Difference between revisions of "April 14, 2011 Patch/fr"

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(can't finish tonight sorry, will finish tomorrow morning (weapons are already translated in beta patches))
 
(Fixed links, linked content, tagged code.)
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*Updated voice to use the Steam voice codec to improve quality
 
*Updated voice to use the Steam voice codec to improve quality
 
**Servers can toggle between the old codec and the new codec with the convar "<code>sv_use_steam_voice</code>", which defaults to 1.
 
**Servers can toggle between the old codec and the new codec with the convar "<code>sv_use_steam_voice</code>", which defaults to 1.
*Fixed not being able to see the correct colors for [[paint|painted]] hats when running with DX8
+
*Fixed not being able to see the correct colors for [[paint/fr|painted]] hats when running with DX8
 
*Fixed not being able to see the {{!}} character in custom names and descriptions
 
*Fixed not being able to see the {{!}} character in custom names and descriptions
 
*Fixed a couple cases where custom sprays would not import correctly
 
*Fixed a couple cases where custom sprays would not import correctly
*[[Duel]] changes
+
*[[Duel/fr|Duel]] changes
 
**The duel dialog has been extended to include class-specific duels in addition to the default duels
 
**The duel dialog has been extended to include class-specific duels in addition to the default duels
 
**Duel badges now only show the number of wins a player has
 
**Duel badges now only show the number of wins a player has
*Added [[Payload]] maps to Offline Practice
+
*Added [[Payload/fr|Payload]] maps to Offline Practice
*Fixed [[Decapitation|taunt]] kills made with a [[Half-Zatoichi|Katana]] not counting towards honorbound kills
+
*Fixed [[Decapitation/fr|taunt]] kills made with a [[Half-Zatoichi/fr|Katana]] not counting towards honorbound kills
 
*Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
 
*Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
*Fixed infinite [[Noise Maker|noisemakers]] exploit where noisemakers could continue to be used after their charges had run out
+
*Fixed infinite [[Noise Maker/fr|noisemakers]] exploit where noisemakers could continue to be used after their charges had run out
*Improved the [[Medic]] [[overheal]] effect so it's more noticeable
+
*Improved the [[Medic/fr|Medic]] [[Overheal/fr|overheal]] effect so it's more noticeable
 
*Fixed <code>func_build</code> entities to respect the team value and prevent the associated team from building in the area
 
*Fixed <code>func_build</code> entities to respect the team value and prevent the associated team from building in the area
 
*Items changes:
 
*Items changes:
**Added new "Sort by [[Rarity]]" option for sorting [[backpack]] items
+
**Added new "Sort by [[Rarity/fr|Rarity]]" option for sorting [[Backpack/fr|backpack]] items
 
**Improved the backpack sorting algorithms
 
**Improved the backpack sorting algorithms
**Added "styles" for the [[Ghastlier Gibus]], [[Scotsman's Stove Pipe]], [[Treasure Hat]], [[Hat of Undeniable Wealth And Respect]], and the [[Googly Gazer]]
+
**Added "styles" for the [[Ghastlier Gibus/fr|Ghastlier Gibus]], [[Scotsman's Stove Pipe/fr|Scotsman's Stove Pipe]], [[Treasure Hat/fr|Treasure Hat]], [[Hat of Undeniable Wealth And Respect/fr|Hat of Undeniable Wealth And Respect]], and the [[Googly Gazer/fr|Googly Gazer]]
 
**Added paint preview to the preview section when shopping for hats
 
**Added paint preview to the preview section when shopping for hats
 
**Updated the Googly Gazer to be paintable
 
**Updated the Googly Gazer to be paintable
**Added new paint styles to the [[Pyromancer's Mask]]
+
**Added new paint styles to the [[Pyromancer's Mask/fr|Pyromancer's Mask]]
**Items in the [[action slot]] won't be swapped until returning to a supply cabinet
+
**Items in the [[Action slot/fr|action slot]] won't be swapped until returning to a supply cabinet
**Replaced the no-[[crit]] attribute with -25% damage on the following:
+
**Replaced the no-[[Crit/fr|crit]] attribute with -25% damage on the following:
***The [[Eyelander]], The [[Gunslinger]], The [[Southern Hospitality]], The [[Powerjack]] (also added +20% melee vulnerability)
+
***The [[Eyelander/fr|Eyelander]], The [[Gunslinger/fr|Gunslinger]], The [[Southern Hospitality/fr|Southern Hospitality]], The [[Powerjack/fr|Powerjack]] (also added +20% melee vulnerability)
***The [[Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber]], The [[Claidheamh Mòr|Claidheamohmor]]
+
***The [[Horseless Headless Horseman's Headtaker/fr|Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber/fr|Ullapool Caber]], The [[Claidheamh Mòr/fr|Claidheamohmor]]
**[[Dalokohs Bar]]
+
**[[Dalokohs Bar/fr|Dalokohs Bar]]
 
