Modo CONTRA Saxton Hale (personalizado)

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Este artículo trata sobre el modo de juego de la comunidad. Para la versión oficial del modo de juego del mismo nombre, véase Modo CONTRA Saxton Hale.
Para Freak Fortress 2, véase Freak Fortress 2.
Saxton Hale, en el mod.
« »

El modo CONTRA Saxton Hale (abreviado VSH) es una variación no oficial al estilo «Titán» del modo Arena, en el que el equipo completo de mercenarios debe enfrentarse a un solo jugador a muerte. La regla principal de matar o morir sigue vigente, pero la modificación incluye que el jugador que se enfrenta a los mercenarios encarna a Saxton Hale (u otro jefe final) con superpoderes y una cantidad de salud superior a la suma del resto de mercenarios. La partida se extenderá hasta que los mercenarios acaben con el jefe o mueran todos los mercenarios.

El mod fue creado por Lizard Of Oz (conocido anteriormente como Dr. Eggman) y la comunidad Random Fortress en octubre de 2010. Algunas actualizaciones (agosto/septiembre de 2010) se añadieron al mod en colaboración con FlaminSarge. Posteriormente, en julio de 2014, Chdata tomó las riendas del desarrollo principal y abrió un servicio de contribuciones mediante GitHub. Saxton Hale está doblado en inglés por Dreux "Druox" Ferrano Jr..

Los mapas en los que se juega este modo suelen tener el prefijo vsh (Versus Saxton Hale).

Demostración de la partida

Jugabilidad

Nota: La jugabilidad puede variar según el servidor. Este plugin es un proyecto de código abierto y cualquier puede modificar sus características para que su jugabilidad sea distinta. Esta página recoge las características de la versión estándar y puede variar de otras versiones modificadas en algunos servidores.

Este modo es similar al modo Arena, cuando un jugador muere, no reaparece hasta la próxima ronda. El jefe, una modificación del modelo del Soldier, solo puede usar armas cuerpo a cuerpo y las Aplastacabezas, además de contar con una gran cantidad de PS. La mayoría de jefes tiene un aumento de salud del +210 %, con x3,1 de daño base de 65, permitiendo causar 202 de daño con un golpe (redondeado de 201,5). Esta cantidad de daño permite matar a casi cualquier jugador de un golpe, excepto al Heavy que tiene 300 PS u otras clases como el Soldier, con exceso de curación. Esto también puede variar si el servidor tiene los críticos aleatorios activados.

Se activará un punto de control en el mapa pasado un tiempo o cuando el número de jugadores RED haya descendido por debajo de una cantidad específic, dependiendo de los ajustes del servidor. En ese punto, la captura del punto de control puede determinar al ganador de la ronda.

Para recompensar a los osados que se atrevan a atacar al jefe cuerpo a cuerpo, todas estas armas (excepto las del Spy y el Hortelano) causarán siempre críticos. Aquellas que matarían de un golpe a un jugador normal, como los apuñalamientos, solo causarán una gran cantidad de daño, pero no matarán al jefe.

En este caso, los apuñalamientos tienen una fórmula que escala dependiendo de la salud máxima que tenga el jefe. En un escenario 1 contra 1 o 1 contra 2, apuñalar al jefe puede consumir un 60 % de su salud. Esto se debe a que es mucho más difícil hacerlo en ese caso, ya que su atención está totalmente centrada en el jugador. En un escenario de 1 contra 31, al apuñalar al jefe se consumirá a penas un 10 % de su salud. Además se hará más resistente a apuñalamientos con cada puñalada que reciba de otros jugadores.

A menos que el servidor haya desactivad los jefes adicionales además de Saxton Hale, el jugador podrá aparecer como otros jefes en este modo de juego; la mayoría de ellos son memes de Internet. Algunos son modelos exclusivos de servidores (como el Demopan), pero la versión troncal del mod incluye una versión jugable del Jinete Decapitado sin Montura en pequeño, entre los que se puede encarnar a los jefes Vagineer, Cristian, el Sniper Brutal y el Conejo de Pascua. También se han desarrollado otros jefes basados en memes, personajes de Valve, otros PNJ de TF2 y mucho más.

La selección de jefe en este modo suele ser obligatoria a usar a Saxton Hale la mayoría de veces, aunque existe la posibilidad de tirar el dado para poder conseguir jugar como otros jefes.

Habilidades de jefes

Para equilibrar a los jefes, existen varias habilidades que pueden adoptar, entre las que se incluyen:

