User:EtherealT/KTBM
Contents
Summary
Last Major Update: 26th September 2023 |
KTBM, also known as the King & Trix Balance Mod, is a pack of sourcemod server plugins which change the attributes and coded features applied Team Fortress 2s weapons and classes. The mod was developed and currently maintained by Beletrix and Kingo. Currently KTBM is only available on its Kingo server which is listed below, located in Frankfurt.
Clicking on these will start up the game and connect to the server automatically
KTBM | EU
Overall Changes |
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Multi-Class
Weapon | Changes | New statistics |
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Reserve Shooter |
Changed: Targets that are airblasted can also be mini-critted by this weapon Changed: No longer mini-crits blast jumping targets launched by their own weapons |
Mini-crits targets launched airborne by airblasts, explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size |
Panic Attack |
Added: +30% faster firing speed Removed: -20% damage penalty Removed: Successive shots become less accurate Added: -50% slower reload time Added: -34% clip size Removed: +50% bullets per shot Removed: Fires a fixed shot pattern |
+30% faster firing speed This weapon deploys 50% faster -50% slower reload time -34% clip size |
B.A.S.E. Jumper |
Added: -20% blast damage from rocket jumps Added: You take mini-crits from explosive damage while deployed |
-20% blast damage from rocket jumps You take mini-crits from explosive damage while deployed Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. |
Pain Train |
Added: +10% faster move speed while carrying the intelligence briefcase |
+1 capture rate on wearer +10% faster move speed while carrying the intelligence briefcase 10% bullet damage vulnerability on wearer |
Half-Zatoichi |
Added: +20% banner buff duration |
Gain 50% of base health on kill +20% banner buff duration Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. This weapon has a large melee range and deploys slower. Soldiers and Demos Can duel with katanas For a one-hit kill |
Scout
Weapon | Changes | New statistics |
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Force-A-Nature |
Added: +25% faster reload time Removed: Knockback on the target |
+50% faster firing speed Knockback on shooter while airborne +25% faster reload time +20% bullets per shot -10% damage penalty -66% clip size This weapon reloads its entire clip at once |
Shortstop |
Removed: (Hidden) -14% max ramp up damage penalty Removed: Increase in push force taken from damage and airblast Info: Shortstop ramp up now matches all other Scatterguns |
Holds a 4-shot clip and reloads its entire clip at once. Alt-Fire to reach and shove someone! |
Soda Popper |
Changed: Hype now increases jump height by +50% for 10 seconds instead | +50% faster firing speed +25% faster reload time On Hit: Builds Hype -66% clip size When Hype is full, Alt-Fire to gain +50% jump height. This weapon reloads its entire clip at once. |
Baby Face's Blaster |
Changed: Reduced Boost reduced on air jumps from 75% to 25%. Removed: -10% slower move speed on wearer Removed: Boost reduced when hit Added: Boost decays over time at a rate of 10% per second Info: Move speed cap is reached at 66% Boost. |
On Hit: Builds Boost Run speed increased with Boost -34% clip size Boost decays over time Boost reduced on air jumps |
Back Scatter |
Changed: Mini-crits no longer has a range threshold Removed: -34% clip size Added: Critical damage is affected by range |
Mini-crits targets when fired at their back -20% less accurate Critical damage is affected by range |
Bonk! Atomic Punch |
Added: Immunity to push force from damage while effect is active Removed: Slower movement speed based on damage taken after end of the effect Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Changed: Drink meter now builds with 250 damage done instead of passively recharging |
Drink meter builds with damage done Drink meter starts empty Spawning and resupply do not affect the Drink meter Drink to become invulnerable and gain immunity to push force from damage for 8 seconds. Cannot attack during this time. |
Crit-a-Cola |
Removed: Each attack sets Mark-For-Death for 5 seconds Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Added: The wearer cannot build Drink meter while effect is active Changed: Drink meter now builds with 375 damage done instead of passively recharging |
Drink meter builds with damage done Drink meter starts empty Spawning and resupply do not affect the Drink meter While effect is active: Each attack mini-crits for 8 seconds, but the wearer cannot fill the Drink meter until the effect ends. |
Mad Milk |
Added: Spawning does not affect the Milk meter Added: Milk meter starts empty Changed: Increased recharge time from 20 to 30 seconds Changed: Debuff duration decreased from 10 to 5 seconds Changed: Health regained from damage is decreased from 60% to 35% |
Extinguishing teammates reduces cooldown by -20% Spawning does not affect the Milk meter Milk meter starts empty Players heal 35% of the damage done to an enemy covered with milk. Can be used to extinguish fires. |
Pretty Boy's Pocket Pistol |
Added: This weapon deploys 20% faster Changed: Firing speed increased from +15% to +20% Removed: On Hit: Gain up to +3 health |
+20% faster firing speed This weapon deploys 20% faster -25% clip size |
Flying Guillotine |
Added: Gain 50% of base health on kill Changed: Base damage increased from 50 to 60 Removed: No longer bleeds on hit |
Gain 50% of base health on kill Long distance hits reduce recharge time |
Bat |
Added: +66% max secondary ammo on wearer Added: +15% faster recharge rate on all secondary weapons Info: Recharge rate bonus also reduces damage required to charge the Bonk! Atomic Punch and Crit-a-Cola, but not the Mad Milk |
+66% max secondary ammo on wearer +15% faster recharge rate on all secondary weapons |
Sandman |
