Difference between revisions of "Soda Popper"

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The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default [[Scattergun]]. However, it restricted to loading two shots at a time, and it is incapable of delivering random [[critical hits]].
 
The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default [[Scattergun]]. However, it restricted to loading two shots at a time, and it is incapable of delivering random [[critical hits]].
  
In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is running. It takes approximately 5200 [[Hammer units]] of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal [[mini-crits]] for 8 seconds. Hype does not fill when carrying a weapon other than the Soda Popper
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In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is running with the weapon in use. It takes approximately 5200 [[Hammer units]] of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal [[mini-crits]] for 8 seconds.  
  
 
== Damage and function times ==
 
== Damage and function times ==

Revision as of 14:15, 24 June 2011

Look at me!
The Scout on hype building

The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. Its shells bear a radioactive logo on their ends, visible when reloading.

The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits.

In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is running with the weapon in use. It takes approximately 5200 Hammer units of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90
Medium range 24-67
Long range 3-26
Critical 18 / pellet
Mini-crit 8 / pellet
Function times
Attack interval 0.315 s
Reload 1.23 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bonk! Atomic Punch Force-A-Nature Soda Popper
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Force-A-Nature.png = Item icon Soda Popper.png

Update history

June 23, 2011 Patch

  • The Soda Popper was added to the game.

Trivia

  • When the Item Set was submitted as Bonk! Atomic Punch to the Polycount Contest, this weapon had a short story on how it was created. The images of this story is pictures from Meet the Spy which was edited with Photoshop.

Reference

http://www.polycount.com/forum/showthread.php?t=73219