Difference between revisions of "Team Fortress Classic/zh-hans"

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=== 夺旗 ===
 
=== 夺旗 ===
On '''Capture the Flag''' maps, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same. Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all or requiring a team to perform a task such as disabling security grids before being able to access the flag.
+
'''夺旗''' 地图中,双方队伍的共同目标为夺取敌方的旗帜并将其带回基地,同时阻止敌方达成目标。在一些地图上有着其他额外的目标,例如地图存在多个旗帜,需要队伍全部夺取,又或者是在夺旗的过程中达成目标,像是在夺旗前先禁用安保网络等。
  
 
==== 标准====
 
==== 标准====
'''Standard''' maps have both teams trying to capture the enemy's flag until the point limit is reached or the time-limit expires. They must prevent their enemy from achieving the same.
+
'''标准''' 地图中,双方队伍的共同目标为夺取敌方的旗帜并将其带回基地达到固定获胜次数或是时间耗尽获胜,同时阻止敌方达成目标。
  
 
====足球====
 
====足球====
'''Football''' maps feature a common flag, or in most cases ball, that has to be pushed onto an enemy capture point.
+
'''足球''' 地图中,双方队伍有着共同的旗帜,在大多情况下为一颗足球,玩家需要将其夺取并带到敌方的控制点上。
  
 
====反向====
 
====反向====
'''Reverse''' maps have the opposing teams bringing their flag to the enemy base and then capturing the flag in the enemy base.
+
'''反向''' 地图中,双方队伍需要将自己的旗帜带到敌人的基地中并夺取敌方的旗帜。
  
 
====其他====
 
====其他====
'''Variant''' maps feature limitless possibilities. Official maps of this typology feature multiple common flags that are centrally located, as on [[Flagrun (Classic)|Flagrun]], or a match that takes place for each team entirely within the enemy base, as on [[Rock 2 (Classic)|Rock 2]].
+
'''其他''' 地图中,有着无限种的可能性。这类官方地图通常是中心存在中立旗帜,需要玩家将其带回自己的基地中,例如[[Flagrun (Classic)/zh-hans|Flagrun]],又或者是在敌方基地内发生的作战,像是[[Rock 2 (Classic)/zh-hans|Rock 2]]这种地图。.
  
 
=== 控制点 ===
 
=== 控制点 ===
'''Control Point''' maps have two main types of game modes.
+
'''控制点'''地图有着通常两种游戏模式。
  
 
==== 标准 ====
 
==== 标准 ====
'''Standard''' maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point. Teams are awarded points at set intervals for each command point they control.
+
'''标准'''地图中,通常有着一些需要被占领的控制点,玩家只需站在上面即可夺取,玩家通常需要在规定时间间隔内占领控制点以此得分。
  
 
==== 攻防 ====
 
==== 攻防 ====
'''Attack and Defend''' maps, a variation of Control Point maps, feature one team trying to capture several command points in sequence while the other team defends each command point from capture.
+
'''攻防'''为控制点地图一种的变体,机制上变为某只小队需要夺取所有控制点,而另一只队伍负责防守这些控制点。
  
 
=== 护送VIP ===
 
=== 护送VIP ===
In '''Escort''' maps, the players are split into three teams a single VIP, the VIP's Bodyguards, and a group of Assassins. The goal of Escort maps is for the Bodyguards to escort the VIP to a given point on the map while the Assassins attempt to kill the VIP before he gets there.
+
'''护送VIP''' 地图中,玩家分为3队,分别是 一名 VIP, VIP的保镖们,一队刺客。保镖队伍需要将VIP护送到地图特定地点,而刺客则需要在VIP到达指定地点前刺杀他。
  
[[Image:Team Fortress Classic original models.jpg|The original models for nine of the ten player classes.|thumb|right]]
+
[[Image:Team Fortress Classic original models.jpg|10种职业的9个原始模型|thumb|right]]
  
 
=== 社区制作 ===
 
=== 社区制作 ===
In addition to the official game modes released by Valve, '''community-made''' maps can create new modes of play. For example, Murderball features a King of the Hill-style game featuring a common ball in which points are tabulated by keeping the ball for as long as possible while the three other teams try to take it from you.
+
除了Valve制作发布的官方地图外,'''社区制作'''的地图也可创造新的游戏模式,例如,地图 Murderball 的机制类似于山丘之王,不同队伍间需要夺取中立的球并保持持有该球以此得,而其他三支队伍则需要尽可能的夺取该球。
  
 
== 兵种职业 ==
 
== 兵种职业 ==

Revision as of 13:12, 8 February 2020


Team Fortress Classic
TFC Boxart.png
基本信息
发布日期:

发售(零售?):1999年,4月,1日
半条命更新(添加TFC):1999年,4月,7日
Steam:2003年

开发商:

Valve

发行商:

Sierra 工作室

经销商:

Steam

引擎:

半条命1 引擎(金源引擎)

分类:

