Difference between revisions of "April 14, 2011 Patch/fr"
(can't finish tonight sorry, will finish tomorrow morning (weapons are already translated in beta patches)) |
(Fixed links, linked content, tagged code.) |
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*Updated voice to use the Steam voice codec to improve quality | *Updated voice to use the Steam voice codec to improve quality | ||
**Servers can toggle between the old codec and the new codec with the convar "<code>sv_use_steam_voice</code>", which defaults to 1. | **Servers can toggle between the old codec and the new codec with the convar "<code>sv_use_steam_voice</code>", which defaults to 1. | ||
− | *Fixed not being able to see the correct colors for [[paint|painted]] hats when running with DX8 | + | *Fixed not being able to see the correct colors for [[paint/fr|painted]] hats when running with DX8 |
*Fixed not being able to see the {{!}} character in custom names and descriptions | *Fixed not being able to see the {{!}} character in custom names and descriptions | ||
*Fixed a couple cases where custom sprays would not import correctly | *Fixed a couple cases where custom sprays would not import correctly | ||
− | *[[Duel]] changes | + | *[[Duel/fr|Duel]] changes |
**The duel dialog has been extended to include class-specific duels in addition to the default duels | **The duel dialog has been extended to include class-specific duels in addition to the default duels | ||
**Duel badges now only show the number of wins a player has | **Duel badges now only show the number of wins a player has | ||
− | *Added [[Payload]] maps to Offline Practice | + | *Added [[Payload/fr|Payload]] maps to Offline Practice |
− | *Fixed [[Decapitation|taunt]] kills made with a [[Half-Zatoichi|Katana]] not counting towards honorbound kills | + | *Fixed [[Decapitation/fr|taunt]] kills made with a [[Half-Zatoichi/fr|Katana]] not counting towards honorbound kills |
*Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance | *Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance | ||
− | *Fixed infinite [[Noise Maker|noisemakers]] exploit where noisemakers could continue to be used after their charges had run out | + | *Fixed infinite [[Noise Maker/fr|noisemakers]] exploit where noisemakers could continue to be used after their charges had run out |
− | *Improved the [[Medic]] [[overheal]] effect so it's more noticeable | + | *Improved the [[Medic/fr|Medic]] [[Overheal/fr|overheal]] effect so it's more noticeable |
*Fixed <code>func_build</code> entities to respect the team value and prevent the associated team from building in the area | *Fixed <code>func_build</code> entities to respect the team value and prevent the associated team from building in the area | ||
*Items changes: | *Items changes: | ||
− | **Added new "Sort by [[Rarity]]" option for sorting [[backpack]] items | + | **Added new "Sort by [[Rarity/fr|Rarity]]" option for sorting [[Backpack/fr|backpack]] items |
**Improved the backpack sorting algorithms | **Improved the backpack sorting algorithms | ||
− | **Added "styles" for the [[Ghastlier Gibus]], [[Scotsman's Stove Pipe]], [[Treasure Hat]], [[Hat of Undeniable Wealth And Respect]], and the [[Googly Gazer]] | + | **Added "styles" for the [[Ghastlier Gibus/fr|Ghastlier Gibus]], [[Scotsman's Stove Pipe/fr|Scotsman's Stove Pipe]], [[Treasure Hat/fr|Treasure Hat]], [[Hat of Undeniable Wealth And Respect/fr|Hat of Undeniable Wealth And Respect]], and the [[Googly Gazer/fr|Googly Gazer]] |
**Added paint preview to the preview section when shopping for hats | **Added paint preview to the preview section when shopping for hats | ||
**Updated the Googly Gazer to be paintable | **Updated the Googly Gazer to be paintable | ||
− | **Added new paint styles to the [[Pyromancer's Mask]] | + | **Added new paint styles to the [[Pyromancer's Mask/fr|Pyromancer's Mask]] |
− | **Items in the [[action slot]] won't be swapped until returning to a supply cabinet | + | **Items in the [[Action slot/fr|action slot]] won't be swapped until returning to a supply cabinet |