Added: +25% increase in recharge rate Added: On Hit: Stuns enemies that are also wielding this weapon Added: On Hit: Gain a speed boost for 3 seconds Removed: -15 max health on wearer Added: -50% damage penalty Removed: Ball no longer slows the target Info: The speed boost triggers regardless of whether the enemy is hit by the bat directly or by the ball |
+25% increase in recharge rate Alt-Fire: Launches a ball On Hit: Stuns enemies that are also wielding this weapon On Hit: Gain a speed boost for 3 seconds -50% damage penalty |
Candy Cane |
Removed: 25% explosive damage vulnerability on wearer Added: -60% maximum overheal on wearer |
On Kill: A small health pack is dropped -60% maximum overheal on wearer |
Sun-on-a-Stick |
Added: -25% debuff resistance while active Added: +25% bonus healing from all sources while active Added: -100% maximum overheal while active Removed: +25% fire damage resistance while deployed Info: Debuff resistance refers to shortened debuff durations Info: Debuff resistance affects afterburn, bleeding, Jarate and Mad Milk |
When weapon is active: 100% critical hit vs burning players -25% debuff resistance on wearer +25% bonus healing from all sources -100% maximum overheal on wearer -25% damage penalty |
Fan O'War |
Added: 35% of all damage dealt to marked targets by the wearer is returned as health Added: Killing blows on marked players grant up to 5 seconds of mini-crits to the wearer Changed: Marked-For-Death duration is decreased from 15 seconds to 10 seconds Info: Mini-crit duration is based on the remaining mark-for-death duration when the target dies, up to 5 seconds |
Crits whenever it would normally mini-crit On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits 35% of all damage dealt to marked targets by the wearer is returned as health Killing blows on marked players grant up to 5 seconds of mini-crits to the wearer -75% damage penalty |
Soldier
Soldier - MvM Changes | |
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Weapon | Changes | New statistics |
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Direct Hit |
Changed: Damage bonus only affects players |
+25% damage bonus vs players +80% projectile speed Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs. -70% explosion radius |
Liberty Launcher |
Added: Alt-Fire on full Rage: Activate the wearer's banner instantly Added: 100% more rage gained from damage with this weapon Added: 25% faster weapon switch Removed: -25% damage penalty Added: -50% banner buff duration Added: -25% explosion radius Added: -20% max primary ammo on wearer Removed: +25% clip size Removed: +40% projectile speed Info: All of Soldier's equipped weapons wíll have a pink glow when the banner is fully charged with this weapon |
Alt-Fire on full Rage: Activate the wearer's banner instantly 100% more rage gained from damage with this weapon 25% faster weapon switch -25% blast damage from rocket jumps -50% banner buff duration -25% explosion radius -20% max primary ammo on wearer |
Cow Mangler 5000 |
Added: +34% damage to self while active |
When weapon is active: Does not require ammo Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec Deals only 20% damage to buildings Minicrits whenever it would normally crit +34% damage to self |
Beggar's Bazooka |
Added: The first rocket won't be affected by random deviation. Removed: -20% explosion radius Removed: +3 degrees random projectile deviation Removed: No ammo from dispensers when active Changed: The increased firing speed now only takes effect if 2 or more rockets are loaded Changed: The second rocket will always fire 3 degrees to the right of the crosshair Changed: The third rocket will always fire 3 degrees to the left of the crosshair Changed: Reload speed penalty is no longer hidden |
Hold Fire to load up to 3 rockets Release Fire to unleash the barrage Up to +70% faster firing speed depending on the amount of rockets loaded Overloading the chamber will cause a misfire +3 degrees projectile deviation if multiple rockets are fired at once -30% slower reload time |
Air Strike |
Added: +25% explosion radius Removed: -15% damage penalty Removed: -10% explosion radius Added: -25% slower firing speed Changed: Reduced attack speed while rocket jumping from +65% to +60%. Removed: -15% blast damage from rocket jumps Removed: Clip size increased on kill |
+60% faster firing speed while blast jumping +25% explosion radius -20% explosion radius while blast jumping -25% slower firing speed |
Buff Banner |
Added: +40% max primary ammo on wearer |
+40% max primary ammo on wearer Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done. |
Concheror |
Removed: (Hidden) 25% Rage amplification on wearer Info: Now takes 600 damage to charge up like all other banners |
+4 health regenerated per second on wearer Provides group speed buff with damage done giving health. Gain rage with damage. |
Mantreads |
Added: +10% faster move speed on wearer Added: -20% blast damage from rocket jumps Removed: -75% reduction in push force taken from damage Removed: -75% reduction in airblast vulnerability |
+10% faster move speed on wearer Deals 3x falling damage to the player you land on -20% blast damage from rocket jumps 200% increased air control when blast jumping |
Righteous Bison |
Changed: Base damage increased from 20 to 60 Changed: Base projectile speed increased from 1200 to 2400 HU Removed: Projectiles can no longer damage the same target multiple times |
Does not require ammo Projectile penetrates enemies Projectile cannot be deflected Deals only 20% damage to buildings |
Shovel |
Added: -75% fall damage reduction on wearer |
-75% fall damage reduction on wearer |
Equalizer |
Added: +50% damage bonus Info: Damage increased from 33-107 to 50-161 |
When weapon is active: Damage increases as the user becomes injured +50% damage bonus -90% less healing from Medic sources |
Disciplinary Action |
Changed: Melee range increased from +70% to +100% Added: Boosted teammates cannot be boosted for 5 seconds Changed: Damage penalty increased from -25% to -75% Changed: Successive teammate hits no longer refresh Boost duration Info: Melee range bonus is no longer hidden |
