User:EtherealT/Grapevine's Wave 3

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Summary

Link to original main website part 1

Link to original main website part 2

Overall Changes
  • Random critical hits are now disabled by default.
  • Random fall damage deviation is now disabled by default
  • Players are no longer outlined to their teammates if the teammate is dead and shortly after the dead teammate respawns, the option is off by default on official servers
  • Control points are now highlighted to the player if they are currently dead, and shortly after they respawn
  • Capture The Flag now has a maximum timer of 20 minutes
  • Intelligence timer decreased from 60 to 30 seconds
  • Dropped intelligence briefcases no longer have their timer reset upon being picked up again
  • The intelligence carrier is automatically marked for death after 90 seconds of carrying it, only ending if the intelligence carrier drops the intelligence or successfully captures it
  • Capturing an intelligence briefcase no longer grants a 10 second critical hit boost
  • Weapons with holster speed penalties now keep the slower switch speed until the weapon is fully drawn

Multi-Class

Multi Class - Class Changes
  • Pictogram plus.png Changed: Base initial shotgun reload time on Soldier and Pyro decreased from 1.005-1.035 to 0.87 seconds
  • Pictogram plus.png Changed: Base Pistol spread recovery decreased from 1.25 to 0.38 seconds
  • Pictogram plus.png Changed: Base Pistol accuracy increased from 50:1 to 80:1
  • Pictogram plus.png Changed: Most melees can now land a guaranteed crit after three successful hits in a row
  • Pictogram comment.png Removed: Random bullet spread on shotguns
  • Pictogram comment.png Info: Melees with the "no guaranteed crit on three successful hits in a row" attribute cannot perform a 3-hit combo
  • Pictogram comment.png Info: All Scout melees and sword based weapons cannot perform a 3-hit combo
  • Pictogram comment.png Info: The melee combo mechanic works identically to the Gunslinger in vanilla tf2
Weapon Changes New statistics
Shotgun
Shotgun
Pictogram plus.png Changed: Taunting as Soldier now does 20 damage per shot, ending at 500 damage on the final shot
Pictogram plus.png Changed: Now performs the Guitar Smash taunt kill as Engineer
No changes.
Widowmaker
Widowmaker
Pictogram plus.png Changed: Damage bonus now triggers on all sentries besides the wearer's own sentry
Pictogram plus.png Changed: Now performs the Guitar Smash taunt kill as Engineer
Pictogram comment.png Added: Can now be equipped by the Pyro and Heavy
Pictogram comment.png Added: Ammo is drawn from the Pyro and Heavy's primary weapon instead
Pictogram plus.png On hit: Damage dealt is returned as ammo

Pictogram plus.png No reload necessary

Pictogram plus.png +10% increased damage to a sentry's target

Pictogram minus.png Per shot: -30 ammo

Pictogram minus.png Uses metal for ammo (Engineer only)

Pictogram minus.png Uses primary ammo as ammo (Pyro and Heavy only)

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram comment.png Added: Can now be equipped by the Engineer
Pictogram comment.png Info: Like the stock Pistol, Engineer also benefits from having 200 reserve ammo instead of the default 36
When weapon is active:

Pictogram plus.png +15% faster firing speed

Pictogram plus.png On Hit: Gain up to +3 health

Pictogram minus.png -25% clip size

Panic Attack
Panic Attack
Pictogram plus.png Changed: Taunting as Soldier now does 20 damage per shot, ending at 500 damage on the final shot
Pictogram plus.png Changed: Now performs the Guitar Smash taunt kill as Engineer
Pictogram plus.png +50% bullets per shot

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png -20% damage penalty

Pictogram minus.png Successive shots become less accurate

Pain Train
Pain Train
Pictogram plus.png Added: Gain a speed boost while carrying the Intelligence or PASS Time Jack
Pictogram plus.png Added: +100% faster pick up score rate on wearer
Pictogram comment.png Added: Can now be equipped by the Pyro
Pictogram comment.png Added: The pick up score rate refers to the delay from scoring points upon entering the beam in Player Destruction
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +100% faster pick up score rate on wearer

Pictogram plus.png Gain a speed boost while carrying the Intelligence or PASS Time Jack

Pictogram minus.png 10% bullet damage vulnerability on wearer

Scout

Scout - Primary Changes
  • Pictogram plus.png Changed: Base melee damage increased from 35 to 40
  • Pictogram comment.png Removed: Random bullet spread on scatterguns
Weapon Changes New statistics
Shortstop
Shortstop
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.1 seconds
Pictogram plus.png Removed: Increase in push force taken from damage and airblast while active
Holds a 4-shot clip and reloads its entire clip at once.

Alt-Fire to reach and shove someone!
Soda Popper
Soda Popper
Pictogram minus.png Changed: Hype duration decreased from 10 to 8 seconds
Pictogram minus.png Changed: Damage required to charge Hype increased from 350 to 400 damage
Pictogram minus.png Removed: +25% faster reload time
Pictogram plus.png +50% faster firing speed

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 100
Pictogram plus.png Changed: Boost loss on air jumps reduced from -75% to -50%
Pictogram plus.png Removed: -10% slower move speed on wearer
Pictogram comment.png Info: Maximum speed cap is unchanged
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Back Scatter
Back Scatter
Pictogram plus.png Removed: -20% less accurate
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram minus.png -34% clip size

Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Removed: Each attack sets Mark-For-Death for 5 seconds while effect is active
Pictogram minus.png Changed: Mini-crits are only given to the wearer upon the buff ending
Pictogram comment.png Changed: Rescaled the method of obtaining mini-crits from gaining 8 seconds of mini-crits upon consumption to obtaining mini-crits based on kills achieved
Pictogram comment.png Info: Has a maximum cap of 35 mini-crits
After consuming, enter a state of Sugar Rush, causing every kill to give 2 mini-crits and and every assist to give 1 mini-crit. Mini-crits are given to the wearer after Sugar Rush expires.
Mad Milk
Mad Milk
Pictogram plus.png Added: Milk meter builds with damage done and/or time
Pictogram plus.png Changed: Cooldown reduction from extinguishing teammates increased from -20% to -50%
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Milk meter
Pictogram minus.png Changed: Health regained from damage is decreased from 60% to 50%
Pictogram minus.png Changed: Cooldown increased from 20 to 40 seconds
Pictogram comment.png Info: Requires 600 damage dealt to recharge the Milk meter
Pictogram plus.png Milk meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -50%

