Difference between revisions of "Duck Journal"

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{{Featured article tag}}
 
{{Item infobox
 
{{Item infobox
| type              = action
+
| type                     = action
| image              = Duck Journal.png
+
| 3d-image-1              = Duck Journal
| team-colors       = yes
+
| 3d-image-3              = Duck Journal Scout
| used-by           = [Todas las clases]
+
| 3d-image-5               = Duck Journal Sniper
| equip-region       = none
+
| 3d-image-7              = Duck Journal Soldier
| contributed-by     = {{Backpack Item Link|76561197965532939|3352470365}}<br>{{Steamid|76561197972106255|donhonk}}<br>{{Backpack Item Link|76561197976113694|3286691257}}
+
| 3d-image-9              = Duck Journal Demoman
| released           = {{Patch name|12|8|2014}}<br>([[End of the Line Update]])
+
| 3d-image-11              = Duck Journal Medic
| availability       = {{tooltip|[[Mann Co. Store|Purchase]] <small>(formerly)</small>|Currently this item cannot be earned in any way}}
+
| 3d-image-13              = Duck Journal Heavy
| trade             = yes
+
| 3d-image-15              = Duck Journal Pyro
| gift               = no
+
| 3d-image-17              = Duck Journal Spy
| paint              = no
+
| 3d-image-19              = Duck Journal Engineer
| rename             = yes
+
| 3d-image-21             = Duck Journal Quackston Hale
| numbered           = no
+
| 3d-button-1              = colored_pair
| loadout           = yes
+
| 3d-button-3              = colored_pair
   | level           = Level 1-5 Journal
+
| 3d-button-5              = colored_pair
   | item-description = Equip in the ActionSlot to increase duck drops.<br>Use Duck Tokens to increase power level.<br>Higher levels give increased duck drops.
+
| 3d-button-7              = colored_pair
   | item-flags       = Not Usable in Crafting
+
| 3d-button-9              = colored_pair
  | att-1-neutral    =  
+
| 3d-button-11            = colored_pair
   | att-1-positive   = Duck XP Level: #
+
| 3d-button-13            = colored_pair
   | att-2-positive   = Duck Power: #/5
+
| 3d-button-15            = colored_pair
   | att-3-positive   = Duckstreaks Active
+
| 3d-button-17            = colored_pair
 +
| 3d-button-19            = colored_pair
 +
| 3d-button-21            = default
 +
| 3d-viewname-1            = None
 +
| 3d-viewname-3            = Scout
 +
| 3d-viewname-5            = Sniper
 +
| 3d-viewname-7            = Soldier
 +
| 3d-viewname-9            = Demoman
 +
| 3d-viewname-11          = Medic
 +
| 3d-viewname-13          = Heavy
 +
| 3d-viewname-15          = Pyro
 +
| 3d-viewname-17          = Spy
 +
| 3d-viewname-19          = Engineer
 +
| 3d-viewname-21          = Quackston Hale
 +
| team-colors             = yes
 +
| team-colors-class1      = None
 +
| team-colors-class2      = Scout
 +
| team-colors-class3      = Sniper
 +
| team-colors-class4      = Soldier
 +
| team-colors-class5      = Demoman
 +
| team-colors-class6      = Medic
 +
| team-colors-class7      = Heavy
 +
| team-colors-class8      = Pyro
 +
| team-colors-class9      = Spy
 +
| team-colors-class10      = Engineer
 +
| team-colors-class1-name  = None
 +
| team-colors-class2-name  = Scout
 +
| team-colors-class3-name  = Sniper
 +
| team-colors-class4-name  = Soldier
 +
| team-colors-class5-name  = Demoman
 +
| team-colors-class6-name  = Medic
 +
| team-colors-class7-name  = Heavy
 +
| team-colors-class8-name  = Pyro
 +
| team-colors-class9-name  = Spy
 +
| team-colors-class10-name = Engineer
 +
| used-by                 = {{used by|All classes}}
 +
| equip-region             = none
 +
| contributed-by           = {{Backpack Item Link|76561197965532939|3352470365}}<br>{{Backpack Item Link|76561197972106255|3361802776}}<br>{{Backpack Item Link|76561197976113694|3286691257}}
 +
| released                 = {{Patch name|12|8|2014}}
 +
| released-major          = End of the Line Update
 +
| availability             = {{avail|purchase-limited}}
 +
| trade                   = yes
 +
| gift                     = yes
 +
| craft                    = no
 +
| rename                   = yes
 +
| numbered                 = no
 +
| loadout                 = yes
 +
   | item-kind              = {{item kind|Journal}}
 +
  | item-level             = 1-5
 +
   | item-description       = {{item description|Duck Journal}}
 +
   | item-flags             = {{attribute|Cannotcraft}}
 +
| 3d-startframe            = 4
 +
   | att-1-positive         = Duck XP Level: #
 +
   | att-2-positive         = Duck Power: #/5
 +
   | att-3-positive         = Duckstreaks Active
 
