User:EtherealT/Dr. Pea's Weapon Balance Ideas

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Summary

Link to original main document

Independent MvM page

Overall Changes
  • Random critical hits are now removed
  • "Pass to me!" voice command is replaced with "Sniper!"
  • Successfully capturing the intelligence no longer grants crits to the entire team that captured it
  • Spawning outlines now only outline any current active control points instead of players

Multi-Class

Multi Class - Class Changes
  • Pictogram minus.png Changed: Weapons with holster penalties now have an unskippable animation upon switching weapons
  • Pictogram comment.png Changed: Melee attacks now prioritize damaging enemies over teammates
  • Pictogram comment.png Removed: Random bullet spread on shotguns
Weapon Changes New statistics
Shotgun
Shotgun
Pictogram comment.png Removed: Can no longer be equipped by the Heavy
No changes.
Panic Attack
Panic Attack
Pictogram comment.png Removed: Can no longer be equipped by the Heavy
Pictogram plus.png +50% bullets per shot

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png -20% damage penalty

Pictogram minus.png Successive shots become less accurate
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Added: -20% blast damage from blast jumps
Pictogram plus.png Changed: Parachutes can be redeployed again in mid air
Pictogram minus.png Changed: Parachutes now have a 6 second cooldown between deployments
Pictogram plus.png Wearer never takes falling damage

Pictogram plus.png -20% blast damage from blast jumps

Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
Pain Train
Pain Train
Pictogram plus.png Added: +50% objective obstruction radius
Pictogram plus.png Added: +20% faster move speed while carrying the Intelligence or PASS Time Jack
Pictogram plus.png Removed: 10% bullet damage vulnerability on wearer
Pictogram minus.png Added: 15% damage vulnerability while doing or obstructing objectives
Pictogram comment.png Added: Can now be equipped by the Pyro
Pictogram comment.png Info: Obstructing objectives refers to blocking enemy players from capturing control points or pushing payloads, etc.
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +50% objective obstruction radius

Pictogram plus.png +20% faster move speed while carrying the Intelligence or PASS Time Jack

Pictogram minus.png 15% damage vulnerability while doing or obstructing objectives

Scout

Scout - Primary Changes
  • Pictogram comment.png Removed: Random bullet spread on scatterguns
Weapon Changes New statistics
Force-A-Nature
Force-A-Nature
Pictogram minus.png Changed: Maximum knockback on hit is decreased by -17.5%
Pictogram comment.png Changed: Knockback strength now scales based on damage dealt
Pictogram plus.png +50% faster firing speed

Pictogram plus.png Knockback on the target and shooter

Pictogram plus.png +20% bullets per shot

Pictogram minus.png -10% damage penalty

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once
Shortstop
Shortstop
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.005 seconds
Pictogram plus.png Removed: Increase in push force taken from damage and airblast while active
Pictogram minus.png Removed: Alt-Fire to reach and shove someone!
Holds a 4-shot clip and reloads its entire clip at once.
Soda Popper
Soda Popper
Pictogram minus.png Changed: Firing speed decreased from +50% to +20%
Pictogram minus.png Changed: Reload time decreased +25% to +20%
Pictogram minus.png Changed: Damage required to charge Hype increased from 350 to 500 damage
Pictogram minus.png Changed: Bonus air jumps no longer take effect if the wearer holsters this weapon
Pictogram plus.png +20% faster firing speed

Pictogram plus.png +20% faster reload time

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps while active.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Changed: Air jump boost loss decreased from 75% to 50%
Pictogram plus.png Removed: -34% clip size
Pictogram plus.png Removed: Boost reduced when hit
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Changed: Base move speed decreased from -10% to -20%
Pictogram minus.png Changed: All jumps now drain boost
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png -20% slower move speed on wearer

Pictogram minus.png -15% damage penalty

Pictogram minus.png Boost reduced on jumping

Back Scatter
Back Scatter
Pictogram plus.png Changed: Accuracy increased from -20% to +15%
Pictogram plus.png Changed: Maximum range threshold for mini-crits increased from 500 to 600 HU
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram plus.png +15% more accurate

Pictogram minus.png -34% clip size

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram plus.png Removed: Damage absorbed will slow you when the effect ends.
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram comment.png Changed: Drink meter now builds with 400 damage done instead of passively recharging
Pictogram plus.png Drink meter builds with damage done

Pictogram minus.png Drink meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Drink meter

Drink to become invulnerable for 8 seconds. Cannot attack during this time.
Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Changed: Consuming now also grants a +20% speed boost
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram comment.png Changed: Drink meter now builds with 450 damage done instead of passively recharging
Pictogram comment.png Changed: Mark for death duration is rescaled from 5 seconds to 0-7 seconds depending on damage dealt while under the buff
Pictogram comment.png Info: Base mark for death duration is 2 seconds if any damage is dealt, up to 7 seconds with 550 damage dealt
Pictogram comment.png Info: Drink meter does not charge while under the buff
Pictogram plus.png Drink meter builds with damage done

Pictogram minus.png Drink meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Drink meter

While effect is active: Gain +20% faster move speed and each attack mini-crits. Damage dealt will mark you for death when the effect ends.
Mad Milk
Mad Milk
Pictogram plus.png Added: Milk meter builds with damage done and/or time
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Milk meter
Pictogram minus.png Changed: Cooldown increased from 20 to 45 seconds
Pictogram comment.png Info: Requires 500 damage dealt to recharge the Milk meter
Pictogram plus.png Milk meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Milk meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Milk meter

Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Winger
Winger
Pictogram plus.png Added: This weapon deploys 25% faster
Pictogram plus.png Added: This weapon holsters 25% faster
Pictogram minus.png Removed: +15% damage bonus
Pictogram plus.png +25% greater jump height when active

Pictogram plus.png This weapon deploys 25% faster

Pictogram plus.png This weapon holsters 25% faster

Pictogram minus.png -60% clip size

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Firing speed increased from +15% to +30%
Pictogram plus.png Changed: Health on hit increased from +3 to +7
Pictogram minus.png Added: -50% slower reload time
When weapon is active:

Pictogram plus.png +30% faster firing speed

Pictogram plus.png On Hit: Gain up to +7 health

Pictogram minus.png -50% slower reload time

Pictogram minus.png -25% clip size

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: 100% mini-crits vs debuffed targets
Pictogram minus.png Added: Damage and bleed duration are affected by range
Pictogram minus.png Changed: Increased recharge time from 5.1 to 12 seconds
Pictogram minus.png Removed: Long distance hits reduce recharge time
Pictogram comment.png Info: Bleed damage is also mini-crit boosted if the initial hit is a mini-crit
Pictogram comment.png Info: Bleed duration falls off to -50% at long ranges
Pictogram comment.png Info: Damage falls off to 50% at long ranges
Pictogram comment.png Info: Damage ramp up, fall off and debuff duration follow the standard damage fall off formula, where it starts to decrease past 512 HU
Pictogram plus.png 100% mini-crits vs debuffed targets

Pictogram minus.png Damage and bleed duration are affected by range

Sandman
Sandman
Pictogram minus.png Added: This weapon deploys 25% slower
Pictogram minus.png Added: This weapon holsters 75% slower
Pictogram comment.png Changed: Alt-Fire now inflicts -25% slower switch speed, -25% reload time and 20% damage vulnerability instead of slowing the target
Pictogram plus.png Alt-Fire: Launches a ball that causes opponents to take +20% more damage and have their switch speed and reload time slowed for -25%

Pictogram minus.png This weapon deploys 25% slower

Pictogram minus.png This weapon holsters 75% slower

Pictogram minus.png -15 max health on wearer

Candy Cane
Candy Cane
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: +100% debuff vulnerability on wearer
Pictogram minus.png Added: -25% health from healers on wearer
Pictogram comment.png Info: Debuff vulnerability refers to debuff durations being increased on the wearer
Pictogram plus.png On Kill: A small health pack is dropped

Pictogram minus.png +100% debuff vulnerability on wearer

Pictogram minus.png -25% health from healers on wearer

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: On Hit: target is engulfed in flames for 1 second
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram minus.png Added: -100% afterburn damage penalty
Pictogram minus.png Added: -20% damage penalty vs burning players
Pictogram minus.png Added: -25% slower firing speed
Pictogram minus.png Changed: Damage decreased from -20% to -50%
Pictogram minus.png Removed: +25% fire damage resistance while deployed
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png On Hit: target is engulfed in flames

Pictogram minus.png -100% afterburn damage penalty

Pictogram minus.png -50% damage penalty vs non-burning players

Pictogram minus.png -25% slower firing speed

Pictogram minus.png -20% damage penalty vs burning players

Fan O'War
Fan O'War
Pictogram plus.png Added: This weapon holsters 50% faster
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png This weapon holsters 50% faster

