Difference between revisions of "Liberty Launcher"

From Team Fortress Wiki
Jump to: navigation, search
(Edited some of the wording.)
Line 21: Line 21:
 
The '''Liberty Launcher''' is a Rocket Launcher for the Soldier. It appears as a Rocket Launcher with a green tube and tan wooden handles. The back of the Rocket Launcher is made out of the same wood with a circular exhaust port. It will be released in the [[Über Update]].
 
The '''Liberty Launcher''' is a Rocket Launcher for the Soldier. It appears as a Rocket Launcher with a green tube and tan wooden handles. The back of the Rocket Launcher is made out of the same wood with a circular exhaust port. It will be released in the [[Über Update]].
  
Unlike the default [[Rocket Launcher]], the Liberty Launcher's [[projectile]] travels at a rate of 1540 [[Hammer unit|Hammer Unit]]s per second roughly 66 mph - 40% faster than normal rockets. The downside of this weapon is its amount of loaded rockets is reduced to three.
+
Unlike the default [[Rocket Launcher]], the Liberty Launcher's [[projectile]] travels at a rate of 1540 [[Hammer unit|Hammer Unit]]s per second - roughly 66 mph - which is 40% faster than normal rockets. This weapon's downside is the reduction of the loaded ammo count to three rockets.
  
 
== Damage and function times==
 
== Damage and function times==

Revision as of 01:03, 23 June 2011

This American boot just kicked your ass back to Russia.
The Soldier preserving liberty

The Liberty Launcher is a Rocket Launcher for the Soldier. It appears as a Rocket Launcher with a green tube and tan wooden handles. The back of the Rocket Launcher is made out of the same wood with a circular exhaust port. It will be released in the Über Update.

Unlike the default Rocket Launcher, the Liberty Launcher's projectile travels at a rate of 1540 Hammer Units per second - roughly 66 mph - which is 40% faster than normal rockets. This weapon's downside is the reduction of the loaded ammo count to three rockets.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122
Splash damage
Minimum splash 50% 9 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.8 s
Reload (consecutive) 0.92 s
Values are approximate and determined by community testing.