On Hit Teammate: Boosts both players' speed for 2 seconds +100% longer melee range -75% damage penalty Boosted teammates cannot be boosted for 5 seconds |
Market Gardener |
Removed: -20% slower firing speed Added: +25% increase in push force taken from damage while active Added: +25% increase in airblast vulnerability while active |
When weapon is active: Deals crits while the wielder is rocket jumping +25% increase in push force taken from damage +25% increase in airblast vulnerability |
Escape Plan |
Added: All Medi Gun beams are blocked towards the wearer while active Changed: Healing from medic sources decreased from -90% to -100% |
When weapon is active: Move speed increases as the user becomes injured You are marked for death while active, and for short period after switching weapons All Medi Gun beams are blocked towards the wearer -100% less healing from Medic sources |
Pyro
Pyro - Class Changes | |
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Weapon | Changes | New statistics |
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Backburner |
Changed: Critical hit angle increased from 70 to 126 degrees Removed: +150% airblast cost Added: Reflected projectiles are not mini-crit boosted Changed: 100% critical hits from behind replaced with mini-criting targets when fired at their back from close range |
Mini-crits targets when fired at their back from close range Extinguishing teammates restores 20 health Reflected projectiles are not mini-crit boosted |
Degreaser |
Changed: +30% holster speed replaced with +50% faster weapon switch Added: -15% damage penalty Changed: Afterburn damage decreased from -66% to -75% Removed: This weapon deploys 60% faster |
+50% faster weapon switch Extinguishing teammates restores 20 health -75% afterburn damage penalty -15% damage penalty |
Phlogistinator |
Changed: All damage can charge the 'Mmmph' meter |
Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting. No airblast |
Dragon's Fury |
Changed: Max primary ammo increased from 40 to 50 Removed: -50% repressurization rate on Alt-Fire Removed: +200% damage vs buildings Info: Airblast cooldown now matches all other flamethrowers |
Extinguishing teammates restores 20 health Deals +200% damage to burning targets +50% repressurization rate on hit Uses a shared pressure tank for Primary Fire and Alt-Fire. Primary Fire: Launches a fast moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire. This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage. |
Detonator |
Changed: Damage to self decreased from +50% to +25% Added: -35% afterburn duration Changed: Damage decreased from -25% to -35% |
100% mini-crits vs burning players -35% afterburn duration -35% damage penalty +25% damage to self Alt-Fire: Detonate flare. This weapon will reload automatically when not active. |
Manmelter |
Added: 100% critical hit vs burning players Added: On Critical Hit Kill: Gain one guaranteed critical hit Added: Does not ignite the target on hit Removed: +50% projectile speed |
Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits On Critical Hit Kill: Gain one guaranteed critical hit Extinguishing teammates restores 20 health 100% critical hit vs burning players Does not ignite the target on hit This weapon will reload automatically when not active. |
Scorch Shot |
Changed: Flare now bounces off targets instead of knocking them back Removed: Increased knockback on burning players |
100% mini-crits vs burning players Flare bounces off target on hit and explodes when it hits the ground -35% self damage force -35% damage penalty This weapon will reload automatically when not active. |
Gas Passer |
Added: Attacks pierce damage resistance effects and bonuses Added: On Hit: Gain a 5 second speed boost Changed: Base cooldown decreased from 60 to 15 seconds Changed: Targets coated in gas are considered to be wet Changed: Afterburn duration upon taking damage decreased from 10 to 5 seconds Removed: Gas meter builds with damage done Info: The speed boost only triggers on the initial hit |
On Hit: Gain a 5 second speed boost Gas meter starts empty Spawning and resupply do not affect the Gas meter Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!) |
Thermal Thruster |
Removed: (Hidden) +50% increase in push force taken from damage while equipped Removed: (Hidden) 1 second delay after deploy before being usable Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK |
Push enemies back when you land (force and radius based on velocity) Wearer cannot carry the intelligence briefcase or PASS Time JACK Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! |
Fire Axe |
Added: +25% faster weapon switch |
+25% faster weapon switch |
Axtinguisher |
Changed: Changed mini-crits on burning targets to full crits Removed: -33% damage penalty Removed: This weapon holsters 35% slower Added: -100% slower firing speed Removed: Damage increases based on remaining duration of afterburn Removed: Killing blows on burning players grant a speed boost. |
100% critical hit vs burning enemies and extinguishes them -100% slower firing speed |
Homewrecker |
Added: -75% reduction in push force taken from damage while active Added: -75% reduction in airblast vulnerability while active Removed: -25% damage vs players Added: -30% slower firing speed Added: 20% damage vulnerability while active Changed: Building damage bonus decreased from +100% to +50% |
When weapon is active: +50% damage bonus vs enemy buildings Damage removes enemy sappers -75% reduction in push force taken from damage -75% reduction in airblast vulnerability -30% firing speed 20% damage vulnerability on wearer |
Powerjack |
Changed: Move speed decreased from +15% to +10% |
When weapon is active: +10% faster move speed on wearer +25 health restored on kill 20% damage vulnerability on wearer |
Back Scratcher |
Removed: -75% health from healers on wearer Added: -50% maximum overheal on wearer |
+25% damage bonus +50% health from packs on wearer -50% maximum overheal on wearer |
Sharpened Volcano Fragment |