− | **Replaced the no-[[crit]] attribute with -25% damage on the following: | + | **Replaced the no-[[Crit/fr|crit]] attribute with -25% damage on the following: |
− | ***The [[Eyelander]], The [[Gunslinger]], The [[Southern Hospitality]], The [[Powerjack]] (also added +20% melee vulnerability) | + | ***The [[Eyelander/fr|Eyelander]], The [[Gunslinger/fr|Gunslinger]], The [[Southern Hospitality/fr|Southern Hospitality]], The [[Powerjack/fr|Powerjack]] (also added +20% melee vulnerability) |
− | ***The [[Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber]], The [[Claidheamh Mòr|Claidheamohmor]] | + | ***The [[Horseless Headless Horseman's Headtaker/fr|Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber/fr|Ullapool Caber]], The [[Claidheamh Mòr/fr|Claidheamohmor]] |
− | **[[Dalokohs Bar]] | + | **[[Dalokohs Bar/fr|Dalokohs Bar]] |
***Removed item cool down meter and ammo count when using the Dalokohs Bar | ***Removed item cool down meter and ammo count when using the Dalokohs Bar | ||
− | **[[Fists of Steel]] | + | **[[Fists of Steel/fr|Fists of Steel]] |
***Increase deploy times 20% | ***Increase deploy times 20% | ||
***Ranged damage reduced 40% (down from 60%) | ***Ranged damage reduced 40% (down from 60%) | ||
− | **[[Loch-n-Load]] | + | **[[Loch-n-Load/fr|Loch-n-Load]] |
***Damage increased by 10% | ***Damage increased by 10% | ||
− | **[[Equalizer]] | + | **[[Equalizer/fr|Equalizer]] |
***Tuned high-end damage range so it's no longer possible to one-shot certain classes | ***Tuned high-end damage range so it's no longer possible to one-shot certain classes | ||
***Suppress the medic call effect while active | ***Suppress the medic call effect while active | ||
− | **[[Battalion’s Backup]] | + | **[[Battalion’s Backup/fr|Battalion’s Backup]] |
***Reduced rage generation rate by 50% | ***Reduced rage generation rate by 50% | ||
− | **[[Concheror]] | + | **[[Concheror/fr|Concheror]] |
***Damage-to-health conversion increased to 35% (from 20%) | ***Damage-to-health conversion increased to 35% (from 20%) | ||
− | **[[Mad Milk]] | + | **[[Mad Milk/fr|Mad Milk]] |
***Heal 60% of damage done (down from 75%) | ***Heal 60% of damage done (down from 75%) | ||
− | **[[Sun-on-a-Stick]] | + | **[[Sun-on-a-Stick/fr|Sun-on-a-Stick]] |
***Base damage lowered slightly but guarantees crits against burning players instead of mini-crits | ***Base damage lowered slightly but guarantees crits against burning players instead of mini-crits | ||
− | **[[Fan O’ War]] | + | **[[Fan O'War/fr|Fan O’ War]] |
***Marking someone for death now lasts 15 seconds (from 10 seconds) | ***Marking someone for death now lasts 15 seconds (from 10 seconds) | ||
− | **[[Flare Gun|Flaregun]] | + | **[[Flare Gun/fr|Flaregun]] |
***Flares always crit burning targets, regardless of range | ***Flares always crit burning targets, regardless of range | ||
− | **[[Backburner]] | + | **[[Backburner/fr|Backburner]] |
− | ***Removed the restriction on [[Compression blast|airblast]] | + | ***Removed the restriction on [[Compression blast/fr|airblast]] |
***Ammo cost increased 150% (4 blasts at full ammo) | ***Ammo cost increased 150% (4 blasts at full ammo) | ||
***Damage bonus reduced to 10% (from 15%) | ***Damage bonus reduced to 10% (from 15%) | ||
− | **[[Sydney Sleeper]]: | + | **[[Sydney Sleeper/fr|Sydney Sleeper]]: |
***Charge rate increased 25% | ***Charge rate increased 25% | ||
− | *[[Bot]] changes: | + | *[[Bot/fr|Bot]] changes: |
**Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight | **Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight | ||
**TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense | **TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense | ||
− | **Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final | + | **Added navigation meshes for <code>[[Gold Rush/fr|pl_goldrush]]</code>, <code>[[Badwater Basin/fr|pl_badwater]]</code>, <code>[[Upward/fr|pl_upward]]</code>, <code>[[Thunder Mountain/fr|pl_thundermountain]]</code>, and <code>[[Hoodoo/fr|pl_hoodoo_final]]</code> |
