic Information
Developer(s): {{{map-developer}}}

Solitude is a Payload Race game type map created special for the TF2Maps.net A/D CTF and Payload Race Contest. This map has got third place.

This chart very much reminds Gold Rush


Goal

Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, while preventing the enemy team from doing the same.

Screenshots

Changelog

Changelog:
Beta 1 released 26/10/09

-Detailed all rounds -Changes to start of round C layout -Added swamp theme pack assets -Changed skybox to the haze skybox from the swamp theme pack

Alpha 4 released 21/07/09 -Round A changes to part of the track that went through building (now is outdoors + less convoluted) -Round A more detailing (mainly red spawn) -Round B Small changes aimed at giving an engineer defence position, and making it harder to spawn camp -Round C Totally Changed (was way too convoluted/complex for players) -Fixed 'Pyro Eating' One way doors (hopefully this time) -Put tf2maps poster back in (accidentally got lost during changes)

Alpha 3 released 15/07/09 -Round A Started Detailing -Round A removed accidental duplication of health and metal -Fixed getting stuck in 1 way doors -Added 3D Sky Box

Alpha 2 released 07/07/09 -Round A Changed spawn locations -Round A Changed start track location -Round A Changed path after crossover -Round A Changed large building (was too far away and had complex paths), and added oneway gates into it -Round A Changed finishing area (still is fairly similar) -Round B Totally new round B, the big slope idea has been moved into round C -Added Round C -Round C has explosion particle systems -Round C has a custom model of a submarine I have been modeling (first time not following a tutorial) -Round C has a detailed area between the spawns -Using custom track peices I mirrored using decompiled valve ones -Using other custom track peices by III_Demon -The roll down idea has been removed as standing next to the cart to prevent it rolling down is not fun

Alpha 1 released 15/06/09 -First Release -Stage A and B

Additional Links