|  
 
|  
 
}}
 
}}
{{Quotation|'''Merasmus'''' voice acting earns a Smissmas bonus.|''Bonus Ducks!''|sound=Sf14 merasmus minigame duckhunt bonusducks 02.wav}}
 
El '''Duck Journal''' es un para todas las clases . Se trata de un pato amarillo de goma, que se inserta en el pecho del jugador que lo lleva, similar a una medalla o insignia. 
 
  
Este artículo tiene varias características, incluyendo el aumento de la tasa de abandono para los patos y la visualización de un contador llamado Duckstreaks durante activo en el evento de end of the line . En cualquier momento, en un acto o no, el propietario del Duck Journal puede ver las tablas de clasificación  y equipar el Diario Pato como NoiseMaker.
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{{Quotation|'''Merasmus'''|''Bonus Ducks!''|sound=Sf14 merasmus minigame duckhunt bonusducks 01.wav}}
  
El Duck Journal fue [http://steamcommunity.com/sharedfiles/filedetails/?id=312429339 contribuido de la Steam Workshop].
+
The '''Duck Journal''' is a [[Steam Workshop|community-created]] [[Action items|action item]] for [[Classes|all classes]]. It is a yellow, rubber duck, which attaches to the chest of the player wearing it.
  
== Descripcion ==
+
This item has several features, including increasing the drop rate for ducks and displaying a counter labeled Duckstreaks during a [[#Update history|Duck Journal event]]. At any time, in an event or not, a Duck Journal owner may view the [[#Duck Journal leaderboards|Duck Journal leaderboards]] and equip the Duck Journal as a [[#Noisemaker|Noisemaker]].
Cuando está equipado, el Duck Journal aparece como un pato de goma amarillo en el mismo lugar modelo como una insignia o medalla, el Bombinomicón, y otros artículos de tórax-ubicado. Por otra parte, como un elemento de acción en lugar de un artículo cosmético, un Duck Journal puede estar equipado al mismo tiempo que los artículos (Sin embargo, puede no encajar con los demas articulos).
 
  
Un Duck Journal tiene varias funciones, ya sea equipado o en la Mochila. Algunas de estas funciones se encuentran restringidas. Durante un evento Duck Journal, matando a un personaje este soltara uno o más patos de goma. Estos patos caídos son artículos recogibles que pueden ser recogidos por cualquier jugador en cualquier equipo.
+
The Duck Journal was [https://steamcommunity.com/sharedfiles/filedetails/?id=312429339 contributed] to the Steam Workshop.
  
Patos lanzados por muertes durante el evento coincidirán con la clase y el equipo del personaje asesinado. A veces un "Bonus Duck" caerá, acompañado por un anuncio hecho por Merasmus ; los patos de bonificación tienen una piel de Quackston Hale, y son más grandes que los patos normales.
+
== Description ==
 +
When equipped, the Duck Journal appears as a yellow rubber duck in the same model location as [[Badge]]s, Medals, the [[Bombinomicon]], and other chest-located items. Moreover, as an [[Action items|action item]] rather than a [[Cosmetic items|cosmetic item]], a Duck Journal may be equipped at the same time as those items (however, clipping may be apparent).
 +
 
 +
A Duck Journal has several functions, whether equipped or viewed in the [[backpack]]. Some of these functions are restricted to [[#Update history|Duck Journal events]]. During a Duck Journal event, killing a character results in a drop of one or more rubber ducks. These dropped ducks are [[Pickups|pickup items]] that may be collected by any player on either team. 
 +
 
 +
Ducks dropped by kills during Duck Journal events match the [[#Styles|style]] and team coloration for the class and team they were dropped from. Sometimes, a "Bonus Duck" drops, accompanied by an announcement by [[Merasmus|Merasmus the Magician]]; bonus ducks have a Quackston Hale skin, are larger than normal ducks, and feature a particle effect similar to the [[Unusual#Series 1|Sunbeams]] unusual effect.
  