Pictogram minus.png -75% damage penalty

Atomizer
Atomizer
Pictogram plus.png Changed: Triple jumps are now passive instead of only while active
Pictogram plus.png Removed: -15% damage vs players
Pictogram plus.png Removed: This weapon deploys 50% slower
Pictogram minus.png Added: Air jumps costs 15 health
Pictogram minus.png Removed: Melee attacks mini-crit while airborne.
Pictogram plus.png Grants Triple Jump on wearer

Pictogram minus.png Air jumps costs 15 health

Soldier

Weapon Changes New statistics
Rocket Jumper
Rocket Jumper
Pictogram plus.png Changed: Max primary ammo increased from +200% to infinite
Pictogram plus.png Does not require ammo

Pictogram plus.png No self inflicted blast damage taken

Pictogram minus.png -100% damage penalty

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: This weapon holsters 40% faster
Pictogram plus.png Added: +25% increased knockback
Pictogram plus.png Changed: Damage increased from -25% to -20%
Pictogram minus.png Removed: +25% clip size
Pictogram minus.png Removed: +40% projectile speed
Pictogram plus.png This weapon holsters 40% faster

Pictogram plus.png +25% increased knockback

Pictogram plus.png -25% blast damage from rocket jumps

Pictogram minus.png -20% damage penalty

Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Added: +52% minimum damage fall off bonus
Pictogram plus.png Removed: Deals only 20% damage to buildings
Pictogram minus.png Added: No damage ramp up
Pictogram minus.png Removed: Charged shots no longer disable buildings
Pictogram comment.png Info: In other words, minimum damage fall off is 80% and there is no damage ramp up
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players and sets them on fire for 4 sec

Pictogram plus.png +52% minimum damage fall off bonus

Pictogram minus.png No damage ramp up

Pictogram minus.png Minicrits whenever it would normally crit

Beggar's Bazooka
Beggar's Bazooka
Pictogram plus.png Changed: Reload time increased from -30% to -20%
Pictogram plus.png Changed: Random projectile deviation now only applies on the second and third rocket
Pictogram plus.png Removed: -20% explosion radius
Pictogram plus.png Removed: No ammo from dispensers when active
Pictogram minus.png Changed: Cannot reload until this weapon finishes firing
Pictogram comment.png Changed: Reload time penalty is no longer hidden
Pictogram comment.png Info: In other words, the delay after firing the last rocket is increased from 0.24 to 0.8 seconds
Pictogram plus.png Hold Fire to load up to 3 rockets

Pictogram plus.png Release Fire to unleash the barrage

Pictogram minus.png -20% slower reload time

Pictogram minus.png +3 degrees random projectile deviation on consecutive rockets

Pictogram minus.png Overloading the chamber will cause a misfire

Air Strike
Air Strike
Pictogram plus.png Changed: Blast damage from rocket jumps decreased from -15% to -25%
Pictogram plus.png Changed: Now also increases ammo capacity by +5% per kill
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Firing speed while blast jumping is decreased from +65% to +50%
Pictogram minus.png Changed: Explosion radius decreased from -10% to -15%
Pictogram comment.png Info: Ammo capacity caps at +20% on 4 kills
Pictogram plus.png -25% blast damage from rocket jumps

Pictogram plus.png +50% faster firing speed while blast jumping

Pictogram plus.png Clip size and max primary ammo increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -15% explosion radius

Mantreads
Mantreads
Pictogram plus.png Added: Press your space key to dive straight back down to the ground at maximum speed while blast jumping
Pictogram plus.png Added: +50% fall damage resistance on wearer
Pictogram plus.png Changed: Push force resistance now applies to all enemy sources besides damage and airblasts
Pictogram plus.png Changed: Push force taken from damage is decreased from -75% to -100%
Pictogram plus.png Changed: Push force taken from airblasts is increased from -75% to -100%
Pictogram plus.png Changed: Stomp damage multiplier increased from 3x to 6x
Pictogram plus.png Changed: Air control bonus is now passive instead of only when blast jumping
Pictogram comment.png Info: The wearer needs to be in the air for at least 1.5 seconds before they can dive down into the ground
Pictogram comment.png Info: While diving down, the wearer's falling speed is set to 3500 HU
Pictogram comment.png Info: Fall damage resistance affects stomp damage, meaning damage is decreased from 75-360 to 70-355
Pictogram plus.png Press your space key to dive straight back down to the ground at maximum speed while blast jumping

Pictogram plus.png Immune to the effects of push force from damage and airblasts from enemies

Pictogram plus.png Deals 6x falling damage to the player you land on

Pictogram plus.png +200% increased air control on wearer

Pictogram plus.png +50% fall damage resistance on wearer

Reserve Shooter
Reserve Shooter
Pictogram plus.png Changed: Deploy speed increased from +20% to +33%
Pictogram minus.png Added: -15% damage vs grounded targets
Pictogram comment.png Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback
Pictogram comment.png Removed: Can no longer be equipped by the Pyro
Pictogram plus.png Mini-crits targets launched airborne by the wearer and their teammates

Pictogram plus.png This weapon deploys 33% faster

Pictogram minus.png -34% clip size

Pictogram minus.png -15% damage vs grounded targets

Righteous Bison
Righteous Bison
Pictogram plus.png Changed: Base damage increased from 20 to 65
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 1800 HU
Pictogram plus.png Changed: Projectile size is increased by +15%
Pictogram plus.png Removed: Deals only 20% damage vs buildings
Pictogram minus.png Removed: Projectiles can no longer damage the same target multiple times
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Equalizer
Equalizer
Pictogram plus.png Added: +75% increase in damage when health <51% of max
Pictogram plus.png Added: +35% increase in deploy speed when health <51% of max
Pictogram minus.png Added: -50% decrease in deploy speed when health >50% of max
Pictogram minus.png Added: -25% decrease in damage when health >50% of max
Pictogram minus.png Changed: Healing from Medic sources decreased from -90% to -100%
Pictogram minus.png Removed: Damage increases as the user becomes injured
Pictogram comment.png Info: Damage increased from 33-107 to 49-114 depending on health threshold
Pictogram plus.png +75% increase in damage when health <51% of max

Pictogram plus.png +35% increase in deploy speed when health <51% of max

Pictogram minus.png -100% less healing from Medic sources while active

Pictogram minus.png -50% decrease in deploy speed when health >50% of max

Pictogram minus.png -25% decrease in damage when health >50% of max

Disciplinary Action
Disciplinary Action
Pictogram plus.png Added: +15% faster move speed while active
Pictogram minus.png Added: Maximum health is drained while item is active
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Changed: Melee range decreased from +70% to +50%
Pictogram comment.png Info: Upon deploying, maximum health is immediately decreased by -14, and drains at a rate of -7 per second
Pictogram comment.png Info: Minimum health from health drain is 100
When weapon is active:

Pictogram plus.png +15% faster move speed on wearer

Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png Maximum health is drained on wearer

Pictogram minus.png -25% damage penalty

This weapon has a large melee range and deploys and holsters slower.
Market Gardener
Market Gardener
Pictogram minus.png Added: -20% damage penalty while the wielder is not rocket jumping
Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png -20% damage penalty while the wielder is not rocket jumping

Pictogram minus.png -20% slower firing speed

Escape Plan
Escape Plan
Pictogram minus.png Changed: Healing penalty decreased from -90% to -100%
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -100% less healing from Medic sources

Pyro

Pyro - Class Changes
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram plus.png Changed: Base flamethrower damage increased from 6.5-13 to 7.5-15
  • Pictogram plus.png Changed: Flamethrower damage ramp up now takes 1.25 seconds to fully reset
  • Pictogram plus.png Changed: Flame particle opacity decreased, resulting in more transparent flames
  • Pictogram plus.png Removed: Random flame particle drag and velocity
  • Pictogram plus.png Removed: Random flame particle deviation
  • Pictogram plus.png Removed: Random flame particle lifetime offset
  • Pictogram minus.png Changed: Particle box dimensions decreased from 12 to 9
  • Pictogram minus.png Changed: Airblast range decreased from 128-181 to 90-127 HU
  • Pictogram minus.png Removed: Extinguishing teammates with flamethrowers restore 20 health
  • Pictogram comment.png Changed: Airblast hitboxes have been moved forward slightly
  • Pictogram comment.png Changed: Healing and resist shield effect reduction from afterburn rescaled from 20-100% to a fixed -25%
  • Pictogram comment.png Changed: Flame visuals have less opaque, making it more transparent
Weapon Changes New statistics
Backburner
Backburner
Pictogram plus.png Added: On Kill: A small health pack is dropped
Pictogram plus.png Changed: Airblast cost decreased from +150% to +100%
Pictogram plus.png Changed: Critical hit angle increased from 70 to 90 degrees
Pictogram minus.png Added: -15% damage penalty
Pictogram plus.png 100% critical hits from behind