Pictogram minus.png Milk meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Milk meter

Players heal 50% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: 100% mini-crits vs debuffed targets
Pictogram plus.png Changed: Cooldown reduction on hit increased from 1.5 to 3 seconds
Pictogram minus.png Changed: Increased recharge time from 5.1 to 12 seconds
Pictogram minus.png Changed: Projectile speed decreased from 3000 to 2000 HU
Pictogram plus.png 100% mini-crits vs debuffed targets

Pictogram plus.png Long distance hits reduce recharge time

Bat
Bat
Pictogram plus.png Added: Now performs the Grand Slam taunt kill
Pictogram comment.png Info: Only affects stock Bat and the Batsaber, all other reskins, including the Holy Mackerel, do not receive the Grand Slam taunt kill
No changes.
Sandman
Sandman
Pictogram plus.png Changed: Projectile damage increased from 15 to 40
Pictogram plus.png Removed: -15 max health on wearer
Pictogram minus.png Added: Cannot double jump
Pictogram minus.png Changed: Projectile speed decreased from 3000 to 2400 HU
Pictogram minus.png Changed: Base cooldown increased from 10 to 20 seconds
Pictogram plus.png Alt-Fire: Launches a ball that slows opponents

Pictogram minus.png Cannot double jump

Boston Basher
Boston Basher
Pictogram plus.png Added: Now performs the Grand Slam taunt kill
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram minus.png On Miss: Hit yourself. Idiot.

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: On Hit: Target is doused in Gas for 10 seconds
Pictogram plus.png Added: On Hit: All current afterburn on the wearer is extinguished
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png On Hit: Target is doused in Gas

Pictogram plus.png On Hit: All current afterburn on the wearer is extinguished

Pictogram plus.png +25% fire damage resistance while deployed

Pictogram minus.png -25% damage penalty

Fan O'War
Fan O'War
Pictogram plus.png Added: Killing blows on marked players restore +25 health
Pictogram plus.png Changed: Damage increased from -75% to -50%
Pictogram minus.png Changed: Debuff now prematurely ends if the wearer dies
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram plus.png On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits

Pictogram plus.png Killing blows on marked players restore +25 health

Pictogram minus.png -50% damage penalty

Atomizer
Atomizer
Pictogram plus.png Removed: -15% damage vs players
Pictogram minus.png Added: -20% slower firing speed
Pictogram plus.png Grants Triple Jump while deployed

Pictogram plus.png Melee attacks mini-crit while airborne

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 50% slower

Soldier

Weapon Changes New statistics
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: +25% increased knockback
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Changed: Clip size decreased from +25% to -25%
Pictogram minus.png Removed: -25% blast damage from rocket jumps
Pictogram plus.png +40% projectile speed

Pictogram plus.png +25% increased knockback

Pictogram minus.png -25% clip size

Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Changed: Afterburn duration on charged shot increased from 6 to 7.5 seconds
Pictogram plus.png Removed: Minicrits whenever it would normally crit
Pictogram minus.png Added: -15% slower reload time
Pictogram comment.png Changed: Damage type on charged shots changed from explosion to fire damage
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png -15% slower reload time

Air Strike
Air Strike
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Firing speed while blast jumping is decreased from +65% to +40%
Pictogram minus.png Changed: Explosion radius decreased from -10% to -20%
Pictogram plus.png -15% blast damage from rocket jumps

Pictogram plus.png +40% faster firing speed while blast jumping

Pictogram plus.png Clip size increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% explosion radius

Mantreads
Mantreads
Pictogram plus.png Added: Push enemies back when you land (force and radius based on velocity)
Pictogram comment.png Info: Functions identically to the knockback from the Thermal Thruster
Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png -75% reduction in airblast vulnerability

Pictogram plus.png 200% increased air control when blast jumping

Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Reserve Shooter
Reserve Shooter
Pictogram plus.png Changed: Taunting now does 20 damage per shot, ending at 500 damage on the final shot
Pictogram comment.png Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback
Pictogram comment.png Removed: Can no longer be equipped by the Pyro
Pictogram plus.png Mini-crits targets launched airborne by the wearer and their teammates

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -34% clip size

Righteous Bison
Righteous Bison
Pictogram plus.png Added: No damage fall off
Pictogram plus.png Changed: Base damage increased from 20 to 40
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 2400 HU
Pictogram plus.png Changed: Projectile size is increased by +xxx%
Pictogram minus.png Added: -50% projectile speed while penetrating a target
Pictogram minus.png Added: -25% damage penalty for every target penetrated
Pictogram minus.png Added: No damage ramp up
Pictogram minus.png Added: Projectile fizzles out if it reaches its penetration cap
Pictogram minus.png Changed: Projectile penetration cap decreased from infinite to 4 targets
Pictogram comment.png Changed: Damage type changed from bullet to fire damage
Pictogram comment.png Info: Projectile size is increased to match the Righteous Bison during Meet Your Match
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectiles penetrate four players

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png -50% projectile speed while penetrating a target

Pictogram minus.png -25% damage penalty for every target penetrated

Pictogram minus.png Projectile fizzles out if it penetrates too many targets

Pictogram minus.png Deals only 20% damage to buildings

Equalizer
Equalizer
Pictogram plus.png Removed: (Hidden) -50% base damage penalty
Pictogram minus.png Changed: Healing from Medic sources decreased from -90% to -100%
Pictogram comment.png Info: Final damage is increased from 33-107 to 65-107 depending on health
When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured

Pictogram minus.png -100% less healing from Medic sources

Disciplinary Action
Disciplinary Action
Pictogram minus.png Added: This weapon deploys 75% slower
Pictogram minus.png Added: This weapon holsters 75% slower
Pictogram minus.png Added: No guaranteed crit on three successful hits in a row
Pictogram minus.png Changed: Melee range decreased from +70% to +50%
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png -25% damage penalty

Pictogram minus.png No guaranteed crit on three successful hits in a row

This weapon has a large melee range and deploys and holsters slower.
Market Gardener
Market Gardener
Pictogram minus.png Added: No guaranteed crit on three successful hits in a row
Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No guaranteed crit on three successful hits in a row

