Versus Saxton Hale/es

From Team Fortress Wiki
< Versus Saxton Hale
Revision as of 09:12, 18 July 2023 by BIOS (talk | contribs) (Still in process)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Este artículo trata sobre the official game mode. Para the community version of the game mode with the same name, véase VS Saxton Hale Mode (custom mode).
«
¿Qué es Versus Saxton Hale?' ¡El mismo nombre lo dice! ¡Lucharás contra Saxton Hale o jugarás como él y lucharás contra los mercenarios!. ¿Estás listo para enfrentarte contra 23 enemigos al mismo tiempo? ¡Porque ellos seguramente no están listos para enfrentarte!
— Eslogan publicitario
»

Versus Saxton Hale es un modo de juego creado por la comunidad que se añadió en la actualización de Verano 2023 con el Parche del 12 de julio de 2023. Saxton Hale (del equipo BLU) se enfrenta contra los mercenarios del equipo RED en una arena a gran escala.

Jugabilidad

Un jugador es escogido de manera aleatoria para jugar como Saxton Hale, el resto de los jugadores son asignados al equipo RED con un solo objetivo: matar a Saxton Hale en nombre del nuevo jefe, Gray Mann. Hale cuenta con un gran arsenal de habilidades que puede usar en contra de los mercenarios. Los mercenarios también cuentan con habilidades que pueden usar en contra de Saxton Hale. El jugador que esté jugando como Hale cuenta con 4 minutos para matar a todo el equipo RED, sin embargo, si el tiempo se acaba, los mercenarios serán los ganadores. En la parte superior de la pantalla la vida de Saxton Hale será visible.

Saxton Hale

Como Saxton Hale, los jugadores disponen de varias habilidades para enfrentarse a los mercenarios. La información de las habilidades se muestran en la visualización head-up. Un ataque cuerpo a cuerpo de Saxton inflige 195 puntos de daño y su salud aumenta en función del número de jugdoes que hay en RED con los que esté luchando.

Saxton Hale tiene un conjunto de atributos que permanecen durante toda la ronda. Por defecto, Hale tiene una resistencia del 25 % contra todas las fuentes de daño y retroceso[1] y tiene un multiplicador de daño 3x para su arma primaria.[2] Los impactos críticos aleatorios están desactivados para el usuario [3] y Hale tiene un alcance cuerpo a cuerpo aumentado y un multiplicador de alcance de 1.2x y 1.1x, respectivamente.[4]

Saxton Hale cannot be impacted by fall damage,[5] nor can he be healed by a Medi Gun or through health kits.[6] Saxton has a 2x control point capture rate multiplier,[7] but is additionally not able to pick up flags from any team.[8]

Sweeping Charge

Saxton charges up his fist as he yells out in preparation for a rushing punch that knocks opponents away and slams them into walls for extra damage. The charge can be held for as long as desired, making Saxton's fist glow blue and freezing him in place, even while in the air. The charge attack can be used to send Saxton in any direction that he is facing, allowing him to reach high places if needed. Default key: R. The charge attack is on a 10 second cooldown and does 55% of the target's total HP and falls off with distance. The charge attack also deals damage to Engineer buildings every tick that it is active.

Saxton Punch!

Saxton starts a 30 second countdown from when he spawns, slowly charging up a devastating attack. When fully charged, this attack turns Saxton's left forearm bright red with critical hit sparks all over it. Saxton also gives an audio cue when the attack is ready, alerting the mercenaries. Upon striking an enemy with Saxton fist, a shockwave is sent out, damaging every enemy around the target based on their proximity. Saxton Punch automatically applies to the next melee hit when available and does 326 damage before going on cooldown.

Mighty Slam

When Saxton becomes airborne, he has the ability to preform a ground pound, slamming himself back down to the ground with great force. This ability ignores knockback and is triggered by holding the crouch button (default key: Ctrl) while in the air. Upon hitting the ground, a big shockwave is sent out in every direction from the point of impact, and every merc close to the landing site takes damaged based on their distance from the point of impact. This ability is on a cooldown for 15 seconds.

Brave Jump

Similar to Scout, Saxton has the ability to perform a double jump. Useful as a general mobility tool, this ability launches Saxton forward and upward with no cooldown, only requiring the player to touch the ground to be performed again.