Pictogram plus.png On Kill: A small health pack is dropped

Pictogram minus.png +100% airblast cost

Pictogram minus.png -15% damage penalty

Degreaser
Degreaser
Pictogram plus.png Changed: Holster speed increased from +30% to +40%
Pictogram plus.png Changed: Afterburn damage increased from -66% to -50%
Pictogram plus.png Removed: +25% airblast cost
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png This weapon deploys 60% faster

Pictogram plus.png This weapon holsters 40% faster

Pictogram minus.png -50% afterburn damage penalty

Pictogram minus.png -20% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Added: Alt-Fire: Release an energy charge that deletes most projectiles. Costs 20% Charge
Pictogram plus.png Added: Does not require ammo
Pictogram plus.png Added: +50 health restored on kill
Pictogram plus.png Added: Primary kills refill 50% of your Charge meter
Pictogram plus.png Removed: No airblast
Pictogram minus.png Added: Weapon is disabled while overheated
Pictogram minus.png Added: -100% push force vs players on Alt-Fire
Pictogram minus.png Added: Alt-Fire cannot extinguish teammates
Pictogram minus.png Removed: Build 'Mmmph' by dealing damage
Pictogram minus.png Removed: Invulnerable while 'Mmmph' taunting
Pictogram comment.png Info: Energy charge is identical to a normal airblast, except it cannot knock targets back or extinguish teammates
Pictogram comment.png Info: Charge meter is consumed at a rate of 17% per second while primary fire is used, and overheats when Charge reaches 0%
Pictogram comment.png Info: Charge meter passively regenerates at a rate of 17% per second when not used, and continues to regenerate even upon holstering
Pictogram comment.png Info: This weapon is disabled for 6 seconds if it overheats
Pictogram comment.png Info: Stickybombs cannot be destroyed through alt-fire
Pictogram plus.png Does not require ammo

Pictogram plus.png +50 health restored on kill

Pictogram plus.png Primary kills refill 50% of your Charge meter

Pictogram minus.png Weapon is disabled while overheated

Pictogram minus.png -100% push force vs players on Alt-Fire

Pictogram minus.png Alt-Fire cannot extinguish teammates

Alt-Fire: Release an energy charge that deletes most projectiles. Costs 20% Charge.
Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Base damage increased from 25 to 65
Pictogram plus.png Changed: Repressurization rate on alt-fire decreased from -50% to -25%
Pictogram minus.png Removed: Deals 300% damage to burning players
Pictogram plus.png +50% repressurization rate on hit

Pictogram minus.png -25% repressurization rate on Alt-Fire

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads.
Detonator
Detonator
Pictogram plus.png Removed: +50% damage to self
Pictogram minus.png Added: -35% self damage force
Pictogram minus.png Changed: Projectile explosion now has 66% minimum afterburn duration fall off
Pictogram comment.png Info: In other words, afterburn duration can be decreased by up to -33% depending on how far the target is away from the explosion
Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -35% self damage force

Pictogram minus.png -25% damage penalty

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: Projectile does not arc
Pictogram plus.png Changed: This weapon now has a reverse damage ramp up of 200%
Pictogram minus.png Changed: This weapon now has a reverse damage fall off of 50%
Pictogram minus.png Removed: Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Pictogram minus.png Removed: Extinguishing teammates restores 20 health
Pictogram comment.png Info: Damage scales identically to the Crusader's Crossbow, reaching maximum damage at 1500 HU and above
Pictogram plus.png +50% projectile speed

Pictogram plus.png Does not require ammo

Fires projectiles that do not arc and deal damage based on distance travelled.

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram plus.png Changed: Self damage force increased from -35% to +50%
Pictogram minus.png Added: -70% explosion radius
Pictogram minus.png Added: +25% damage to self
Pictogram minus.png Changed: Projectile now directly explodes on hit instead of bouncing and hitting the same target twice
Pictogram minus.png Removed: Flare knocks back target on hit
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png +50% self damage force

Pictogram plus.png Fired projectiles explode on surfaces

Pictogram minus.png -70% explosion radius

Pictogram minus.png -35% damage penalty

Pictogram minus.png +25% damage to self

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Changed: Targets coated in gas now suffer a 25% fire damage vulnerability debuff
Pictogram plus.png Changed: Base cooldown decreased from 60 to 40 seconds
Pictogram plus.png Changed: Damage required to build Gas decreased from 750 to 500
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram plus.png Changed: Gas continues to remain on enemies even after they have been engulfed in flames
Pictogram minus.png Changed: Afterburn no longer triggers Gas
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material, which gives them a 25% fire damage vulnerability and further ignites into afterburn if they take direct flame damage (even enemy Pyros!)
Thermal Thruster
Thermal Thruster
Pictogram plus.png Added: +25 max health on wearer
Pictogram plus.png Changed: Fall damage resistance is now passive instead of only while in flight
Pictogram plus.png Changed: Fall damage resistance increased from +75% to +100%
Pictogram minus.png Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pictogram minus.png Removed: Push enemies back when you land (force and radius based on velocity)
Pictogram minus.png Removed: Deal 3x falling damage to anyone you land on!
Pictogram comment.png Changed: Fall damage resistance is no longer hidden
Pictogram plus.png +25 max health on wearer

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming.
Axtinguisher
Axtinguisher
Pictogram plus.png Changed: Changed mini-crits on burning targets to full crits
Pictogram minus.png Changed: Damage decreased from -33% to -50%
Pictogram minus.png Changed: Damage bonus from afterburn is no longer amplified by mini-crits or critical boosts
Pictogram plus.png 100% critical hit vs burning players and extinguishes them

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram plus.png Killing blows on burning players grant a speed boost

Pictogram minus.png -50% damage penalty

Pictogram minus.png This weapon holsters 35% slower

Homewrecker
Homewrecker
Pictogram plus.png Added: Repairs friendly buildings on hit
Pictogram plus.png Added: Alt-Fire: Share some ammo with a friend (Medium Ammo Kit). Costs 100 primary ammo
Pictogram plus.png Removed: -25% damage vs players
Pictogram minus.png Added: No primary ammo from dispensers on wearer
Pictogram minus.png Added: -30% ammo from packs on wearer
Pictogram minus.png Added: -25% slower firing speed
Pictogram minus.png Removed: +100% damage vs buildings
Pictogram minus.png Removed: Damage removes Sappers
Pictogram comment.png Info: Repairing buildings can consume up to 25 primary ammo at once, healing for 75 health
Pictogram comment.png Info: If the Phlogistinator is equipped, repairing buildings will cost 25% Charge instead
Pictogram comment.png Info: If the Phlogistinator is equipped, sharing ammo will cost 100% Power instead
Pictogram comment.png Info: Alt-Fire has no cooldown
Pictogram plus.png Repairs friendly buildings on hit

Pictogram plus.png Alt-Fire: Share some ammo with a friend. Costs 100 primary ammo

Pictogram minus.png No primary ammo from dispensers on wearer

Pictogram minus.png -30% ammo from packs on wearer

Pictogram minus.png -25% slower firing speed

Powerjack
Powerjack
Pictogram minus.png Added: -40% damage penalty
Pictogram minus.png Removed: +25 health restored on kill
When weapon is active:

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png -40% damage penalty

Pictogram minus.png 20% damage vulnerability on wearer

Back Scratcher
Back Scratcher
Pictogram plus.png Added: +50 health restored on kill
Pictogram plus.png Changed: Health from packs increased from +50% to +65%
Pictogram minus.png Added: -50% ÜberCharge rate for the Medic healing the wearer
Pictogram minus.png Changed: Health from healers decreased from -75% to -90%
Pictogram minus.png Removed: +25% damage bonus
Pictogram plus.png +65% health from packs on wearer

Pictogram plus.png +50 health restored on kill

Pictogram minus.png -90% health from healers on wearer

Pictogram minus.png -50% ÜberCharge rate for the Medic healing the wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: On Hit: This weapon holsters 45% faster for 1 second
Pictogram plus.png Added: On Hit: target receives 25% fire damage vulnerability
Pictogram plus.png Added: On Hit: all fire damage pierces damage resistance effects and bonuses
Pictogram minus.png Added: This weapon deploys 55% slower
Pictogram minus.png Changed: Damage decreased from -20% to -66%
Pictogram comment.png Changed: Damage type changed from melee to fire damage
Pictogram comment.png Info: The fire damage vulnerability and damage resistance piercing debuff lasts as long as the afterburn on this weapon
Pictogram comment.png Info: All debuffs immediately end if afterburn from this weapon ends
Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png On Hit: This weapon briefly holsters 45% faster

Pictogram plus.png On Hit: target receives 25% fire damage vulnerability

Pictogram plus.png On Hit: all fire damage pierces damage resistance effects and bonuses