 
=== Duck XP ===
 
=== Duck XP ===
es una forma de puntuación basada en la creación de patos y recoger patos caidos. [[: File: Duck_Leaderboards_Page2.png | Ejemplo de DuckXP]] se registra para cada cuenta y se utiliza para la clasificación los jugadores entre los puntajes de sus amigos DuckXP . La puntuación de pato XP se divide en las siguientes categorías:
+
Duck XP is a form of scoring based on creating duck drops and picking up dropped ducks. [[:File:Duck_Leaderboards_Page2.png|Career Duck XP scoring]] is recorded for each account and is used for ranking players amongst their friends’ Duck XP scores and for ranking the Duck Journal's level. The scoring of Duck XP is broken down into the following categories:
* '''Capturado''': Recolectar patos que fueron arrojadas por el equipo contrario matando a sus compañeros de equipo otorgará 3 Duck XP cada uno.  
+
* '''Captured''': Collecting ducks that were dropped by the opposing team killing your teammates awards 3 Duck XP each.
* '''Creado''': Patos creados a partir de matar a miembros del equipo contrario otorgará 3 Duck XP cada uno.
+
* '''Created''': Ducks created from killing members of the opposing team award 3 Duck XP each.
* '''Objetivo''': Recoger patos que se engendraron de hacer objetivos otorgará 3 DuckXP cada uno.
+
* '''Objective''': Collecting ducks that were spawned from doing objectives awards 3 Duck XP each.
* '''Quackston Hales''': Recolectar Bonus ducks Otorgara 50 DuckXP cada uno
+
* '''Quackston Hales''': Collecting Bonus Ducks awards 50 Duck XP each.
* '''Recuperados''': Recolectar patos que fueron arrojados por sus compañeros otrogaran 1 DuckXP Cada uno
+
* '''Recovered''': Collecting ducks that were dropped by teammates awards 1 Duck XP each.
* '''Equipo Capturado''':  Los compañeros de equipo que recogen los patos que usted creó otorgarán 3 Pato XP cada uno.
+
* '''Team Captured''':  Teammates that collect ducks that you created award 3 Duck XP each.
Los jugadores pueden anotar DuckXP, incluso cuando no tengas un Duck Journal. Un Duck Jurnal permitirá al jugador ver el resultado anotado.
+
Players may score Duck XP even when not in possession of a Duck Journal. [[Talk:Duck_Journal#Obtaining the stats without owning the Duck Journal or those stats are carried over after trading?|Subsequent acquisition]] of a Duck Journal permits a player to view the recorded score.
  
 
=== Duck Power ===
 
=== Duck Power ===
El Duck Power de un Duck Journal se refiere al número de patos recojio cuando el jugador esta equipado  con el Duck Journale y mata a un oponente. Cuanto mayor es el DuckPower, mayor es el número de patos que se recolectan en muertes de ese jugador. La DuckPowe puede aumentarse hasta un valor máximo de 5 mediante el uso de una serie de Duck Token con un Duck Journal. El aumento del DuckPower aumenta consecuentemente el marcador DuckXP por matar a oponentes sino que también aumenta el número de patos para cada jugador que puedan recoger.
+
The Duck Power of a Duck Journal relates to the number of ducks that drop when a player with that Duck Journal equipped kills an opponent. The greater the Duck Power, the greater the number of ducks dropped by that player's kills. Duck Power may be increased to a maximum value of 5 by using a number of [[Duck Token]]s with a Duck Journal. Increasing Duck Power consequentially increases the Duck XP scoring for killing opponents, but also increases the number of ducks for every player to collect.
  
 
=== Duckstreaks ===
 
=== Duckstreaks ===
Equipandose el Duck Journal permite al jugador ganar y mostrar Duckstreaks, que funciona similar a un Killstreak Kit, pero sin efecto visual añadido. En lugar de contar muertes, cuenta el número total de los patos recogidos por el jugador al matar a los jugadores rivales. Todos kills obtenidos, mientras este bajo el efecto de una Duckstreak mostrarán un pato y el número total actual de los patos recolectados por el jugador.
+
Equipping the Duck Journal allows the player to earn and display Duckstreaks, which functions similar to a [[Killstreak Kit]] but with no added visual effect. Instead of counting kills, it counts the total number of ducks created by the player from killing opposing players. All kills obtained while under the effect of a Duckstreak show a duck and the current total number of ducks created by the player in the kill feed.
  