Escape Plan
Escape Plan
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Changed: Healing penalty decreased from -90% to -100%
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -100% less healing from Medic sources

Pictogram minus.png -50% damage penalty

Pyro

Pyro - Class Changes
  • Pictogram plus.png Added: An additional weapon slot for carrying utilities is added
  • Pictogram plus.png Added: Melee weapon damage can now all remove Sappers
  • Pictogram plus.png Changed: Base move speed increased from 100% to 107%
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram plus.png Changed: Afterburn healing reduction now applies to all non-Flamethrower weapons that apply afterburn
  • Pictogram minus.png Removed: Flare Guns no longer increase afterburn duration to 10 seconds upon hitting burning targets
  • Pictogram comment.png Info: Utilities include the Gas Passer and Thermal Thruster
Weapon Changes New statistics
Backburner
Backburner
Pictogram plus.png Removed: +150% airblast cost
Pictogram minus.png Added: Reflected projectiles are not mini-crit boosted
Pictogram plus.png 100% critical hits from behind

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png Reflected projectiles are not mini-crit boosted

Degreaser
Degreaser
Pictogram plus.png Changed: Afterburn damage increased from -66% to -50%
Pictogram plus.png Removed: +25% airblast cost
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png This weapon deploys 60% faster

Pictogram plus.png This weapon holsters 30% faster

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png -50% afterburn damage penalty

Pictogram minus.png -20% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Added: Alt-Fire: Release an electric shock that deletes projectiles
Pictogram plus.png Added: Damage increases as the target becomes injured
Pictogram plus.png Added: -75% alt-fire cost for every deleted projectile
Pictogram plus.png Added: -50% alt-fire cost
Pictogram plus.png Removed: No airblast
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Added: -100% push force vs players on Alt-Fire
Pictogram minus.png Added: Alt-Fire cannot extinguish teammates
Pictogram comment.png Info: The electric shock functions identically to the Short Circuit during Jungle Inferno
Pictogram comment.png Info: Both alt-fire cost reduction stats do not stack with each other, with the the -75% alt-fire cost taking priority over the -50% alt-fire cost if projectiles are deleted
Pictogram comment.png Info: Damage scaling is identical to the Equalizer in vanilla tf2, except it is based on the target's health
Pictogram comment.png Info: As such, damage bonus scales up to +64.6% compared to stock when the target is at 1 health
Pictogram plus.png Build 'Mmmph' by dealing damage

Pictogram plus.png Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds

Pictogram plus.png Invulnerable while 'Mmmph' taunting

Pictogram plus.png Damage increases as the target becomes injured

Pictogram plus.png -75% alt-fire cost for every deleted projectile

Pictogram plus.png -50% alt-fire cost

Pictogram minus.png -50% damage penalty

Pictogram minus.png -100% push force vs players on Alt-Fire

Pictogram minus.png Alt-Fire cannot extinguish teammates

Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage
Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Projectile no longer requires hitting the center of the hitbox to do extra damage
Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png Deals +200% damage to burning players

Pictogram plus.png +50% repressurization rate on hit

Pictogram minus.png -50% repressurization rate on Alt-Fire

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Flare Gun
Flare Gun
Pictogram plus.png Added: Now performs the Execution taunt kill
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram plus.png 100% critical hit vs burning players

This weapon will reload when not active
Detonator
Detonator
Pictogram plus.png Added: Now performs the Execution taunt kill
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -25% damage penalty

Pictogram minus.png +50% damage to self

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: 100% mini-crits vs burning players
Pictogram plus.png Added: Now performs the Execution taunt kill
Pictogram plus.png Changed: Projectiles can now be vacuumed by alt-fire
Pictogram plus.png Changed: Vacuumed projectiles also heal the wearer by +20 health
Pictogram minus.png Added: Deals only 20% damage to buildings
Pictogram comment.png Changed: Damage type changed from bullet and fire to just fire damage
Pictogram plus.png +50% projectile speed

Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Alt-Fire: Vacuums incoming enemy projectiles

Pictogram plus.png Alt-Fire On Teammate: Extinguish teammates to gain guaranteed critical hits

Pictogram plus.png Extinguishing teammates and vacuuming projectiles restore 20 health

Pictogram minus.png Deals only 20% damage to buildings

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram plus.png Added: Projectiles leave a lingering pool of fire for 3 seconds when it hits the ground
Pictogram plus.png Changed: The projectile during taunt kill now also leaves a lingering trail of fire behind
Pictogram plus.png Changed: Projectiles deal increased knockback regardless even if the target is not burning
Pictogram minus.png Added: -60% slower firing speed
Pictogram minus.png Changed: Projectiles now only knock back burning targets
Pictogram minus.png Removed: Projectiles no longer explode when it hits the ground
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram comment.png Info: Lingering pool of fire has 50% of the radius of the Gas Passer
Pictogram comment.png Info: The lingering pool of fire does 6 damage per second and sets targets on fire for 3 seconds initially
Pictogram comment.png Info: Afterburn duration scales up the longer the target stays in the pool of fire, up to 10 seconds of afterburn upon staying in the pool of fire for 1.125 seconds
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Flare knocks back burning targets on hit

Pictogram plus.png Projectiles leave a lingering pool of fire when it hits the ground

Pictogram minus.png -60% slower firing speed

Pictogram minus.png -35% self damage force

Pictogram minus.png -35% damage penalty

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Changed: Gas linger duration increased from 5 to 8 seconds
Pictogram plus.png Changed: Cooldown decreased from 60 to 40 seconds
Pictogram plus.png Changed: Damage required to build Gas decreased from 750 to 600
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram minus.png Removed: Gas meter no longer persists through death
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Gas meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
Thermal Thruster
Thermal Thruster
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Changed: (Hidden) Holster speed increased from -60% to -30%
Pictogram plus.png Removed: (Hidden) +50% increase in push force taken from damage and airblast
Pictogram comment.png Changed: Holster speed penalty is no longer hidden
Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Pictogram minus.png This weapon holsters 30% slower

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on!
Axtinguisher
Axtinguisher
Pictogram minus.png Changed: Damage decreased from -33% to -40%
Pictogram plus.png Mini-crits burning targets and extinguishes them

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram plus.png Killing blows on burning players grant a speed boost

