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曼恩之力(Mannpower)它最初是在曼恩公司圣诞节 2014更新中作为测试内容添加到曼恩公司地图测试程序中的游戏模式,随后在尖叫要塞 2015更新中正式发布。曼恩之力是夺旗模式的修改版本。

游戏玩法

在开始曼恩之力后,玩家会被提示装备动作道具钩爪。钩爪能够使玩家抓紧地面并能快速的在地图中移动。玩家会直线移动到钩爪所连接位置的表面,同时不能使用任何武器。间谍能在隐身或伪装时使用钩爪,并且钩爪绳子的颜色会变成他们所伪装的队伍的颜色。

玩家必须获取7次情报来完成地图的目标,而一般的夺旗模式只需要获取三次。为了获取敌方队伍的情报,你方队伍必须不能被窃取并且需要在其生成点里。不像一般的夺旗模式,如果掉落的情报再次被捡起,计时器则不会被重置,这使得防御情报变得更难。另外,如果情报携带者没有增益,那么他将会获得生命恢复。情报将会变得有毒并在被窃取90秒后给携带者打上死亡印记。如果两个队伍的情报都被窃取并且变得有毒,那么情报将会在下次掉落时被归还。

重生计时器会在其他玩家死亡后缩短到大约4秒。如果玩家通过其他玩家来自杀,重生计时器则会归零。此外,在重生后玩家会获得一段短暂的无敌时间

所有近战武器会造成30%的额外伤害,装备盾牌的爆破手不会获得该加成。而随机爆击则会被禁用

增益

In Mannpower, the player can collect multiple different Powerups that spawn around the map. Neutral Powerups can be collected by any team, while team-specific Powerups can only be collected by the team that the color matches from the Powerup or disguised Spies (howewer, Spies can't collect the enemy's "Critical Hit"). Players with a Powerup will receive a 25% hook movement speed when carrying the Intelligence, flag carriers without a Powerup do not suffer a speed penalty. The current in-game Powerups are:

