Difference between revisions of "Underworld"

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'''Underworld''' is a type of location present in certain [[Halloween map|Halloween maps]]. It was introduced in 2011 with [[Eyeaduct]].
 
  
Underworlds differ from each other depending on their map, but common characteristics among them are the presence of [[Magic spells]], a [[Environmental_death#Health_drain|harmful atmosphere]], and [[Environmental_death#Deadly_waters|deadly waters]].
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{{Infobox
 +
| title      = Underworld
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| image      = Eyeaduct 1.png
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| contents  = Loot Island, in the Underworld beneath [[Eyeaduct]].
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| imagewidth = 300px
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}}
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{{Quotation|'''The Bombinomicon'''|Hey, it's me, the Bombinomicon. Guess what, guys? You're in Hell. It's good stuff. You're gonna like it here.|sound=Sf13 bcon intro06.wav}}
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 +
'''Underworld''' (introduced in [[Eyeaduct]] of the [[Very Scary Halloween Special]] update) refers to the several alternate play spaces in certain [[Halloween map|Haunted Halloween maps]].
 +
 
 +
Underworlds differ from each other, but common characteristics among them are the presence of [[Magic spells]], a [[Environmental death#Health drain|harmful atmosphere]], and [[Environmental death#Deadly waters|deadly waters]] or [[Environmental death#Infernal Lava|Infernal Lava]].
 +
 
 +
== General features ==
 +
Underworld locations draw from a number of features:
 +
* Many Underworlds are accessed and exited through portals.
 +
* Entry and exit buffs ([[Healing#Overheal|overheal]], [[ÜberCharge|invulnerability]], [[Critical hits|crits]]) and rare, powerful [[Magic spells|Magic Spells]] encourage players to learn to use some Underworld locations for tactical advantages in the main map.
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* Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by [[Match outcomes|ending the round]]:
 +
** Several locations feature portals for returning to the main level, usually with the aforementioned exit buffs, to incentivize players to leave.
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** Many ​Underworld ​locations are surrounded by [[Environmental death|instantly-lethal hazards]], such as Stygian water or lava.
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** Some Underworld locations​ cause [[Environmental death#Health drain|Health drain]] on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove)​.
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*** A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each.
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* Achievements with [[achievement items]] that can only be earned in certain Underworld locations encourage players to try out the location.
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 +
== List of maps with Underworld locations ==
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{{stub|Collaboration for a table completely replacing the current content of this and the following section is underway at [[User:BrazilianNut/Sandbox/List of Underworlds]]. Please participate there.}}
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{{Hatnote|'''Note:''' Community maps are identified in italics.}}
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{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" | {{common string|Name}}
 +
! class="header" | {{common string|Picture}}
 +
! class="header" | {{common string|File name}}
 +
! class="header" | Underworld(s)
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Bloodwater}}}}'''
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| [[File:Pl bloodwater.png|160px|link=Bloodwater{{if lang}}]]
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| {{code|pl_bloodwater}}
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| Purgatory, Loot Island
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Brimstone|Brimstone (map)}}}}'''
 +
| [[File:Pl fifthcurve event.png|160px|link=Brimstone (map){{if lang}}]]
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| {{code|pl_fifthcurve_event}}
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| Purgatory, Hell
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|-
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| style="background:#F9D483;" | '''{{map link|Carnival of Carnage}}'''
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| [[File:Carnival of Carnage.jpg|160px|link=Carnival of Carnage{{if lang}}]]
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| {{code|sd_doomsday_event}}
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| Bumper Cars
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Cauldron}}}}'''
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| [[File:Koth bagel event.png|160px|link=Cauldron{{if lang}}]]
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| {{code|koth_bagel_event}}
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| Swampy Purgatory
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Cursed Cove}}}}'''
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| [[File:Pd cursed cove event.png|160px|link=Cursed Cove{{if lang}}]]
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| {{code|pd_cursed_cove_event}}
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| Davy Jones' Locker
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|-
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| style="background:#F9D483;" | '''{{map link|Eyeaduct}}'''
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| [[File:Eyeaduct 1.png|160px|link=Eyeaduct]]
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| {{code|koth_viaduct_event}}
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| Purgatory, Loot Island
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|-
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| style="background:#F9D483;" | '''{{map link|Ghost Fort}}'''
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| [[File:Ghost Fort.png|160px|link=Ghost Fort{{if lang}}]]
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| {{code|koth_lakeside_event}}
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| Skull Island
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Gravestone}}}}'''
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| [[File:Pl rumble event.png|160px|link=Gravestone{{if lang}}]]
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| {{code|pl_rumble_event}}
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| Island (Underworld),<br>Graveyard (Purgatory),<br>Bumper Cars
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Hellstone}}}}'''
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| [[File:Pl millstone event.jpg|160px|link=Hellstone{{if lang}}]]
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| {{code|pl_millstone_event}}
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| Purgatory, Hell
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|-
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| style="background:#F9D483;" | '''{{map link|Helltower}}'''
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| [[File:Plr hightower event3.png|160px|link=Snowycoast{{if lang}}]]
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| {{code|plr_hightower_event}}
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| Hell
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Moldergrove}}}}'''
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| [[File:Koth_moldergrove.png|160px|link=Moldergrove{{if lang}}]]
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| {{code|koth_undergrove_event}}
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| Underworld
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Monster Bash}}}}'''
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| [[File:Monster Bash Point.jpg|160px|link=Monster Bash{{if lang}}]]
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| {{code|pd_monster_bash}}
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| Pit and Pendulums
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Moonshine Event}}}}'''
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| [[File:Koth moonshine event.png|160px|link=Moonshine Event{{if lang}}]]
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| {{code|koth_moonshine_event}}
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| Underworld
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Pit of Death}}}}'''
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| [[File:Pd pit of death event.png|160px|link=Pit of Death{{if lang}}]]
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| {{code|pd_pit_of_death_event}}
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| Underworld
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Slasher}}}}'''
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| [[File:Koth Slasher Overview.jpg|160px|link=Slasher{{if lang}}]]
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| {{code|koth_slasher}}
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| Underworld
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|-
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| style="background:#F9D483;" | '''{{italics|{{map link|Laughter}}}}'''
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| [[File:Laughter main.jpg|160px|link=Laughter{{if lang}}]]
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| {{code|koth_slaughter_event}}
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| Funhouse
 +
|}
  