=== Duck Journal tablas de clasificación ===
+
=== Duck Journal leaderboards ===
Visualización de las [[: File: Duck_Leaderboards_Page1.png |tablas de clasificación ]], que se pueden hacer en cualquier momento utilizando el Duck Journal del inventario, se mostrará el DuckXP y Duck XP Levels en relación a la lista de amigos en steam. También hay una sección para mostrar la [[: File: Duck_Leaderboards_Page2.png | DuckXP del propietario]] en las categorías enumeradas [[#Duck XP | arriba]].
+
Viewing the [[:File:Duck Leaderboards Page1.png|Duck Journal leaderboards]], which may be done at any time by using the Duck Journal from the [[Backpack|inventory]], displays the Duck XP and Duck XP Levels in relation to the Steam Friends list. There is also a section for showing the [[:File:Duck Leaderboards Page2.png|breakdown of the owner's Duck XP]] into the categories listed [[#Duck XP|above]].
  
=== Noisemaker ===
+
==={{item name|Noise maker}} ===
Similar a un Noisemaker, el uso de un DuckJournal equipado con el boton de accion hará que uno de los variosos sonidos cuac suene. Esta acción está disponible en cualquier momento, independiente de eventos, con un período de enfriamiento entre los charlatanes.
+
Similar to a [[Noise Maker]]'s action, using an equipped Duck Journal with the [[Action items|action item]] button causes one of several [[Carnival of Carnage#Duck Collectors|Duck Collectors Bumper Car game]] quack sounds to play. This action is available at any time, independent of events, with a cool down period between quacks.
  
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
Line 66: Line 123:
 
! class="header" | Availability
 
! class="header" | Availability
 
|-
 
|-
| style="background-color:#F9D483;"| Duck Journal
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| style="background-color:#F9D483;" | Duck Journal
 
| style="background-color:#FEF5E0;" | [[File:Backpack Duck Journal.png|100px]]
 
| style="background-color:#FEF5E0;" | [[File:Backpack Duck Journal.png|100px]]
| [[Media:Bumper car quack1.wav|Quack 1]] [[Media:Bumper car quack2.wav|Quack 2]] [[Media:Bumper car quack3.wav|Quack 3]] [[Media:Bumper car quack4.wav|Quack 4]] [[Media:Bumper car quack5.wav|Quack 5]] [[Media:Bumper car quack9.wav|Quack 9]] [[Media:Bumper car quack11.wav|Quack 11]]  
+
| [[Media:Bumper car quack1.wav|Quack 1]] [[Media:Bumper car quack2.wav|Quack 2]] [[Media:Bumper car quack3.wav|Quack 3]]<br><!--
 +
-->[[Media:Bumper car quack4.wav|Quack 4]] [[Media:Bumper car quack5.wav|Quack 5]] [[Media:Bumper car quack9.wav|Quack 9]]<br><!--
 +
-->[[Media:Bumper car quack11.wav|Quack 11]]  
 
| {{cross}} {{Tooltip|Purchase|{{Item price|All|item=Duck Journal|tooltips=no}}Currently not sold}}
 
| {{cross}} {{Tooltip|Purchase|{{Item price|All|item=Duck Journal|tooltips=no}}Currently not sold}}
|-
 
 
|}
 
|}
  
== Rangos ==
+
== Ranks ==
El Duck Journal posee ranking, de forma similar a una Arma Strange, pero con las clasificaciones relacionadas con relacion al pato como 'imperturbable' en vez de 'Imparable'. El Duck Journal está a la altura de acuerdo con el DuckXP anotado por el jugador propietario.
+
The Duck Journal possesses rankings, similar to a [[Strange]] weapon, but with duck-related rankings such as 'Unflappable' instead of 'Unstoppable'. The Duck Journal ranks up according to the Duck XP scored by the owning player.  
  