Added: All afterburn damage dealt is returned to the wearer as health while active Removed: -20% damage penalty Added: -10% slower move speed while active |
When weapon is active: On Hit: target is engulfed in flames All afterburn damage dealt is returned to the wearer as health -10% slower move speed on wearer |
Third Degree |
Added: On Mini-Crit or Critical Hit Kill: Gain a speed boost for 4 seconds Added: Speed boost only takes effect when weapon is active Added: Speed boost immediately ends if the weapon is holstered Added: Blocks all Medi Gun beams while active |
When weapon is active: All players connected via Medigun beams are hit On Mini-Crit or Critical Hit Kill: Gain a speed boost Speed boost only takes effect when weapon is active Speed boost immediately ends if the weapon is holstered Blocks all Medi Gun beams |
Neon Annihilator |
Added: 100% mini-crits vs burning players Removed: -20% damage penalty vs players Added: On Miss: Hit yourself. Idiot. Added: -34% self damage force while active Removed: Damage removes Sappers |
When weapon is active: 100% critical hit vs wet players 100% mini-crits vs burning players On Miss: Hit yourself. Idiot. -34% self damage force |
Hot Hand |
Added: On Kill: 5 seconds of 100% mini-crit chance Added: Second successful slap in a row always mini-crits. Changed: Damage increased from -14% to -2% Removed: Gain a speed boost when you hit an enemy player Info: The actual damage penalty is -14% instead of -20% originally |
On Kill: 5 seconds of 100% mini-crit chance Second successful slap in a row always mini-crits. -2% damage penalty |
Demoman
Demoman - Class Changes | |
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Weapon | Changes | New statistics |
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Loch-n-Load |
Added: +25% faster weapon switch Added: On Kill: Refill 50% of your charge meter Added: On Kill: Instantly reloads 25% of your secondary weapon's clip Removed: -25% clip size Removed: +20% damage vs buildings Removed: +25% projectile speed |
+25% faster weapon switch On Kill: Refill 50% of your charge meter On Kill: Instantly reloads 25% of your secondary weapon's clip Launched bombs shatter on surfaces |
Loose Cannon |
Changed: Direct hits with the projectile no longer have damage fall off Changed: Projectile physics now matches stock, allowing it to travel further and more reliably Removed: +20% projectile speed Removed: Cannonballs push players back on impact |
Cannonballs do not explode on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims |
Chargin' Targe |
Added: -50% reduction in push force taken from damage Added: -50% reduction in airblast vulnerability Added: +50% increase in charge recharge rate Changed: Fire damage resistance decreased from +50% to +20% Changed: Explosive damage resistance decreased from +30% to +20% |
+20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate -50% reduction in push force taken from damage -50% reduction in airblast vulnerability Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Scottish Resistance |
Removed: 0.8 sec slower bomb arm time Changed: Max secondary ammo decreased from +50% to -34% Removed: +25% faster firing speed Removed: +6 max pipebombs out Removed: Able to destroy enemy stickybombs |
Detonates stickybombs near the crosshair and directly under your feet -34% max secondary ammo on wearer |
Tide Turner |
Changed: Fire damage resistance decreased from +15% to +20% Changed: Explosive damage resistance increased from +15% to +20% Removed: Taking damage while shield charging reduces remaining charging time |
+20% fire damage resistance on wearer +20% explosive damage resistance on wearer Full turning control while charging Melee kills while charging refill 75% of charge meter Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance. |
Quickiebomb Launcher |
Removed: -15% damage penalty Added: -4 max pipebombs out Changed: Damage bonus based on charge decreased from +35% to +15% Removed: Able to destroy enemy stickybombs |
-0.2 sec faster bomb arm time -70% max charge time Up to +15% damage bonus based on charge time -4 max pipebombs out -50% clip size |
Ullapool Caber |
Added: Taunting will result in a taunt kill that deals 500 damage if it hits anything except for teammates Removed: -20% slower firing speed Removed: This weapon deploys 100% slower Added: +50% damage to self while active Added: On Miss: Hit yourself. Idiot. Changed: Damage penalty is no longer hidden Changed: Explosion damage max ramp up and minimum fall off rescaled from 110-75% to a fixed 100% regardless of range Info: Missing will trigger the warhead and launch the wearer into the air |
When weapon is active: -15% damage penalty +50% damage to self The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Claidheamh Mòr |
Removed: 15% damage vulnerability on wearer Added: -30% slower firing speed |
When weapon is active: 0.5 second increase in charge duration Melee kills refill 25% of your charge meter -30% slower firing speed This weapon has a large melee range and deploys slower. |
Heavy
Heavy - Class Changes | |
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|
Weapon | Changes | New statistics |
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Natascha |
Added: +30% faster move speed on wearer while spun up Added: Gain a 3 second speed boost on kill Removed: -30% spin up time Added: Speed boost is lost while not spun up Removed: On Hit: 100% chance to slow target Removed: -20% damage resistance when below 50% health and spun up |
+30% faster move speed on wearer while spun up Gain a speed boost on kill Speed boost is lost while not spun up -25% damage penalty |
Brass Beast |
Changed: Move speed while spun up increased from -60% to -30% Removed: -50% slower spin up time Removed: -20% damage resistance when below 50% health and spun up |
+20% damage bonus -30% slower move speed while deployed |
Huo-Long Heater |