Pictogram minus.png -66% damage penalty

Pictogram minus.png This weapon deploys 55% slower

Third Degree
Third Degree
Pictogram plus.png Added: On Hit: Gain 34% Degree
Pictogram plus.png Added: On Full Degree: Gain mini-crits on all weapons for 6 seconds
Pictogram minus.png Added: -35% damage penalty
Pictogram minus.png Removed: All players connected via Medigun beams are hit
Pictogram comment.png Info: Degree is automatically activated upon being full
Pictogram plus.png On Hit: Gain 34% Degree

Pictogram plus.png On Full Degree: Gain mini-crits on all weapons for 6 seconds

Pictogram minus.png -35% damage penalty

Neon Annihilator
Neon Annihilator
Pictogram plus.png Added: On Kill: Resets the cooldown on all rechargable meters
Pictogram plus.png Added: +100% max ammo restored on kill
Pictogram minus.png Changed: Damage penalty is now universal instead of just players
Pictogram minus.png Changed: Damage decreased from -20% to -25%
Pictogram minus.png Removed: Damage removes Sappers
Pictogram comment.png Info: Ammo restoration on kill affects both primary and secondary ammo
Pictogram plus.png On Kill: Resets the cooldown on all rechargable meters

Pictogram plus.png +100% max ammo restored on kill

Pictogram plus.png 100% critical hit vs wet players

Pictogram minus.png -25% damage penalty

Hot Hand
Hot Hand
Pictogram plus.png Added: Third successful slap in a row always mini-crits
Pictogram plus.png Added: Fourth successful slap in a row always crits
Pictogram plus.png Changed: Speed boost on hit increased from 1 to 3 seconds
Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png Third successful slap in a row always mini-crits

Pictogram plus.png Fourth successful slap in a row always crits

Pictogram minus.png -20% damage penalty

Demoman

Demoman - Sword Changes
  • Pictogram plus.png Changed: Base deploy speed decreased from -75% to -50% on all Swords
  • Pictogram plus.png Changed: Base holster speed decreased from -75% to -50% on all Swords
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Added: Up to +100% damage bonus based on distance traveled
Pictogram plus.png Removed: -25% clip size
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Changed: Explosion radius decreased from -25% to -70%
Pictogram minus.png Removed: +20% damage vs buildings
Pictogram comment.png Info: Damage scales identically to the Crusader's Crossbow, reaching maximum damage at 1500 HU and above
Pictogram plus.png Up to +100% damage bonus based on distance traveled

Pictogram plus.png +25% projectile speed

Pictogram minus.png -70% explosion radius

Pictogram minus.png -25% damage penalty

Pictogram minus.png Launched bombs shatter on surfaces

Ali Baba's Wee Booties
Ali Baba's Wee Booties
Pictogram plus.png Added: -65% reduction in push force taken from damage
Pictogram plus.png Added: -65% reduction in airblast vulnerability
Pictogram plus.png Changed: Passive speed boost no longer requires a shield equipped to take effect
Pictogram plus.png +25 max health on wearer

Pictogram plus.png +200% increase in turning control while charging

Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png Melee kills refill 25% of your charge meter.

Pictogram plus.png -65% reduction in push force taken from damage

Pictogram plus.png -65% reduction in airblast vulnerability

Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Maximum knockback on hit is decreased by -20%
Pictogram comment.png Changed: Knockback strength now scales based on damage dealt
Pictogram comment.png Info: In other words, more precise timing is required to trigger double donks
Pictogram plus.png +20% projectile speed

Pictogram plus.png Cannonballs push players back on impact

Pictogram minus.png Cannonballs do not explode on impact

Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
Iron Bomber
Iron Bomber
Pictogram plus.png Added: Explosions from grenades detonate all other nearby grenades
Pictogram plus.png Added: This weapon holsters 30% faster
Pictogram plus.png Removed: -15% explosion radius
Pictogram minus.png Added: -15% damage penalty on direct hits
Pictogram minus.png Removed: -30% fuse time on grenades
Pictogram comment.png Info: Grenades that are not from the wearer are also detonated
Pictogram plus.png Grenades have very little bounce and roll

Pictogram plus.png Explosions from grenades detonate all other nearby grenades

Pictogram plus.png This weapon holsters 30% faster

Pictogram minus.png -15% damage penalty on direct hits

Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: +35% health from packs on wearer
Pictogram plus.png Changed: Explosive damage resistance increased from +30% to +35%
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +35%
Pictogram plus.png +35% fire damage resistance on wearer

Pictogram plus.png +35% explosive damage resistance on wearer

Pictogram plus.png +35% health from packs on wearer

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Scottish Resistance
Scottish Resistance
Pictogram plus.png Added: +25% faster reload time
Pictogram minus.png Removed: Able to destroy enemy stickybombs
Pictogram plus.png +25% faster reload time

Pictogram plus.png +25% faster firing speed

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +6 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram minus.png 0.8 sec slower bomb arm time

Sticky Jumper
Sticky Jumper
Pictogram plus.png Changed: Max primary ammo increased from +200% to infinite
Pictogram plus.png Does not require ammo

Pictogram plus.png No self inflicted blast damage taken

Pictogram minus.png -100% damage penalty

Pictogram minus.png -6 max stickybombs out

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Tide Turner
Tide Turner
Pictogram plus.png Changed: Fire damage resistance increased from +15% to +25%
Pictogram plus.png Changed: Explosive damage resistance increased from +15% to +25%
Pictogram plus.png Changed: Charge meter restoration now triggers on kill with any weapon
Pictogram minus.png Changed: Charge refill on kill decreased from +75% to +25%
Pictogram plus.png +25% fire damage resistance on wearer

Pictogram plus.png +25% explosive damage resistance on wearer

Pictogram plus.png Full turning control while charging

Pictogram plus.png On Kill: Gain +25% charge meter

Pictogram minus.png Taking damage while shield charging reduces remaining charging time

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance.
Eyelander
Eyelander
Pictogram minus.png Changed: Speed per head is decreased from +8% to +7%
Pictogram minus.png Removed: Heads no longer increase shield bash damage
Pictogram minus.png -25 max health on wearer

Gives increased speed and health with every head you take.

This weapon has a large melee range and deploys and holsters slower
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Changed: Move speed increased from -15% to -10% while active
When weapon is active:

Pictogram plus.png +20% damage bonus

Pictogram minus.png -10% slower move speed on wearer

This weapon has a large melee range and deploys and holsters slower
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Taunting while the warhead is intact will result in a taunt kill
Pictogram plus.png Added: (Hidden) Warhead recharge itself in 30 seconds
Pictogram plus.png Changed: Fixed a bug where the weapon cannot mini-crit while charging with a shield
Pictogram plus.png Changed: Fixed a bug where the explosion may sometimes not register on hit
Pictogram plus.png Changed: Deploy speed increased from -100% to -30%
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png This weapon deploys 30% slower

Pictogram minus.png Minicrits whenever it would normally crit

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: Gain a speed boost upon charge ending for 3 seconds
Pictogram minus.png Changed: Damage vulnerability increased from 15% to 20%
Pictogram minus.png Removed: Melee kills refill 25% of your charge meter
Pictogram comment.png Changed: Damage vulnerability now only applies if charge is not full
Pictogram comment.png Info: Damage vulnerability does not apply if the wearer does not have a shield equipped
When weapon is active:

Pictogram plus.png 0.5 sec increase in charge duration

Pictogram plus.png Gain a speed boost upon charge ending

Pictogram minus.png 20% damage vulnerability when charge is not full

This weapon has a large melee range and deploys and holsters slower
Persian Persuader
Persian Persuader
Pictogram plus.png Added: Charge impact damage is increased by +10% on kill
Pictogram plus.png Removed: -80% max primary ammo on wearer
Pictogram plus.png Removed: -80% max secondary ammo on wearer
Pictogram minus.png Added: -35% decrease in charge recharge rate
Pictogram minus.png Removed: Melee hits refill 20% of your charge meter.
Pictogram comment.png Info: Charge impact damage caps at +50% at 5 kills
Pictogram plus.png Ammo boxes collected give Charge

Pictogram plus.png Charge impact damage is increased on kill

Pictogram minus.png -35% decrease in charge recharge rate

This weapon has a large melee range and deploys and holsters slower

Heavy

Heavy - Class Changes
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram plus.png Removed: All miniguns now have damage and accuracy ramp up after they start firing, full accuracy and damage is reached 1 second after firing
  • Pictogram comment.png Changed: The Sandvich is now the new stock secondary weapon on Heavy
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: +50% faster move speed while deployed
Pictogram plus.png Added: Gain a speed boost while firing
Pictogram plus.png Added: Can jump while deployed
Pictogram plus.png Removed: -30% slower spin up time
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram comment.png Info: The move speed bonus while spun up stacks additively with the speed boost while firing, resulting in 77.7% move speed while spun up and firing
Pictogram plus.png +50% faster move speed while deployed