**Improved TFBot reactions to cloaked and/or disguised enemy Spies | **Improved TFBot reactions to cloaked and/or disguised enemy Spies | ||
**Improved Demoman bot behaviors for planting sticky bomb traps | **Improved Demoman bot behaviors for planting sticky bomb traps | ||
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===Undocumented changes=== | ===Undocumented changes=== | ||
*Added option to hide duplicate items on loadout screen. | *Added option to hide duplicate items on loadout screen. | ||
− | *Modified the [[Googly Gazer]]'s default textures. | + | *Modified the [[Googly Gazer/fr|Googly Gazer]]'s default textures. |
}} | }} |
Revision as of 03:54, 15 April 2011
Cette page est en cours de traduction en français. Si vous parlez français, écrivez sur la page de discussion ou contactez ceux qui ont déjà contribué à cette page (en regardant l'historique). |
|
Source: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released (anglais)
Sommaire
Notes de mise à jour
Apprenez-en plus à propos de la mise à jour sur la Page de la Mise à jour Sans-Chapeau
Changements au Moteur Source (CS:S, DoD:S, TF2, HL2:DM)
- Correction d'un exploit par injection de paquets dans les flux client/serveur
- Correction d'un exploit d'UDP logging
- Ajout d'une nouvelle commande serveur "
sv_logsecret
" laquelle émet un nouveau paquet UDP S2A_LOGSTRING2 à n'importe quel cible UDP avec la valeur secrète pré-entrée
- Ajout d'une nouvelle commande serveur "
Team Fortress 2
- Ajout de la nouvelle carte
Koth_Badlands
- Mise à jour de
CP_Well
:- La zone de réapparition près du 2ème point de contrôle est maintenant une porte à sens unique
- Mise à jour de l'Entraînement :
- Ajout d'un nouveau système pour associer les serveurs dédiés au compte Steam
- Utilisez la commande console "
cl_gameserver_create_identity
" pour créer un compte serveur utilisant le compte steam actuellement connecté. Ceci génèrera des valeurs pour "tf_server_identity_account_id
" et "tf_server_identity_token
" - Met les valeurs de "
tf_server_identity_account_id
" et "tf_server_identity_token
" dan votre fichier server.cfg - Utilisez la commande console "
cl_gameserver_list
" pour lister tous les comptes de serveur de jeu possédés par le compte Steam.
- Utilisez la commande console "
- Ajout d'un nouveau système de coaching de joueur
- Ajout d'un nouveau système de vote
- Variables serveurs pour contrôler le système de vote :
sv_allow_votes
: Permettre le vote ?
sv_vote_failure_timer
: Un vote qui a échoué ne peut être revoté avant la fin de cette périodesv_vote_allow_specators
: Permettre aux spectateurs de voter ?sv_vote_issue_changelevel_allowed
: Permettre le vote pour changer de niveaux ?sv_vote_issue_kick_allowed
: Permettre le vote pour exclure des joueurs du serveur ?sv_vote_issue_nextlevel_allowed
: Permettre le vote pour paramétrer le niveau suivant ?sv_vote_issue_nextlevel_allowextend
: Permettre le vote pour rallonger la carte actuelle ?sv_vote_issue_restart_game_allowed
: Permettre le vote pour redémarrer la partie ?sv_vote_issue_scramble_teams_allowed
: Permettre le vote pour mélanger les équipes ?sv_vote_issue_nextlevel_choicesmode
: Présenter aux joueurs une liste des cartes avec le moins de temps joué pour choisir ?sv_vote_kick_ban_duration
: Combien de temps une exclusion devrait-elle durer ? (en minutes)
- Variables serveurs pour contrôler le système de vote :
- Chargement dynamique pour améliorer les perforamnces
- Combat Text changes
- Added a new convar "
hud_combattext_healing
" to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text
- Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
- Added a new convar "
- Updated voice to use the Steam voice codec to improve quality
- Servers can toggle between the old codec and the new codec with the convar "
sv_use_steam_voice
", which defaults to 1.