Mercenaries

As the mercenaries, players have a few abilities to aid in fending off Saxton. Most classes have voice lines specific to VS Saxton Hale, although not voiced by the official voice actors. These trigger automatically under certain conditions.

Wall climbing

Every mercenary has the ability to scale surfaces with the use of a melee attack. Upon striking a wall or floor, the player is launched upwards to reach advantageous positions with ease.[9]

Last Mann Standing

When there are 3 mercenaries left, all surviving players deal mini-crit damage. When there is 1 mercenary left, the last surviving mercenary deals full critical hits.[10]

Cambios de la jugabilidad

Some existing gameplay elements (such as classes, weapons and buildings) have had changes of varying degrees:

  • All Miniguns deal 40% less damage.[11]
  • The Natascha has an 85% reduced chance of triggering the slowdown-on-hit ability.[12]
  • Melee weapons for all classes except the Spy deploy 25% faster[13] and have a 60% increased melee range in a 350 Hammer unit proximity between Hale and the player.[14]
  • The Scottish Resistance's stickies feature a 20% damage penalty.[15]
  • The Sticky Jumper and the Rocket Jumper have their bonus reserve ammo removed.[16][17]
  • Backstabs and the Market Gardener (while rocket jumping) deal 2.5x increased damage.[18][19]
  • Telefrags deal 2x damage against Hale,[20] inflicting up to 2000 hit points.
  • Sentry Guns have a 50% damage penalty.[21]
  • Shields provide a one-hit immunity against Hale's primary attack.[22]
  • Demoman sword weapons provide added knockback.[23]
  • Medics have a 30% on-wearer damage resistance against Saxton Hale's attacks.[24]
  • Medi guns provide a 2x ÜberCharge healing rate bonus if an Ubersaw is equipped.[25]
  • The Mad Milk has a 50% increased recharge rate.[26]
  • The Force-A-Nature knockback power has been increased, and applies within a range of up to 600 Hammer units.[27]
  • The Hitman's Heatmaker has an added 7x Focus multiplier for each hit.[28]
  • Weapons and cosmetics utilizing Pyrovision are forcibly disabled in order to prevent Saxton Hale from playing Heavy voice lines.[29]
  • On-kill effects are now triggered by attacking Saxton Hale.

Estrategia

Artículo principal: Estrategía comunitaria de Todos contra Saxton Hale (en inglés)

Mapas

Véase también: Lista de mapas

Los mapas de Versus Saxton Hale usan el prefix vsh_; los mapas de la comunidad se diferencian con la fuente en italica.

Template:VS Saxton Hale maps

Historial de actualización

Parche del 12 de julio de 2023 n.° 1 (Actualización de Verano 2023)

  • Mapas añadidos: VSH Distillery, VSH Nucleus, VSH Skirmish y VSH Tiny Rock.

Notas

  • No hay líneas de voz para identificar a Saxton Hale como un Spy disfrazado; si se intenta identificar a Hale, se obtendrá una respuesta genérica.
  • Los mapas VSH no se pueden seleccionar para agregarlos a la cola. Están presentes en el juego y se pueden cargar, pero presentan muchos errores.

Galería

Referencias

  1. scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L59-60
  2. scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L52, L62
  3. scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L54
  4. scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L51, L53
  5. scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L49
  6. scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L57-58
  7. scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L55
  8. scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L56
  9. scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_wall_climb.nut
  10. scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\last_mann_standing.nut:L16-23
  11. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_minigun_nerf.nut:L25
  12. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_natasha_nerf.nut:L25
  13. scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_buffs.nut:L25
  14. scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_buffs.nut:L40-50
  15. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_scottres_nerf.nut:L25
  16. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_jumper_ammo.nut:L24-28
  17. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_jumper_ammo.nut:L24-28
  18. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_backstab.nut:L26-36
  19. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_market_gardener.nut:L26-36
  20. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engie_telefrag_scaling.nut:L18-21
  21. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_sentry.nut:L30
  22. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_shield.nut:L32-54
  23. Demonstration video
  24. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_resistance.nut:L25
  25. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_uber_rate.nut:L16-22, L34
  26. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\scout_faster_milk.nut:L26
  27. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\scout_stronger_fan.nut
  28. scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\sniper_focus.nut
  29. scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\no_pyrovision.nut:L14-25; Hale is technically a Heavy with Voice Pitch shifted to 0. Pyrovision overrides that shift enabling Heavy's lines.