中立 红方 蓝方 类型 作用 图标
Mannpower Powerup Strength.png Mannpower Powerup Strength RED.png Mannpower Powerup Strength BLU.png 力量 所有武器的攻击伤害加倍;
免除远距离攻击的伤害衰减。
Mannpower Mode Powerup Strength Icon.png
Mannpower Powerup Resistance.png Mannpower Powerup Resistance RED.png Mannpower Powerup Resistance BLU.png 抗性 受到的伤害减少 50%;
免疫瘟疫的特殊效果;
免疫反射的特殊效果;
阻挡背刺
Mannpower Mode Powerup Resistance Icon.png
Mannpower Powerup Vampire.png Mannpower Powerup Vampire RED.png Mannpower Powerup Vampire BLU.png 吸血 造成的所有伤害都会作为血量回复到自身的生命值。使用火焰喷射器和转轮机枪攻击将减少吸取的血量。近战攻击将回复造成的伤害的 1.25 倍的生命值;
增加 25% 伤害抗性。生命值上限增加 80;
免疫反射的特殊效果。
Mannpower Mode Powerup Vampire Icon.png
Mannpower Powerup Reflect.png Mannpower Powerup Reflect RED.png Mannpower Powerup Reflect BLU.png 反射 受到的 80% 的伤害会反射给攻击者
(但这种方式所造成的伤害并不会致死攻击者);
最大生命值提升到 400;
受到来自步哨枪的攻击伤害会 100% 反射给步哨枪自身。
Mannpower Mode Powerup Reflect Icon.png
Mannpower Powerup Haste.png Mannpower Powerup Haste RED.png Mannpower Powerup Haste BLU.png 急速 武器开火速度和重新装填速度加倍;
弹匣容量和最大弹药数加倍;
增加 30% 移动速度
减少黏性炸弹就绪时间;
Ubercharge 回复速度加倍。
Mannpower Mode Powerup Haste Icon.png
Mannpower Powerup Regeneration.png Mannpower Powerup Regeneration RED.png Mannpower Powerup Regeneration BLU.png 恢复 自动回复弹药、生命值和金属;
生命回复速率与最大生命值成反比。
Mannpower Mode Powerup Regeneration Icon.png
Mannpower Powerup Precision.png Mannpower Powerup Precision RED.png Mannpower Powerup Precision BLU.png 精准 子弹散射程度大幅度减少;
免除远距离攻击的伤害衰减;
狙击步枪的充能时间和攻击间隔减少,造成的伤害加倍;
火箭和榴弹的飞行速度增加 250%;
发射爆炸物武器的弹匣容量增加 50%;
爆炸造成的伤害不会因爆炸半径而衰减;
免疫对自身造成的爆炸伤害。
Mannpower Mode Powerup Precision Icon.png
Mannpower Powerup Agility.png Mannpower Powerup Agility RED.png Mannpower Powerup Agility BLU.png 敏捷 移动速度增加 50%;
钩爪飞行速度增加;
跳跃高度增加 80%;
免疫掉落伤害;
快速切换武器;
携带情报箱时减少钩爪的移动速度惩罚。
Mannpower Mode Powerup Agility Icon.png
Mannpower Powerup Knockout.png Mannpower Powerup Knockout RED.png Mannpower Powerup Knockout BLU.png 击倒 只能近战武器和钩爪;
最大生命值增加 150,除了机枪手和装备有刀剑盾牌或两者都有的爆破手,他们会分别增加 120、130、80 和 20 点最大生命值;
免疫压缩空气和伤害的击退效果;近战攻击会造成 190% 的基础伤害,并将目标强行推开;
近战攻击会使目标所携带着情报箱或者增益效果强行掉落;
对建筑造成 4 倍攻击伤害;
拾捡医疗包回复的血量不会减去自身的血量加成;
盾牌的冲锋冷却时间大幅度增加。
Mannpower Mode Powerup Knockout Icon.png
Mannpower Powerup King.png Mannpower Powerup King RED.png Mannpower Powerup King BLU.png 领袖 增加最大生命值;
获得小幅度的生命恢复效果,小幅度提升开火速度,和小幅度提升重新装填速度;
除了生命值上限的提升外,所有的增益效果都会共享给附近的队友,尽管只对带有恢复增益的队友和敌方间谍有效。生命恢复效果与生命值上限成反比。
Mannpower Mode Powerup King Icon.png
Mannpower Powerup Plague.png Mannpower Powerup Plague RED.png Mannpower Powerup Plague BLU.png 瘟疫 增加医疗包的收集范围;
近距离接触到敌人会使他以及他附近的队友感染瘟疫;
瘟疫感染者会在 10 秒内失血而死,除非他们拾捡起医疗包或使用补给柜;
瘟疫效果会阻挡领袖的生命恢复效果和共享的增益。
Mannpower Mode Powerup Plague Icon.png
Mannpower Powerup Supernova.png Mannpower Powerup Supernova RED.png Mannpower Powerup Supernova BLU.png 新星 部署你的新星攻击(敲击钩爪的次要攻击键)可以短暂地击晕附近可见的所有敌人;
只能在能量条充满时部署;
能量条会在造成伤害时额外补充;
新星攻击会击落敌人所携带的情报箱和增益,击晕敌人并从部署者附近推开;
以这种方式击落的增益会转变为部署者团队所专属的增益
一旦部署新星攻击,新星增益就会消失并重新生成;
当能量条充满时,攻击射程内的敌人身上会显示出高亮光圈,包括伪装着的间谍。
Mannpower Mode Powerup Supernova Icon.png
Mannpower Powerup Uber.png
不适用
不适用
Über 提供持续 35 秒的 UberCharge 效果;
经过 20 秒后重新生成;
(目前尚未使用)
Mannpower Powerup Critical Hit.png Mannpower Powerup Critical Hit RED.png Mannpower Powerup Critical Hit BLU.png 复仇爆击 暂时提供持续 30 秒的完全爆击效果;
经过 60 秒后于同一个区域重新生成。

Strategy

主条目: Community Mannpower strategy

地图

主条目: 地图列表

Mannpower

Mannpower has four compatible maps and does not have a specific prefix; community maps are identified with an italic font.