El título rango actual forma el prefijo del nombre del elemento; por ejemplo Duck Journal a DuckXP Nivel 3 aparecerá como "Fairly Fowl Duck Journal". Este proceso es similar al proceso de las Armas Strange. La clasificación de un Duck Journal se realiza a través de la recogida de 5.000 DuckXP en un período de tiempo, y en ese momento el rango hasta se dará a conocer de una manera similar a una notificación killstreak. El prefijo de Duck Journal va a cambiar y Duck XP se restablecerá a cero en un rango. Esas estadísticas categorícas se incrementan incluso si el jugador no posee el Duck Journal; sin embargo, la única manera de verlas es por ser dueño de al menos uno.
+
The current rank title forms the prefix of the item name; e.g. a Duck Journal at Duck XP Level 3 appears as "Fairly Fowl Duck Journal". This process is similar to the process of [[Strange|Strange weapons]]. Ranking up a Duck Journal is done via collecting 5000 Duck XP over any period of time, at which point the rank up is announced in a manner similar to a killstreak notification. The Duck Journal's prefix changes and Duck XP is reset to zero upon a rank up. Those categories stats are increased even if the player does not own the Duck Journal; however, the only way to view them is by owning at least one.
  
{{Rangos del Duck Journal|width=35%}}
+
{{Duck Journal ranks|width=35%}}
  
== Styles ==
+
== {{anchor|Ducks}} Styles ==
 
{{Styles table
 
{{Styles table
 
| image1 = RED Duck Journal.png
 
| image1 = RED Duck Journal.png
| image2 = Duck Journal Scout Style.png
+
| image2 = RED Duck Journal Scout.png
| image3 = Duck Journal Sniper Style.png
+
| image3 = RED Duck Journal Sniper.png
| image4 = Duck Journal Soldier Style.png
+
| image4 = RED Duck Journal Soldier.png
| image5 = Duck Journal Demoman Style.png
+
| image5 = RED Duck Journal Demoman.png
| image6 = Duck Journal Medic Style.png
+
| image6 = RED Duck Journal Medic.png
| image7 = Duck Journal Heavy Style.png
+
| image7 = RED Duck Journal Heavy.png
| image8 = Duck Journal Pyro Style.png
+
| image8 = RED Duck Journal Pyro.png
| image9 = Duck Journal Spy Style.png
+
| image9 = RED Duck Journal Spy.png
| image10 = Duck Journal Engineer Style.png
+
| image10 = RED Duck Journal Engineer.png
| image11 = Duck Journal Quackston Hale Style.png
+
| image11 = Duck Journal Quackston Hale.png
 
| style1 = None
 
| style1 = None
| style2 = Scout
+
| style2 = Scout - Duck Journal
| style3 = Sniper
+
| style3 = Sniper - Duck Journal
| style4 = Soldier
+
| style4 = Soldier - Duck Journal
| style5 = Demoman
+
| style5 = Demoman - Duck Journal
| style6 = Medic
+
| style6 = Medic - Duck Journal
| style7 = Heavy
+
| style7 = Heavy - Duck Journal
| style8 = Pyro
+
| style8 = Pyro - Duck Journal
| style9 = Spy
+
| style9 = Spy - Duck Journal
| style10 = Engineer
+
| style10 = Engineer - Duck Journal
 
| style11 = Quackston Hale
 
| style11 = Quackston Hale
 +
| width  = 81px
 
}}
 
}}
  
== Historial de Actualización ==
+
== Update history ==
'''{{Patch name|12|8|2014}}''' ([[End of the Line Update]])
+
{{Update history|
* Añadido Duck Journal por el evento de end of the line.
+
'''{{Patch name|12|8|2014}}''' ({{update link|End of the Line Update}})
* {{Indocumentado}} La venta de los Duck Journal ayuda al equipo de end of the line.
+
* Added Duck Journal for the End of the Line event.
 +
* {{Undocumented}} Duck Journal sales support the End of the Line team.
  
 
'''{{Patch name|12|9|2014}}'''
 
'''{{Patch name|12|9|2014}}'''
* Corregido el error de poder incrementar las estadisticas del Duck Journal Usando sv_cheats
+
* Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
  
 
'''{{Patch name|12|10|2014}}'''
 
'''{{Patch name|12|10|2014}}'''
* Corregido La clasificacion fija la cual no actualizaba los Ducks Objetives
+
* Fixed the Objective leaderboard not updating for Objective ducks.
* {{Indocumentado}} Hacer el Duck Journal Nombrable.
+
* {{undocumented}} Made the Duck Journal nameable.
 +
 
 +
'''{{Patch name|12|12|2014}}'''
 +
* {{undocumented}} Removed unused Duck Journal skin.
  