***Removed item cool down meter and ammo count when using the Dalokohs Bar
 
***Removed item cool down meter and ammo count when using the Dalokohs Bar
**[[Fists of Steel]]
+
**[[Fists of Steel/fr|Fists of Steel]]
 
***Increase deploy times 20%
 
***Increase deploy times 20%
 
***Ranged damage reduced 40% (down from 60%)
 
***Ranged damage reduced 40% (down from 60%)
**[[Loch-n-Load]]
+
**[[Loch-n-Load/fr|Loch-n-Load]]
 
***Damage increased by 10%
 
***Damage increased by 10%
**[[Equalizer]]
+
**[[Equalizer/fr|Equalizer]]
 
***Tuned high-end damage range so it's no longer possible to one-shot certain classes
 
***Tuned high-end damage range so it's no longer possible to one-shot certain classes
 
***Suppress the medic call effect while active
 
***Suppress the medic call effect while active
**[[Battalion’s Backup]]
+
**[[Battalion’s Backup/fr|Battalion’s Backup]]
 
***Reduced rage generation rate by 50%
 
***Reduced rage generation rate by 50%
**[[Concheror]]
+
**[[Concheror/fr|Concheror]]
 
***Damage-to-health conversion increased to 35% (from 20%)
 
***Damage-to-health conversion increased to 35% (from 20%)
**[[Mad Milk]]
+
**[[Mad Milk/fr|Mad Milk]]
 
***Heal 60% of damage done (down from 75%)
 
***Heal 60% of damage done (down from 75%)
**[[Sun-on-a-Stick]]
+
**[[Sun-on-a-Stick/fr|Sun-on-a-Stick]]
 
***Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
 
***Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
**[[Fan O’ War]]
+
**[[Fan O'War/fr|Fan O’ War]]
 
***Marking someone for death now lasts 15 seconds (from 10 seconds)
 
***Marking someone for death now lasts 15 seconds (from 10 seconds)
**[[Flare Gun|Flaregun]]
+
**[[Flare Gun/fr|Flaregun]]
 
***Flares always crit burning targets, regardless of range
 
***Flares always crit burning targets, regardless of range
**[[Backburner]]
+
**[[Backburner/fr|Backburner]]
***Removed the restriction on [[Compression blast|airblast]]
+
***Removed the restriction on [[Compression blast/fr|airblast]]
 
***Ammo cost increased 150% (4 blasts at full ammo)
 
***Ammo cost increased 150% (4 blasts at full ammo)
 
***Damage bonus reduced to 10% (from 15%)
 
***Damage bonus reduced to 10% (from 15%)
**[[Sydney Sleeper]]:
+
**[[Sydney Sleeper/fr|Sydney Sleeper]]:
 
***Charge rate increased 25%
 
***Charge rate increased 25%
*[[Bot]] changes:
+
*[[Bot/fr|Bot]] changes:
 
**Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
 
**Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
 
**TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
 
**TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
**Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
+
**Added navigation meshes for <code>[[Gold Rush/fr|pl_goldrush]]</code>, <code>[[Badwater Basin/fr|pl_badwater]]</code>, <code>[[Upward/fr|pl_upward]]</code>, <code>[[Thunder Mountain/fr|pl_thundermountain]]</code>, and <code>[[Hoodoo/fr|pl_hoodoo_final]]</code>
 
**Improved TFBot reactions to cloaked and/or disguised enemy Spies
 
**Improved TFBot reactions to cloaked and/or disguised enemy Spies
 
**Improved Demoman bot behaviors for planting sticky bomb traps
 
**Improved Demoman bot behaviors for planting sticky bomb traps
Line 119: Line 119:
 
===Undocumented changes===
 
===Undocumented changes===
 
*Added option to hide duplicate items on loadout screen.
 
*Added option to hide duplicate items on loadout screen.
*Modified the [[Googly Gazer]]'s default textures.
+
*Modified the [[Googly Gazer/fr|Googly Gazer]]'s default textures.
 
}}
 
}}

Revision as of 03:54, 15 April 2011

Notes de mise à jour

Apprenez-en plus à propos de la mise à jour sur la Page de la Mise à jour Sans-Chapeau
Hatless Update Titlecard.png

Changements au Moteur Source (CS:S, DoD:S, TF2, HL2:DM)

  • Correction d'un exploit par injection de paquets dans les flux client/serveur
  • Correction d'un exploit d'UDP logging
    • Ajout d'une nouvelle commande serveur "sv_logsecret" laquelle émet un nouveau paquet UDP S2A_LOGSTRING2 à n'importe quel cible UDP avec la valeur secrète pré-entrée