Added: Build Rage by doing 600 damage Removed: -10% damage penalty Added: No ammo from dispensers when active Changed: Damage bonus vs burning players decreased from +25% to +13% Info: The special attack key can be used instead to activate Rage while spun up Info: Afterburn from Rage lasts for 1 second |
Build Rage by doing damage Reload on full Rage: All damage engulfs targets in flames on hit for 10 seconds Creates a ring of flames while spun up +13% damage bonus vs burning players No ammo from dispensers when active Consumes an additional 4 ammo per second while spun up |
Dalokohs Bar |
Changed: Health gain on consumption increased from 100 to 350 health Changed: Cooldown increased from 10 to 30 seconds |
Adds +50 max health for 30 seconds Eat to regain up to 350 health. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Removed: (Hidden) 20% damage vulnerability while effect is active Added: The wearer is now marked for death for 3 seconds after the buff expires if no damage was dealt or taken during the buff Changed: Clarified and fixed the incorrect buff duration after consumption |
After consuming, move speed is increased and attacks mini-crit, but the player may only use melee weapons and is marked for death for 3 seconds if no damage was dealt or received during the buff. Lasts 20 seconds. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? |
Family Business |
Added: Gain 10% of base health on kill Added: +10% faster move speed on wearer Added: +50% faster weapon switch Removed: -15% damage penalty Added: -90% max primary ammo on wearer |
+33% clip size +15% firing speed Gain 10% of base health on kill +10% faster move speed on wearer +50% faster weapon switch -90% max primary ammo on wearer |
Fists |
Added: +25% faster weapon switch |
+25% faster weapon switch |
Killing Gloves of Boxing |
Removed: -20% slower firing speed Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. |
On Kill: 5 seconds of 100% critical chance Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. |
Gloves of Running Urgently |
Removed: This weapon holsters 50% slower |
+30% faster move speed on wearer Maximum health is drained while item is active |
Warrior's Spirit |
Added: Crits whenever it would normally mini-crit Added: +25% faster weapon switch Added: Blocks Medi Gun beams while active Added: -100% health from healers while active Removed: +30% damage bonus |
Crits whenever it would normally mini-crit +50 health restored on kill +25% faster weapon switch Blocks Medi Gun beams while active -100% health from healers while active 30% damage vulnerability while active |
Fists of Steel |
Removed: This weapon holsters 100% slower Removed: -40% maximum overheal on wearer Removed: -40% health from healers on wearer Added: -1 capture rate while active Added: You are marked for death for 3 seconds after switching weapons |
When weapon is active: -40% damage from ranged sources +100% damage from melee sources -1 capture rate on wearer You are marked for death for a short period after switching weapons |
Eviction Notice |
Added:On Kill with any weapon: Gain a speed boost Changed: Increased speed boost duration from 3 to 8 seconds Removed: Maximum health is drained while item is active Added: Speed boost only takes effect when weapon is active Added: Speed boost immediately ends if the weapon is holstered Added: You are marked for death while active, and for short period after switching weapons Removed: On Hit: Gain a speed boost Removed: +15% faster move speed on wearer |
On Kill with any weapon: Gain a speed boost +40% faster firing speed Speed boost only takes effect when weapon is active Speed boost immediately ends if the weapon is holstered You are marked for death while active, and for short period after switching weapons -60% damage penalty |
Holiday Punch |
Added: +50% projectile speed on thrown lunchbox items Added: On Kill: Burst into joyous laughter Added: No jumping while active Info: The wearer only bursts into joyous laughter if the victim died to this weapon |
Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item +50% projectile speed on thrown lunchbox items On Kill: Burst into joyous laughter Critical hits do no damage No jumping while active |
Engineer
Engineer - Melee Changes | |
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|
Weapon | Changes | New statistics |
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Pomson 6000 |
Added: Fired projectiles explode on surface Changed: Maximum ramp up damage increased from 120% to 125% Changed: Projectile speed decreased from 1200 to 1100 Removed: Projectile cannot be deflected Removed: On Hit: Victim loses up to 10% Medigun charge Removed: On Hit: Victim loses up to 20% cloak Info: The splash radius is 146 HU Info: Clip size penalty is no longer hidden |
Fired projectiles explode on surface Does not require ammo -34% clip size Deals only 20% damage to buildings |
Rescue Ranger |
Added: Cannot refill clip through the resupply cabinet |
Alt-Fire: Use 100 metal to pick up your targeted building from any range Fires a special bolt that can repair friendly buildings -34% clip size -50% max primary ammo on wearer Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings Cannot refill clip through the resupply cabinet |
Wrangler |
Removed: Wrangled sentries gain a shield that reduces repairs by 66% Removed: Sentry will be disabled for 3 seconds after becoming unwrangled Removed: Wrangled sentries gain a shield that reduces damage by 66% Info: Faster firing speed on wrangled Sentry rockets are no longer hidden |
Take manual control of your Sentry Gun. Wrangled sentries gain a firing speed bonus. |
Short Circuit |
Added: On Hit: Pinpoints a target, increasing all damage taken from the wearer and their Sentry Gun by +34% for 5 seconds Changed: Damage increased from -33% to +100% Added: -233% slower firing speed Changed: Ammo per shot increased from -5 to -45 Removed: Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. Changed: Now fires a projectile with infinite range instead of instantly hitting targets within 215 HU Changed: Damage penalty vs buildings is no longer hidden Info: Has a projectile speed of 2200 HU/s Info: Primary fire now has 120% maximum ramp up and 52.8% minimum damage fall off |