 
'''{{Patch name|1|5|2015}}'''
 
'''{{Patch name|1|5|2015}}'''
* {{Indocumentado}} Los jugadores asesinados no sueltan mas patos
+
* {{undocumented}} Ducks no longer drop after a player is killed.
  
 
'''{{Patch name|1|7|2015}}'''
 
'''{{Patch name|1|7|2015}}'''
* {{Indocumentado}} Removido el Duck Journal event del menu principal.
+
* {{Undocumented}} Removed Duck Journal event from the [[main menu]].
* {{Indocumentado}} Removido el Duck Journal de la Mann.co Store.
+
* {{Undocumented}} Removed the Duck Journal from the Mann Co. Store.
 +
}}
 +
 
 +
== Unused content ==
 +
* There are two unused skins for the Duck Journal.
 +
** The first skin is a yellow duck that is not used in any of the styles.<!-- Isn't this skin used on ducks that spawn after completing objectives with a high duck journal power?-->
 +
** The second skin is not implemented in the model, but the texture remains for it. The texture is set up to be [[Paint Can|paintable]], and includes the phrase "Lets Eat!!!"{{sic}}, which is the trademark phrase of [[wikia:w:c:freddy-fazbears-pizza:Chica|Chica]], one of the main antagonists from [[w:Five Nights at Freddy's|''Five Nights at Freddy's'']].
 +
*** The texture for the second skin was removed in the December 12, 2014 Patch, however, textures for the [https://developer.valvesoftware.com/wiki/$bumpmap bump map] and [https://developer.valvesoftware.com/wiki/Phong_materials phong exponent] still exist in the game files.
  
== Contenido no utilizado ==
+
== Notes ==
* Hay 2 skins no utilizadas en el Duck Journal
+
* The Duck Journal includes two backpack icons, one which is used in the Steam inventory backpack and on the Mann Co. Store (before being removed) and the other on the character [[Loadout]] screen and by inspecting someone else's equipment.
** El Primer Skin es un pato amarillo que no esta usado en ninguno de los demas estilos, No es la misma skin usada en los patos que spawnean  completando objetivos con un alto DuckJournalPower?
 
** La segunda skin no esta implementada en el modelo pero la textura permanece hay, La textura esta configuradap para ser pintada y lleva la frase ¡Lets eat! que es la marca comercial de Chica, Perosonaje  Five Nights At Freddy's
 
  
== Notas ==
 
* El Duck Journal incluye 2 iconos en la mochila, uno que se utiliza en el inventario de steam  en la tienda Mann Co. (antes de ser eliminado)
 
y el otro en el personaje
 
 
== Gallery ==
 
== Gallery ==
<gallery perrow=3>
+
<gallery perrow="3">
File:Duck Journal Scout.png|[[Scout]]
+
File:Duck Journal Scout.png|{{cl|Scout}}
File:Duck Journal Soldier.png|[[Soldier]]
+
File:Duck Journal Soldier.png|{{cl|Soldier}}
File:Duck Journal Pyro.png|[[Pyro]]
+
File:Duck Journal Pyro.png|{{cl|Pyro}}
File:Duck Journal Demoman.png|[[Demoman]]
+
File:Duck Journal Demoman.png|{{cl|Demoman}}
File:Duck Journal Heavy.png|[[Heavy]]
+
File:Duck Journal Heavy.png|{{cl|Heavy}}
File:Duck Journal Engineer.png|[[Engineer]]
+
File:Duck Journal Engineer.png|{{cl|Engineer}}
File:Duck Journal Medic.png|[[Medic]]
+
File:Duck Journal Medic.png|{{cl|Medic}}
File:Duck Journal Sniper.png|[[Sniper]]
+
File:Duck Journal Sniper.png|{{cl|Sniper}}
File:Duck Journal Spy.png|[[Spy]]
+
File:Duck Journal Spy.png|{{cl|Spy}}
File:Backpack Duck Journal Store.png|El Icono del duck journal en la backpack que se muestra en el inventaria de steam y tambien se utilizo en la tienda Mann Co.
+
File:Backpack Duck Journal Store.png|The Duck Journal backpack icon which is shown on Steam Inventory and was also used in the Mann Co. Store.
File:Unused Duck Journal.png|Skin no usada del duck journal.
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File:Unused Duck Journal.png|Unused Duck Journal skin.
File:Unused2 Duck Journal.png|La textura del pato sin usar donde muestra la frase escondida.
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File:Unused2 Duck Journal.png|The unused duck texture showing the hidden phrase.
File:Killicon duck.png|una duck killicon.
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File:Killicon duck.png|A duck killicon.
File:Duckstreak Icon.png|Duckstreaks icono del HUD.
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File:Duckstreak Icon.png|Duckstreak HUD icon.
File:Steamworkshop tf2 eotl ducky thumb.jpg|Una miniatura del Duck Journal en la steam workshop.
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File:Steamworkshop tf2 eotl ducky thumb.jpg|Steam Workshop thumbnail for the Duck Journal.
File:Duck Leaderboards Page1.png|Un ejemplo de la primera página de learderboards.
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File:Duck Leaderboards Page1.png|An example of the leaderboard's first page.
File:Duck Leaderboards Page2.png|Un ejemplo de la segunda página de learderboards.
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File:Duck Leaderboards Page2.png|An example of the leaderboard's second page.
File:Duck Journal anouncement.png|Anuncio In-Game donde anuncian el evento del Duck Journal.
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File:Duck Journal announcement.png|In-game announcement of the Duck Journal and activation of Duckstreaks.
 