 
== Underworlds ==
 
== Underworlds ==
=== Brimstone ===
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=== [[Bloodwater]] ===
[[Brimstone_(map)|Brimstone]] has two underworlds: '''Purgatory''' and '''Hell'''.
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'''Purgatory''' consists of [[Environmental_death#Lava|Lava]] and [[Environmental_death#Health_drain|poisonous air]].
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 +
If a player takes one of MONOCULUS' portals, their health is fully restored and they are transported to a small set of small islands with a few [[Magic Spells]] scattered around. Leaving through the white portal takes them back to the control point with a series of temporary buffs, including full critical hits. Attacking MONOCULUS with these crits stuns him for a few seconds.
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'''Loot Island''' is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they are taken back to the control point with a series of buffs and a Rare Magic Spell. Similar to Eyeaduct, the air in Loot Island is harmless, the cease-fire would have ended, and players may attack their enemies on this location. Also, staying here for too long causes the island to explode, killing anyone on it.
  
'''Purgatory''' can be accessed by going through the portals [[MONOCULUS]] opens when it teleports or by touching the [[Bombinomicon]] that appears if [[Merasmus]] is defeated. Players will be taken to a ledge over a sea of [[lava]] connected by three wooden bridges to an island with a giant horned skull, with a white portal on its mouth that leads back to the normal map. Three Rare Spells can be found here, one on each bridge.
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<gallery widths=140px heights=80px>
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File:Bloodwater underworld 1.jpg|Purgatory
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File:Bloodwater underworld 2.jpg|Loot Island
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</gallery>
  
'''Hell''' consists of a bigger island featuring an altar in the center. Like Purgatory, Hell is also surrounded by lava, connected to an island with a giant horned skull that takes players back to the normal map, and three Rare Spells. It can be accessed by jumping into the portal opened by defeating MONOCULUS, jumping into the portal that opens over the pit if [[BLU]] managed to push the cart into the pit, or by going through the white portals in the coffins.
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=== [[Brimstone (map)|Brimstone]] ===
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Brimstone has two underworlds: '''Purgatory''' and '''Hell'''.
  
When entering these locations, players will receive an [[overheal]] and a brief moment of invincibility to help them survive the [[https://wiki.teamfortress.com/wiki/Environmental_Death#Health_drain|health drain]] caused by their malicious atmospheres. When leaving through a portal, they will be sent back to the normal map with invulnerability, overheal, a speed boost, and guaranteed [[crits]] for a few seconds.
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'''Purgatory''' consists of two small islands surrounded by [[lava]] with a [[Environmental_death#Health_drain|harmful atmosphere]]. Players can access it through the portals opened by [[MONOCULUS]] when it teleports in order to obtain Rare Spells and several buffs that last a few seconds if they manage to go through the white portal.
  
<gallery>
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'''Hell''' is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS or by going through the white portals in the coffins.
Image:Brimstone_Purgatory.png|Purgatory.
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Image:Brimstone_Hell_01.png|Hell.
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When entering these locations, players receive a brief moment of [[invincibility]] to help them survive their malicious atmospheres. When leaving through a portal, they are sent back to the overworld with a series of buffs.
Image:Brimstone_Blutarch's_Grave_01.png|Blutarch Mann's Grave on Hell Island.
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 +
<gallery widths=140px heights=80px>
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File:Brimstone Purgatory.png|Purgatory.
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File:Brimstone Hell 01.png|Hell.
 