Name Picture File name
Foundry (Capture the Flag) Ctf foundry.jpg ctf_foundry
Gorge (Capture the Flag) Ctf gorge.jpg ctf_gorge
Hellfire Ctf hellfire.jpg ctf_hellfire
Thunder Mountain (Capture the Flag) Ctf thundermountain.jpg ctf_thundermountain

Update history

2014年12月22日补丁 (Smissmas 2014)
  • Mannpower was added to the game.

2014年12月23日补丁

  • Fixed disguised Spies using the incorrect grapple color.
  • Fixed the grapple still being connected to players after they die and respawn.
  • Fixed the Regen powerup preventing players from picking up health kits and ammo packs.
  • Fixed the Resist powerup shield drawing for Spies while they are invisible.
  • Fixed the Resist powerup shield using the wrong color for disguised Spies.
  • Fixed not seeing the powerup icons for disguised Spies.
  • Updated ctf_gorge to fix lighting issues.
  • Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map.
  • When hud_fastswitch is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.

2015年1月7日补丁

  • Fixed not always being able to equip the grappling hook.
  • Fixed switching to the grappling hook from a weapon that prevents switching.
  • Fixed the grappling hook attaching to players that are dead or no longer exist.
  • Updated the Vampire powerup to give health for damage done by Sappers.
  • Increased the spawn invuln time from 6 seconds to 8 seconds.
  • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping Sentry Guns.
  • Updated ctf_gorge.
    • Fixed players being able to get outside of the map.
    • Opened access to the flat rooftop by the capture zone area.

2015年1月27日补丁

  • Fixed a bug related to overhead icons disappearing (Powerups).
  • New temporary powerup – Uber. Respawns at 1/3rd the speed of Crit powerup.
  • Fixed some bugs that would cause powerups to stop spawning.
  • Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch.
  • Powerup changes:
    • Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%.
    • Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the Sentry Gun.
    • Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5).
    • Haste: Sticky bomb arm time reduced.
    • Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting.
    • Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%.
  • Scoring Support
    • Capture flag: +20 points.
    • Return team flag: +4 points.
    • Kill an enemy who is carrying a powerup: +1 point.
  • Flag mechanics
    • Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away.

2015年2月11日补丁 #1

  • Fixed bug that sometimes caused two Intelligence briefcases to spawn.
  • Reduced capture trigger size to match capture area on CTF_Gorge.
  • Powerup changes:
    • Haste: Doubles the Medi Gun's ubercharge build up speed.
    • Vampire: Reduced health leeched when using the Flamethrower and Minigun.

2015年2月18日补丁

  • Warlock: Fixed reflecting damage even when invulnerable
  • Added a delay of 0.2 seconds between releasing and firing the grappling hook again.

2015年3月12日补丁

  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped.
  • Added new map ctf_thundermountain.
  • Added new powerup: Knockout.
    • Restricts the carrier to Melee and Grappling Hook only.
    • Max health increased by 150.
    • Immune to airblast and damage pushback.
    • Melee weapon always crits and forcibly shoves the victim away.
    • Melee hit forces the victim to drop their powerup or the flag if they have it.
    • 4X melee damage to buildings.
  • Grappling Hook changes.
    • Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed").
    • Added support for hooking into enemy players.
      • Release the fire button once the hook has hit an enemy player to draw yourself to them.
      • Hooked victims will bleed for 2 health per second.
      • Unhook at any time by switching back to the grapple, or firing it again away from your victim.
      • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second.
      • Sound cue added when hooked by an enemy's grapple.
    • Added new Grapple weapon sounds and grapple projectile.
    • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance").
    • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds.
    • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage").
    • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy.
  • Added Revenge temporary powerup.
    • Activates and spawns when a significant game imbalance is detected.
    • Temporarily grants crits, increased fire rate and increased clip size.
  • Added unique powerup pickup sounds.
  • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2").
  • Strength: Fixed Sentry Guns inheriting the double damage multiplier.
  • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds.
  • [未记载] Added new emitter model for Mannpower powerups.
  • [未记载] Added new team-colored skins for Mannpower powerups.