Pictogram plus.png Gain a speed boost while firing

Pictogram plus.png Can jump while deployed

Pictogram minus.png -25% damage penalty

Brass Beast
Brass Beast
Pictogram plus.png Changed: Spin up time decreased from -50% to -25%
Pictogram plus.png Changed: Move speed increased from -60% to -20%
Pictogram minus.png Changed: Move speed penalty is now passive instead of only while spun up
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram plus.png +20% damage bonus

Pictogram minus.png -25% slower spin up time

Pictogram minus.png -20% slower move speed on wearer

Tomislav
Tomislav
Pictogram plus.png Changed: Spin up time increased from +20% to +50%
Pictogram minus.png Added: Alt-Fire is disabled
Pictogram minus.png Removed: +20% more accurate
Pictogram minus.png Removed: Silent Killer: No barrel spin sound
Pictogram comment.png Info: In other words, alt-fire to spin up prematurely is disabled, and spinning up with primary fire will automatically cause the weapon to fire
Pictogram plus.png +50% faster spin up time

Pictogram minus.png Alt-Fire is disabled

Pictogram minus.png -20% slower firing speed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Added: Press your reload key to launch a firework. Costs 40 ammo
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram plus.png Removed: Consumes an additional 4 ammo per second while spun up
Pictogram minus.png Changed: Damage bonus vs burning players is decreased from +25% to +20%
Pictogram minus.png Changed: Damage decreased from -10% to -15%
Pictogram minus.png Removed: Creates a ring of flames while spun up
Pictogram comment.png Info: Firework projectiles travel in a straight line and has a 12 second cooldown
Pictogram comment.png Info: Firework projectiles inflict afterburn, but do no direct damage nor afterburn damage
Pictogram comment.png Info: Firework projectiles have a projectile speed of 2000 HU and an explosion radius of 110 HU
Pictogram plus.png Press your reload key to launch a firework. Costs 40 ammo.

Pictogram plus.png +20% damage bonus vs burning players

Pictogram minus.png -15% damage penalty vs non-burning players

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: 100% mini-crits on melee weapons while buff is active
Pictogram plus.png Added: +30% faster move speed while buff is active
Pictogram plus.png Added: -20% damage resistance while buff is active
Pictogram plus.png Added: -25% reduction in push force taken from damage while buff is active
Pictogram plus.png Added: -25% reduction in airblast vulnerability while buff is active
Pictogram plus.png Added: Gain a speed boost on kill for 4 seconds while buff is active
Pictogram minus.png Added: Primary weapon is disabled while buff is active
Pictogram minus.png Changed: Health on consumption decreased from 100 to 80
Pictogram minus.png Changed: Buff duration decreased from 30 to 20 seconds
Pictogram minus.png Removed: Adds +50 max health for 30 seconds
Pictogram minus.png Removed: (Hidden) +66% increase in charge recharge rate
Eat to gain up to 80 health. After consuming, move speed is increased, attacks mini-crit, the player takes less damage and knockback, and melee kills grant a speed boost, but the player may not use primary weapons. Lasts 16 seconds.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: Eat to gain up to 100 health
Pictogram plus.png Added: +66% increase in charge recharge rate
Pictogram plus.png Added: +50% faster consumption time
Pictogram plus.png Added: Excessive healing is now converted into overheal that does not decay
Pictogram plus.png Added: The wearer can move freely while consuming the lunchbox
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram plus.png Removed: The wearer can only use melee weapons while effect is active
Pictogram minus.png Added: -50% slower move speed while consuming the lunchbox
Pictogram minus.png Changed: Dropped edible healing decreased from a medium to a small health kit
Pictogram minus.png Removed: 100% mini-crits on melee weapons while buff is active
Pictogram minus.png Removed: +30% faster move speed while buff is active
Pictogram comment.png Info: Overheal from consuming this lunchbox cannot exceed 400 health
Pictogram plus.png +66% increase in charge recharge rate

Pictogram plus.png +50% faster consumption speed

Pictogram plus.png Excessive healing is now converted into overheal that does not decay

Pictogram plus.png The wearer can move freely while consuming the lunchbox

Pictogram minus.png -50% slower move speed while consuming the lunchbox

Eat to gain up to 100 health.

Alt-fire: Share with a friend (Small Health Kit)

Who needs bread?
Family Business
Family Business
Pictogram plus.png Added: On Kill: Two small health packs are dropped
Pictogram plus.png Changed: On Kill: Gain +20% faster reload time for up to 3.4 seconds
Pictogram plus.png Changed: Firing speed increased from +15% to +20%
Pictogram minus.png Removed: +33% clip size
Pictogram comment.png Info: Reload time buff ends as soon as the wearer is finished reloading
Pictogram plus.png On Kill: Two small health packs are dropped

Pictogram plus.png On Kill: Gain +20% faster reload time for up to 3.4 seconds

Pictogram plus.png +25% damage bonus

Pictogram plus.png +20% faster firing speed

Second Banana
Second Banana
Pictogram minus.png Changed: Fixed a bug where this weapon has +66% charge recharge rate instead of +50%
Pictogram comment.png Info: In other words, cooldown is increased from 10 to 15 seconds
Pictogram plus.png +50% increase in charge recharge rate

Pictogram minus.png -33% healing effect

Eat to gain health

Alt-fire: Share banana with a friend (Small Health Kit)
Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: -25% damage penalty
Pictogram plus.png On Kill: 5 seconds of 100% critical chance

Pictogram minus.png -25% damage penalty

Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: -25% damage penalty
Pictogram plus.png +30% faster move speed on wearer

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png Maximum health is drained while item is active

Pictogram minus.png -25% damage penalty

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Changed: Health restored on kill increased from +50 to +100
Pictogram plus.png Removed: 30% damage vulnerability while active
Pictogram minus.png Added: Honorbound: Once drawn sheathing deals 100 damage to yourself unless it kills.
Pictogram minus.png Changed: Damage decreased from +30% to +25%
Pictogram plus.png +25% damage bonus

Pictogram plus.png +100 health restored on kill

Pictogram minus.png Honorbound: Once drawn sheathing deals 100 damage to yourself unless it kills.

Fists of Steel
Fists of Steel
Pictogram plus.png Removed: -40% maximum overheal on wearer
Pictogram minus.png Changed: Health from healers decreased from -40% to -100%
When weapon is active:

Pictogram plus.png -40% damage from ranged sources on wearer

Pictogram minus.png +100% damage from melee sources on wearer

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png -100% health from healers on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Added: Firing speed is increased on hit
Pictogram plus.png Changed: Damage increased from -60% to -40%
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: Firing speed is reset upon switching weapons
Pictogram minus.png Removed: +40% faster firing speed
Pictogram minus.png Removed: +15% faster move speed on wearer
Pictogram comment.png Info: Firing speed increases by +15% per hit, up to +75%
Pictogram plus.png Firing speed is increased on hit

Pictogram plus.png On Hit: Gain a speed boost

Pictogram minus.png -40% damage penalty

Pictogram minus.png Firing speed is reset upon switching weapons

Holiday Punch
Holiday Punch
Pictogram plus.png Added: Third successful punch in a row always crits
Pictogram minus.png Added: -80% damage penalty
Pictogram plus.png Critical hit forces victim to laugh

Pictogram plus.png Always critical hit from behind

Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item

Pictogram plus.png Third successful punch in a row always crits.