Pictogram minus.png -40% damage penalty

Pictogram minus.png This weapon holsters 35% slower

Powerjack
Powerjack
Pictogram minus.png Removed: +25 health restored on kill
When weapon is active:

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png 20% damage vulnerability on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: 100% mini-crits vs non-burning targets
Pictogram plus.png Added: 100% of all afterburn damage dealt with this weapon is returned to the wearer as health
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png 100% mini-crits vs non-burning targets

Pictogram plus.png 100% of all afterburn damage dealt with this weapon is returned to the wearer as health

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png -20% damage penalty

Third Degree
Third Degree
Pictogram plus.png Added: On Hit: Converts all overheal from the target to the wearer
Pictogram plus.png Changed: Players connected by healing sources are also hit
Pictogram comment.png Added: On Hit: Deals damage equal to 33% of the target's current health
Pictogram plus.png On Hit: Converts all overheal from the target to the wearer

Pictogram plus.png All players connected via healing sources are hit

Pictogram plus.png On Hit: Deals damage equal to 33% of the target's current health

Neon Annihilator
Neon Annihilator
Pictogram minus.png Added: No guaranteed crit on three successful hits in a row
Pictogram plus.png 100% critical hit vs wet players

Pictogram minus.png -20% damage vs players

Pictogram minus.png No guaranteed crit on three successful hits in a row

Hot Hand
Hot Hand
Pictogram plus.png Added: +25 health restored on kill
Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png +25 health restored on kill

Pictogram minus.png -20% damage penalty

Demoman

Demoman - Shield Changes
  • Pictogram plus.png Added: Bash kills can now collect heads and activate On Kill effects of melee weapons
  • Pictogram plus.png Changed: Base turning control increased by +200% on shields
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Added: +33% faster firing speed
Pictogram plus.png Added: This weapon reloads its entire clip at once
Pictogram minus.png Added: -35% slower reload time
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram plus.png +33% faster firing speed

Pictogram plus.png +25% projectile speed

Pictogram plus.png +20% damage vs buildings

Pictogram minus.png -50% clip size

Pictogram minus.png -35% slower reload time

Pictogram minus.png -25% explosion radius

Pictogram minus.png Launched bombs shatter on surfaces

This weapon reloads its entire clip at once
Ali Baba's Wee Booties
Ali Baba's Wee Booties
Pictogram plus.png Changed: Passive speed boost no longer requires a shield equipped to take effect
Pictogram minus.png Removed: +200% increase in turning control while charging
Pictogram plus.png +25 max health on wearer

Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png Melee kills refill 25% of your charge meter

Chargin' Targe
Chargin' Targe
Pictogram plus.png Changed: Explosive damage resistance increased from +30% to +40%
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +40%
Pictogram plus.png +40% fire damage resistance on wearer

Pictogram plus.png +40% explosive damage resistance on wearer

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Tide Turner
Tide Turner
Pictogram plus.png Changed: Charging now grants full melee critical hits instead of mini-crits
Pictogram minus.png Changed: Charge refill on kill decreased from +75% to +50%
Pictogram comment.png Info: The charge requirement to gain critical melee strikes is identical to all other shields
Pictogram plus.png +15% fire damage resistance on wearer

Pictogram plus.png +15% explosive damage resistance on wearer

Pictogram plus.png Full turning control while charging

Pictogram plus.png Melee kills refill 50% of your charge meter

Pictogram minus.png Taking damage while shield charging reduces remaining charging time

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Added: Now performs the Barbarian Swing taunt kill
When weapon is active:

Pictogram plus.png +20% damage bonus

Pictogram minus.png -15% slower move speed on wearer

This weapon has a large melee range and deploys and holsters slower.
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Taunting will result in a taunt kill that deals 500 damage to both the victim and wearer
Pictogram plus.png Removed: (Hidden) -15% damage penalty
Pictogram minus.png Removed: (Hidden) -28% damage to self
Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 100% slower

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Persian Persuader
Persian Persuader
Pictogram plus.png Removed: -80% max primary ammo on wearer
Pictogram plus.png Removed: -80% max secondary ammo on wearer
Pictogram plus.png Melee hits refill 20% of your charge meter

Pictogram plus.png Ammo boxes collected also refill your charge meter

This weapon has a large melee range and deploys and holsters slower

Heavy

Heavy - Class Changes
  • Pictogram plus.png Added: The secondary slot now also passively carries a lunchbox
  • Pictogram plus.png Added: Primary Fire on melee weapons now throws a fast jab that has a faster firing speed but lower base damage
  • Pictogram plus.png Changed: Multi class reskins of the stock Fists now default to the High Noon taunt
  • Pictogram plus.png Changed: Taunting with all melee unlocks (except for the Holiday Punch, stock Fists and its reskins) now does 40 damage per hit, ending at 500 damage on the final hit
  • Pictogram minus.png Changed: Consuming lunchboxes while inside spawn no longer provide buffs nor puts it on cooldown
  • Pictogram comment.png Changed: Lunchboxes dropped upon death now behave as if they are directly thrown
  • Pictogram comment.png Changed: Taunting with shotguns now default to consuming the lunchbox equipped unless it is recharging, in which it defaults back to a normal taunt
  • Pictogram comment.png Info: The function of alt-fire on melee weapons is unchanged
  • Pictogram comment.png Info: Primary fire has a base damage of 39 and an attack interval of 0.48 seconds
  • Pictogram comment.png Info: Sandvich is now the stock lunchbox item
  • Pictogram comment.png Info: While the loadout screen will show 4 slots with the lunchbox, the Heavy will only have 3 slots available in gameplay, with the shotgun and lunchbox slots combined into one
  • Pictogram comment.png Info: In other words, dropped lunchboxes on death now heal the equivalent of a small or medium health pack instead of a fixed amount of health
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: On Hit: Gain +1 health for the wearer and all nearby teammates
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram comment.png Info: Has a 450 HU healing radius
Pictogram plus.png On Hit: Gain +1 health for the wearer and all nearby teammates

Pictogram plus.png -20% damage resistance when below 50% health and spun up

Pictogram minus.png -25% damage penalty

Pictogram minus.png -30% slower spin up time

Brass Beast
Brass Beast
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram plus.png Changed: Move speed while deployed increased from -60% to -45%
Pictogram plus.png +20% damage bonus

Pictogram plus.png -20% damage resistance when spun up

Pictogram minus.png -50% slower spin up time

Pictogram minus.png -45% slower move speed while deployed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Removed: -10% damage penalty
Pictogram minus.png Changed: Afterburn duration on flame ring decreased from 8 to 7.5 seconds
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png +25% damage bonus vs burning players

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: +65% faster consumption speed
Pictogram plus.png Changed: Dropped edibles can now also provide teammates with overheal
Pictogram comment.png Info: Overheal on teammates caps at 150%
Pictogram plus.png Adds +50 max health for 30 seconds

Pictogram plus.png +65% faster consumption speed

Eat to regain up to 120 health.