</gallery>
 
</gallery>
  
=== Carnival of Carnage ===
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=== [[Carnival of Carnage]] ===
Once one of the teams has successfully delivered the tickets to the Strongmann in [[Carnival of Carnage]], Merasmus will take all players to another realm, where they will be forced to play one of three deadly bumper cars mini-games. The winning team will receive an advantage over the other as a reward.
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Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus takes all players to another realm, where they are forced to play one of three deadly bumper cars mini-games. The winning team receives an advantage over the other as a reward.
  
'''Falling Platforms''': players are put in a 3x3 grid of wooden platforms where they must drive around. After a few moments, Merasmus will choose one of the platforms, which will flash a green light, and destroy the other platforms. All but one of them will be rebuilt after a few seconds, making it so the ground to drive around grows smaller each time. If both teams only have one player remaining alive, Merasmus will summon the [[Horseless Headless Horsemann]] to try and knock players off. If only the central platform and the last safe one remain, all platforms will be restored, and the cycle repeats.
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'''Falling Platforms''': players must drive on wooden platforms and avoid falling off. Merasmus periodically destroys all but one of the platforms and then brings all but one of them back. Once only one platform remains, he brings them all back and restarts the process.
  
'''Bumper Car Soccer''': players are put in an oval arena and are forced to play soccer using a giant beach ball. Every time a goal is scored, the players close to that goal are pushed away, and the ball reappears in the center. Two spells can be found on each side of the goal, and one can be found in the center. The Horseless Headless Horsemann can be summoned here as well. The first team to score three goals wins. Alternatively, if all players in a team are knocked off the arena and die, then the other team wins. In case neither team has scored in a while, Merasmus will declare it to be sudden death, and the next team to score will win.
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'''Bumper Car Soccer''': players are forced to play soccer using a giant beach ball. There are three ways to win:
 +
* Score three goals
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* Knock all enemy players off the field
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* Score a goal during sudden death
  
'''Duck Collectors''': players are taken to a figure-8 racetrack-like arena and have to collect ducks, either the ones that spawn in the track or the golden ones dropped by enemies when bumped into, these "bonus ducks" being worth 2 points each. The first team to either collect the goal number of ducks or to kill the entire enemy team wins. Spells can be found across the arena.
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'''Duck Collectors''': players are taken to a figure-8 racetrack-like arena and have to collect ducks. Golden bonus ducks dropped by enemies rammed into are worth 2 points each.
  
The spells that can be collected in these games are:
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Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm.
* '''Über Heal''': heals 50% of damage taken.
 
* '''Boxing Glove''': Fires a projectile boxing glove that launches enemy players and damages them.
 
* '''Parachute''': Launches the player up into the air and gives them a parachute that makes them slowly fall back.
 
* '''Bomb Head''': The Bombinomicon appears and gives the player a bomb head, which will explode and damage the player after a period of time (as it does on [[Ghost Fort]]). If the player rams into an enemy before it explodes, the explosion affects the person being hit instead, usually knocking them back a huge distance as well.
 
  
Falling off any of the arenas will turn the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive will resurrect the player; touching an enemy will cause the player to bounce up.
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Falling off any of the arenas turns the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive resurrects the player; touching an enemy causes the player to bounce up.
  
<gallery>
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<gallery widths=140px heights=80px>
Image:CoC_Elimination.png|The Falling Platforms.
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File:CoC Elimination.png|The Falling Platforms.
Image:CoC_Soccer.png|The Bumper Car Soccer field.
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File:CoC Soccer.png|The Bumper Car Soccer field.
Image:CoC_Racetrack_image_2.png|The Duck Collectors track.
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File:CoC Racetrack image 2.png|The Duck Collectors track.
 
</gallery>
 
</gallery>
  
=== Cauldron ===
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=== [[Cauldron]] ===
Once a team takes control of [[Cauldron]]'s [[control point (objective)|point]], a random event will occur. Among these is a series of portals to its underworld opening up.
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Cauldron's Underworld consists of a series of islands rising from a [[Environmental_death#Pitfalls|toxic swamp]] engulfed in [[Environmental death#Health drain|poisonous air]] in front of a clock tower. Two floating cauldrons serve as moving platforms.
  
Cauldron's underworld consists of a series of islands rising from a poisonous swamp, engulfed in [[Environmental_death#Health_drain|poisonous air]], in front of a mansion. Two floating cauldrons serve as moving platforms. In order to leave, players must make their way to the glowing cauldron and jump into it; doing so will return them to the normal map with temporary invincibility.
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It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs.
  
<gallery>
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<gallery widths=140px heights=80px>
Image:Cauldron_Underworld.jpg|Cauldron's underworld.
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File:Cauldron Underworld.jpg|Cauldron's underworld.
 
</gallery>
 
</gallery>
  
=== Cursed Cove ===
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=== [[Cursed Cove]] ===
Every minute or so in [[Cursed Cove]], the Flying Dutchman's ghost ship will emerge from the shore and sail through the town. Touching it will cause the player to go to Davy Jones' Locker. It appears as the bottom of the sea, with algae and corals dotting the landscape. Players will spawn in front of one of the two giant skulls, and have to make their way to the ship in the center, where they can deliver any souls they've collected.
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'''Davy Jones' Locker''' resembles the bottom of the sea, with algae and corals dotting the landscape. Players must go there in order to deliver the souls they have collected. It can be accessed by touching the Flying Dutchman while it is sailing through the town.
  