  • Supersalto: Al agacharse o usar el disparo alternativo, mirar hacia arriba y soltar el botón de agacharse/disparo alternativo, el jugador será propulsado hacia arriba o en el ángulo que haya apuntado. Generalmente es recomendable activarlo con la tecla de agacharse, ya que usar el disparo secundario puede limitar la habilidad de apuntar con el ratón.
    • El supersalto del Jinete Decapitado sin Montura Jr. está reemplazada por la habilidad de teleportarse a un jugador aleatorio. El teleporte tarda en cargar y aturde unos segundos, dando a la presa tiempo para huir. La colisión entre jugadores también se desactiva unos segundos, para evitar que queden atrapados en el jefe. Para equilibrar un poco la situación, no se desactiva la colisión en Scouts ni Soldiers.
  • Supersalto fácil: Una variante del Supersalto que evita que el jefe caiga en una zona de muerte instantánea. Se suele activar cuando el jefe se atasca en una zona de daño por el entorno, donde se permite usar estas teclas. Algunos mapas, como Nucleus, teleportan al jefe directamente en vez de darle un supersalto, debido a la dificultad para salir de la zona. Esta configuración según el mapa se puede configurar en cada servidor.
    • El supersalto fácil del Jinete Decapitado sin Montura Jr. siempre hará que se teleporte. Durante el primer minuto, se teleportará a su punto de aparición. Tras ese tiempo, puede aparecer en cualquier punto. Los mapas configurados para teleportar a todos los jefes al punto de reaparición (en vez de hacer el supersalto) seguirán esta dinámica.
  • Furia: Cuando el jefe recibe daños aumenta su medidor de Furia. Al recibir aproximadamente 3500 de daño se llenará al 100 %, según los ajustes del servidor. Se puede activar haciendo la burla o llamando a un Medic, esto asustará a los jugadores cercanos, quitará la mitad de la salud a las armas centinela desactivándolas temporalmente y causará 1 de daño a dispensadores y teleportadores, lo que avisa al Engineer que lo haya construido de que se ha lanzado una Furia. El jefe obtendrá además una bonificación de defensa de 4 segundos de un 33 %. El aturdimiento dura 5 segundos y tiene un alcance de 800 uH, pero depende del jefe. Por ejemplo, el Vagineer, Cristian y el Conejo de Pascua tienen un alcance menor que compensan con otras habilidades.
    • La habilidad de Furia del Vagineer aturde a los jugadores cercanos y otorga Supercarga, protegiéndole de todos los daños. Si recibe empujones por aire comprimido mientras está en Furia se aumenta la duración de la Supercarga un segundo.
    • La habilidad de Furia de Cristian, el Sniper Brutal, le otorga un Cazador modificado que le permite moverse a gran velocidad mientras tensa su cuerda, pero tiene menos alcance.
    • La habilidad de Furia del Conejo de Pascua lo pone a bailar y tirar huevos de Pascua explosivos, anulando temporalmente su arma cuerpo a cuerpo. Los huevos se comportan como los proyectiles de la Bala Perdida. Por cada persona que mate, aparecen huevos de oro, que otorgan 3 segundos de críticos a quien los recoja; esto se puede usar en combinación con la Furia para lanzar explosivos críticos.
  • Efecto Plan de Huida: Se aumenta la velocidad del jefe a medida que pierde salud, que se añade a su velocidad inicial.
  • Efecto Aplastacabezas: Si el jefe cumple los requisitos para usar unas Aplastacabezas, siempre hará el efecto de matar causando un daño adicional de +210 % al caer sobre un jugador. El daño varía según la distancia de caída. Algunos servidores usan el plugin «Goomba Stomp» que facilitan esta mecánica. Como referencia a la habilidad de Mario de Nintendo, el plugin se activa al caer sobre la cabeza del enemigo sin necesidad de acumular daño por distancia de caída. Un Spy con el Duplicante o el Reloj de Invisibilidad y un Medic con Supercarga pueden sobrevivir al aplastamiento de ambos tipos.
  • Aterrizaje: Al estar en el aire cinco segundos, al mirar hacia abajo y pulsar el botón de agacharse harán que el jefe baje para evitar quedar en el aire más tiempo. Esto aplica al jefe una gravedad x6 durante unos segundos para que llegue a tierra más rápido.
  • Ancla: Al agacharse en tierra, el jefe recibe un 100 % de inmunidad al retroceso. Es útil para evitar que tiren al jefe en zonas peligrosas.

Estrategia

Artículo principal: Estrategia para CONTRA Saxton Hale (modo de juego personalizado)

Equilibrio

La salud inicial de los jefes aumenta según el número de jugadores que participen. Se calcula con la fórmula [(760.8+n)×(n-1)]1.0341 + 2046, donde «n» es el número inicial de jugadores contra el jefe y 2046 la salud base.

Salud de Saxton Hale (y otros jefes)

Número de jugadores en el servidor PS obtenidos por jugador antes de salud base Salud máxima del jefe
1 0 2046
2 478 3003
3 654 4007
10 938 11425
17 1010 19210
23 1046 26095
30 1077 34343
31 1080 35539

Algunas armas de los mercenarios se cambian por sus armas por defecto o sufren modificaciones en sus atributos para equilibrarlos:

Todas las clases

  • Todas las armas cuerpo a cuerpo, excepto las del Spy, el Hortelano y el Puñetazo Festivo causan críticos.

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

  • Todas las armas principales y secundarias del Soldier (excepto el Exprimevacas 5000 y el Bisonte Justiciero) causan minicríticos contra jefes en el aire.
    • El Impacto Directo causa críticos en vez de minicríticos.
    • El Tirador de Reserva causa críticos en vez de minicríticos, tiene una bonificación de daño de +10 % y 3 cartuchos en vez de 4.
  • El Saltacohetes no está permitido y se reemplaza por el Lanzacohetes.
  • El Ataque Aéreo obtiene daño adicional cada 200 de daño causado con la propia arma.
  • Las Botas Blindadas reducen el daño por caída un 90 %.
  • Las Aplastacabezas reducen el daño por caída un 90 %, aumentan la fuerza de salto x1,8 y causan 1024 de daño al jefe si aterriza sobre su cabeza. En servidores con el plugin Goomba Stomp, se puede registrar el daño de las Aplastcabezas y el Goomba Stomp simultáneamente por separado.
  • El Refuerzo del Batallón otorga un 75 % de resistencia al retroceso. El medidor se llenará con normalidad, pero sobrevivir a un golpe del jefe lo llenará instantáneamente. Al activarlo, otorga inmunidad a críticos y un 80 % de resistencia al daño de ataques del jefe.
  • El Saltador B.A.S.E. reduce el daño del Hortelano un 33 % al estar activo. Un golpe del Hortelano con éxito desactivará el paracaídas si está activado, pero se podrá volver a desplegar al instante.
  • La Katana del Medio Zatoichi causa +35 PS con cada golpe y puede dar exceso de curación al jugador.
  • El Hortelano hace un daño similar al apuñalamiento. Tras un golpe con éxito, el Soldier debe propulsarse al aire con otro cohete para poder causar otro golpe con éxito.

Leaderboard class pyro.png Pyro

  • Al usar el aire comprimido contra un jefe, este obtendrá 4 % de Furia. Además, al usarlo contra el Vagineer mientras tiene Supercarga obtendrá munición adicional y aumentará el tiempo de Furia del Vagineer.
  • Todas las pistolas de bengalas causan críticos.
  • El Flogistonador desactiva los críticos de las pistolas de bengalas y causa un 50 % menos de daño si no está bajo los efectos del MMMF.
  • La Pistola de Bengalas y el Detonador se reemplazan por un «Megadetonador», un Detonador personalizado que permite hacer saltos más largos pero causa más daño autoinfligido por explosión. Este salto propulsa a mayor distancia, sin importar cómo se detona la bengala.
  • Los críticos de venganza del Derritegente causan x2,5 de daño. No quema a los jugadores en la versión por defecto del modo de juego.
  • El Hacherminador y la Paliza Postal se comportan como el Hacha de Bombero.
  • El Batemartillo otorga al Pyro +25 PS por golpe y puede dar exceso de curación hasta +50 PS.
  • El Tercer Grado añade +10 % de Supercarga por golpe a los Medics que curen al jugador. Este 10 % se divide entre varios Medics. Si un Pyro puede atacar constantemente al jefe bajo los efectos de una Supercarga, puede prolongarlo indefinidamente.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