Alt-fire: Share chocolate with a friend (Small Health Kit) that can overheal
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Changed: The wearer may now switch to other non primary weapons while buff is active
Pictogram plus.png Changed: Dropped edibles now also grants the teammate 1 single mini-crit on consumption
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram comment.png Info: Despite being able to switch to non primary weapons while buff is active, only melee weapons benefit from the mini-crits
Pictogram comment.png Info: Enemy players do not receive mini-crits from picking up this edible
After consuming, move speed is increased, melee attacks mini-crit, and the player may only use non primary weapons. Lasts 16 seconds.

Alt-fire: Share with a friend (Medium Health Kit) that also mini-crit boosts the next attack

Who needs bread?
Family Business
Family Business
Pictogram plus.png Added: +20% more accurate
Pictogram plus.png Changed: Clip size increased from +33% to +50%
Pictogram minus.png Removed: +15% faster firing speed
Pictogram plus.png +50% clip size

Pictogram plus.png +20% more accurate

Pictogram minus.png -15% damage penalty

Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram minus.png Added: No guaranteed crit on three successful hits in a row
Pictogram plus.png On Kill: 5 seconds of 100% critical chance

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No guaranteed crit on three successful hits in a row

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Removed: 30% damage vulnerability while active
Pictogram minus.png Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
Pictogram plus.png +30% damage bonus

Pictogram plus.png +50 health restored on kill

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

Eviction Notice
Eviction Notice
Pictogram plus.png Removed: -60% damage penalty
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: 20% damage vulnerability while active
Pictogram minus.png Removed: +40% faster firing speed
When weapon is active:

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png 20% damage vulnerability on wearer

Engineer

Weapon Changes New statistics
Pomson 6000
Pomson 6000
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: Now performs the Guitar Smash taunt kill
Pictogram plus.png Changed: Projectile speed increased from 1200 to 1800 HU
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Changed: Damage type changed from bullet to fire damage
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Rescue Ranger
Rescue Ranger
Pictogram plus.png Added: Now performs the Guitar Smash taunt kill
Pictogram plus.png Alt-Fire: Use 100 metal to pick up your targeted building from any range

Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png Self mark for death when hauling buildings

Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Wrangler
Wrangler
Pictogram plus.png Added: -50% self damage from the wearer's own Sentry Gun while active
Pictogram plus.png Removed: Wrangled sentries gain a shield that reduces repairs by 66%
Pictogram minus.png Removed: Wrangled sentries gain a shield that reduces damage by 66%
When weapon is active:

Pictogram plus.png -50% self damage from the wearer's own Sentry Gun

Take manual control of your Sentry Gun. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Removed: (Hidden) -33% damage penalty
Pictogram plus.png Changed: Damage vs buildings increased from -90% to -80%
Pictogram minus.png Added: No ammo from dispensers when active
Pictogram minus.png Changed: Alt-Fire firing speed decreased from 0.5 to 1 second
Pictogram comment.png Changed: Damage type changed from bullet to fire damage
Pictogram comment.png Changed: Damage penalty vs buildings is no longer hidden
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram minus.png Per Shot: -5 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png No ammo from dispensers when active

Pictogram minus.png Deals only 20% damage to buildings

Medic

Medic - Primary Changes
  • Pictogram plus.png Changed: All primary weapons now reload automatically when not active
  • Pictogram plus.png Changed: Base damage increased from 10 to 15
  • Pictogram plus.png Changed: Base projectile speed increased from 1000 to 2000 HU/s
  • Pictogram minus.png Changed: Base clip size decreased from 40 to 24
  • Pictogram minus.png Changed: Max primary ammo decreased from 150 to 75
  • Pictogram minus.png Changed: Base firing speed decreased from 0.105 to 0.15 seconds
  • Pictogram minus.png Changed: Projectiles can now be deflected and destroyed by airblasts and the Short Circuit
  • Pictogram minus.png Removed: The wearer matches the speed of their heal target if they are faster (Except for the Quick-Fix)
  • Pictogram comment.png Info: Besides the maximum ammo change, none of the changes affect the Crusader's Crossbow
Weapon Changes New statistics
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Changed: Max primary ammo increased from -75% to -50%
Pictogram minus.png No headshots

Pictogram minus.png -50% max primary ammo on wearer

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Added: +100% max primary ammo on wearer
Pictogram plus.png Added: +65% clip size
Pictogram plus.png Added: +30% faster firing speed
Pictogram minus.png Changed: Damage decreased from -15% to -33%
Pictogram plus.png +100% max primary ammo on wearer

Pictogram plus.png +65% clip size

Pictogram plus.png +30% faster firing speed

Pictogram minus.png -33% damage penalty

While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%

This weapon will reload automatically when not active
Medi Gun
Medi Gun
Pictogram plus.png Added: Now performs the Oktoberfest taunt
No changes.
Quick-Fix
Quick-Fix
Pictogram plus.png Added: Now performs the Oktoberfest taunt
Pictogram plus.png +40% heal rate

Pictogram plus.png +10% ÜberCharge rate

Pictogram minus.png -50% max overheal

ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects

Mirror the blast jumps and shield charges of patients.
Vaccinator
Vaccinator
Pictogram plus.png Added: Now performs the Oktoberfest taunt
Pictogram minus.png Changed: Patients can now only benefit from one resistance at a time
Pictogram minus.png Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging
Pictogram plus.png +67% Übercharge rate

Pictogram plus.png Press your reload key to cycle through resist types.