Although the Locker does not feature a harmful atmosphere, a player that stays there too long will start to quickly [[Environmental_death#Drowning|drown]]. To leave, either go through the white portal on the ship, or be kicked out by Davy Jones.
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Although the Locker does not feature a harmful atmosphere, a player that stays there too long starts to quickly [[Environmental death#Drowning|drown]]. To leave, they have to either go through the white portal on the sunken ship, or be kicked out by Davy Jones.
  
<gallery>
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<gallery widths=140px heights=80px>
Image:20181021213930_1.jpg|Davy Jones' Locker.
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File:20181021213930 1.jpg|Davy Jones' Locker.
Image:Davy_Jones.jpg|Davy Jones on his ship.
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File:Davy Jones.jpg|Davy Jones on his ship.
 
</gallery>
 
</gallery>
  
=== Eyeaduct ===
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=== [[Eyeaduct]] ===
[[Eyeaduct]] was the first map to feature an underworld, which is divided into two parts.
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'''Purgatory''' is a gloomy swamp of [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]].
 +
 
 +
If a player takes one of MONOCULUS' portals, their health is fully restored and they are transported to a small set of small islands. Leaving through the white portal takes them back to the control point with a series of temporary buffs, including full critical hits. Attacking MONOCULUS with these crits stuns him for a few seconds. All players are transported to this location when [[Humiliation]] starts.
  
The first part consists of a few small islands, some connected through plank bridges, with a white portal on the other side of the tiny archipelago. The atmosphere is hazardous, and will slowly drain the player's health. When a player goes through the portal, they are sent back to the normal world with temporary invincibility, a 200% overheal, a speed boost, and a crit boost, which can be used to stun MONOCULUS. This part can be accessed by entering one of the portals left by MONOCULUS when it teleports.
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'''Loot Island''' is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they are taken back to the control point with a series of buffs. While the air in Loot Island is harmless, the cease-fire will have ended, and players may attack their enemies on this location. Also, staying here for too long causes the island to explode, killing anyone on it.
  
The second part, '''Loot Island''', is a single island with a pier and stairs that lead to a giant skull with an eye-patch. There, the players will find the Bombinomicon in a cage, which will slowly go down. The Bombinomicon acts as a portal, taking players back to the regular map with the same bonuses as the white portal. This area can be accessed by touching the Bombinomicon left behind by MONOCULUS when it is killed.
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Players reaching the Bombinomicon on Loot Island for the first time receive it as a [[Bombinomicon|cosmetic item]] and unlock the [[Halloween achievements#2011|Halloween achievement ''Dive Into A Good Book'']].
  
<gallery>
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<gallery widths=140px heights=80px>
Image:Eyeaduct_1.png|Loot Island.
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File:Eyeaduct 1.png|Loot Island.
 
</gallery>
 
</gallery>
  
=== Ghost Fort ===
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=== [[Ghost Fort]] ===
[[Ghost Fort]]'s Skull Island is an island with a giant [[Skull Island Topper]]-wearing human skull. While not an Underworld, it shares a few similarities with them:
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While Ghost Fort's '''Skull Island''' is not an Underworld, it shares a few similarities with them:
 
* It is reached by touching the Bombinomicon left by Merasmus when defeated.
 
* It is reached by touching the Bombinomicon left by Merasmus when defeated.
 
* Falling into the water is an instantaneous kill.
 
* Falling into the water is an instantaneous kill.
* Leaving through the exit will grant the player invulnerability, a speed boost, overheal, and crits for a few seconds.
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* Leaving through the exit returns the players to the control point with invulnerability and crits.
 +
 
 +
Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the [[Skull Island Topper]] inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island explodes and kills all those on it.
  
Players are spawned on one of the opposite sides of its pier, depending on their team, and have to make their way to the cage inside the giant skull.
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Players reaching the Skull Island Topper for the first time receive it as a cosmetic item and unlock the [[Halloween achievements#2012|Halloween achievement ''A Lovely Vacation Spot'']].
  
<gallery>
+
<gallery widths=140px heights=80px>
Image:GhostFortIsland.png|Skull Island.
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File:GhostFortIsland.png|Skull Island.
 
