Difference between revisions of "Rocket Launcher/da"

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   | level      = Niveau 1 Rocket Launcher
 
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{{hatnote|Denne artikel vedrører soldierens primære våben. For andre raketstyr se [[Rocket Launcher (disambiguation)/da|Rocket Launcher (disambiguation)/da]].}}
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{{hatnote|Denne artikel vedrører soldierens primære våben. For andre raketstyr se [[Rocket Launcher (disambiguation)/da|Rocket Launcher (disambiguation)]].}}
  
 
{{Quotation|'''Soldieren'''|Jeg meldte mig dette hold bare for at dræbe mider som dig.|sound=Soldier_taunts13.wav}}
 
{{Quotation|'''Soldieren'''|Jeg meldte mig dette hold bare for at dræbe mider som dig.|sound=Soldier_taunts13.wav}}

Revision as of 20:32, 4 June 2012

Denne artikel vedrører soldierens primære våben. For andre raketstyr se Rocket Launcher (disambiguation).

Raketstyret er Soldierens standard primære våben. Det er en typisk raketdreven enhed med en udstikkende metalplade og en bred udstødning.

Raketstyret kan have op til fire ladte raketter, som bliver affyret som projektiler med en hastighed på omkring 1100 Hammer enheder per sekund, ca. 47 mph. Raketternes flyvebane er ikke påvirket af tyngdekraften, så de vil flyve i en lige linje indtil de eksploderer ved kontakt med en overflade eller en fjende. Raketter gør skade i en bestemt radius; den skade den påfører bliver mindre des længere væk fra eksplotionens midte man kommer. Normal rockets have significant damage falloff over long distances, while critical rockets suffer no such falloff. Upon a kill, players will most likely explode into gibs.

As the explosion from rockets causes knockback on enemies, an experienced player can juggle opponents. Doing so can deal fall damage to these enemies when they land. The player can use the knockback effect on themselves in order to perform a rocket jump by firing at the ground beneath them and catapulting themselves vertically and/or horizontally. Simultaneously crouching increases the height and length of the jump but increases damage inflicted to self. This technique can be used to reach areas not accessible to other classes.

Damage and function times

Se også: Skade
Skade og funktionstider
Skudtype Projectile
Skade
Maksimal skade 125% 112
Grundskade 100% 90
Minimum skade 53% 48
Klods hold 105-112
Mellem rækkevidde 50-90
Lang rækkevidde 45-60
Kritisk 270
Småkritisk 122
Splash-skade
Minimum splash 50% 9 ft
Skadesreduktion 1% / 2.88
Selvskade 27-89
Selvskade (rakethop) 27-46
Funktionstider
Angrebsinterval 0.8 s
Genladning (første) 0.92 s
Genladning (efterfølgende) 0.8 s
Værdierne er omtrentlige og bestemt ved hjælp af fællesskabstestninger.

Demonstration

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Eksplosionsnægter
Eksplosionsnægter
Dræb en Pyro som har brugt sit luftstød på en af dine raketter inden for de seneste 10 sekunder.


Kritiske Raketter Er Noget Lort
Kritiske Raketter Er Noget Lort
Skyd to ikke-boostede kritiske raketter i træk.


Hvem Lyder Geværerne For
Hvem Lyder Geværerne For
Send en modstander op i luften med en raket, og dræb ham med haglgeværet, inden han lander.


Døden Fra Oven
Døden Fra Oven
Udfør et rakethop, og dræb 2 fjender, inden du lander.
Gensidig Udslettelse
Gensidig Udslettelse
Dræb en fjendtlig snigskytte med en raket, efter at han har dræbt dig.


Tredobbelt Skade
Tredobbelt Skade
Dræb 3 fjender med en enkelt kritisk raket.


Ørneflugt
Ørneflugt
Opnå det højest mulige rakethop ved at hoppe og dukke dig.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Dræb en Soldier med en reflekteret raket.


Stikflamme
Stikflamme
Antænd en raket-hoppende Soldier, mens han er i luften.
Varm Kartoffel
Varm Kartoffel
Reflektér 100 projektiler med dit komprimerede luftstød.

Leaderboard class heavy.png Heavy

Missilskjold
Missilskjold
Overlev en fuldtræffer fra en kritisk raket.


Leaderboard class sniper.png Sniper

Hopper-mobber
Hopper-mobber
Dræb en raket- eller granathoppende fjende i luften med din Sniper Rifle eller Huntsman.

Update history

25. oktober 2007-opdateringen
  • Fixed rocket explosions being able to impart damage through thin ceilings.

20. december 2007-opdateringen

  • Fixed Rocket trail effects sometimes existing permanently in world.

28. februar 2008-opdateringen

  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

1. marts 2008-opdateringen (Xbox)

  • Fixed exploit with rockets causing damage through thin walls.

6. marts 2008-opdateringen

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

2. februar 2009-opdateringen

  • Increased Soldier's primary ammo count from 16 to 20.

7. januar 2011-opdateringen

22. februar 2011-opdateringen

  • [Udokumenteret] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.

23. juni 2011-opdateringen

  • [Udokumenteret] Added Strange Quality.

28. juni 2011-opdateringen

  • Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.

15. december 2011-opdateringen (Australian Christmas 2011)

19. december 2011-opdateringen

  • Festive Rocket Launchers can now be gifted

Unused content

  • In the GCF's Rocket Launcher folder, there exists a texture of the old TFC Rocket Launcher. The texture is listed as new_worldrpg_combo.
  • Another Rocket Launcher is included in the GCF, with a white, outlined Rocket Launcher texture. It is in a folder listed as W_RPG. The texture is listed as w_rocketlauncher01.

Bugs

  • While reloading, the Rocket Launcher will occasionally appear to load a fifth rocket.

Trivia

  • The weapon seems to be a heavily stylized Template:W. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly over-sized and it seems to fire modified Template:W grenades.
  • It is actually possible to hold 4 rockets in a real Rocket Launcher at one time. However, the launchers that can do this are modern designs with a protruding "magazine", not the traditional World War II era "Bazooka" the Soldier uses; these could only hold one rocket at a time.
  • Upon comparing the Rocket Launcher seen in the original Team Fortress 2 trailers to the current in-game Rocket Launcher, it can be seen that the trigger was originally placed on the front handle of the launcher and that rockets were loaded at the muzzle. In-game, the trigger is located on the rear of the two handles, although the reload animation remains the same.
  • The Rocket Launcher was originally single-rocket loaded, much like its Team Fortress Classic counterpart. An animation of this still exists in the game files.
  • Despite the kill notification of the Rocket Launcher showing a checkered rocket as the kill icon, the rocket in game bears no such pattern.
  • The Soldier's Rocket Launcher is usable by Megabeth in Super Monday Night Combat as part of a cross-promotion.


Gallery

See also