- Servers can toggle between the old codec and the new codec with the convar "
- Fixed not being able to see the correct colors for painted hats when running with DX8
- Fixed not being able to see the | character in custom names and descriptions
- Fixed a couple cases where custom sprays would not import correctly
- Duel changes
- The duel dialog has been extended to include class-specific duels in addition to the default duels
- Duel badges now only show the number of wins a player has
- Added Payload maps to Offline Practice
- Fixed taunt kills made with a Katana not counting towards honorbound kills
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
- Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
- Improved the Medic overheal effect so it's more noticeable
- Fixed
func_build
entities to respect the team value and prevent the associated team from building in the area - Items changes:
- Added new "Sort by Rarity" option for sorting backpack items
- Improved the backpack sorting algorithms
- Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
- Added paint preview to the preview section when shopping for hats
- Updated the Googly Gazer to be paintable
- Added new paint styles to the Pyromancer's Mask
- Items in the action slot won't be swapped until returning to a supply cabinet
- Replaced the no-crit attribute with -25% damage on the following:
- The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
- The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
- Dalokohs Bar
- Removed item cool down meter and ammo count when using the Dalokohs Bar
- Fists of Steel
- Increase deploy times 20%
- Ranged damage reduced 40% (down from 60%)
- Loch-n-Load
- Damage increased by 10%
- Equalizer
- Tuned high-end damage range so it's no longer possible to one-shot certain classes
- Suppress the medic call effect while active
- Battalion’s Backup
- Reduced rage generation rate by 50%
- Concheror
- Damage-to-health conversion increased to 35% (from 20%)
- Mad Milk
- Heal 60% of damage done (down from 75%)
- Sun-on-a-Stick
- Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
- Fan O’ War
- Marking someone for death now lasts 15 seconds (from 10 seconds)
- Flaregun
- Flares always crit burning targets, regardless of range
- Backburner
- Removed the restriction on airblast
- Ammo cost increased 150% (4 blasts at full ammo)
- Damage bonus reduced to 10% (from 15%)
- Sydney Sleeper:
- Charge rate increased 25%
- Bot changes:
- Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
- TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
- Added navigation meshes for
pl_goldrush
,pl_badwater
,pl_upward
,pl_thundermountain
, andpl_hoodoo_final
- Improved TFBot reactions to cloaked and/or disguised enemy Spies
- Improved Demoman bot behaviors for planting sticky bomb traps
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
- Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
- TFBots will no longer hide from sapped or carried sentryguns
- Engineer bots are better at moving their sentry gun nest as the scenario changes
- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
- Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
- TFBots will no longer try to use a teleporter entrance they can't actually reach
- Added
tf_bot_melee_only
cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
Undocumented changes
- Added option to hide duplicate items on loadout screen.
- Modified the Googly Gazer's default textures.
Fichiers modifiés
- Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.Expression error: Unrecognized punctuation character "{".
Changements de la révision
Modified: team fortress 2 content.gcf/tf/motd.txt
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_well.bsp
Added: team fortress 2 content.gcf/tf/maps/itemtest.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_sawmill.nav
Added: team fortress 2 content.gcf/tf/maps/pl_badwater.nav
Added: team fortress 2 content.gcf/tf/maps/pl_goldrush.nav
Added: team fortress 2 content.gcf/tf/maps/pl_hoodoo_final.nav
Added: team fortress 2 content.gcf/tf/maps/pl_thundermountain.nav
Added: team fortress 2 content.gcf/tf/maps/pl_upward.nav
Modified: team fortress 2 content.gcf/tf/maps/tr_dustbowl.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.nav
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.bik
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.mov
Modified: team fortress 2 content.gcf/tf/particles/class_fx.pcf
Modified: team fortress 2 content.gcf/tf/particles/class_fx_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_high.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_attrib.pcf
Modified: team fortress 2 content.gcf/tf/resource/TF2Build.ttf
Modified: team fortress 2 content.gcf/tf/resource/tf_english.txt
Added: team fortress 2 content.gcf/tf/sound/coach/coach_attack_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_defend_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_go_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_look_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_student_died.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_accepted_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_rejected_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/message_update.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_big.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_small.wav
Modified: team fortress 2 materials.gcf/tf/materials/HUD/death_panel_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/team_button_blu.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancer_horn_texture.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s1.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s2.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/mnc_mascot_all.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/props_badlands/siloroom_light2.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_checkbox.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_coach.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_resume.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_whistle.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_empty.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_overlay.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/bottomFringe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_over_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_balloon.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_default.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_highlight.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/store/mannco_promo.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/tf_box.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.vvd