第一人称射击游戏

模式:

多人游戏

设计师:

John Cook,Robin Walker

评分:

ESRB: M (成人级)

平台:

Windows, Mac, Linux

媒体:

光盘碟片,下载

配置要求:

*最低配置: 处理器 500 MHz ,内存 96 MB,
显卡显存16 MB, Windows XP系统,
连接网络
*推荐配置: 处理器 800 MHz , 内存 128 MB , Windows XP系统,
显卡显存 32 MB+ ,
连接网络

军团要塞经典 (TFC),又以军团要塞 1.5的叫法为人熟知,是系列游戏军团要塞中的一作。

军团要塞经典 是一款由Valve开发,Sierra 工作室发行,基于职业的第一人称射击电子游戏。移植于游戏雷神之锤/雷神之锤世界的mod 军团要塞军团要塞经典原于日期1999年4月1日,作为基于游戏半条命及半条命引擎(金源引擎)开发登录Windows平台。后续的独立版本于2003年1月16日发行。军团要塞经典的开发制作由来自于军团要塞三名制作人其中两位的John Cook 与 Robin Walker 领导。

该游戏内存在多种兵种职业,共10位职业可操作,并在多种如夺旗控制点护送VIP等游戏模式中战斗。于2000年6月,本游戏进行了重大更新,更新中增添新的模型以及游戏模式。根据GameSpy的统计,截止到2003年,本游戏作为十大半条命最多玩家游玩的mod之一。[1] 但在今日,该游戏与雷神之锤军团要塞一样并不活跃,但即使如此,依然有着少数活人的服务器,且多数服务器中的电脑玩家依然运作,您的服务器浏览器最少也能寻找到100及更多的服务器数量。

开发

军团要塞经典之前,还有着军团要塞 – 1996年的 雷神之锤/雷神之锤世界 mod。于本mod的成功后,军团要塞软件制作组打算尝试开工基于雷神之锤2引擎的军团要塞2,但在接下来,制作组加入了Valve并尝试将军团要塞移植到半条命上作为1999年4月1日发售的军团要塞经典,于发售后,尽管公司在1998年宣布游戏军团要塞2:兄弟连将"迅速"发布,但游戏一直处于开发阶段长达八年,直到2007年10月10日发布,且从2001年开始便一直霸占Wired 杂志的榜首前十。军团要塞的开发组曾被要求使用半条命1的引擎制作军团要塞2,但他们却使用引擎重制了军团要塞来确定方案可行。

军团要塞经典'1999年发布起,Valve便一直对该游戏进行更新。这些更新调整了游戏的平衡性以及增添新的内容进去,例如新的关卡等,于2000年6月8日发布了大型更新,更新中加入了多个关卡以及游戏模式,新的GUI界面以及新的玩家模型,且优化了网络代码以便为玩家更加流畅的游玩。

游戏玩法

军团要塞经典 logo
军团要塞经典'宣传图之一

军团要塞经典围绕着两支及更多有着10种可选职业的队伍间多种游戏模式的战斗。玩家通常可以选择两支相对的队伍,红队或蓝队,但有些模式可以允许两支以上可以选择职业的队伍。玩家在游戏中行动的风格通常与所选的职业有很大关系,每种职业都有着其优势以及短板。因此,军团要塞经典在很大程度上依赖玩家不同职业间的配合。

游戏模式

主条目: List of game modes (Classic)

军团要塞经典提供多种可游玩的模式,以及玩家所需完成的目标。

一群蓝队的玩家正在地图2Fort上进攻红队基地

夺旗

夺旗 地图中,双方队伍的共同目标为夺取敌方的旗帜并将其带回基地,同时阻止敌方达成目标。在一些地图上有着其他额外的目标,例如地图存在多个旗帜,需要队伍全部夺取,又或者是在夺旗的过程中达成目标,像是在夺旗前先禁用安保网络等。

标准

标准 地图中,双方队伍的共同目标为夺取敌方的旗帜并将其带回基地达到固定获胜次数或是时间耗尽获胜,同时阻止敌方达成目标。

足球

足球 地图中,双方队伍有着共同的旗帜,在大多情况下为一颗足球,玩家需要将其夺取并带到敌方的控制点上。

反向

反向 地图中,双方队伍需要将自己的旗帜带到敌人的基地中并夺取敌方的旗帜。

其他

其他 地图中,有着无限种的可能性。这类官方地图通常是中心存在中立旗帜,需要玩家将其带回自己的基地中,例如Flagrun,又或者是在敌方基地内发生的作战,像是Rock 2这种地图。.

