Difference between revisions of "Soda Popper"
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The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default [[Scattergun]]. However, it restricted to loading two shots at a time, and it is incapable of delivering random [[critical hits]]. | The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default [[Scattergun]]. However, it restricted to loading two shots at a time, and it is incapable of delivering random [[critical hits]]. | ||
− | In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is running. It takes approximately 5200 [[Hammer units]] of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal [[mini-crits]] for 8 seconds. | + | In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is running with the weapon in use. It takes approximately 5200 [[Hammer units]] of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal [[mini-crits]] for 8 seconds. |
== Damage and function times == | == Damage and function times == |
Revision as of 14:15, 24 June 2011
“ | Look at me!
Click to listen
— The Scout on hype building
|
” |
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. Its shells bear a radioactive logo on their ends, visible when reloading.
The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is running with the weapon in use. It takes approximately 5200 Hammer units of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.23 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Update history
- The Soda Popper was added to the game.
Trivia
- When the Item Set was submitted as Bonk! Atomic Punch to the Polycount Contest, this weapon had a short story on how it was created. The images of this story is pictures from Meet the Spy which was edited with Photoshop.
Reference
http://www.polycount.com/forum/showthread.php?t=73219
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