Pictogram minus.png Critical hits do no damage

Pictogram minus.png -80% damage penalty

Engineer

Weapon Changes New statistics
Pomson 6000
Pomson 6000
Pictogram plus.png Added: Alt-Fire: A charged shot that mini-crits and causes the projectile to penetrate players, costs 65 metal.
Pictogram plus.png Added: Hitting a friendly building with the charged shot will give powerful buffs for 5 seconds
Pictogram plus.png Removed: Deals only 20% damage to buildings
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Info: When used on a friendly Sentry, sentry push force from damage is increased by +50% and firing speed is increased by +50%
Pictogram comment.png Info: When used on a friendly Dispenser, health and ammo output is increased by +50%
Pictogram comment.png Info: When used on a friendly Teleporter, teleportation particle duration is decreased from 18 to 9 seconds and teleportation recharges +50% faster
Pictogram comment.png Info: Has a 1.5 second charge time
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png Alt-Fire: A charged shot that mini-crits and causes the projectile to penetrate players

Pictogram plus.png Hitting a friendly building with the charged shot will give powerful buffs

Rescue Ranger
Rescue Ranger
Pictogram plus.png Removed: Self mark for death when hauling buildings
Pictogram minus.png Removed: Alt-Fire: Use 100 metal to pick up your targeted building from long range
Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Wrangler
Wrangler
Pictogram plus.png Changed: Sentry disable duration upon being unwrangled decreased from 3 to 2.5 seconds
Pictogram plus.png Changed: Wrangler shield repair reduction decreased from 66% to 33%
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 33%
Pictogram minus.png Changed: Wrangler shield is immediately disabled if the sentry is sapped
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repairs by 33%, but loses its shield while sapped. Sentries are disabled for 2.5 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Changed: Crits are now converted into mini-crits instead of doing normal damage
Pictogram minus.png Added: -60% ammo and metal from all sources while active
Pictogram minus.png Removed: Fires an electric burst of energy at the target
Pictogram comment.png Changed: Projectile visuals have less opaque, making it more transparent
Pictogram comment.png Info: In other words, the old primary fire function is gone, and is replaced by the energy ball
When weapon is active:

Pictogram plus.png Launches a projectile-consuming energy ball instead of bullets

Pictogram plus.png No reload necessary

Pictogram minus.png Per Shot: -65 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png -60% ammo and metal from all sources on wearer

Pictogram minus.png Minicrits whenever it would normally crit

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +50% faster building deploy and redeploy speed on wearer
Pictogram plus.png Added: +25% damage bonus vs players not within your sentry's range
Pictogram plus.png Added: +10% faster move speed while hauling
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: Construction hit speed boost decreased by 100%
Pictogram minus.png Added: -25% damage penalty vs players within your sentry's range
Pictogram minus.png Removed: On Hit: Bleed for 5 seconds
Pictogram comment.png Info: Engineer moves at 99% move speed while hauling buildings
Pictogram plus.png +50% faster building deploy and redeploy speed on wearer

Pictogram plus.png +25% damage bonus vs players not within your sentry's range

Pictogram plus.png +10% faster move speed while hauling

Pictogram minus.png Construction hit speed boost decreased by 100%

Pictogram minus.png -25% damage penalty vs players within your sentry's range

Jag
Jag
Pictogram minus.png Changed: Repair rate decreased from -20% to -30%
Pictogram plus.png Construction hit speed boost increased by 30%

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -25% damage penalty

Pictogram minus.png -30% slower repair rate

Pictogram minus.png -33% damage penalty vs buildings

Eureka Effect
Eureka Effect
Pictogram minus.png Changed: Teleporter entrances and exits are automatically destroyed upon switching melee weapons
Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters

Pictogram minus.png Construction hit speed boost decreased by 50%

Pictogram minus.png -20% less metal from pickups and dispensers

RED Level 3 Sentry Gun.png

Sentry Gun

Pictogram plus.png Changed: Health increase from level 2 to level 3 increased from 20% to 25%
Pictogram plus.png Level 3 Sentry Gun health increased from 216 to 225

Medic

Medic - Class Changes
  • Pictogram plus.png Changed: All syringe guns now reload automatically when not active
  • Pictogram plus.png Changed: Syringe Gun projectile speed increased from 1000 to 1400 HU/s
  • Pictogram plus.png Removed: Syringe Gun random projectile deviation
  • Pictogram minus.png Changed: Syringes can now be deflected and destroyed by airblasts and the Short Circuit
  • Pictogram minus.png Removed: The wearer matches the speed of their heal target if they are faster (Except for the Quick-Fix)
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: On Hit: Douses the enemy in Mad Milk for 2 seconds
Pictogram minus.png Added: -50% clip size
Pictogram minus.png Added: -20% health from packs on wearer
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram comment.png Changed: Health regeneration changed from -2 to being completely disabled, but only when weapon is active
Pictogram comment.png Info: Successive hits fully stack with each other and refreshes the duration for Mad Milk, up to 4 seconds
Pictogram plus.png On Hit: Douses the enemy in Mad Milk

Pictogram minus.png -50% clip size

Pictogram minus.png -20% health from packs on wearer

Pictogram minus.png No passive health regeneration while active

This weapon will reload automatically when not active
Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Added: -100% damage penalty
Pictogram minus.png Changed: Disguised Spies are now healed when hit by this weapon
Pictogram minus.png No headshots

Pictogram minus.png -100% damage penalty

Pictogram minus.png -75% max primary ammo on wearer

Fires special bolts that heal teammates based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Added: ÜberCharging provides a speed boost to the wearer and patient for the duration
Pictogram minus.png Added: -30% Overheal build rate on secondary weapon
Pictogram minus.png Changed: Damage decreased from -15% to -20%
Pictogram plus.png ÜberCharging provides a speed boost to the wearer and patient for the duration

Pictogram minus.png -30% Overheal build rate on secondary weapon

Pictogram minus.png -20% damage penalty

While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%

This weapon will reload automatically when not active
Quick-Fix
Quick-Fix
Pictogram plus.png Added: ÜberCharge now also provides immunity to all debuffs
Pictogram plus.png Changed: ÜberCharge rate increased from +10% to +40%
Pictogram plus.png Changed: ÜberCharge no longer drains faster if the wearer switches patients while ÜberCharging
Pictogram plus.png Changed: ÜberCharge now blocks enemy captures
Pictogram minus.png Changed: Health threshold for ÜberCharge rate to slow down is decreased from 142.5% to 125% health
Pictogram minus.png Changed: ÜberCharge heal rate on patient decreased from +200% to +125%
Pictogram minus.png Changed: ÜberCharge does not work on patients that are carrying the intelligence briefcase
Pictogram minus.png Removed: Mirror blast jumps and shield charges of patients
Pictogram plus.png +40% heal rate

Pictogram plus.png +40% ÜberCharge rate

Pictogram minus.png -50% max overheal

ÜberCharge increases healing by +125% and grants immunity to debuffs and movement-impairing effects

Move at the speed of any faster heal target.
Vaccinator
Vaccinator
Pictogram plus.png Changed: Damage resistance while healing increased from 10% to 20%
Pictogram plus.png Changed: Overheal build rate increased from -66% to -33%
Pictogram plus.png Changed: Übercharge duration increased from 2.5 to 3 seconds
Pictogram plus.png Removed: -33% ÜberCharge rate on Overhealed patients
Pictogram minus.png Changed: ÜberCharge damage resistance decreased from 75% to 66%
Pictogram minus.png Changed: ÜberCharge rate decreased from +67% to +25%
Pictogram minus.png Changed: ÜberCharge rate bonus only affects patients that are not at full health
Pictogram minus.png Changed: Max Charges decreased from 4 to 3
Pictogram minus.png Changed: Critical damage resistance during Übercharge decreased from 100% to 50%
Pictogram minus.png Changed: Übercharge now has a 3 second cooldown between uses
Pictogram minus.png Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging
Pictogram comment.png Info: Damaged patients refers to players that are not at full health
Pictogram plus.png +25% Übercharge rate on damaged patients

Pictogram plus.png Press your reload key to cycle through resist types.

Pictogram plus.png While healing, provides you and your target with a constant 20% resistance to the selected damage type.

Pictogram minus.png -33% Overheal build rate

Übercharge provides a 3 second resistance bubble that blocks 66% base damage and 50% crit damage of the selected type to the Medic and Patient. Has a 3 second cooldown between each charge.
Übersaw
Ubersaw
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: This weapon deploys 65% slower
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: ÜberCharge gain decreased from +25% to +20%
Pictogram comment.png Info: ÜberCharge gain vs Sentry Busters decreased from +25% to +10%
Pictogram plus.png On Hit: 20% ÜberCharge added

Pictogram minus.png This weapon deploys 65% slower

Pictogram minus.png -20% damage penalty

Vita-Saw
Vita-Saw
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: This weapon deploys 65% slower
Pictogram minus.png Added: -20% damage penalty
Pictogram comment.png Changed: Organs now increase ÜberCharge duration by +10% per organ instead
Pictogram comment.png Info: All organs are consumed upon ÜberCharging
Pictogram plus.png Collect the organs of people you hit

Pictogram plus.png +10% longer ÜberCharge duration per organ collected

Pictogram minus.png This weapon deploys 65% slower

Pictogram minus.png -20% damage penalty

Pictogram minus.png All organs are consumed upon ÜberCharging

Amputator
Amputator
Pictogram plus.png Changed: Taunt duration is now permanent until cancelled
Pictogram plus.png Changed: Übercharge to health ratio increased from 1:49 to 1:25
Pictogram plus.png Changed: Taunting now also heals the wearer
Pictogram minus.png Changed: Damage decreased from -20% to -25%
Pictogram minus.png Removed: +3 health regenerated per second while active
Pictogram plus.png Alt-Fire: Applies a healing effect to the wearer and all nearby teammates

Pictogram minus.png -25% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Added: Up to +88% bonus damage based on ÜberCharge percentage
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Added: No passive health regeneration while active
Pictogram minus.png Changed: Firing speed decreased from -10% to -20%
Pictogram minus.png Removed: Allows you to see enemy health
Pictogram plus.png Up to +88% bonus damage based on ÜberCharge percentage