+100% damage bonus On Hit: Pinpoints a target, increasing all damage taken from the wearer and their Sentry Gun by +34% for 5 seconds No reload necessary -233% slower firing speed Per Shot: -65 ammo Uses metal for ammo Deals only 20% damage to buildings |
Gunslinger |
Changed: Build speed is now universal for all buildings Changed: Dispensers are now replaced with Amplifiers Changed: Teleporters are now replaced with Speed/Jump Pads Info: Choose between Speed/Jump Pads by changing the rotation of the Pad, horizontal for Speed Pads and vertical for Jump Pads |
+25 max health on wearer Build speed increased by 150% Third successful punch in a row always crits. Replaces normal buildings with their counterparts |
Southern Hospitality |
Added: +25% faster switch speed Added: +11% faster move speed while hauling buildings Removed: 20% fire damage vulnerability on wearer Added: -50% damage penalty Added: 20% damage vulnerability when hauling buildings Info: The wearer moves at normal speed while hauling buildings in other words |
On Hit: Bleed for 5 seconds +25% faster switch speed +11% faster move speed while hauling buildings -50% damage penalty 20% damage vulnerability when hauling buildings |
Jag |
Added: +40% upgrade rate Removed: -25% damage penalty Removed: -33% damage penalty vs buildings Removed: +15% faster firing speed |
+40% upgrade rate Construction hit speed boost increased by 30% 20% slower repair rate |
Eureka Effect |
Removed: Construction hit speed boost decreased by 50% Removed: -50% metal cost when constructing or upgrading teleporters |
Press your reload key to choose to teleport to spawn or your exit teleporter 20% less metal from pickups and dispensers |
Sentry Gun |
Changed: Upgrade costs per level decreased from 200 to 100 metal |
No changes. |
Dispenser |
Changed: Dispenser build speed increased by 100% Changed: Upgrade costs per level decreased from 200 to 100 metal |
Dispenser build speed decreased from 21 to 10.5 seconds |
Teleporter |
Changed: Teleporter build speed increased by 100% Changed: Base construction cost decreased from 50 to 25 metal Changed: Upgrade costs per level decreased from 200 to 100 metal |
Teleporter build speed decreased from 21 to 10.5 seconds |
Amplifier |
Info: All allies in range gain +17% faster firing speed and +17% faster reload time Info: Heals for 20 health per second Info: Dispenses 30% of the target's max ammo per tick Info: +200% Dispenser range Info: Starts at half health upon construction Info: Cannot be upgraded Info: Does not dispense metal Info: Players in range are affected by teleporter dust particle effects Info: 100 max health |
All allies in range gain +17% faster firing speed and +17% faster reload time +200% Dispenser range 50% heal rate 50% more ammo dispensed per tick Starts at full health upon construction Cannot be upgraded Does not dispense metal Players in range are affected by teleporter dust -50 max health on this building |
Speed Pad |
Info: Sets the target's move speed to 450 HU/s (150%) for 5 seconds when stepped on Info: Does not require an entrance and exit to activate Info: 3 second cooldown per use Info: Starts at half health upon construction Info: Cannot be upgraded Info: Speed boost is lost upon taking damage or airblasted Info: Does not affect spun up Heavies or Snipers who are scoped in Info: Cannot teleport Info: 100 max health |
Gain a powerful speed boost upon being stepped on Does not require an entrance and exit to activate +70% faster recharge rate Starts at full health upon construction Cannot be upgraded Speed boost is lost upon taking damage or airblasted Does not affect spun up Heavies or Snipers who are scoped in Cannot teleport -50 max health on this building |
Jump Pad |
Info: Launches the wearer upwards on the direction they are facing at a velocity of 700 HU/s when stepped on Info: All other teammates receive a speed boost that is identical to the Speed Pad instead Info: Target takes no fall damage if they are launched through the air Info: Does not require an entrance and exit to activate Info: 3 second cooldown per use Info: Starts at half health upon construction Info: Cannot be upgraded Info: Cannot teleport Info: 100 max health |
Launches the wearer upwards on the direction they are facing upon being stepped on All other teammates receive a speed boost that is identical to the Speed Pad instead Target takes no fall damage if they are launched through the air Does not require an entrance and exit to activate +70% faster recharge rate Starts at full health upon construction Cannot be upgraded Cannot teleport -50 max health on this building |
Medic
Medic - Primary Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Blutsauger |
Added: On Hit Teammate: Restores 10 health on the wearer Changed: Health gain on hit changed from +3 to +30 Added: The wearer takes 10 damage upon firing Changed: Health regeneration changed from -2 to being completely disabled, but only when weapon is active |
When weapon is active: On Hit: Gain up to +30 health On Hit Teammate: Restores 10 health on the wearer No passive self health regeneration The wearer takes 10 damage upon firing Fires special bolts that heal teammates and deals damage based on distance traveled This weapon will reload automatically when not active |
Crusader's Crossbow |
Added: Projectile penetrates enemy players Added: -25% slower reload time Info: Does not penetrate buildings nor teammates |
Projectile penetrates enemy players -25% slower reload time Fires special bolts that heal teammates and deals damage based on distance traveled This weapon will reload automatically when not active |
Overdose |
Removed: -15% damage penalty Added: 15% damage vulnerability while active Changed: Speed bonus only takes effect for 2 seconds upon deploying |
When weapon is active: Movement speed increases based on ÜberCharge percentage to a maximum of +20% for 2 seconds upon deploying 15% damage vulnerability on wearer Fires special bolts that heal teammates and deals damage based on distance traveled This weapon will reload automatically when not active |