</gallery>
 
</gallery>
  
=== Gravestone ===
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=== [[Gravestone]] ===
During the [[Payload]] stage of the [[Gravestone]], players can go to the underworld through white portals in coffins and doorways opened every [[Witching Hour]] to try and collect rare spells.
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Gravestone's '''Underworld''' is a gloomy swamp with [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]]. It can be accessed through white portals in coffins and doorways opened every [[Witching Hour]] to collect Rare Spells and receive buffs when leaving through the exit.
 +
 
 +
'''Graveyard''' can be accessed by entering any of the portals MONOCULUS leaves behind. Every time the MONOCULUS tele-portal opens, one Rare Magic Spell spawns in the Graveyard for some player to pick up; however, when a MONOCULUS death-portal opens, there are five Rare Magic Spells to pick up. The Graveyard may be exited through the glowing white portal surrounded by [[Environmental death#Pitfalls|Pitfall]]. Staying too long drains the player's health. Players that use that exit portal receive a brief Healing.
 +
 
 +
Once the [[Payload]] stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and [[skeletons]] appear and attack players. The first team to reach the top of the Mansion wins.
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 +
<gallery widths=140px heights=80px>
 +
File:Gravestone Underworld.png|Graveyard.
 +
File:Gravestone Bumper Cars.png|The bumper car area.
 +
</gallery>
  
Once the Payload stage of the map ends, either by time running out or by the cart being tossed into the cauldron, all players will be taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and skeletons will appear, chasing and attacking those in the rear. The first team to reach the top of the Mansion wins.
+
=== [[Hellstone]] ===
 +
Like Brimstone, Hellstone has both '''Purgatory''' and '''Hell'''.
  
=== Hellstone ===
+
'''Purgatory''' is an island surrounded by [[lava]] ending in a white portal with a single Rare Spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the [[Environmental death#Health drain|evil atmosphere]]'s effect. Going through the portal takes the player back to the overworld with a series of buffs.
Like Brimstone, [[Hellstone]] has both '''Purgatory''' and '''Hell'''.
 
  
'''Purgatory''' is an incline ending in a white portal with a single rare spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the [[Environmental_death#Health_drain|evil environment]]'s effect. Going through the portal takes the player back to the regular map with temporary invincibility, a 200% overheal, speed boost, and guaranteed crits. It can be accessed through the purple portals left by MONOCULUS after teleporting.
+
'''Hell''' is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses.
  
'''Hell''' is much larger than Purgatory, and has more rare spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It has the same evil environment as Purgatory, and leaving through the portal grants the same bonuses.
+
<gallery widths=140px heights=80px>
<gallery>
+
File:Hellstone Purgatory.png|Purgatory.
Image:Hellstone_Purgatory.png|Purgatory.
+
File:Hellstone Hell.png|Hell.
Image:Hellstone_Hell.png|Hell.
 
 
</gallery>
 
</gallery>
  
=== Helltower ===
+
=== [[Helltower]] ===
After sending either Redmond's or Blutarch's corpse to Hell, the players will be sent to an island in Hell with a tower similar to the one in [[Helltower]]. The teams will spawn [[Thriller|dancing]] on opposite sides of the tower, receive a random spell, and, in the winning team's case, an overheal buff. Both common and rare spells can be found across the place, with the rare spells being on harder-to-reach areas.
+
'''Hell''' is a set of islands surrounded by [[lava]] where all players are taken to once the [[Payload Race]] stage of the map is over.
  
Players who die here will not respawn; instead, they will turn into team-colored ghosts that can float around and say "boo". The team that manages to reach '''Skull Island''' and lower the gates around the book there wins.
+
The teams spawn [[Thriller|dancing]] next to an island featuring a copy of the tower seen in the overworld. Both Common and Rare Spells can be found throughout the area, with the Rare Spells being on harder-to-reach places.
  
<gallery>
+
'''Skull Island''' lies in front of the tower across a wooden bridge over the lava. The first team to get the [[Fancy Spellbook]] inside the giant skull wins the round.
Image:Plr_hightower_event_hell_entry.jpg|The tower in Hell. Teams spawn on the islands on the opposite sides.
+
 
Image:Plr_hightower_event_hell_left_side.jpg|Skull Island in the distance. A rare spell can be seen on the tower.
+
Players who die in Hell do not respawn; instead, they turn into team-colored ghosts that can float around and say "boo."
Image:Bombinomicon_on_Hell_Island.jpg|The Bombinomicon awaits players in the giant horned skull.
+
 
Image:Unfilled_Fancy_Spellbook_on_Hell_Island.jpg|The [[Unfilled Fancy Spellbook]], after the gates around it have lowered.
+
Players reaching Skull Island for the first time receive the [[Unfilled Fancy Spellbook]] and unlock the [[Halloween achievements#2013|Halloween achievement ''Hat Out of Hell'']].
 +
 
 +
<gallery widths=140px heights=80px>
 +
File:Plr hightower event hell entry.jpg|The tower in Hell. Teams spawn on the islands on the opposite sides.
 +
File:Plr hightower event hell left side.jpg|Skull Island in the distance. A Rare Spell can be seen on the tower.
 +
</gallery>
 +
 
 +
=== [[Moldergrove]] ===
 +
Once a team captures the control point, portals to the Underworld appear, where a 3v3 battle ensues. The Underworld consists of several islands floating over an abyss; three big ones where players spawn in connected to each other and four small, disconnected ones on either side, and a big, central one with two medium health kits on a summoning circle and two small ones with a medium ammo pack each. The big central island is connected to both small central islands and the middle big islands for each team.
 +
 