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Latest revision as of 18:12, 25 March 2024

Bonus Ducks!
Merasmus

The Duck Journal is a community-created action item for all classes. It is a yellow, rubber duck, which attaches to the chest of the player wearing it.

This item has several features, including increasing the drop rate for ducks and displaying a counter labeled Duckstreaks during a Duck Journal event. At any time, in an event or not, a Duck Journal owner may view the Duck Journal leaderboards and equip the Duck Journal as a Noisemaker.

The Duck Journal was contributed to the Steam Workshop.

Description

When equipped, the Duck Journal appears as a yellow rubber duck in the same model location as Badges, Medals, the Bombinomicon, and other chest-located items. Moreover, as an action item rather than a cosmetic item, a Duck Journal may be equipped at the same time as those items (however, clipping may be apparent).

A Duck Journal has several functions, whether equipped or viewed in the backpack. Some of these functions are restricted to Duck Journal events. During a Duck Journal event, killing a character results in a drop of one or more rubber ducks. These dropped ducks are pickup items that may be collected by any player on either team.

Ducks dropped by kills during Duck Journal events match the style and team coloration for the class and team they were dropped from. Sometimes, a "Bonus Duck" drops, accompanied by an announcement by Merasmus the Magician; bonus ducks have a Quackston Hale skin, are larger than normal ducks, and feature a particle effect similar to the Sunbeams unusual effect.

Duck XP

Duck XP is a form of scoring based on creating duck drops and picking up dropped ducks. Career Duck XP scoring is recorded for each account and is used for ranking players amongst their friends’ Duck XP scores and for ranking the Duck Journal's level. The scoring of Duck XP is broken down into the following categories:

  • Captured: Collecting ducks that were dropped by the opposing team killing your teammates awards 3 Duck XP each.
  • Created: Ducks created from killing members of the opposing team award 3 Duck XP each.
  • Objective: Collecting ducks that were spawned from doing objectives awards 3 Duck XP each.
  • Quackston Hales: Collecting Bonus Ducks awards 50 Duck XP each.
  • Recovered: Collecting ducks that were dropped by teammates awards 1 Duck XP each.
  • Team Captured: Teammates that collect ducks that you created award 3 Duck XP each.

Players may score Duck XP even when not in possession of a Duck Journal. Subsequent acquisition of a Duck Journal permits a player to view the recorded score.

Duck Power

The Duck Power of a Duck Journal relates to the number of ducks that drop when a player with that Duck Journal equipped kills an opponent. The greater the Duck Power, the greater the number of ducks dropped by that player's kills. Duck Power may be increased to a maximum value of 5 by using a number of Duck Tokens with a Duck Journal. Increasing Duck Power consequentially increases the Duck XP scoring for killing opponents, but also increases the number of ducks for every player to collect.

Duckstreaks

Equipping the Duck Journal allows the player to earn and display Duckstreaks, which functions similar to a Killstreak Kit but with no added visual effect. Instead of counting kills, it counts the total number of ducks created by the player from killing opposing players. All kills obtained while under the effect of a Duckstreak show a duck and the current total number of ducks created by the player in the kill feed.