Pictogram plus.png While healing, provides you and your target with a constant 10% resistance to the selected damage type

Pictogram minus.png -33% ÜberCharge rate on Overhealed patients

Pictogram minus.png -66% Overheal build rate

Übercharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Amputator
Amputator
Pictogram plus.png Changed: Taunt can now be prematurely cancelled
Pictogram plus.png Changed: Taunt duration is now permanent until cancelled
Pictogram plus.png Changed: Übercharge to health ratio increased from 1:49 to 1:25
When weapon is active:

Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -20% damage penalty

Sniper

Sniper - Primary Changes
  • Pictogram plus.png Changed: Base SMG spread recovery decreased from 1.25 to 0.21 seconds
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram plus.png Added: This weapon will reload automatically when not active
This weapon will reload automatically when not active
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Charge and fire shots independent of zoom
Pictogram plus.png Added: +65% faster move speed while scoped in
Pictogram plus.png Changed: Jarate duration increased from 2-5 seconds based on charge to a fixed 5 seconds
Pictogram plus.png Changed: Unscoped headshots can now also mini-crit
Pictogram minus.png Changed: Jarate on hit now only applies on full charge
Pictogram minus.png Removed: +25% charge rate
Pictogram minus.png Removed: Scoped headshots no longer reduce Jarate cooldown by -1 second
Pictogram comment.png Info: Move speed while scoped in increased from 27% to 44%
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png On Full Charge: Apply Jarate for 5 seconds

Pictogram plus.png +65% faster move speed while scoped in

Pictogram minus.png Nature's Call: Headshots always mini-crit

Machina
Machina
Pictogram plus.png Added: Does not require ammo
Pictogram minus.png Added: Deals only 20% damage to buildings
Pictogram comment.png Changed: Fully charged shots now pierce damage resistance effects and bonuses instead of increasing damage by +15%
Pictogram comment.png Changed: Damage type changed from bullet to fire damage
Pictogram plus.png Does not require ammo

Pictogram plus.png On Full Charge: Attacks pierce damage resistance effects and bonuses

Pictogram plus.png On Full Charge: Projectiles penetrate players

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Pictogram minus.png Deals only 20% damage to buildings

Classic
Classic
Pictogram plus.png Removed: -10% damage on body shot
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram minus.png No headshots when not fully charged

Jarate
Jarate
Pictogram plus.png Added: Jarate meter builds with damage done and/or time
Pictogram plus.png Changed: Cooldown reduction from extinguishing teammates increased from -20% to -50%
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Jarate meter
Pictogram minus.png Changed: Cooldown increased from 20 to 40 seconds
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram comment.png Info: Requires 600 damage dealt to recharge the Jarate meter
Pictogram plus.png Jarate meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -50%

Pictogram minus.png Jarate meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Jarate meter

Coated enemies take mini-crits. Can be used to extinguish fires.
Razorback
Razorback
Pictogram comment.png Removed: Can no longer be used in Medieval mode
Pictogram plus.png Blocks a single backstab attempt

Pictogram minus.png -100% maximum overheal on wearer

Cleaner's Carbine
Cleaner's Carbine
Pictogram minus.png Changed: Buff duration decreased from 8 to 5 seconds
Pictogram comment.png Changed: Now immediately gains mini-crits on primary weapon kill instead of charging a meter through dealing damage with this weapon
Pictogram comment.png Info: Mini-crits are immediately gained upon killing with the wearer's primary weapon, and starts draining immediately regardless if this weapon is currently deployed or not
Pictogram plus.png On Primary Weapon Kill: 5 seconds of 100% mini-crit chance

Pictogram minus.png -20% clip size

Pictogram minus.png -25% slower firing speed

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Changed: Damage increased from -50% to -25%
Pictogram minus.png Changed: Bleed duration decreased from 6 to 5 seconds
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram minus.png -25% damage penalty

Spy

Spy - Class Changes
  • Pictogram plus.png Added: Enemy players are now automatically highlighted to the wearer if their health is below 30%
  • Pictogram plus.png Added: Melee weapons can now be thrown through the reload key
  • Pictogram plus.png Changed: Base Invis Watch decloak fade time decreased from 1.8 to 1.5 seconds
  • Pictogram plus.png Changed: Base Revolver spread recovery decreased from 1.25 to 1 second
  • Pictogram comment.png Info: The enemy highlight at low health does not have a range limit, but disappears if they are above 30% health or if the wearer dies
  • Pictogram comment.png Info: Thrown melee weapons are guaranteed to critical hit from behind, dealing 120 melee damage
  • Pictogram comment.png Info: Thrown melee weapons have a projectile speed of 2000 HU and arc slightly, similar to the Flying Guillotine
  • Pictogram comment.png Info: Thrown melee weapons have a cooldown of 8 seconds and can recharge faster by picking up ammo packs, similar to the Spy-cicle
  • Pictogram comment.png Info: After throwing melee weapons, the wearer is disarmed do not have access to a melee weapon until it regenerates
  • Pictogram comment.png Info: Although classified as a melee hit, throwing melee weapons does not contribute towards the 3-hit combo counter, and will thus not crit by throwing it if the wearer has already hit an enemy twice with their melee weapon
Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Removed: Critical damage is affected by range
Pictogram minus.png Added: -20% cloak duration
Pictogram plus.png Crits on headshot

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png -20% cloak duration

Enforcer
Enforcer
Pictogram plus.png Changed: Damage bonus is now unconditional and no longer requires disguising to activate
Pictogram plus.png Changed: This weapon can now properly pierce through and ignore Sapper armor
Pictogram minus.png Added: 0.5 sec increase in cloak fade time
Pictogram minus.png Added: 0.5 sec increase in decloak fade time
Pictogram plus.png +20% damage bonus

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -20% slower firing speed

Pictogram minus.png 0.5 sec increase in cloak fade time

Pictogram minus.png 0.5 sec increase in decloak fade time

Diamondback
Diamondback
Pictogram minus.png Changed: Now grants mini-crits instead of crits on backstabs
Pictogram minus.png Removed: Destroying buildings with the sapper no longer provide crits
Pictogram comment.png Changed: Buff now lasts for 5 seconds instead for 1 shot
Pictogram plus.png On Backstab: 5 seconds of 100% mini-crit chance

Pictogram minus.png -15% damage penalty

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram minus.png Added: -25% cloak regen rate
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png -25% cloak regen rate