 +
Players cannot attack enemies in the Underworld until the 3v3 battle has started.
 +
 
 +
If not enough players join the 3v3 battle in time, those who joined are sent back to the End of the Line on their respective sides of the map with a speed boost.
 +
 
 +
<gallery widths=140px heights=80px>
 +
File:Koth_undergrove_event underworld.jpg|Moldergrove's Underworld.
 +
</gallery>
 +
 
 +
=== [[Moonshine Event]] ===
 +
Moonshine Event's Underworld is a gloomy swamp with [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]]. It can be accessed by taking the yellow portal that opens near the middle of the map sometimes when the control point is captured and all players are transported there if the Wheel of Fate lands on Dance-Off. Players are overhealed on arrival to compensate for the health drain.
 +
 
 +
Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability.
 +
 
 +
<gallery widths=140px heights=80px>
 +
File:Koth_moonshine_event_underworld.png|Moonshine Event's Underworld.
 
</gallery>
 
</gallery>
  
=== Pit of Death ===
+
=== [[Pit of Death]] ===
[[Pit of Death]] is named after the bottomless pit in the center of the map. Every Witching Hour, a portal will appear over the pit. The portal will take players to the gates of a mansion in the Underworld. If they have collected any souls, they can deliver them by heading to the mansion's yard.
+
Every Witching Hour, a portal appears over the bottomless pit in the center of the map, taking players to the gates of a mansion in the Underworld. Players deliver collected souls by going into the mansion's yard.
  
The Underworld can be exited by going through the mansion's white portal, which will take the player back to the normal map with invulnerability, speed boost, overheal, and crits for a few seconds.
+
The Underworld is exited by going through the mansion's white portal, which takes the player back to the overworld with a series of buffs.
  
<gallery>
+
<gallery widths=140px heights=80px>
Image:PitofdeathImage.jpeg|The portal leading to the Underworld.
+
File:PitofdeathImage.jpeg|The portal leading to the Underworld.
 +
File:Pod underworld1.png|Pit of Death's Underworld.
 +
File:Pod underworld2.png|The mansion's yard.
 
</gallery>
 
</gallery>
  
=== Slasher ===
+
=== [[Slasher]] ===
[[Slasher]]'s Underworld contains many of the maps Health Kits due to its large size. It is a series of islands floating above a foggy abyss that houses many spells spread across it.
+
Slasher's Underworld is a series of islands floating above an [[Environmental_death#Pitfalls|astral abyss]] with an [[Environmental_death#Health_drain|evil atmosphere]].
 +
 
 +
It can be accessed at any time through a portal near the map's control point, but also by entering a MONOCULUS portal or the Bombinomicon that spawns after Merasmus is defeated (which spawns the player closer to the exit). Returning to the overworld through the exit grants the player with guaranteed crits for a few seconds.
 +
 
 +
<gallery widths=140px heights=80px>
 +
File:Slasher Portal.jpg|The permanent portal.
 +
File:Slasher Underworld.jpg|Slasher's Underworld.
 +
</gallery>
  
While it can be accessed at any time through a portal near the map's [[control point (objective)|point]], it can also be done by entering one of MONOCULUS' portals, which will spawn the player closer to the exit. Returning to the normal map through the exit will grant the player with guaranteed crits for a few seconds.
+
=== [[Laughter]] ===
 +
Players enter Laughter's [[Laughter#Funhouse|Underworld]] through doors next to the point and must survive three randomly-selected [[w:Funhouse|Funhouse]] rooms to receive temporary buffs.
  
<gallery>
+
<gallery widths=140px heights=80px>
Image:Slasher_Portal.jpg|The permanent portal.
+
File:Laughter under1.jpg|Rings of fire.
Image:Slasher_Underworld.jpg|Slasher's underworld.
+
File:Laughter under2.jpg|A long hallway.
 +
File:Laughter under3.jpg|Bounce pads.
 +
File:Laughter under4.jpg|A series of hallways.
 
</gallery>
 
</gallery>
  
Line 136: Line 307:
 
* [[Halloween]]
 
* [[Halloween]]
 
* [[Hell]]
 
* [[Hell]]
 +
* [[Probed]] <small>(flying saucer environment)</small>
 +
 +
== Sources ==
 +
Names of certain Underworld locations can be obtained from the following:
 +
* Halloween achievements, which name some specific locations, e.g., [[Halloween achievements#2011|Loot Island]], [[Halloween achievements#2012|Skull Island]], [[Halloween achievements#2013|Hell]]
 +
* Update histories, which can incidentally reveal or confirm names of locations, e.g., [[Hellstone#Update history|Purgatory, Hell]], [[Pit of Death#Update history|Underworld]]
 +
* Decompiled maps: [https://tf2maps.net/threads/valve-maps-decompiled.5952/ VMF files].
 +
* Comments by Developers.

