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[[File:Wheel of Fate Spinning.png|right|300px|thumb|The Wheel of Fate in [[Ghost Fort]].]]
 
[[File:Wheel of Fate Spinning.png|right|300px|thumb|The Wheel of Fate in [[Ghost Fort]].]]

Revision as of 12:51, 19 April 2024


The Wheel of Fate in Ghost Fort.
Prepare to feel the wrath of the Wheel of Fate!
Merasmus the Magician

The Wheel of Fate is a feature present in certain Halloween maps. It was added with the map Ghost Fort added in the Spectral Halloween Special update.

Mechanics

When the map's control point is captured, Merasmus spins the Wheel of Fate, casting a spell on all players. The spell's effect lasts for a brief period or until the point is captured again, in which case it is replaced with the new one.

The possible effects are:

Card Description
Fate card highjump.png Super Jump makes every player jump much higher. In compensation, players do not take fall damage.
Fate card shrunkenhead.png Small Head shrinks the players' heads. This increases their vocal pitching. This does not affect the hitbox of the head.
Fate card superspeed.png Super Speed makes every player run faster.
Fate card lowgravity.png Zero Gravity lowers the map gravity, making higher areas accessible. Also allows the players to jump farther.
Fate card bighead.png Big Head causes the players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head.
Fate card ubercharge.png ÜberCharge makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus questions why he has such an option on the Wheel of Fate. This effect is far shorter in length than others. If Merasmus appears while players have been bestowed with this fate, it immediately ends.
Fate card critboost.png Critical Hits grants 100% critical chance on each player. This effect is shorter in length than others.
Fate card dance.png Dance Off teleports every player to a specific location and aligns them into two parallel rows, the RED team in one line and BLU in the other, while they all stop and do the Thriller taunt with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and are able to attack the enemies now directly in front of them.
Fate card skull.png Whammy has negative effects and either ignites every player, bestows bleeding effects on every player, rains Jarate on players, or spawns Ghosts that encircle the area around the Control Point.

The following cards also appear on the Wheel of Fate, however they do not have any effects and cannot be picked.

Card Name
Fate card fishtroll.png Fish Troll
Fate card decapitated.png Decapitated
Fate card hellsbells.png Hells Bells
Fate card cherrybomb.png Cherry Bomb
Fate card luckyyou.png Lucky You

Maps with the Wheel of Fate

Ghost Fort

In Ghost Fort, the Wheel of Fate appears right next to the control point, on the side opposite to the building containing the bottomless pit. If the Dance Off is picked, the players are taken to the area in-between the point and the aforementioned building.

Moonshine Event

In Moonshine Event, the Wheel of Fate appears on the tower of the Bayou Shipping House. It it stops on the Dance Off, the players are transported to the map's Underworld, where they receive some overheal to compensate for the area's health drain.

Maps with similar mechanics

Brimstone

In Brimstone, Merasmus occasionally casts a spell on either the players or the map itself, though some spells have no effect other than a sound cue.

The possible spells which affect gameplay are:

Carnival of Carnage

In Carnival of Carnage, Merasmus occasionally teleports all players to The World's Largest Strongmann Machine, in a similar fashion to the Dance Off fate, to cast a curse on them. All projectiles and Sentry Gun ammo are removed when the players are teleported.

The possible curses are:

  • Underwater: the entire map becomes a pool of Jarate, allowing players to swim anywhere within the map's boundaries without the risk of drowning. All weapon rules (such as the Neon Annihilator's crits on wet players) still apply.
  • Balloon Heads: a combination of the Big Heads and Zero Gravity fates, it gives players inflated heads and low-pitched voices while increasing their jump height, lowering their fall speed, and granting them immunity to fall damage.
  • No Guns: nearly identical to the Minify spell, except players do not have infinite jumps.

Cauldron

In Cauldron, capturing the point causes the eponymous cauldron to release a spell.

The possible spells include:

  • Opening portals to the Underworld.
  • Summoning skeletons.
  • Raining fireballs around the cauldron.
  • Granting players a crit boost.

Bugs

  • Healing a player during the ÜberCharge fate with any Medi Gun causes the healed player to lose their invulnerability prematurely.