Quick-Fix |
Changed: ÜberCharge rate increased from +10% to +25% Removed: -50% max overheal Removed: +40% heal rate Changed: UberCharge now heals all nearby teammates including the wearer at 100% heal rate, but it does not overheal and Medi Gun beam cannot attach to patients while UberCharging |
+25% ÜberCharge rate ÜberCharge heals all nearby teammates including the wearer at 100% heal rate, but it does not overheal and the Medi Gun beam cannot attach to any patient while ÜberCharging Mirror blast jumps and shield charges of patients. |
Vaccinator |
Added: ÜberCharge grants immunity to push force from damage and airblasts Changed: ÜberCharge damage resistance now affects all damage types Removed: -33% ÜberCharge rate on Overhealed patients Removed: -66% Overheal build rate. Changed: ÜberCharge drain upon activation increased from 25% to 100% Changed: ÜberCharge only has 1 bar that lasts 8 seconds instead of 4 bars that last 2.5 seconds each Removed: +67% Übercharge rate |
Press your 'Reload' key to cycle through resist types While healing, provides you and your target with a constant 10% resistance to the selected damage type. Übercharge provides a 8 second resistance bubble that grants immunity to push force from damage and airblasts as well as blocking 75% base damage and 100% crit damage of all damage types to the Medic and Patient. |
Bonesaw |
Added: +34% health from packs on wearer |
+34% health from packs on wearer |
Vita-Saw |
Added: On ÜberCharge: Gain an organ Added: On Hit Teammate: Use one organ to fully heal the patient Removed: -10 max health on wearer Added: On Hit Teammate: You are marked for death for 3 seconds Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. Info: Healing provided through this weapon does not grant ÜberCharge |
Collect the organs of people you hit On ÜberCharge: Gain an organ On Hit Teammate: Use one organ to fully heal the patient On Hit Teammate: You are marked for death for 3 seconds |
Amputator |
Removed: -20% damage penalty Added: Health regeneration is disabled while active Removed: +3 health regenerated per second on wearer |
When weapon is active: Alt-Fire: Applies a healing effect to all nearby teammates Health regeneration is disabled on wearer |
Solemn Vow |
Added: Damage increases based on ÜberCharge percentage Removed: -10% slower firing speed Added: 15% damage vulnerability while active Info: Damage bonus is capped at +100% on full ÜberCharge |
Allows you to see enemy health Damage increases based on ÜberCharge percentage 15% damage vulnerability while active |
Sniper
Sniper - Primary Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Sydney Sleeper |
Added: On Kill: Gain one Jarate round Added: Press your reload or special attack key to switch to Jarate rounds Changed: The no headshot penalty now only applies when Jarate rounds are active Changed: Jarate duration increased from 2-5 seconds based on charge to a fixed 5 seconds Added: -15% damage penalty Removed: +25% charge rate Removed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. Info: Jarate rounds apply 5 seconds of Jarate on hit, but cannot headshot |
On Kill: Gain one Jarate round Press your reload or special attack key to switch to Jarate rounds Jarate rounds apply 5 seconds of Jarate on hit -15% damage penalty Jarate rounds cannot headshot |
Machina |
Changed: No longer requires full charge for shots to penetrate players Removed: Cannot fire unless zoomed Added: -20% damage on body shot Removed: On Full Charge: +15% damage per shot |
Projectiles penetrate players -20% damage on body shot Fires tracer rounds |
Hitman's Heatmaker |
Added: On Scoped Headshot Hit: Gain a speed boost for 2 seconds Added: On Scoped Headshot Kill: Gain a speed boost for 4 seconds Added: Silent Killer: Headshots suppress enemy killfeed entries Added: Silent Killer: All death screams are suppressed on kill Removed: -20% damage on body shot Added: -40% max primary ammo on wearer Removed: Gain Focus on kills and assists Removed: In Focus: +25% faster charge and no unscoping Info: Speed boost duration on scoped headshot kills overrides the speed boost on scoped headshot hits |
On Scoped Headshot Hit: Gain a speed boost for 2 seconds On Scoped Headshot Kill: Gain a speed boost for 4 seconds Silent Killer: Headshots suppress enemy killfeed entries Silent Killer: All death screams are suppressed on kill -40% max primary ammo on wearer |
Classic |
Changed: Can headshot regardless of charge if zoomed in Changed: Damage increased from -10% to -5% Changed: Damage penalty is now universal instead of only on body shots Changed: Move speed penalty applied while charging also applies when aiming |
Charge and fire shots independent of zoom No headshots when not fully charged while unzoomed -5% damage penalty |
Jarate |
Added: Spawning does not affect the Jarate meter Added: Jarate meter starts empty Changed: Increased recharge time from 20 to 30 seconds Changed: Debuff duration decreased from 10 to 5 seconds |
Extinguishing teammates reduces cooldown by -20% Spawning does not affect the Jarate meter Jarate meter starts empty Coated enemies take mini-crits Can be used to extinguish fires. |
Razorback |
Added: Dying to a melee weapon will cover all nearby enemies with Jarate for 5 seconds Added: +10% faster move speed on wearer (Bow required) Added: +100% max primary ammo on wearer (Bow required) Removed: -100% maximum overheal on wearer Removed: Blocks a single backstab attempt |
Dying to a melee weapon will cover all nearby enemies with Jarate for 5 seconds +10% faster move speed on wearer (Bow required) +100% max primary ammo on wearer (Bow required) |
Darwin's Danger Shield |
Added: No flinching when aiming and fully charged Added: Knockback reduced by 75% when aiming Removed: +50% fire damage resistance on wearer Removed: Immune to the effects of afterburn |
No flinching when aiming and fully charged Knockback reduced by 75% when aiming |