Latest revision as of 17:32, 4 January 2024

Underworld
Eyeaduct 1.png
Loot Island, in the Underworld beneath Eyeaduct.

Underworld (introduced in Eyeaduct of the Very Scary Halloween Special update) refers to the several alternate play spaces in certain Haunted Halloween maps.

Underworlds differ from each other, but common characteristics among them are the presence of Magic spells, a harmful atmosphere, and deadly waters or Infernal Lava.

General features

Underworld locations draw from a number of features:

  • Many Underworlds are accessed and exited through portals.
  • Entry and exit buffs (overheal, invulnerability, crits) and rare, powerful Magic Spells encourage players to learn to use some Underworld locations for tactical advantages in the main map.
  • Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by ending the round:
    • Several locations feature portals for returning to the main level, usually with the aforementioned exit buffs, to incentivize players to leave.
    • Many ​Underworld ​locations are surrounded by instantly-lethal hazards, such as Stygian water or lava.
    • Some Underworld locations​ cause Health drain on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove)​.
      • A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each.
  • Achievements with achievement items that can only be earned in certain Underworld locations encourage players to try out the location.

List of maps with Underworld locations

Note: Community maps are identified in italics.
Name Picture File name Underworld(s)
Bloodwater Pl bloodwater.png pl_bloodwater Purgatory, Loot Island
Brimstone Pl fifthcurve event.png pl_fifthcurve_event Purgatory, Hell
Carnival of Carnage Carnival of Carnage.png sd_doomsday_event Bumper Cars
Cauldron Koth bagel event.png koth_bagel_event Swampy Purgatory
Cursed Cove Pd cursed cove event.png pd_cursed_cove_event Davy Jones' Locker
Eyeaduct Eyeaduct 1.png koth_viaduct_event Purgatory, Loot Island
Ghost Fort Ghost Fort.png koth_lakeside_event Skull Island
Gravestone Pl rumble event.png pl_rumble_event Island (Underworld),
Graveyard (Purgatory),
Bumper Cars
Hellstone Pl millstone event.jpg pl_millstone_event Purgatory, Hell
Helltower Plr hightower event3.png plr_hightower_event Hell
Moldergrove Koth moldergrove.png koth_undergrove_event Underworld
Monster Bash Monster Bash Point.jpg pd_monster_bash Pit and Pendulums
Moonshine Event Koth moonshine event.png koth_moonshine_event Underworld
Pit of Death Pd pit of death event.png pd_pit_of_death_event Underworld
Slasher Koth Slasher Overview.jpg koth_slasher Underworld
Laughter Laughter main.jpg koth_slaughter_event Funhouse

Underworlds

Bloodwater

Purgatory consists of Lava and poisonous air.

If a player takes one of MONOCULUS' portals, their health is fully restored and they are transported to a small set of small islands with a few Magic Spells scattered around. Leaving through the white portal takes them back to the control point with a series of temporary buffs, including full critical hits. Attacking MONOCULUS with these crits stuns him for a few seconds.

Loot Island is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they are taken back to the control point with a series of buffs and a Rare Magic Spell. Similar to Eyeaduct, the air in Loot Island is harmless, the cease-fire would have ended, and players may attack their enemies on this location. Also, staying here for too long causes the island to explode, killing anyone on it.

Brimstone

Brimstone has two underworlds: Purgatory and Hell.

Purgatory consists of two small islands surrounded by lava with a harmful atmosphere. Players can access it through the portals opened by MONOCULUS when it teleports in order to obtain Rare Spells and several buffs that last a few seconds if they manage to go through the white portal.

Hell is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS or by going through the white portals in the coffins.

When entering these locations, players receive a brief moment of invincibility to help them survive their malicious atmospheres. When leaving through a portal, they are sent back to the overworld with a series of buffs.

Carnival of Carnage

Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus takes all players to another realm, where they are forced to play one of three deadly bumper cars mini-games. The winning team receives an advantage over the other as a reward.

Falling Platforms: players must drive on wooden platforms and avoid falling off. Merasmus periodically destroys all but one of the platforms and then brings all but one of them back. Once only one platform remains, he brings them all back and restarts the process.

Bumper Car Soccer: players are forced to play soccer using a giant beach ball. There are three ways to win:

  • Score three goals
  • Knock all enemy players off the field
  • Score a goal during sudden death

Duck Collectors: players are taken to a figure-8 racetrack-like arena and have to collect ducks. Golden bonus ducks dropped by enemies rammed into are worth 2 points each.

Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm.

Falling off any of the arenas turns the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive resurrects the player; touching an enemy causes the player to bounce up.

Cauldron

Cauldron's Underworld consists of a series of islands rising from a toxic swamp engulfed in poisonous air in front of a clock tower. Two floating cauldrons serve as moving platforms.

It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs.

Cursed Cove

Davy Jones' Locker resembles the bottom of the sea, with algae and corals dotting the landscape. Players must go there in order to deliver the souls they have collected. It can be accessed by touching the Flying Dutchman while it is sailing through the town.