Team Fortress 2

  • Ajout de la nouvelle carte Koth_Badlands
  • Mise à jour de CP_Well :
    • La zone de réapparition près du 2ème point de contrôle est maintenant une porte à sens unique
  • Mise à jour de l'Entraînement :
    • Ajout de 3 nouvelles classes à l'entrainement : Demoman, Engineer et Spy
    • Ajout du Succès "Ready for Duty" pour terminer tous les entraînements.
  • Ajout d'un nouveau système pour associer les serveurs dédiés au compte Steam
    • Utilisez la commande console "cl_gameserver_create_identity" pour créer un compte serveur utilisant le compte steam actuellement connecté. Ceci génèrera des valeurs pour "tf_server_identity_account_id" et "tf_server_identity_token"
    • Met les valeurs de "tf_server_identity_account_id" et "tf_server_identity_token" dan votre fichier server.cfg
    • Utilisez la commande console "cl_gameserver_list" pour lister tous les comptes de serveur de jeu possédés par le compte Steam.
  • Ajout d'un nouveau système de coaching de joueur
  • Ajout d'un nouveau système de vote
    • Variables serveurs pour contrôler le système de vote :
      • sv_allow_votes : Permettre le vote ?
    • sv_vote_failure_timer : Un vote qui a échoué ne peut être revoté avant la fin de cette période
      • sv_vote_allow_specators : Permettre aux spectateurs de voter ?
      • sv_vote_issue_changelevel_allowed : Permettre le vote pour changer de niveaux ?
      • sv_vote_issue_kick_allowed : Permettre le vote pour exclure des joueurs du serveur ?
      • sv_vote_issue_nextlevel_allowed : Permettre le vote pour paramétrer le niveau suivant ?
      • sv_vote_issue_nextlevel_allowextend : Permettre le vote pour rallonger la carte actuelle ?
      • sv_vote_issue_restart_game_allowed : Permettre le vote pour redémarrer la partie ?
      • sv_vote_issue_scramble_teams_allowed : Permettre le vote pour mélanger les équipes ?
      • sv_vote_issue_nextlevel_choicesmode : Présenter aux joueurs une liste des cartes avec le moins de temps joué pour choisir ?
      • sv_vote_kick_ban_duration : Combien de temps une exclusion devrait-elle durer ? (en minutes)
  • Chargement dynamique pour améliorer les perforamnces
  • Combat Text changes
    • Added a new convar "hud_combattext_healing" to display the amount of healing done per second
    • Added bonus points to the items displayed using Combat Text
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Updated voice to use the Steam voice codec to improve quality
    • Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
  • Fixed not being able to see the correct colors for painted hats when running with DX8
  • Fixed not being able to see the | character in custom names and descriptions
  • Fixed a couple cases where custom sprays would not import correctly
  • Duel changes
    • The duel dialog has been extended to include class-specific duels in addition to the default duels
    • Duel badges now only show the number of wins a player has
  • Added Payload maps to Offline Practice
  • Fixed taunt kills made with a Katana not counting towards honorbound kills
  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
  • Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
  • Improved the Medic overheal effect so it's more noticeable
  • Fixed func_build entities to respect the team value and prevent the associated team from building in the area
  • Items changes:
  • Bot changes:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    • TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
    • Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies
    • Improved Demoman bot behaviors for planting sticky bomb traps
    • Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
    • TFBots will no longer hide from sapped or carried sentryguns
    • Engineer bots are better at moving their sentry gun nest as the scenario changes
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
    • Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
    • TFBots will no longer try to use a teleporter entrance they can't actually reach
    • Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon

Undocumented changes

  • Added option to hide duplicate items on loadout screen.
  • Modified the Googly Gazer's default textures.

Fichiers modifiés

Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.Expression error: Unrecognized punctuation character "{".
Changements de la révision
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_well.bsp
Added: team fortress 2 content.gcf/tf/maps/itemtest.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_sawmill.nav
Added: team fortress 2 content.gcf/tf/maps/pl_badwater.nav
Added: team fortress 2 content.gcf/tf/maps/pl_goldrush.nav
Added: team fortress 2 content.gcf/tf/maps/pl_hoodoo_final.nav
Added: team fortress 2 content.gcf/tf/maps/pl_thundermountain.nav
Added: team fortress 2 content.gcf/tf/maps/pl_upward.nav
Modified: team fortress 2 content.gcf/tf/maps/tr_dustbowl.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.nav
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.bik
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.mov
Modified: team fortress 2 content.gcf/tf/particles/class_fx.pcf
Modified: team fortress 2 content.gcf/tf/particles/class_fx_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_high.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_attrib.pcf
Modified: team fortress 2 content.gcf/tf/resource/TF2Build.ttf
Modified: team fortress 2 content.gcf/tf/resource/tf_english.txt
Added: team fortress 2 content.gcf/tf/sound/coach/coach_attack_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_defend_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_go_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_look_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_student_died.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_accepted_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_rejected_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/message_update.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_big.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_small.wav
Modified: team fortress 2 materials.gcf/tf/materials/HUD/death_panel_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/team_button_blu.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancer_horn_texture.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s1.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s2.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/mnc_mascot_all.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/props_badlands/siloroom_light2.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_checkbox.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_coach.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_resume.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_whistle.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_empty.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_overlay.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/bottomFringe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_over_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_balloon.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_default.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_highlight.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/store/mannco_promo.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/tf_box.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.vvd