Pictogram minus.png -20% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No passive health regeneration while active

Sniper

Sniper - Class Changes
  • Pictogram plus.png Changed: Base Sniper Rifle charge damage multiplier increased from 3x to 5x
  • Pictogram plus.png Changed: Zoom in headshot delay decreased from 0.2 to 0.12 seconds
  • Pictogram plus.png Changed: All SMGs now reload automatically when not active
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them (Except for the Hitman's Heatmaker)
  • Pictogram minus.png Changed: Base Sniper Rifle damage decreased from 50 to 30
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram plus.png Added: This weapon will reload automatically when not active
This weapon will reload automatically when not active
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Changed: Charge rate increased from +25% to +35%
Pictogram plus.png Removed: No headshots
Pictogram minus.png Added: -20% damage penalty
Pictogram comment.png Changed: Scoped headshots now apply Jarate for 5 seconds instead of reducing Jarate cooldown by 1 second
Pictogram plus.png +35% charge rate

Pictogram plus.png On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level

Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and always apply Jarate for 5 seconds regardless of charge

Pictogram minus.png -20% damage penalty

Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: On Scoped Headshot Kill: +35% faster reload time on next shot
Pictogram plus.png Added: On Scoped Headshot Kill: Instantly refund 2 ammo
Pictogram plus.png Removed: Base charge rate decreased by 50%
Pictogram minus.png Added: On Scoped Headshot Miss: -35% slower reload time on next shot
Pictogram minus.png Added: -1 additional ammo lost on scoped headshot miss
Pictogram minus.png Removed: Each scoped headshot kill increases the weapon's charge rate by 25%
Pictogram plus.png On Scoped Headshot Kill: +35% faster reload time on next shot

Pictogram plus.png On Scoped Headshot Kill: Instantly refund 2 ammo

Pictogram minus.png On Scoped Headshot Miss: -35% slower reload time on next shot

Pictogram minus.png -1 additional ammo lost on scoped headshot miss

Machina
Machina
Pictogram plus.png Added: On 50% Charge: Attacks pierce damage resistance effects and bonuses
Pictogram minus.png Added: -20% charge rate
Pictogram minus.png Removed: On Full Charge: +15% damage per shot
Pictogram plus.png On 50% Charge: Attacks pierce damage resistance effects and bonuses

Pictogram plus.png On Full Charge: Projectiles penetrate players

Pictogram minus.png -20% charge rate

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: No unscoping during reloading
Pictogram plus.png Added: +100% charge rate when aiming at an enemy
Pictogram minus.png Added: -25% base charge rate
Pictogram minus.png Changed: Damage penalty is now universal instead of just body shots
Pictogram minus.png Removed: Gain Focus on kills and assists
Pictogram plus.png No unscoping during reloading

Pictogram plus.png +100% charge rate when aiming at an enemy

Pictogram minus.png -25% base charge rate

Pictogram minus.png -20% damage penalty

Classic
Classic
Pictogram plus.png Added: +75% faster move speed while scoped in
Pictogram plus.png Changed: Headshots mini-crit instead of dealing no bonus damage when not fully charged
Pictogram comment.png Info: Move speed while scoped in increased from 27% to 46.66%
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png +75% faster move speed while scoped in

Pictogram minus.png Headshots mini-crit when not fully charged

Pictogram minus.png -10% damage on body shot

Jarate
Jarate
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Jarate meter
Pictogram minus.png Removed: Extinguishing teammates reduces cooldown by -20%
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram comment.png Changed: Jarate meter now builds with kills instead of passively recharging
Pictogram comment.png Info: Headshot kills recharge 33% of the Jarate meter, while non headshot kills recharge 25%
Pictogram plus.png Gain Jarate on kills

Pictogram minus.png Jarate meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Jarate meter

Coated enemies take mini-crits. Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: +25% damage resistance from behind while active
Pictogram plus.png Added: +33% health from packs on wearer
Pictogram plus.png Added: Gain a speed boost for 5 seconds when shield breaks
Pictogram plus.png Removed: -100% maximum overheal on wearer
Pictogram minus.png Changed: Shield now also breaks when the wearer takes more than 75 damage
Pictogram minus.png Removed: Blocks a single backstab attempt
Pictogram comment.png Info: Damage resistance is disabled upon shield breaking, but the increased health from packs remain
Pictogram plus.png +25% damage resistance from behind while active

Pictogram plus.png +33% health from packs on wearer

Pictogram plus.png Gain a speed boost when shield breaks

Pictogram minus.png Shield breaks upon taking too much damage

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +25 health restored on kill with any weapon
Pictogram plus.png Added: -50% debuff resistance on wearer
Pictogram plus.png Added: +10% faster move speed on wearer
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram comment.png Info: In other words, debuff resistance shortens debuff durations
Pictogram plus.png +25 health restored on kill with any weapon

Pictogram plus.png -50% debuff resistance on wearer

Pictogram plus.png +10% faster move speed on wearer

Cozy Camper
Cozy Camper
Pictogram plus.png Added: +2 primary ammo regenerated per second on wearer
Pictogram minus.png Changed: Health regeneration increased from +4 to +3
Pictogram minus.png Removed: Knockback reduced by 20% when aiming
Pictogram comment.png Changed: Flinching immunity is now activated through crouching instead of when primary weapon is fully charged
Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png +2 primary ammo regenerated per second on wearer

Pictogram plus.png No flinching when aiming and crouched

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: Crits on headshot
Pictogram plus.png Changed: Firing speed increased from -25% to -15%
Pictogram minus.png Removed: Dealing damage fills charge meter.
Pictogram plus.png Crits on headshot

Pictogram minus.png -20% clip size

Pictogram minus.png -15% slower firing speed

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Added: +20% increase in move speed when health <50% of max while active
Pictogram plus.png Changed: Damage increased from -50% to -20%
Pictogram minus.png Added: 20% damage vulnerability while active
Pictogram minus.png Removed: On Hit: Bleed for 6 seconds
When weapon is active:

Pictogram plus.png +20% increase in move speed when health <50% of max

Pictogram minus.png -20% damage penalty

Pictogram minus.png 20% damage vulnerability on wearer

Bushwacka
Bushwacka
Pictogram plus.png Added: Gain Crikey on kills and assists with Jarate
Pictogram plus.png Removed: 20% damage vulnerability while active
Pictogram minus.png Added: This weapon deploys 35% slower
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram comment.png Info: Crikey is lost on death or on miss
Pictogram comment.png Info: Each assist through Jarate refills 34% Crikey, headshot kills recharge 25%, while bodyshot kills recharge 20%
Pictogram plus.png Gain Crikey on kills and assists with Jarate

Pictogram plus.png Next attack will be a guaranteed critical hit when charged

Pictogram minus.png This weapon deploys 35% slower

Pictogram minus.png -25% damage penalty

Shahanshah
Shahanshah
Pictogram plus.png Added: +40% increase in deploy speed when health <50% of max
Pictogram plus.png Changed: Damage increased when health <50% of max from +25% to +30%
Pictogram plus.png +40% increase in deploy speed when health <50% of max

Pictogram plus.png +30% increase in damage when health <50% of max

Pictogram minus.png -25% decrease in damage when health >50% of max

Spy

Spy - Class Changes
  • Pictogram plus.png Added: Press your mouse 3 key to mimic class specific actions
  • Pictogram plus.png Changed: No longer requires a non empty clip in order to imitate reload animations
  • Pictogram plus.png Changed: Base invis watch decloak fade time decreased from 2 to 1.7 seconds
  • Pictogram plus.png Changed: Base invis watch debuff resistance increased from 50% to 100%
  • Pictogram plus.png Changed: Base invis watch decloak volume is slightly reduced
  • Pictogram plus.png Changed: Base health increased from 125 to 150
  • Pictogram minus.png Changed: Debuff resistance does not take effect if the wearer is inflicted with a debuff before cloaking
  • Pictogram minus.png Removed: -20% damage resistance when cloaked
  • Pictogram comment.png Info: Mimicable actions such as spinning up miniguns, scoping in sniper rifles, hauling buildings, etc.
  • Pictogram comment.png Info: Debuff resistance refers to the shortened debuff durations while cloaked
Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Added: +50% damage bonus on headshot
Pictogram plus.png Removed: Critical damage is affected by range
Pictogram minus.png Changed: Now mini-crits instead of crits on headshots
Pictogram plus.png Mini-crits on headshot

Pictogram plus.png +50% damage bonus on headshot

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Enforcer
Enforcer
Pictogram plus.png Added: Gives 5 seconds of mini-crits for each backstab kill
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: -50% clip size
Pictogram minus.png Removed: +20% damage bonus while disguised
Pictogram minus.png Removed: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Gives 5 seconds of mini-crits for each backstab kill