Cozy Camper |
Removed: No flinching when aiming and fully charged Removed: Knockback reduced by 20% when aiming |
+4 health regenerated per second on wearer |
Cleaner's Carbine |
Added: On Scoped Headshot From Primary Weapon: Gain 5 seconds of mini-crits Added: Silent Killer: All death screams are suppressed on kill Removed: -25% slower firing speed Added: -20% max secondary ammo on wearer Removed: Dealing damage fills charge meter. Info: Mini-crit duration can be extended, up to 8 seconds maximum |
On Scoped Headshot From Primary Weapon: Gain 5 seconds of mini-crits Silent Killer: All death screams are suppressed on kill -20% clip size -20% max secondary ammo on wearer |
Tribalman's Shiv |
Removed: -50% damage penalty Added: -100% slower firing speed |
On Hit: Bleed for 6 seconds -100% slower firing speed |
Spy
Spy - Class & Melee Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Ambassador |
Removed: Critical damage is affected by range |
Crits on headshot -15% damage penalty -20% slower firing speed |
Enforcer |
Changed: Damage bonus is now permanently active instead of only while disguised Removed: -20% slower firing speed Added: 25% damage vulnerability while cloaked Added: 0.5 sec increase in cloak blink time Added: 0.45 sec increase in decloak fade time Info: This nullifies the passive damage resistance from Invis Watch and Cloak and Dagger, and reduces the damage resistance from the Dead Ringer |
+20% damage bonus Attacks pierce damage resistance effects and bonuses 25% damage vulnerability while cloaked 0.5 sec increase in cloak blink time 0.45 sec increase in decloak fade time |
Diamondback |
Removed: -15% damage penalty Added: -34% clip size Changed: Backstab kills and buildings destroyed with a sapper now grant mini-crits |
Gives one guaranteed minicrit for each building destroyed with your sapper attached or backstab kill -34% clip size |
Your Eternal Reward |
Added: On Backstab: Gain 1 free disguise Removed: +33% cloak drain rate Changed: Backstabs now only cause ragdolls to disappear, due to the Spy's general changes being universal to all knives Info: Can hold up to 1 free disguise |
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: Ragdolls disappear on kill On Backstab: Gain 1 free disguise Normal disguises require (and consume) a full cloak meter |
Conniver's Kunai |
Changed: Health penalty decreased from -55 to -25 max health Changed: Maximum overheal from backstabs decreased from 210 to 200 health |
On Backstab: Absorbs the health from your victim -25 max health on wearer Start off with low health Kill somebody with this knife Steal all of their health |
Spy-cicle |
Added: On Backstab: Gain unrestricted cloak for 4 seconds Changed: Knife regeneration upon melting decreased from 15 to 8 seconds Added: Cannot sap buildings while in unrestricted cloak Removed: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Changed: Knife now melts on backstab instead of melting in fire |
On Backstab: Gain unrestricted cloak for 4 seconds While in unrestricted cloak, cloak meter does not drain and the wearer does not shimmer Backstab turns victim to ice Cannot sap buildings while in unrestricted cloak Melts after backstab, regenerates in 8 seconds and by picking up ammo |
Dead Ringer |
Added: +25% faster decloak rate Removed: Unable to gain cloak from ammo boxes Added: -75% cloak meter from all sources Added: No cloak meter from all sources when invisible |
+50% cloak regen rate +40% cloak duration +25% faster decloak rate -50% cloak meter when Feign Death is activated No cloak meter from all sources when invisible -75% cloak meter from all sources Cloak Type: Feign Death Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance |
Red-Tape Recorder |
Added: After 10 seconds of being sapped, the building is reprogrammed to the opposing team Added: Reprogrammed buildings detonate after 30 seconds Info: Reprogrammed buildings can be interacted normally by friendly Engineers, as if they were buildings from their own team Info: If the building is fully deconstructed before 10 seconds, it is destroyed instead |
Reverses enemy building construction After 10 seconds of being sapped, the building is reprogrammed to the opposing team -100% sapper damage penalty Reprogrammed buildings detonate after 30 seconds |
MvM Changes
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+10% Firing Speed | Heavy | 350 | 4 | Fixed a bug where the firing speed increase does not match the actual upgrade | |
Explosive Headshot | Sniper | 350 | 3 | Headshots (lethal or otherwise) damage enemies near target. Rank increases damage (150 / 170 / 190). Explosion no longer inflicts a brief slow Explosion is now considered as blast damage instead of generic damage |
Modified secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Explode on Ignite | Pyro | 400 | 1 | Explosion deals up to 150 splash damage Base damage decreased from 350 to 150 |
Modified buildings' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+1 Disposable Sentry Gun | Engineer | 500 | 1 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Disposable Sentry Guns are now fully affected by building health upgrades |
Modified canteens' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Notes | ||
Become crit boosted | All classes | 100 | Now provides -35% damage resistance to all non-Sentry sources Now provides -50% Sentry damage resistance Now provides 100% critical damage resistance Now provides a speed boost Now provides health equal to 35% of all damage dealt during the effects Only mini-crit boosts the wearer instead of crit boosts No longer increases Sentry firing speed by +200% Mini-crit boost affects Sentries fully | ||
Become Übercharged | 75 | Now regenerates 42 health per second during the effects Now provides immunity to movement-impairing effects Damage resistance during the effects decreased from -100% to -75% Damage resistance now only blocks bullet, explosive and fire type damage No longer provides a -90% damage reduction shield around the Sentry |