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Cloak gained from all sources is increased from -100% to -50%
Pictogram minus.png Removed: No longer grants a speed boost upon feigning death
Pictogram plus.png +50% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram minus.png -50% cloak meter when Feign Death is activated

Pictogram minus.png -50% cloak meter from all sources on wearer

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility and damage resistance.
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: +200% building disable duration after being destroyed
Pictogram plus.png Reverses enemy building construction

Pictogram plus.png +200% building disable duration after being destroyed

Pictogram minus.png -100% sapper damage penalty

Custom Weapons

Multi-Class Custom Weapons

Weapon Workshop Link Statistics
User EtherealT hairtrigger.png
Hair Trigger
TF2 Workshop Link
Pictogram plus.png This weapon deploys 33% faster

Pictogram plus.png This weapon holsters 33% faster

Pictogram plus.png Fifth successful hit in a row always engulfs the target in flames for 7.5 seconds

Pictogram minus.png -33% clip size

User EtherealT twins.png
Twins
TF2 Workshop Link
Pictogram plus.png On Hit: Consecutive shots deal +5% bonus damage

Pictogram plus.png +50% clip size

Pictogram plus.png +50% faster firing speed

Pictogram minus.png Damage bonus is reset upon reloading

Pictogram minus.png -50% slower reload time

Pictogram minus.png -20% damage penalty

Pictogram info.png Damage bonus on hit stacks additively with itself, adding up to +65% damage bonus on the 18th successive hit

Soldier Custom Weapons

Weapon Workshop Link Statistics
Item icon RPG.png
RPG
TF2 Classic Wiki Link
Pictogram plus.png +30% damage bonus

Pictogram minus.png -75% clip size

Pictogram minus.png -35% projectile speed

Pyro Custom Weapons

Weapon Workshop Link Statistics
Postal Pummeler
Postal Pummeler
TF2 Wiki Link
Pictogram plus.png 100% critical hits vs burning players from behind

Pictogram plus.png Mini-crits burning players from the front

Pictogram minus.png -50% damage vs non-burning players

User EtherealT backpack.png
Backpack Buddy
TF2 Workshop Link
Pictogram plus.png +8 health regenerated per second to all nearby teammates

Pictogram plus.png Build Bubble by dealing damage and healing teammates

Pictogram plus.png Press your reload key on full Bubble to grant the wearer and nearby teammates a shield that greatly reduces damage for 5 seconds

Pictogram plus.png +25% faster move speed on wearer when Bubble is activated for 5 seconds

Pictogram info.png Occupies the new utility slot on Pyro

Pictogram info.png Health regeneration does not affect the wearer

Pictogram info.png Has a radius of 540 HU

Pictogram info.png Requires 750 health healed with this wearable and/or 1500 damage dealt

Pictogram info.png Bubble has a 60% damage resistance and 80% critical damage resistance, and only blocks one type of damage based on the damage type of the first instance of damage taken after Bubble is first activated

Pictogram info.png The damage type on the shield cannot be changed after taking the first instance of damage

Demoman Custom Weapons

Weapon Workshop Link Statistics
Bootlegger
Bootlegger
TF2 Wiki Link
Pictogram plus.png +25 max health on wearer

Pictogram plus.png -35% reduction in push force taken from damage

Pictogram plus.png -35% reduction in airblast vulnerability

Pictogram plus.png +10% faster reload time on secondary weapon

Pictogram plus.png Wearer never takes falling damage

TF2C Dynamite Pack
Dynamite Pack
TF2 Wiki Link
Throw to deal large initial explosive damage after a delay, which splits into four secondary bombs that also explodes and deals damage after a delay

Pictogram info.png The primary bomb has a base damage of 160

Pictogram info.png Secondary bombs has a base damage of 80

Pictogram info.png Has a 10 second cooldown

Pictogram info.png Airblasts and melee attacks with an Engineer's wrench will defuse it, causing it to not detonate

Pictogram info.png Functions identically to the Dynamite Pack in TF2 Classic during the 2.0.2 - 2.0.3 patch
User EtherealT mannowar.png
Barrel Blast
TF2 Workshop Link
Pictogram plus.png Max charge time decreased by 20%

Pictogram plus.png Up to +200% projectiles per shot depending on charge

Pictogram plus.png Up to +100% damage bonus over 2 seconds if undetonated

Pictogram minus.png Up to +3 degrees random projectile deviation depending on charge

Pictogram minus.png -50% damage penalty

Pictogram info.png Damage scales gradually from 60 to 120 damage over 2 seconds

Pictogram info.png Despite the stats, projectiles still gain increased projectile speed and range depending on charge

Pictogram info.png At 40% charge, two projectiles are fired at once while random projectile deviation increases by +1.5 degrees

Pictogram info.png At 75% charge, three projectiles are fired at once while random projectile deviation increases by +3 degrees

Scottish Handshake
Scottish Handshake
TF2 Workshop Link
Pictogram plus.png Deals crits while the wielder is blast jumping or trimping

Pictogram minus.png -20% slower firing speed

Nessie's Nine Iron
Nessie's Nine Iron
TF2 Workshop Link
Pictogram plus.png On Kill: 100% critical chance on the next melee attack

Pictogram minus.png -25 max health on wearer

This weapon has a large melee range and deploys and holsters slower

Heavy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT sewingmachine.png
Sewing Machine
TF2 Workshop Link
Pictogram plus.png Mini-crits targets launched airborne by airblasts, explosions, grapple hooks or rocket packs

Pictogram plus.png Gain a speed boost while firing

Pictogram plus.png Can jump while deployed

Pictogram plus.png This weapon deploys 40% faster

Pictogram minus.png -20% slower firing speed

Pictogram info.png Speed boost is identical to the speed boost received from the Disciplinary Action
User EtherealT cannedconserva.png
Canned Conserva
TF2 Workshop Link
Pictogram plus.png +200% max misc ammo on wearer

Pictogram plus.png +66% increase in charge recharge rate

Eat to gain up to 8 health regenerated per second for 12.5 seconds.