控制点

控制点地图有着通常两种游戏模式。

标准

标准地图中,通常有着一些需要被占领的控制点,玩家只需站在上面即可夺取,玩家通常需要在规定时间间隔内占领控制点以此得分。

攻防

攻防为控制点地图一种的变体,机制上变为某只小队需要夺取所有控制点,而另一只队伍负责防守这些控制点。

护送VIP

护送VIP 地图中,玩家分为3队,分别是 – 一名 VIP, VIP的保镖们,一队刺客。保镖队伍需要将VIP护送到地图特定地点,而刺客则需要在VIP到达指定地点前刺杀他。

10种职业的9个原始模型

社区制作

除了Valve制作发布的官方地图外,社区制作的地图也可创造新的游戏模式,例如,地图 Murderball 的机制类似于山丘之王,不同队伍间需要夺取中立的球并保持持有该球以此得,而其他三支队伍则需要尽可能的夺取该球。

兵种职业

主条目: Classes (Classic)
New (left) and old (right) models.

There are ten standard classes in Team Fortress Classic. Each class is equipped with at least one unique weapon, and often armed with a secondary weapon such as the Shotgun or Nailgun. In addition, all classes are armed with a melee weapon – usually the Crowbar – as well as Grenades that have a variety of effects depending on the class the player has chosen. On Escort maps, a single player can assume the role of the Civilian, armed only with an umbrella, who must be escorted by the rest of the team across the level.

The Scout is the fastest class in the game but is unable to take much damage in return. The Scout is armed with a nailgun as well as being able to use caltrops and concussion grenades to slow down and confuse opponents.

The Sniper class is armed with a high-powered Sniper Rifle and can be used to attack enemies from distant positions.

Soldiers are significantly slower than Snipers and Scouts, but possess better armor and are armed with rocket launchers that allow them to rocket jump, along with combat shotguns as sidearms for backup. Rocket jumping, while useful for moving about the battlefield, also significantly damages the Soldier. Soldiers can also make use of nail bombs to cause more damage within close quarters.

The Demoman is armed with a Grenade Launcher for indirect fire onto enemy positions, and a Pipe Bomb launcher for booby trapping places as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels.

The Medic is equipped with a super nail gun, concussion grenades and a medical kit that can be used either to heal teammates or expose opponents to a contagious infection that drains health.

The Heavy weapons class is armed with a powerful Minigun and can sustain more damage than any other class. However, the heavy is significantly slower than other classes.

Pyros are equipped with a Flamethrower and an incendiary Rocket Launcher, both of which can set enemies on fire. The Pyro also carries several napalm grenades for the same purpose.

The Spy differs significantly in style from other classes, with the class possessing the ability to take on the appearance of any other class on either side. The Spy is equipped with a knife to kill enemy players in one hit by stabbing them in the back as well as a tranquilizer gun to slow down opponents and hallucination gas to confuse them. Spies also possess the ability to feign death, allowing them to use their backstab ability more effectively.

The final class is the Engineer. A defensive class, Engineers build structures to support their team, such as Sentry Guns to defend key points, ammunition Dispensers, and a teleporter. Engineers have the ability to replenish a teammate's armor by tapping them with their spanner. In addition, the Engineer is armed with EMP grenades that detonate any explosive ammunition within its range, as well as a Shotgun for backup.

地图

主条目: List of maps (Classic)

细枝末梢

  • On the original page for the Engineer Update, a screenshot of the original Team Fortress Classic class models, as well as a young Dell Conagher standing next to the Engineer from Team Fortress Classic, can be seen. This, as well as the Sniper's Civilian bobblehead having the Team Fortress Classic logo on its base and the Catch-Up comic, confirm that Team Fortress Classic and Team Fortress 2 take place in the same universe, with TFC taking place in the 1930s.
  • Unlike Team Fortress 2, Team Fortress Classic contains several references (and re-used content) from Half-Life, the most striking of which was the Hunted map. Instead of being a remake of the original Hunted President from Team Fortress, it was a conversion of a segment of the Half-Life campaign which involved navigating past several Sniper nests. No such official content has been made for Team Fortress 2, and in fact, one map shares a name with the original Half-Life Deathmatch map, but has otherwise nothing in common.
  • Fortress Forever was created to port the gameplay and mechanics of Team Fortress Classic over to the Source Engine and give the owners of Source games the ability to experience the Half-Life 1 Engine (Gold Source Engine) Classic. It is the most popular mod fulfilling this function as of yet, but gameplay and mechanics are slightly different from the original.
  • On August 24, Team Fortress' birthday, grenades will be replaced with presents if the tfc_birthday cvar is set to '1'.
  • From A Cold Day in Hell to The Naked and the Dead, the Classic Team was featured as antagonists in the official TF2 comics.

军团要塞经典历史

  • April 4, 1997 - Team Fortress Software formed.
  • May 30, 1999 - Version released as a mod to Half-Life and based on the Half-Life 1 Engine (Gold Source Engine).
  • June 8, 2000 - Version released with several new maps and game modes, a new GUI menu interface, new player models, and optimization of the game's netcoding for smoother, faster play.
  • January 16, 2003 - Version released as a standalone video game and Ravelin map added.
  • July 15, 2009 – Version currently released.

参见

References

外部连接