  • The Medic spawns with 40% ÜberCharge, and after each ÜberCharge runs out, gains 31% Übercharge automatically.
  • Targets who have been granted a Crit boost by the gamemode will also deal Mini-crit damage for indirect forms of damage if they are being healed. This can affect an Engineer's sentry by giving it Mini-crits when an Engineer has his Wrench equipped, because the game mode normally only grants Crits without Mini-crits for melee weapons.
  • All syringe guns are replaced with a custom Syringe Gun that grants +5% Übercharge on hit and the Overdose's speed effect.
  • The Crusader's Crossbow is Crit boosted, deals 45% extra damage, and gains +15% ÜberCharge on each successful hit.
  • All Mediguns are replaced with a customized Kritzkrieg that grants both Crits and invulnerability during its ÜberCharge and the Disciplinary Action speed boost effect while healing the Scout. Upon activating ÜberCharge, the Medic is boosted to start at 150% instead of 100% charge, causing it to last for 12 seconds rather than 8.

Leaderboard class sniper.png Sniper

  • All Sniper rifles deal 3x more damage than normal. Critical and Mini-crit hits will still deal the same amount of damage as though they were not Crit or Mini-crit hits.
  • The Sniper Rifle outlines the boss (like Payload Cart or CTF Intelligence) for several seconds. The time added to the glow timer scales based on the charge of the shot.
  • The Huntsman and the Fortified Compound are granted +100% reserve ammo and deal 50% extra damage. They are also Crit boosted.
  • The Sydney Sleeper will not apply Jarate to bosses but contributes half as much rage to the boss than other Sniper rifles.
  • The Bazaar Bargain is not allowed and is replaced with the Sniper Rifle.
  • The Hitman's Heatmaker gains Focus on hit. The amount of Focus gained varies by the charge of the shot.
  • The SMG is Crit boosted.
  • The Jarate and Self-Aware Beauty Mark removes 8% of the boss's rage, removes one arrow from the Christian Brutal Sniper if he has any, and reduces the duration of the Vagineer's uber.
  • The Razorback is not allowed and is replaced with the SMG.
  • The Cozy Camper, along with its attributes, also gives the player a custom SMG that causes the boss to bleed for 1.5 seconds on hit, deals 15% less damage, and does not randomly Crit. It is not granted a Crit boost.
  • The Bushwacka will allow the Sniper to hit a wall to 'wall climb'. The attack rate of the Bushwacka is reduced on a successful 'wall climb' to lower the player's rate of ascension, each 'climb' also deals around 15 damage to the player to prevent indefinite climbing. The Bushwacka prevents the player from being healed while in use, to further prevent Medics from allowing a Sniper to indefinitely climb.

Leaderboard class spy.png Spy

  • A backstab from any Spy knife deals massive damage to the boss, from roughly 60% of the boss's max health at lower player counts to 10% on nearly full servers.
  • Upon a successful backstab, both the Spy and the boss are alerted, and the Razorback effect is applied to the Spy, disabling further attacks and cloaking for 2 seconds.
  • Being cloaked next to a Dispenser rapidly depletes the Cloak meter to prevent camping.
  • Rage stun will still affect cloaked Spies, and show "spooked" ghost particle effects above the Spy's head.
  • All Spy revolvers gain a Mini-crit boost while the Spy is undisguised.
  • The Ambassador does 2.5x (255) damage on headshots.
  • The Diamondback grants 2 Revenge Crits on backstab. Each Crit deals 200 damage to the boss.
  • Your Eternal Reward and Wanga Prick only disables Disguise Kit and has a lower decloak sound volume.
  • The Conniver's Kunai will start the player off with 65 health instead of 70. A successful backstab adds 180 health to the Spy, and can overheal up to 270 health.
  • A successful backstab with the Big Earner grants 100% Cloak meter and a 3 seconds speed boost.
  • The Invis Watch, Enthusiast's Timepiece and Quäckenbirdt will grant a 90% damage reduction while cloaked. However, it grants only about 42% resistance against bosses' attacks which allows them to deal 85 damage to a cloaked Spy.
  • The Cloak and Dagger is not allowed and is replaced with the Invis Watch or Enthusiast's Timepiece.
  • The Dead Ringer grants a constant 90% damage reduction. Unlike the other watches, the boss will only deal 62 damage to a Spy that has the Dead Ringer active, feigned or not.

Recuerda siempre que las mecánicas y atributos pueden variar según la configuración de ajustes del servidor y sus comandos de consola.

Respuestas de voz

Saxton Hale tiene respuestas de voz personalizadas para este modo de juego, doblado por Dreux Ferrano, muchas de ellas extraidas directamente de los cómics.
Al ser un modo de juego personalizado y no ser oficial, solo están disponibles en inglés.

Respuestas de voz
Gette it Onne!.png  Al comenzar la ronda
Achieved.png  Saxton Hale gana

«Mmm... eran todos jipis, ¿no?»

«Misión cumplida, estás acabado.»
Killicon skull.png  Saxton Hale pierde

«¡Nooo!» (1)
«¡Nooo!» (2)

«Saxton... Hale...»
Ghost Yikes!.png  Burla de Furia

«¡Argh!»
«¡Saxton Hale!» (1)
«¡Saxton Hale!» (2)

«¡Quieto, aquí!»
Backpack Shovel.png  Al saltar

«¡Salto osado!»
«¡Allá vamos!»
«¡AL ATAQUE!»

«¡GRAVEDAD!»
Unknownweapon.png  Cuando queda un jugador

«Lucha como un HOMBRE!»
«Ríndete o enfréntate a la justicia australiana!»
«¡Te voy a mandar al Infierno de los primates!»
«Vaya, ¡solo me queda uno por mandar al Infierno!»
«Te has equivocado de rival.»
«Solo somos tú, yo y mis manos.»

«Lector, if you thought the first two pages of my comic contained too much bare-knuckled excitement, then get ready to have your eyes break from widening in surprise and your comic-holding hands fall off your very arms when you get a look at the rest of the action-packed ish, starring me!»
Backpack Shovel.png  Al matar 3 enemigos en 10 segundos.

«<risa>»
«¡Toma!»
«Ahí, ahí. Un águila.»
«Eres hombre muerto.»
«Estás finado.»
«¿No deberías comprarte un arma mejor en Mann Co.?»

«¡Ahí tienes el autógrafo de los puños de Saxton Hale!»
Leaderboard class scout.png  Al matar Scout
«Serás rápido, ¡pero no puedes esquivar mis puños!»
Leaderboard class pyro.png  Al matar Pyro
«¡Peleas como una tía!»
Leaderboard class demoman.png  Al matar Demoman
«Prueba el explosivo poder de mis puños».
Leaderboard class heavy.png  Al matar Heavy
«¿De verdad eres el más fuerte de tu equipo?»
Leaderboard class engineer.png  Al matar Engineer

«¡Tus juguetes de metal no son nada contra mí!»
«¡No eres muy listo, vaquero!»
«Leer libros no te hace ganar batallas. ¡LOS PUÑOS SÍ!»

«Menos construir y más COMBATIR.»
Leaderboard class medic.png  Al matar Medic
«Los hombres de verdad LUCHAN, no curan.»
Leaderboard class sniper.png  Al matar Sniper

«Saltar como un canguro no te va a salvar!»

«Serás australiano. ¡Pero no serás ni la mitad de hombre que yo!»
Leaderboard class spy.png  Al matar Spy

«¡Toma esa, bastardo escurridizo!»
«Este reloj lo inventó Mann Co., para matarte DOS VECES!»

«Para desayunar me tomo de postre un cangrejo, después del filete.»
Killicon tool chest.png  Destruir una construcción
«¡DAÑO DE PROPIEDADES!»
Killicon backstab.png  Tras apuñalar a Saxton Hale

«¿Eso es una cuchilla de afeitar?»
«¿Eso hace daño? Estoy harto de tener jipis detrás de mí.»
«<breve risa> ... ¡Cosquillas!»

«¡Eso ha sido un mosquito!»

Información sobre el plugin

Changelog

Registro de cambios:
Version 1.51-1.52 (2/4/2015)
  • Added the 2014 festives.
  • Market garden nerf: 33% less damage if actively parachuting.
  • Successful market garden removes your parachute.
  • After a successful market garden, you must touch the ground again before getting another. (Fixes getting stuck in HHH on teleport for multiple mid-air gardens).
  • One-Time CenterText messages now appear over repeated messages. For example, "You just backstabbed him" will show for 5 seconds if you're the last player, and prevent the "Current boss health is..." message from overwriting it.
  • Fixed rounds ending due to everyone being on the same team when the round starts.
  • KGB still acts like GRU, but is no longer visually changed to look like GRU.
  • Added some missing Precache stuff.
  • Added OVERRIDE_MEDIGUNS_ON. Uncommenting this will replace medigun attributes while keeping their original skin/model, instead of replacing them with a kritzkrieg. Thanks to Starblaster64.
  • Fixed the "Living Spectator" glitch that often happens with AFK-Manager and other plugins that move players to spectate.
  • Added sm_hale_reload for developers. This command tells the plugin to reload itself at the end of the next round, essentially making the plugin reload itself without disrupting gameplay.
  • During the first round, team balance is enforced for even teams. This prevents scenarios where everyone joins RED team and become confused as to why the game won't start (because no one is on BLU).
  • Added HideCvarNotify - This blocks chatspam when the following convars change: tf_bot_count, tf_arena_use_queue, tf_arena_first_blood, mp_friendlyfire.
  • Special thanks to yarik2720 for russian translations.
  • Integrated fix for TeleportToSpawn that prevents the boss from being teleported to other arenas in multi-stage maps, such as in vsh_megaman_* - He will only teleport to the current arena.
  • A bunch of random code changes/optimizations/frogs imported from my version of VSH.
  • Full list of changes can be seen here. (Note: All the relevant stuff is already posted above).

Version 1.50 (10/7/2014)

  • Removed gamedata dependency.
  • Fixed mantreads not giving increased jump height.
  • Reserve shooter no longer Thriller taunts.
  • Optimized some code and brought in sync with the github
  • Now incompatible with versions of SM lower than 1.6.3

Version 1.49 (8/24/2014)

  • Updated again for the latest version of sourcemod (1.6.1 or higher)
  • Botkillers are fixed now.
  • Fixed wrong number of players displaying when control point is enabled.
  • Fixed festive GRU's stats and festive/bread jarate not removing rage.
  • Fixed issues with HHH teleporting to spawn.
  • Added configs/saxton_spawn_teleport.cfg

Version 1.48 (8/14/2014)

  • Call medic to rage.
  • Harder to double tap taunt and fail rage
  • Block the boss from using voice commands unless he is CBS/Bunny
  • Hale only takes 5% of his max health as damage while in pits, at a max of 500.
  • HHH instantly teleports to a random spawn after falling in pits.

- For the first minute, he can only teleport to his own team's spawn. - After that, any spawn team's spawns.

  • Cannot constantly spam super jump as much when falling into pots. (Yes pots).

- IMPORTANT: I realize this may make arena_nucleus terrible. On my server I made it teleport hale to spawn like HHH on only this map, but I didn't feel like setting up a config file for this to release publicly yet.

  • HHH takes 50 seconds to get his first teleport instead of 25, in light of the wallclimb.
  • Updated translation files for the new weapon changes that nobody reads.

Version 1.47 (8/04/2014)

  • Updated for the latest version of sourcemod (1.6.1).
  • Fixed final player disconnect not giving the remaining players mini/crits.
  • Fixed cap not starting enabled when the round starts with low enough players to enable it.
  • Fixed players not regenerating on spawn and having items of the opposite team color.
  • Using !haleclass as Hale now shows boss information instead of class information.
  • Fixed Hale's anchor to work against sentries. Crouch walking negates all knockback.

- Remember to read the installation notes above as TF2Attributes is required for this feature. - Remember to still read it if you don't want to use TF2Attributes.

  • Being cloaked next to a dispenser now drains your cloak to prevent camping.

Version 1.46 (7/27/2014)

  • Hale can no longer pick up health packs.
  • Fixed maps like military area where BLU can't pick up ammo packs in the first arena round.
  • Fixed unbalanced team joining in the first arena round.
  • Changed /halenew pagination a little.
  •  !infotoggle can disable the !haleclass info popups on round start.
  • Can now type !resetq to reset your queue points.
  • Fixed Tide Turner & Razorback not being unequipped/removed properly.
  • Easter Bunny has 40pct knockback resist in light of the crit eggs.
  • Phlog damage reduced by half when not under the effects of CritMmmph.
  • Fixed botkillers glitch (thanks rswallen).
  • Quiet decloak moved from Letranger to Your Eternal Reward / Wanga Prick.
  • YER no longer diguises you in light of the quiet decloak.
  • Demo shield crits nerfed to minicrits for his grenade launchers.
  • Added cvar 'hale_shield_crits' to re-enable full crits. (set to 1 for crits, 0 for minicrits)
  • Added cvar 'hale_hp_display' to toggle showing Hale's health on the hud at all times.

Version 1.45 (7/17/2014)

  • Fixed equippable wearables (thanks fiagram & Powerlord).
  • Fixed flickering HUD text.
  • Implemented anti-suicide as Hale measures.
  • Hale cannot suicide until around 30 seconds have passed.
  • Hale can no longer switch teams to suicide.
  • Repositioned 'player became x boss' message off of your crosshair.
  • Removed annoying no yes no no you're Hale next message.
  • Market Gardens do damage similar to backstabs.
  • Deadringer now displays its status. Useful for thirdperson servers.
  • Phlog is invulnerable during taunt activation.
  • Phlog Crit Mmmph duration has 75% damage resistance.
  • Phlog disables flaregun crits.
  • Fixed Bread Bite and Festive Eyelander.
  • Can now see uber meter with melee or syringe equipped.
  • Soda Popper & BFB replaced with scattergun.
  • Bonk replaced with crit-a-cola.
  • All 3 might be rebalanced in the future.
  • Reserve shooter crits in place of minicrits. Still 3 clip.
  • Re-enabled Darwin's Danger Shield. Overhealed sniper can tank a hit!
  • Batt's Backup has 75% knockback resist.
  • Air Strike relaxed to 200 dmg per clip.
  • Fixed backstab rarely doing 1/3 damage glitch.
  • Big Earner gives full cloak on backstab.
  • Fixed Steamtools not changing the game description.
  • Fixed medic not getting assist damage from backstabs.
  • Reverted 3/5ths of backstab damage assist for medics.
  • It should now be 1/2 or less if multiple medics are healing the spy, and 100% if uber, like all other damage sources.
  • HHH can wallclimb. (Max of 10 times in a row before touching the floor again).
  • HHH's weighdown timer is reset on wallclimb.
  • HHH now alerts his teleport target that he teleported to them.
  • HHH can get stuck in soldiers and scouts, but not other classes on teleport.
  • Can now charge super jump while holding space.
  • Nerfed Easter Bunny's rage eggs by 40% damage.

Version 1.44 (7/15/2014)

  • Air Strike gains ammo based on every 500 damage dealt.
  • Kunai starts at 65 HP instead of 60. Max 270 HP.
  • Kunai gives 180 HP on backstab instead of 100.
  • Demo boots now reduce fall damage like soldier boots and do stomp damage.
  • Fixed bushwacka disabling crits.
  • Fixed first round glitch (thanks nergal).
  • Sydney Sleeper now generates contributes half as much to rage than other sniper rifles.
  • Other sniper rifles just do 3x damage as usual.
  • Huntsman gets 2x ammo, fortified compound fixed.
  • Festive flare gun now acts like mega-detonator.
  • Medic crossbow now gives 15pct uber instead of 10.
  • Festive crossbow is fixed to be like normal crossbow.
  • Fixed medics getting 2x the damage for backstab assists.
  • Medics now get 3/5 the damage, similar to telefrag assists.
  • Relaxed Air Strike damage per head to 200 damage.

Version 1.43 (7/15/2014)

  • Backstab formula rebalanced to do better damage to lower HP Hales.
  • Damage Dealt and Full Health Kills now work properly with backstabs.
  • Slightly reworked Hale health formula.
  • (Anchor) Bosses take no pushback from damage while ducking on the ground. (Not working against sentries).

- This prevents Hale from being pushed back in vents or in the giant Scorch Shot in the new 2fortdesk map.

  • Short circuit blocked until further notice.
  • L'etranger's 40% cloak is replaced with quiet decloak and -25% cloak regen rate.
  • Ambassador does 2.5x damage on headshots.
  • Diamondback gets 3 crits on backstab.
  • Diamondback crit shots do bonus damage similar to the Ambassador.
  • Kunai now starts with 65 HP instead of 60. It now gains 180 HP on backstab instead of 100. Max 270.
  • Manmelter always crits, while revenge crits do bonus damage.
  • Bushwacka blocks healing while in use to prevent medirope exploits.
  • Cannot wallclimb if your HP is low enough that it'll kill you.
  • Bushwacka doesn't disable crits.
  • 2013 festives and bread now get crits.
  • Fixed telefrag and mantread stomp damage.
  • Mantread stomps now OHKO Hale instead of leaving him at 1 health when his health is less than the damage mantreads do (1024 dmg).

Version 1.42

  • Festive fixes
  • Hopefully fixed targes disappearing?
  • Easter and April Fool's Day are so close together this year... what could it mean...?
    • (spoiler, it's a new silly boss)

Version 1.41

  • Fixed bosses disguising
  • Updated action slot whitelist
  • Updated sniper rifle list, Fest. Huntsman
  • Medigun speed works like Quick-Fix
  • Medigun+gunslinger vm fix
  • CBS gets Fest. Huntsman
  • Spies take more dmg while cloaked (normal watch)
  • Experimental backstab block animation

Version 1.40

  • Dead Ringers have no cloak defense buff. Normal cloaks do.
  • Fixed Sniper Rifle reskin behavior
  • Boss has small amount of stun resistance after rage
  • Fixed HHH/CBS models

Version 1.39c

  • Backstab disguising smoother/less obvious
  • Rage 'dings' dispenser/tele, to help locate Hale
  • Improved skip panel
  • Removed crits from sniper rifles, now do 2.9x damage
    • Sleeper does 2.4x damage, 2.9x if Hale's rage is >90pct
    • Bushwacka nerfs still apply
    • Minicrit- less damage, more knockback
  • Scaled sniper rifle glow time a bit better
  • Fixed Dead Ringer spy death icon
  • BabyFaceBlaster will fill boost normally, but will hit 100 and drain+minicrits
  • Can't Eureka+destroy dispenser to insta-tele
  • Phlogger invuln during the taunt
  • Added !hale_resetq
  • Heatmaker gains Focus on hit (varies by charge)
  • Bosses get short defense buff after rage
  • Cozy Camper comes with SMG - 1.5s bleed, no random crit, -15% dmg
  • Valve buffed Crossbow. Balancing.
  • New cvars-hale_force_team, hale_enable_eureka"
  • Powerlord's Better Backstab Detection
  • Backburner has charged airblast
  • Skip Hale notification mixes things up
  • Bosses may or may not obey Pyrovision voice rules. Or both.

Version 1.39 beta

  • !hale_resetqueuepoints
    • From chat, asks for confirmation
    • From console, no confirmation!
  • Help panel stops repeatedly popping up
  • Medic is credited 100% of damage done during uber
  • Bushwacka changes:
    • Hit a wall to climb it
    • Slower fire rate
    • Disables crits on rifles (not Huntsman)
    • Effect does not occur during HHH round
  • Late December increases chances of CBS appearing
  • If map changes mid-round, queue points not lost
  • Fixed HHH tele (again).
  • HHH tele removes Sniper Rifle glow
  • Mantread stomp deals 5x damage to Hale
  • Rage stun range- Vagineer increased, CBS decreased
  • Balanced CBS arrows
  • Minicrits will not play loud sound to all players
  • Dead Ringer will not be able to activate for 2s after backstab
    • Other spy watches can
  • Fixed crit issues
  • Hale queue now accepts negative points
  • For server owners:
    • Translations updated
    • Added hale_spec_force_boss cvar
    • Now attempts to integrate tf2items config
    • With SteamTools, changes game desc
    • Plugin may warn if config is outdated
    • Jump/tele charge defines at top of code
  • For mapmakers:
    • Indicate that your map has music:
    • Add info_target with name 'hale_no_music'
  • Third Degree hit adds uber to healers
  • Knockback resistance on Hale/HHH

Version 1.38

  • Bots will use rage
  • Doors only forced open on specified maps
  • CBS spawns more during Winter holidays
  • Deathspam for teamswitch gone
  • More notice for next Hale
  • Wrap Assassin has 2 ammo
  • Holiday Punch slightly disorients Hale (if stunned Heavy punches Hale, removes stun)
  • Mantreads increase rocketjump distance
  • Fixed CBS Huntsman rate of fire
  • Fixed permanent invuln Vagineer glitch
  • Jarate removes some Vagineer uber time and 1 CBS arrow
  • Low-end Medic assist damage now counted
  • Hitting Dead Ringers does more damage (as balancing)
  • Eureka Effect temporarily removed
  • HHH won't get stuck in ceilings when teleporting
  • Further updates pending

Version 1.37b

  • The Fan O' War no longer mistakenly adds the MarkedForDeath condition.
  • The music forward now fires consistently even if there's no music. Improvements.

Version 1.37

  • Fixed taunt/rage
  • Fixed rage+high five
  • hale_circuit_stun - Circuit Stun time (0 to disable)
  • Fixed coaching bug
  • Config file for map doors
  • Fixed floor-Hale
  • Fixed Circuit stun
  • Fixed negative health bug
  • hale_enabled isn't a dummy cvar anymore
  • hale_special cmd fixes
  • 1st-round cap enables after 1 min.
  • More invalid Hale checks.
  • Backstabs act like Razorbackstab (2s)
  • Fixed map check error
  • Wanga Prick -> Eternal Reward effect
  • Jarate removes 8% of Hale's rage meter
  • The Fan O' War removes 5% of the rage meter on hit
  • Removed Shortstop reload penalty
  • VSH_OnMusic forward added

Version 1.369

  • Fixed spawn door blocking.
  • Cleaned up HUD text (health, etc).
  • VSH_OnDoJump now has a bool for superduper.
  • !halenoclass changed to !haleclassinfotoggle.
  • Fixed invalid clients becoming Hale
  • Removed teamscramble from first round.
  • Vagineer noises:
    • Nope for no
    • Gottam/mottag (same as jump but quieter) for Move Up
    • Hurr for everything else
  • All map dispensers will be on the non-Hale team (fixes health bug)
  • Fixed command flags on overlay command
  • Fixed soldier shotgun not dealing midair minicrits.
  • Fixed invalid weapons on clients
  • Damage indicator (+spec damage indicator)
  • Hale speed remains during humiliation time
  • SuperDuperTele for HHH stuns for 4s instead of regular 2
  • Battalion's Backup adds +10 max hp, but still only overheal to 300
  • Full rage meter when hit by Hale. Buff causes drastic defense boost.
  • Fixed a telefrag glitch
  • Powerjack is now +25hp on hit, heal up to +50 overheal
  • Backstab now shows the regular hit indicator (like other weapons do)
  • Kunai adds 100hp on backstab, up to 270
  • FaN/Scout crit knockback not nerfed to oblivion anymore
  • Removed Short Circuit stun (better effect being made)

Version 1.368

  • Now FaN and Scout crit knockback is REALLY lessened.
  • Medic says 'I'm charged' when he gets 100%% uber-charge with syringegun.
  • Added support of VSH achievements.
  • Team will scramble in 1st round, if 1st round is default arena.
  • Now client can disable info about changes of classes, displayed when round started.
  • Powerjack adds 50HPs per hit.
  • Short Circuit stuns Hale for 2.0 seconds.
  • Vagineer says "hurr"

Version 1.367

  • Map-specific fixes:
    • Oilrig's pit no longer allows HHH to instatele
    • Arakawa's pit damage drastically lessened
  • General map fixes: disable spawn-blocking walls
  • Cap point now properly un/locks instead of fake-unlocking.
  • Tried fixing double-music playing.
  • Fixed Eternal Reward disguise glitch - edge case.
  • Help menus no longer glitch votes.

Version 1.366

  • Fixed superjump velocity code.
  • Fixed replaced Rocket Jumpers not minicritting Hale in midair.

Version 1.365

  • Half-Zatoichi is now allowed. Heal 35 health on hit, but must hit Hale to remove Honorbound.
    • Can add up to 25 overheal
    • Starts the round bloodied.
  • Fixed Hale not building rage when only Scouts remain.
  • Tried fixing Hale disconnect/nextround glitches (including music).
  • Candycane spawns healthpack on hit.

Version 1.364

  • Added convar hale_first_round (default 0). If it's 0, first round will be default arena.
  • Added more translations.

Version 1.363

  • Fixed a queue point exploit (VoiDeD is mean)
  • HHH has backstab/death sound now
  • First rounds are normal arena
    • Some weapon replacements still apply!
    • Teambalance is still off, too.
  • Fixed arena_ maps not switching teams occasionally
    • After 3 rounds with a team, has a chance to switch
    • Will add a cvar to keep Hale always blue/force team, soon
  • Fixed pit damage

Version 1.362

  • Sounds are not .mdl anymore, they are .wav.
  • Fixed minor issue about /halemusic

Version 1.361

  • Christian Brutal Sniper music.
  • Soldiers Mini-Crit Hale while he's in mid-air.
  • Direct Hit Crits where it would Mini-Crit.
  • Reserve Shooter has faster weapons switch and +10% damage.
  • Added hale_stop_music for admins to stop current music for all players.
  • Force-A-Nature and Scout Crit knockback is lessened.
  • Your halemusic/halevoice settings are saved.

Version 1.36

  • MEGA UPDATE!
  • SUGGEST MANNO-TECH WEAPON CHANGES!
  • Updated Christian Brutal Sniper model.
  • Fixed last man alive sound.
  • Removed broken Hale line, fixed one.
  • New Horseless Headless Horsemann Jr. rage sound.
  • Horseless Headless Horsemann Jr. music (/halemusic).
  • Christian Brutal Sniper jump noise.
  • /halevoice and /halemusic to turn off voice/music.
  • Updated natives/forwards (can change rage distance in fwd).
  • Change hale_crits cvar to turn off Hale random Crits.
  • Fixed Sentries not repairing when raged.
  • Set hale_ragesentrydamagemode to 0 to force the Engineer to pick up the Sentry to repair it.
  • Now uses sourcemod autoconfig (tf/cfg/sourcemod/).
  • No longer requires saxton_hale_points.cfg file.
  • Now using clientprefs for queue points.
  • When on a non-VSH map, team switch does not occur so often.
  • Should have full replay compatibility.
  • Bots work with queue, are Hale less often.
  • Hale's health increased by 1 (in code).
  • Many, many, many, many, many fixes.
  • Crossbow: +150% damage, +10 ÜberCharge on hit.
  • Syringe Gun has Overdose speed boost.
  • Sniper glow time scales with charge (2 to 8 seconds).
  • Eyelander/Horseless Headless Horsemann's Headtaker/Nessie's Nine Iron add heads on hit.
  • Axtinguisher/Postal Pummeler use Fire Axe attributes.
  • Gloves of Running Urgently/Killing Gloves of Boxing is +50% speed but -7hp/s.
  • Airblasting boss adds rage (no Airblast reload, though).
  • Airblasting ÜberCharged Vagineer adds time to the ÜberCharge and takes extra ammo.
  • Frontier Justice allowed, Crits only when players Sentry sees Hale.
  • Boss Weighdown (Look down and crouch) after 5 seconds in midair.
  • Force-A-Nature is back.
  • Scout Crits/Mini-Crits do less knockback if not melee.
  • Saxton has his own fists.
  • Unlimited /halehp but after 3, longer cooldown.
  • Fist kill icons.
  • Fixed Christian Brutal Sniper arrow count (start at 9, but if less than 9 players, uses only that number of players)
  • Spy primary Mini-Crits.
  • Dead Ringer fixed.
  • Flare Gun replaced with the Detonator. Has large jump but more self-damage (like old Detonator beta).
  • Your Eternal Reward backstab disguises as random faster classes.
  • Conniver's Kunai adds 60 health on backstab.
  • Randomizer compatibility.
  • Medic ÜberCharge works as normal with Crits added (multiple targets, etc).
  • Crits stay when being healed, but adds Mini-Crits too (for sentry, etc).
  • Fixed Sniper back weapon replacement.
  • Vagineer "NOPE" and "Well Don't That Beat All!"
  • Telefrags do 9001 damage.
  • Speed boost when healing Scouts (like the Quick-Fix).
  • Rage builds (VERY slowly) if there are only Scouts left.
  • Healing assist damage split between healers.
  • Fixed backstab assist damage.
  • Fixed Horseless Headless Horsemann Jr. attacking during teleport.
  • Soldier boots - 1/10th fall damage.
  • AND MORE! (I forget all of them.)

Versions:1.35_2 and 1.35_3

  • Fixed bugs about damage, the Medic's ÜberCharge, the queue, and others.

Version:1.35_1

  • Added point system (/halenext).
  • Added [VSH] tag to VSH messages.
  • Removed native VSH_GetSaxtonHaleHealth() added native VSH_GetRoundState().
  • There is Mini-Crits for the Scout's pistols. Not full Crits, like before.
  • Fixed issues associated with Crits.
  • Added FORCE_GENERATION flag to stop errorlogs.

Version:1.35

  • Special crits will not be removed by Medic.
  • Sniper's glow is working again.
  • No errors in console.
  • Fewer messages in chat.
  • Added more natives.
  • "Over 9000" sound returns! Thx you, FlaminSarge.

Version:1.34_1

  • Fixed airblast reload when VSH is disabled.
  • Fixed airblast reload after detonator's alt-fire.
  • Airblast reload time reduced to 3 seconds.
  • hale_special 3 is disabled.

Version:1.34

  • Biohazard Christian Brutal Sniper! He's about 20% cooler!
  • TF2_IsPlayerInCondition() returns! Fixed some bugs associated with this.
  • Now sniper rifle must be 100perc.charged to glow Hale.
  • Fixed Vagineer's model (there isn't spam on console and fire on the ground).
  • Added Natives.
  • Hunstman deals more damage.
  • Added reload time (5sec) for Pyro's airblast.
  • Fixed hale_special X admin command.