Pictogram minus.png -50% clip size

Diamondback
Diamondback
Pictogram plus.png Added: On hit: damage dealt is returned as ammo
Pictogram plus.png Added: No reload necessary
Pictogram plus.png Changed: Damage increased from -15% to +20%
Pictogram minus.png Added: -35% ammo from packs on wearer
Pictogram minus.png Added: Per Shot: -20 ammo
Pictogram minus.png Added: Uses cloak for ammo
Pictogram minus.png Removed: Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
Pictogram plus.png On hit: damage dealt is returned as ammo

Pictogram plus.png No reload necessary

Pictogram plus.png +20% damage bonus

Pictogram minus.png -35% ammo from packs on wearer

Pictogram minus.png Per Shot: -20 ammo

Pictogram minus.png Uses metal for ammo

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram minus.png Added: -20% cloak meter from ammo boxes
Pictogram minus.png Added: 0.255 sec increase in decloak fade time
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png -20% cloak meter from ammo boxes

Pictogram minus.png 0.255 sec increase in decloak fade time

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Added: On Backstab: Overheal does not decay for 5 seconds
Pictogram plus.png Changed: Maximum overheal from backstabs increased from 210 to 225 health
Pictogram minus.png Changed: Max health decreased from -55 to -75
Pictogram minus.png Changed: Overheal duration from backstabs decreased from 60 to 15 seconds
Pictogram comment.png Info: Total overheal duration decreased from 60 to 30 seconds
Pictogram plus.png On Backstab: Absorbs the health from your victim

Pictogram plus.png On Backstab: Overheal does not decay for 5 seconds

Pictogram minus.png -75 max health on wearer

Start off with low health

Kill somebody with this knife

Steal all of their health
Big Earner
Big Earner
Pictogram plus.png Added: +25% faster firing speed
Pictogram minus.png Changed: Cloak on kill decreased from +30% to +25%
Pictogram plus.png +25% cloak on kill

Pictogram plus.png +25% faster firing speed

Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png -25 max health on wearer

Spy-cicle
Spy-cicle
Pictogram plus.png Added: 0.5 sec decrease in cloak fade time
Pictogram minus.png Added: +20% cloak drain rate
Pictogram plus.png On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds

Pictogram plus.png 0.5 sec decrease in cloak fade time

Pictogram minus.png Backstab turns victim to ice

Pictogram minus.png Melts in fire, regenerates in 15 seconds and by picking up ammo

Pictogram minus.png +20% cloak drain rate

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Cloak gained from ammo boxes while uncloaked is increased from -100% to -50%
Pictogram plus.png Changed: Decloak cloak volume is decreased
Pictogram plus.png Removed: -50% cloak meter when Feign Death is activated
Pictogram minus.png Added: -100% cloak meter from ammo boxes while cloaked
Pictogram minus.png Changed: Initial damage resistance decreased from 75% to 45%
Pictogram minus.png Changed: Damage resistance decreased from 65% to 30%
Pictogram minus.png Removed: +40% cloak duration
Pictogram comment.png Changed: Now grants +10% faster move speed while cloaked instead of a speed boost for 3 seconds
Pictogram plus.png +50% cloak regen rate

Pictogram minus.png -100% cloak meter upon uncloaking

Pictogram minus.png -50% cloak meter from ammo boxes while uncloaked

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: +35% Sapper health
Pictogram plus.png Added: All nearby buildings in a 200 HU are sapped
Pictogram plus.png Changed: Downgrade time decreased from 3.4 to 2.6 seconds
Pictogram plus.png Changed: Level 1 Sentry destruction time decreased from 10.7 to 9 seconds
Pictogram plus.png Changed: Level 1 Dispenser and Teleporter destruction time decreased from 21 to 9 seconds
Pictogram plus.png Changed: Mini sentry destruction time decreased from 10.5 to 8 seconds
Pictogram minus.png Changed: Sapper has a cooldown of 10 seconds between uses
Pictogram plus.png Reverses enemy building construction

Pictogram plus.png +35% Sapper health

Pictogram plus.png All nearby buildings in a small radius are sapped

Pictogram minus.png -100% sapper damage penalty

Custom Weapons

Pyro Custom Weapons

Weapon Workshop Link Statistics
User EtherealT calefactor.png
Flamboyant Firecracker
TF2 Workshop Link
Pictogram plus.png +25% damage vs targets launched airborne by airblasts

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -20% damage vs targets that are grounded

Pictogram minus.png This weapon holsters 20% slower

Heavy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT bolshevikbrew.png
Bolshevik Brew
TF2 Workshop Link
Pictogram plus.png +30 health restored on kill

Pictogram plus.png 20% of all damage dealt is returned to the wearer as health

Pictogram minus.png -50% ÜberCharge rate for the medic healing you

Pictogram minus.png -40% health from healers on wearer

Pictogram minus.png -25% max primary ammo on wearer

Pictogram minus.png No ammo from dispensers while deployed

Engineer Custom Weapons

Weapon Workshop Link Statistics
User EtherealT spacecowboy.png
Dixie Disentanglement
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Use 100 metal to pick up your targeted building from long range

Pictogram plus.png +15% faster redeploy speed on picked up buildings with this weapon

Pictogram minus.png -34% clip size

Pictogram minus.png Self mark for death when hauling buildings

User EtherealT pocketprocessor.png
Pocket Processor
TF2 Workshop Link
Replaces Teleporters with Speed Pads
User EtherealT pitstop.png
Pit-Stop
TF2 Workshop Link
Pictogram minus.png No health bonus when upgrading dispensers and teleporters

Replaces Dispensers with Drink Vending Machines
Lvl1dispenser.png

Drink Vending Machine

N/A Pictogram plus.png Creates drinks nearby next to the building

Pictogram plus.png Drinks increase firing speed by +20%, reload time by +20% and move speed by +15% for 10 seconds

Pictogram plus.png Drinks are not consumed if the owner of the building consumes it

Pictogram plus.png Upgrading the vending machine instantly restores 2 drinks in its inventory

Pictogram plus.png Vending machine can be "upgraded" further to resupply drinks instantly at level 3

Pictogram minus.png Does not create any more drinks if there are already 4

Pictogram minus.png -100% slower recharge rate

Pictogram info.png Starts with 1 drink upon constructing

Pictogram info.png Restocks one drink every 20 seconds at level 1, 12 seconds at level 2 and 6 seconds at level 3

Pictogram info.png Vending machine stats do not improve if more metal is spent on it after level 3

Pictogram info.png Can be used in medieval mode
Tele inactive red.png

Speed Pad

N/A Pictogram plus.png Gives the target a speed boost for 7 seconds when stepped on

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram plus.png +40% faster recharge rate

Pictogram plus.png Level 2 speed pads also increase jump height by +60% when stepped on

Pictogram minus.png Can only be upgraded once

Pictogram info.png 6 second cooldown per use at level 1, 3 second cooldown per use at level 2

Medic Custom Weapons

Weapon Workshop Link Statistics
User EtherealT malpractitionersmotif.png
Malpractitioner's Motif
TF2 Workshop Link
Pictogram plus.png On Hit Teammate: Grants a buff based on the wearer's secondary weapon for 5 seconds. Costs 20% ÜberCharge.

Pictogram minus.png -75% damage penalty

Pictogram minus.png -15 max health on wearer

Pictogram info.png Does not grant a buff if the wearer has under 20% ÜberCharge

Pictogram info.png If the wearer has the stock Medi Gun equipped, the teammate gains 25% damage resistance

Pictogram info.png If the wearer has the Kritzkrieg equipped, the teammate gains mini-crits

Pictogram info.png If the wearer has the Quick-Fix equipped, the teammate is instantly healed for 100 health that does not overheal

Pictogram info.png If the wearer has the Vaccinator equipped, the teammate gains 15% damage resistance and it only drains 17% ÜberCharge per use

Spy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT counterfeit.png
Counterfeit
TF2 Workshop Link
Pictogram plus.png Press your special attack key to send one duplicate of yourself at a time that fizzles out after 4 seconds

Pictogram minus.png -50% cloak meter when Clone Projector is activated

Pictogram minus.png -15% slower move speed while cloaked

Pictogram minus.png Self mark for death while duplicate is deployed

Pictogram minus.png Duplicate prematurely fizzles out if it takes damage

Alt-Fire: Turn invisible. Cannot attack while invisible.

Bumping in to enemies will make you slightly visible to enemies

Press your reload key and move your crosshair to make the duplicate turn towards the direction your crosshair is pointing

Pictogram info.png Duplicate mimics your current disguise and cannot pass through enemies

Pictogram info.png Duplicate health is based on the wearer's current health, and fizzles out if it loses all health