2015年3月18日补丁

  • Added powerup icons to the HUD deathnotice reports.
  • Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps.
  • Fixed the Intelligence getting into a bad state and becoming unreachable under the ground at the cap point.
  • Medics now move slower than their heal target while their heal target is using the grapple.
  • Removed random weapon damage spread.
  • Removed crit immunity from the Resistance powerup.
  • Removed random melee critical hits.
  • Increased all melee damage by 30%.
  • Knockout powerup.
    • Removed melee damage critical hits.
    • Added double melee damage multiplier.
    • A Half-Zatoichi kill now refills to base health only, not buffed health.

2015年3月31日补丁

  • Updated grapple model and player animations.
  • Fixed not hearing some of the powerup sounds.
  • Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps.
  • Knockout: reduced melee damage multiplier.
  • Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped.
  • Grapple: increased base damage for attaching to a player and increased bleed damage while attached.

2015年10月1日补丁

  • Updated the grapple impact sounds.
  • Updated reduced damage taken sound.
  • Heavy can no longer switch to the grapple until the Minigun has finished its spin-down.
  • Fixed an exploit related the Knockout powerup not switching to the melee weapon.
  • Fixed players sometimes getting stuck in the grapple.

2015年10月28日补丁 (Scream Fortress 2015)

  • No longer in Beta.
  • Added map: Hellfire.
  • Three powerups: King, Plague, Supernova.
  • Grappling hook changes:
    • Reduced max rope distance
    • Reduced grapple dismount jump height.
    • 30% hook movement speed penalty for Heavy.
  • Flag rule changes:
    • Flags can no longer be returned by touching them.
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured.
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility).
    • Small health regeneration for non-powered up flag carriers.
    • Flags and capture zones are disabled for 30 seconds after a capture.
  • Powerup rule changes:
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored.
    • You cannot pick up enemy colored powerups.
    • Team-colored powerups will attempt to respawn in that team's base if not picked up in time.
  • Other changes:
    • Overhead powerup icons are now team-colored.
    • Warlock powerup renamed to Reflect.
    • Reduced Knockout max health bonus for demos carrying swords and shields.
    • Haste now increases Huntsman firing speed.
  • Bug fixes:
    • Reflect damage no longer occurs after death (Pyro afterburn).

2015年11月6日补丁

  • Spies disguised as the enemy can now pick up enemy colored powerups
  • Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
  • Fixed grappling hook sometimes being reselected when fired (instead of switching back to previous weapon)
  • Fixed a client crash when switching away from the grappling hook

2015年11月9日补丁

  • Fixed a server crash related to Mannpower mode.

2015年11月13日补丁

  • Updated health kits to give players the normal amount even if their powerup increases max health.
  • Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the Minigun in this regard.

2015年11月25日补丁

  • [未记载] Mannpower is no longer the first option in quick play.
  • [未记载] Fixed an exploit related to the Buffalo Steak Sandvich and dropping Powerups in Mannpower mode.

2015年12月2日补丁

  • Supernova
    • Reduced charge up time.
    • Increased the amount that damage contributes to charge.
    • Fixed a bug where outline effect showed on invisible Spies.
  • Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage.
  • Demomen equipped with shields are now excluded from the across the board 30% melee damage increase.
  • Added highlight effects to active revenge powerups.
  • Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it.