Duck Journal leaderboards

Viewing the Duck Journal leaderboards, which may be done at any time by using the Duck Journal from the inventory, displays the Duck XP and Duck XP Levels in relation to the Steam Friends list. There is also a section for showing the breakdown of the owner's Duck XP into the categories listed above.

Noise Maker

Similar to a Noise Maker's action, using an equipped Duck Journal with the action item button causes one of several Duck Collectors Bumper Car game quack sounds to play. This action is available at any time, independent of events, with a cool down period between quacks.

Name Image Sounds Availability
Duck Journal Backpack Duck Journal.png Quack 1 Quack 2 Quack 3
Quack 4 Quack 5 Quack 9
Quack 11
Pictogram cross.png  Purchase

Ranks

The Duck Journal possesses rankings, similar to a Strange weapon, but with duck-related rankings such as 'Unflappable' instead of 'Unstoppable'. The Duck Journal ranks up according to the Duck XP scored by the owning player.

The current rank title forms the prefix of the item name; e.g. a Duck Journal at Duck XP Level 3 appears as "Fairly Fowl Duck Journal". This process is similar to the process of Strange weapons. Ranking up a Duck Journal is done via collecting 5000 Duck XP over any period of time, at which point the rank up is announced in a manner similar to a killstreak notification. The Duck Journal's prefix changes and Duck XP is reset to zero upon a rank up. Those categories stats are increased even if the player does not own the Duck Journal; however, the only way to view them is by owning at least one.

Rank Duck XP Level Name
0 0 The
1 1 Crumb Chasing
2 2 Kinda Ducky
3 3 Fairly Fowl
4 4 Somewhat Quackworthy
5 5 Quacknowledged
6 6 Duckstinguished
7 7 Pleasantly Paddling
8 8 Perfectly Preened
9 9 Duckalicious
10 10 Quacktastic
11 11 Duckrageous
12 12 Feather-Ruffling
13 13 Down-Melting
14 14 Plumage-Clearing
15 15 Reduckulous
16 16 Quackphoric
17 17 Positively Duckulent
18 18 Legenducky
19 19 Specquackular
20 20 Quackston's Own

Styles

Main article: Styles
Styles
RED Duck Journal None.png
RED Duck Journal Scout.png
RED Duck Journal Sniper.png
RED Duck Journal Soldier.png
RED Duck Journal Demoman.png
RED Duck Journal Medic.png
RED Duck Journal Heavy.png
RED Duck Journal Pyro.png
RED Duck Journal Spy.png
RED Duck Journal Engineer.png
Duck Journal Quackston Hale.png
None Scout Sniper Soldier Demoman Medic Heavy Pyro Spy Engineer Quackston Hale

Update history

December 8, 2014 Patch (End of the Line Update)
  • Added Duck Journal for the End of the Line event.
  • [Undocumented] Duck Journal sales support the End of the Line team.

December 9, 2014 Patch

  • Fixed updating Duck Journal stats from ducks created on servers using sv_cheats

December 10, 2014 Patch

  • Fixed the Objective leaderboard not updating for Objective ducks.
  • [Undocumented] Made the Duck Journal nameable.

December 12, 2014 Patch

  • [Undocumented] Removed unused Duck Journal skin.

January 5, 2015 Patch

  • [Undocumented] Ducks no longer drop after a player is killed.

January 7, 2015 Patch

  • [Undocumented] Removed Duck Journal event from the main menu.
  • [Undocumented] Removed the Duck Journal from the Mann Co. Store.

Unused content

  • There are two unused skins for the Duck Journal.
    • The first skin is a yellow duck that is not used in any of the styles.
    • The second skin is not implemented in the model, but the texture remains for it. The texture is set up to be paintable, and includes the phrase "Lets Eat!!!"(sic), which is the trademark phrase of Chica, one of the main antagonists from Five Nights at Freddy's.
      • The texture for the second skin was removed in the December 12, 2014 Patch, however, textures for the bump map and phong exponent still exist in the game files.

Notes

  • The Duck Journal includes two backpack icons, one which is used in the Steam inventory backpack and on the Mann Co. Store (before being removed) and the other on the character Loadout screen and by inspecting someone else's equipment.

Gallery

See also