Alt-fire: Share a can with a friend (Small Health Kit)

Pictogram info.png Health regeneration gained from consuming this lunchbox stacks with itself fully, thus allowing the wearer to further increase health regeneration by consuming multiple instances at once

Pictogram info.png Health regeneration buff does not refresh or reset itself upon gaining a new instance of health regeneration

Pictogram info.png In other words, if the lunchbox was consumed once and 10 seconds have passed before being consumed again, health regeneration would be set to 16 health per second for 2.5 seconds before reverting back into 8 health per second for the next 10 seconds

Pictogram info.png Misc ammo refers to the amount of lunchbox charges the wearer can have at once, in this instance 3 charges that recharge in 10 seconds each

Engineer Custom Weapons

Weapon Workshop Link Statistics
User EtherealT shellshock.png
Shell Shock
TF2 Workshop Link
Pictogram plus.png Hold fire to load up to 4 shells

Pictogram plus.png Fire rate increases as health decreases

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png +50% faster reload time

Pictogram minus.png Weapon spread increases as health decreases

Pictogram info.png Firing speed bonus and accuracy penalty are identical to the Panic Attack during Meet Your Match
Item icon Coilgun.png
Coil Gun
TF2 Classic Wiki Link
Pictogram plus.png Hold alt-fire to charge weapon

Pictogram plus.png Up to +200% damage bonus based on charge level

Pictogram plus.png Up to +67% projectile speed based on charge level

Pictogram plus.png On 50% Charge: Projectiles ricochet up to 3 times

Pictogram plus.png +67% damage bonus

Pictogram plus.png +20% more accurate

Pictogram plus.png No damage fall off

Pictogram minus.png -166% slower firing speed

Pictogram minus.png -92% max secondary ammo on wearer

Pictogram minus.png -34% clip size

Pictogram minus.png -20% damage penalty if the projectile ricocheted off a wall

Pictogram minus.png No damage ramp up

Pictogram minus.png Overcharging the chamber will cause a misfire

Fires slow moving heat rays instead of bullets

Pictogram info.png Has a base projectile speed of 1800 HU, and can be increased up to 3000 HU based on charge

Pictogram info.png Max damage and projectile speed is reached with 50% charge, and the weapon misfires at 100% charge

Pictogram info.png Has a max charge time of 3 seconds, and the wearer has a base 20% self damage resistance towards this weapon

Pictogram info.png Overcharging the chamber inflicts self damage which can inflict self push force, allowing the wearer to blast jump

Pictogram info.png The damage penalty stacks with the damage bonus from charging, resulting in the projectile doing 60 damage if it ricochets

Pictogram info.png Functions identically to the Coil Gun in TF2 Classic during the 2.1.0 patch
User EtherealT oldgodswrench.png
Brute Force Fix
TF2 Workshop Link
Pictogram plus.png +100% damage vs buildings

Pictogram plus.png 50% damage resistance when hauling buildings

Pictogram minus.png -20% slower firing speed

Pictogram info.png The damage bonus vs buildings also affects Sappers

Pictogram info.png Damage resistance does not longer upon buildings being redeployed
Backpack Handy Pardner.png
Handy Partner
TF2 Workshop Link
Pictogram plus.png Teleporter construction speed increased by 275%

Pictogram plus.png Dispenser construction speed increased by 150%

Pictogram minus.png Buildings cannot be upgraded

Replaces the Dispenser and Teleporters with two Mini-Dispensers and a Mobility Pad
Lvl1dispenser.png

Mini-Dispenser

N/A Pictogram plus.png -25% base metal cost on construction

Pictogram minus.png -100% metal from drops upon being destroyed

Pictogram minus.png -33% building health

Pictogram info.png Has a smaller hit box than normal dispensers
Tele inactive red.png

Mobility Pad

N/A Pictogram plus.png Gain a speed boost for 3 seconds upon being stepped on

Pictogram plus.png Launches players upwards on the direction they are facing if it is jumped on

Pictogram plus.png Target takes no fall damage if they are launched through the air

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram plus.png Has no cooldown on use

Pictogram minus.png +40% base metal cost on construction

Pictogram minus.png -40% building health

Pictogram minus.png Cannot be upgraded

Pictogram info.png Has the same velocity and height as a rocket jump upon being jumped on

Sniper Custom Weapons

Weapon Workshop Link Statistics
Fortified Compound
Fortified Compound
Wiki Link
Pictogram plus.png On Full Charge: Projectiles penetrate four players

Pictogram plus.png +40% projectile speed

Pictogram minus.png -25% charge rate

Pictogram minus.png -20% damage penalty for every target penetrated

User EtherealT canoworms.png
Can O’ Worms
TF2 Workshop Link
Pictogram plus.png Worm meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -50%

Pictogram minus.png Worm meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Worm meter

Throw at your enemies to inflict direct damage on a direct hit and causes nearby enemies to bleed. Can be used to extinguish fires.

Pictogram info.png Requires 600 damage to charge and/or 40 seconds

Pictogram info.png Direct hits have a base damage of 50 and bleed duration lasts for 5 seconds

Pictogram info.png Even if it is not a direct hit, the splash radius can still inflict bleed on nearby targets

Pictogram info.png Has a splash radius of 200 HU and no damage and duration fall off

Spy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT cutthroat.png
Commando's Cut-Throat
TF2 Workshop Link
Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram plus.png +50% cloak on kill

Pictogram minus.png On Miss: Hit yourself. Amateur.

Pictogram minus.png -20% slower firing speed

Pictogram info.png The wearer has a base 55% self damage resistance from this weapon

Pictogram info.png Upon missing, the wearer is also affected by bleed for 5 seconds, totaling 58 self damage over 5 seconds
User EtherealT callingcard.png
Calling Card
TF2 Workshop Link
Pictogram plus.png This weapon deploys 100% faster

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png Backstab turns victim to a pile of cards

Pictogram minus.png Cannot be thrown

Pictogram info.png In other words, this weapon is instantly deployed with no switch speed delay
User EtherealT counterfeit.png
Counterfeat
TF2 Workshop Link
Cloak Type: Decoy

Leave a shower of cards and a body double on taking damage and temporarily gain speed.

Pictogram info.png The clone created by triggering Decoy will automatically run forward and cannot be controlled

Pictogram info.png The clone is affected by the speed boost, and shares the same current health as the wearer

Pictogram info.png In other words, this invis watch cannot turn the wearer invisible

Pictogram info.png When the clone dies, a pile of cards is spawned instead of a corpse

Pictogram info.png The speed boost gained is identical to the Dead Ringer in vanilla tf2