Although the Locker does not feature a harmful atmosphere, a player that stays there too long starts to quickly drown. To leave, they have to either go through the white portal on the sunken ship, or be kicked out by Davy Jones.

Eyeaduct

Purgatory is a gloomy swamp of deadly waters and poisonous air.

If a player takes one of MONOCULUS' portals, their health is fully restored and they are transported to a small set of small islands. Leaving through the white portal takes them back to the control point with a series of temporary buffs, including full critical hits. Attacking MONOCULUS with these crits stuns him for a few seconds. All players are transported to this location when Humiliation starts.

Loot Island is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they are taken back to the control point with a series of buffs. While the air in Loot Island is harmless, the cease-fire will have ended, and players may attack their enemies on this location. Also, staying here for too long causes the island to explode, killing anyone on it.

Players reaching the Bombinomicon on Loot Island for the first time receive it as a cosmetic item and unlock the Halloween achievement Dive Into A Good Book.

Ghost Fort

While Ghost Fort's Skull Island is not an Underworld, it shares a few similarities with them:

  • It is reached by touching the Bombinomicon left by Merasmus when defeated.
  • Falling into the water is an instantaneous kill.
  • Leaving through the exit returns the players to the control point with invulnerability and crits.

Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the Skull Island Topper inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island explodes and kills all those on it.

Players reaching the Skull Island Topper for the first time receive it as a cosmetic item and unlock the Halloween achievement A Lovely Vacation Spot.

Gravestone

Gravestone's Underworld is a gloomy swamp with deadly waters and poisonous air. It can be accessed through white portals in coffins and doorways opened every Witching Hour to collect Rare Spells and receive buffs when leaving through the exit.

Graveyard can be accessed by entering any of the portals MONOCULUS leaves behind. Every time the MONOCULUS tele-portal opens, one Rare Magic Spell spawns in the Graveyard for some player to pick up; however, when a MONOCULUS death-portal opens, there are five Rare Magic Spells to pick up. The Graveyard may be exited through the glowing white portal surrounded by Pitfall. Staying too long drains the player's health. Players that use that exit portal receive a brief Healing.

Once the Payload stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and skeletons appear and attack players. The first team to reach the top of the Mansion wins.

Hellstone

Like Brimstone, Hellstone has both Purgatory and Hell.

Purgatory is an island surrounded by lava ending in a white portal with a single Rare Spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the evil atmosphere's effect. Going through the portal takes the player back to the overworld with a series of buffs.

Hell is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses.

Helltower

Hell is a set of islands surrounded by lava where all players are taken to once the Payload Race stage of the map is over.

The teams spawn dancing next to an island featuring a copy of the tower seen in the overworld. Both Common and Rare Spells can be found throughout the area, with the Rare Spells being on harder-to-reach places.

Skull Island lies in front of the tower across a wooden bridge over the lava. The first team to get the Fancy Spellbook inside the giant skull wins the round.

Players who die in Hell do not respawn; instead, they turn into team-colored ghosts that can float around and say "boo."

Players reaching Skull Island for the first time receive the Unfilled Fancy Spellbook and unlock the Halloween achievement Hat Out of Hell.

Moldergrove

Once a team captures the control point, portals to the Underworld appear, where a 3v3 battle ensues. The Underworld consists of several islands floating over an abyss; three big ones where players spawn in connected to each other and four small, disconnected ones on either side, and a big, central one with two medium health kits on a summoning circle and two small ones with a medium ammo pack each. The big central island is connected to both small central islands and the middle big islands for each team.

Players cannot attack enemies in the Underworld until the 3v3 battle has started.

If not enough players join the 3v3 battle in time, those who joined are sent back to the End of the Line on their respective sides of the map with a speed boost.

Moonshine Event

Moonshine Event's Underworld is a gloomy swamp with deadly waters and poisonous air. It can be accessed by taking the yellow portal that opens near the middle of the map sometimes when the control point is captured and all players are transported there if the Wheel of Fate lands on Dance-Off. Players are overhealed on arrival to compensate for the health drain.

Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability.

Pit of Death

Every Witching Hour, a portal appears over the bottomless pit in the center of the map, taking players to the gates of a mansion in the Underworld. Players deliver collected souls by going into the mansion's yard.

The Underworld is exited by going through the mansion's white portal, which takes the player back to the overworld with a series of buffs.

Slasher

Slasher's Underworld is a series of islands floating above an astral abyss with an evil atmosphere.

It can be accessed at any time through a portal near the map's control point, but also by entering a MONOCULUS portal or the Bombinomicon that spawns after Merasmus is defeated (which spawns the player closer to the exit). Returning to the overworld through the exit grants the player with guaranteed crits for a few seconds.

Laughter

Players enter Laughter's Underworld through doors next to the point and must survive three randomly-selected Funhouse rooms to receive temporary buffs.

See also

Sources

Names of certain Underworld locations can be obtained from the following: