October 19, 2023 Patch

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Patch notes

Team Fortress 2

  • Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
  • Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
  • Updated the Celestial Summit Unusual effect to reduce the particle count
  • Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
  • Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)
  • Updated the Carry-Van
    • Fixed the rigging on the straps to avoid clipping when running
    • Fixed misplaced ambient occlusion on the material
    • Fixed rim mask being black in places it wasn't supposed to
    • Fixed a hole in-between the window and top of the van
    • Fixed LODs to represent above changes
  • Updated the Dead Man's Party Unusual taunt effect
    • Added fades to hand sprites
    • Improved effect composition on fast-moving taunts
    • Fixed some particle sorting issues
  • Updated cp_lavapit_final
    • Fixed a skybox exploit in the underworld
  • Updated pl_spineyard
    • Fixed an exploit that allowed players to get outside of the map
    • Fixed missing cubemaps
  • Updated pl_corruption
    • Replaced some of the materials and models
    • Adjusted collisions near some wooden beams by point A
    • Adjusted prop fades
    • Fixed some minor texture issues
    • Fixed teleport trigger in one of the spawn rooms being too late to activate
    • Minor adjustments to improve your sanity
  • Updated cp_degrootkeep_rats
    • Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
    • Fixed a hidden perch in the balcony overlooking C
  • Updated arena_perks
    • Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
    • Fixed missing barricades in the voting area
    • Fixed certain items having missing textures on the map
    • Removed crumpkins (with help from LizardOfOz)
    • Fixed stalemates causing extra rounds where no perks would appear
    • Added a new HUD, with an alive player counter
  • Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
    • If a game is in progress and there are no players on BLU team or RED team the game will now end
    • Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
    • Fixed a bug that caused Zombies to not see combat text correctly
    • Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
    • Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
    • Fixed an issue with missing particle effects for Medic's Heal ability
    • Adjusted the number of Zombies selected at round start for low player counts
    • Corrected unintended changes in the last update
      • Changed the damage dealt by Zombie Soldier's Stomp
        • In the previous update, Soldier would instantly kill his stomp target. This was not intended.
        • The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
      • Changed the Sentry Gun to deal 40% damage to Zombies
        • In the previous update, this was 35%. This was not intended.
      • Added a sound effect to Pyro's explosion of flames on death
      • Removed some debug print statements
    • Reworked Demoman's Blast Charge to fix several exploits and bugs
      • These changes should also make Blast Charge more reliable and less frustrating to use
    • Blast Charge is now triggered based on the player's velocity
      • When player's speed drops below a threshold while charging, they explode
      • Additionally, anything that would usually interrupt a shield charge will now trigger the explosion
    • Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended
    • Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
    • Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
    • Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
    • Fixed many bugs that caused Blast Charge to fail to detonate
    • Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
  • Updated zi_atoll (additional changes)
    • Fixed the missing texture on the turbine building's roof
    • Added areaportals and occluders in and around buildings
    • Added extra nodraw brushes under the level and buildings to improve vis calculations
    • Added prop fades on bushes and rocks
    • Adjusted push triggers on trees
    • Minor clipping adjustments
    • Changed func_brush on roofs to func_movelinear so that corpses don't fall through
    • Added soul gargoyle spawns
    • Added a santa hat that spawns on the anchor when smissmas holiday is enabled
    • Fixed cubemap reflection issues
    • Fixed the seam between the 3D skybox and the playable level
    • Aar fed the spinning cat
  • Updated zi_devastation_final1 (additional changes)
    • Replaced sewer exit to the 2nd floor with a ladder
    • Changed sewer exits to no longer require crouching/prop jumps
    • Fixed missing respawn trigger in the sewers
    • Adjusted spawn positions of Zombies and Survivors
    • Fire now ignites players
    • Adjusted lighting in sewers to be slightly brighter
    • Reduced round timer to 3 minutes
    • Lit up 2nd floor car corner

Undocumented changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dylib
Modified: tf/maps/arena_perks.bsp
Modified: tf/maps/cp_degrootkeep_rats.bsp
Modified: tf/maps/cp_lavapit_final.bsp
Modified: tf/maps/pl_corruption.bsp
Modified: tf/maps/pl_spineyard.bsp
Modified: tf/maps/zi_atoll.bsp
Modified: tf/maps/zi_devastation_final1.bsp
Modified: tf/maps/zi_murky.bsp
Modified: tf/maps/zi_sanitarium.bsp
Modified: tf/maps/zi_woods.bsp
Modified: tf/resource/tf_proto_obj_defs_finnish.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_koreana.txt
Modified: tf/resource/tf_proto_obj_defs_romanian.txt
Modified: tf/resource/tf_proto_obj_defs_schinese.txt
Modified: tf/resource/tf_proto_obj_defs_swedish.txt
Modified: tf/resource/tf_proto_obj_defs_tchinese.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_001.vpk
Modified: tf/tf2_misc_004.vpk
Modified: tf/tf2_misc_009.vpk
Modified: tf/tf2_misc_013.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist_large.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/demo/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/demo/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/hvyweapon/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/hvyweapon/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/medic/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/medic/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/scout/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/scout/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/sniper/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/sniper/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/soldier/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/soldier/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/spy/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/spy/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.vvd
Modified: tf/tf2_misc_dir.vpk/particles/halloween2023_unusuals.pcf
Modified: tf/tf2_textures_003.vpk
Modified: tf/tf2_textures_020.vpk
Modified: tf/tf2_textures_036.vpk
Modified: tf/tf2_textures_052.vpk
Modified: tf/tf2_textures_062.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_093.vpk
Added: tf/tf2_textures_096.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/unusual_graveparty.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/shared/eyeball_invun.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_mannsylvania.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_zi_sanitarium.vtf