2015年12月17日补丁 (Tough Break Update)

  • Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen.
  • If both teams flags are stolen and poisonous, they will return when next dropped.
  • Fixed players being able to grapple during the pre-round freeze period.
  • Reduced the number of flag captures required to win from 10 to 7 on official servers.
  • Regeneration powerup
    • Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased.
  • Reflect powerup
    • Added pushback force to players who damage the powerup carrier (except for flame damage).
  • Added overheal effect to players whose max health is increased by a powerup.

2016年2月29日补丁

  • Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
  • Reflect powerup
    • Removed 25% resistance attribute.
    • All classes can now have up to 400 health.
    • Fixed a bug where reflection damage was being calculated prior to distance falloff reduction.
    • Reflection damage increased from 50% to 80% of damage received.
    • Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself.
  • Supernova powerup
    • Minimum stun duration increased from 1 to 2 seconds.
    • Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds).
  • Vampire powerup
    • Melee attack now returns 1.25x damage as health (up from 1.0x).
  • Regen and King powerup
    • Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy.
    • Increased metal regeneration amount.

2016年3月29日补丁

  • Reduced Demoman health bonus when carrying Knockout with a decapitating melee weapon.
  • Reduced Demoman shield charge regen rate when carrying Knockout.
  • Reduced Tide Turner shield charge refill amount on kill when carrying Knockout.

2016年5月11日补丁

  • Players can no longer change teams in Mannpower Mode.

2016年6月22日补丁 #2

  • Fixed Mannpower game mode showing up in the wrong quickplay UI categories.

2016年7月7日补丁 #1 (Meet Your Match Update)

  • All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar.

2016年7月9日补丁

  • Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3).

2017年2月14日补丁

  • Fixed powerups sometimes being removed from the game in Mannpower mode.

2017年4月13日补丁

  • Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode.

2017年8月2日补丁 #1

  • All-class
    • Players can no longer taunt when grappled to an enemy. (you can still taunt if an enemy has grappled to you)
    • Players can no longer grapple while frozen before a round starts or while stunned.
    • Fixed not equipping the grapple when accepting the prompt about equipping it.
  • Engineer
    • Halved the number of Wrench hits needed to upgrade buildings.
  • Pyro
    • Reduced grapple movement speed when hooked into another player because of their advantage in close quarters.
    • Reduced the rate of rage gain when carrying a powerup.
  • Agility
    • Reduced grapple movement speed bonus when carrying the intelligence.
  • Knockout
    • Reduced melee damage bonus.
    • Updated health bonus per class:
      • Spy, Sniper, Engineer, Scout, and Heavy increased.
      • Medic, Soldier, and Demoman unchanged.
      • Pyro and Demoknight decreased.
  • Precision
    • Removed radius damage falloff on explosive projectiles.
    • Removed self-blast damage.
  • Resistance and Vampire
    • Added immunity to reflect damage.

August 2, 2017 Patch #2

  • Fixed a server crash related to sentry rockets in Mannpower mode.

2017年10月20日补丁 #1 (Jungle Inferno Update)

  • Knockout powerup now collects health pack health without subtracting their health bonus. Results in Knockout carriers collecting more health from each health kit.
  • Resistance powerup now blocks backstabs.

2018年3月28日补丁

  • Added ctf_foundry to Casual Mode

Bugs

  • The Knockout icon on the freeze-cam appearance gets cut off.
  • The backpack description for the Knockout Powerup is outdated, saying that it still gives critical hits.
  • It's not normally possible to carry buildings while having the Knockout Powerup; however, it's still possible to create new buildings by using the console command build (number) while having the Grappling Hook activated.
  • The damage noise from the Plague Powerup will continue to play if it is stopped by a Dead Ringer.
  • The critical effect on the grappling hook is always colored according to the player's actual team, and gives away a Spy's disguise.

Trivia

  • Many of Mannpower's mechanics, such as the Grappling Hook and powerups, were heavily inspired by the Threewave CTF mod for Quake.
  • The King powerup symbol actually resembles the standard chess queen icon.

Gallery