Version:1.33

  • Fixed bugs, associated with Uber-update.
  • FaN replaced with Soda Popper.
  • Bazaar Bargain replaced with Sniper Rifle.
  • Sniper Rifle adding glow to Hale - anyone can see him for 5 seconds.
  • Crusader's Crossbow deals more damage.
  • Plugin uses TF2_IsPlayerInCondition().
  • Other code optimizing.

Version:1.32_1

  • Fixed bug with replay.
  • Fixed bug with help menu

Version:1.32

  • added new Saxton's lines on...
 *round start
 *jump
 *backstab
 *destroy Sentry
 *kill Scout, Pyro, Heavy, Engineer, Spy
 *Last man standing
 *killing spree
  • Fixed bugged count of CBS' arrows.
  • Reduced Hale's damage versus DR by 20 HPs.
  • Now two specials cannot be at a stretch.

Version:1.30 & 1.31

  • Bug Fixes

Version:1.29

  • Fixed random crashes associated with CBS.
  • Now Hale's HP formula is ((760+x-1)*(x-1))^1.04
  • Added hale_special0. Use it to change next boss to Hale.
  • CBS has 9 arrows for bow-rage. Also he has stun rage, but on little distention.
  • Teammates gets 2 scores per each 600 damage.
  • Demoman with Targe has crits on his primary weapon.
  • Removed support of non-Arena maps, because nobody didn't use it and they were buggy.
  • Pistol/Lugermorph has crits.

Version:1.28

  • Christian Brutal Sniper is a regular character.
  • CBS has 3 melee weapons ad bow-rage.
  • Added new lines for Vagineer.
  • Now Mode uses in-game model change function. (Attachables are broken from Hatless Update)

Version:1.27

  • Many bug fixes and code optimization.

Version:1.26

  • Added the second URL for auto-update.
  • Fixed problems, when auto-update was a corrupt plugin.
  • Added a question for the next Hale, if he wants to be him. (/haleme)
  • Eyelander and Half-Zatoichi was replaced with Claidheamh Mor.
  • Dispenser and TP won't be destroyed after Engineer's death.
  • Mode uses the localization file.
  • Saxton Hale will be chosen randomly for the first 3 rounds (then by queue).
  • Fan O'War replaced with Sandman

Version 1.25

  • Fixed silent HHHjr's rage.
  • Now bots (sourcetv too) will not be Hale.
  • Fixed invalid uber on Vagineer's head.
  • Fixed other little bugs.

Version 1.24

  • Fixed destroyed buildables associated with spy's fake death.
  • Syringe Gun replaced with Blutsauger.
  • Blutsauger, on hit: +3 to uber-charge.
  • Removed crits from Blutsauger.
  • CnD replaced with Invis Watch.
  • Fr.Justice replaced with shotgun.
  • Fists of steel replaced with fists.
  • KGB replaced with GRU.
  • Added /haleclass.

Version 1.23

  • Added Super Duper Jump to rescue Hale from a pit.
  • Removed pyro's ammo limit.
  • Fixed little bugs.

Version 1.22

  • Now it's working. Also little optimize about player count.

Version 1.21

  • Point will be enabled when X or less players be alive.

Version 1.20

  • Added new Hale's phrases.
  • More bugfixes
  • Improved super-jump.
  • Coming soon: point will be disabled until last X living players.

Version 1.12

  • More bugfixes.
  • Now "(Hale)<mapname>" can be nominated for nextmap.
  • Medigun's uber gets uber and crits for Medic and his target.
  • Fixed infinite Specials.
  • Now gamemode's ConVars saves in file (addons\sourcemod\configs\saxton_hale_config.cfg)
  • And more bugfixes.

Version 1.11

  • Fixed immortal spy.
  • Fixed crashes associated with classlimits.

Version 1.10

  • Added hale_enabled convar.
  • Fixed bug, when all hats was removed...why?

Versión 1.00

  • ¡¡¡VERSIÓN FINAL!!!

Contenido sin uso

  • El modelo de Saxton Hale tiene dos grupos corporales, uno para ocultar y mostrar el sombrero y otro añadir bigote o gafas, dándole un aspecto similar al Dr. Robotnik de Sonic.

Errores

  • When Saxton is defeated, depending on the version of VSH, his model may disappear and leave behind the ragdoll of the Soldier that Hale is played from.
    • This is the same case with Vagineer, Horseless Headless Horsemann Junior, Christian Brutal Sniper and the Easter Bunny. They will leave an Engineer, Demoman, Sniper and Demoman ragdoll respectively.
      • If a player uses the command explode in console to commit suicide, no gibs will appear.
  • The taunt items such as Director's Vision or Schadenfreude can be used by all of the boss characters, albeit without any facial movement, and will activate rage.
  • Occasionally, when a player's distance from Hale is too great to render him, the outline caused by the Sniper Rifle will stay in place instead of following Hale's position.
  • Jarate is not immediately removed from Hale, but rather removed after a fifth of a second. Thus, Hale may take Mini-Crit damage for that small duration any time the Jarate effect is applied to him.
  • When a boss scares an Engineer wearing the Hotrod, the mask flips down.
  • If a player joins a VS Saxton Hale server and is fully in-game (e.g. at the MOTD) before a round starts but has not chosen a team or class, they may spawn in at any time during the round by selecting a team and class. This bug also occurs in Arena mode with the server variable tf_arena_use_queue 0.
  • When a player is in Pyroland, the bosses' voices may or may not be pitch-shifted, or may be a combination of both states. This is not entirely unintentional.
  • The class info displayed on spawn is outdated. According to the current developer, this will be rectified soon.
  • Sometimes when being raged players may be able to reload their weapons if "Auto reload weapons when not firing" option is on.

Curiosidades

  • La frase de Saxton Hale «WELCOME TO DA TUTORIAL LEVEL!» es una referencia a Awesome Gaiden, una animación popular de Arin Hanson.
  • Muchas de las frases de Saxton Hale también son parte de los cómics de TF2.
  • Otros jefes tienen variantes para respuestas a apuñalamiento, daño, burlas y otros eventos (por ejemplo, el Vagineer dice frases del Engineer invertidas).

Galería

Véase también

Enlaces externos