Flare Gun

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Fire is for cooking s'mores son, get a REAL GUN.
The Soldier

The Flare Gun is an unlockable secondary weapon for the Pyro. It is a flared-end, single-shot team colored flare gun.

The weapon fires low-damage flare projectiles with a shallow curve that drop down drastically at extremely long range. The flares set enemies on fire, are not subject to distance indexed damage falloff or rampup, and critical hit on burning targets.

The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage, but not ignite, enemies if fired into water.

The flares travel at approximately 1450 Hammer units per second and deal critical hits on burning targets.

A Pyro with the Flare Gun can ignite enemies out of range of their Flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their buildings. The primary uses of the weapon are for finishing off fleeing opponents or setting enemies alight quickly at range.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Function times
Attack interval 2.02
Afterburn duration 10 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Related Achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 19, 2008 Patch (The Pyro Update)

  • The item was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch (A Heavy Update)

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

February 23, 2010 Patch

  • Fixed the Pyro not being able to deflect enemy flares.

June 8, 2009 Patch

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will crit.

April 29, 2010 Patch (119th Update)

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

April 14, 2011 Patch

  • Flare Gun flares always crit burning targets, regardless of range.

Bugs

  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
  • From a first person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
  • If a Pyro were to fire all of the 16 flares, another flare would still be loaded despite being out of ammo.
  • The afterburn from a Flare currently affects a Scout under the effects of Bonk! Atomic Punch.

Trivia

  • The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.

Gallery

See also

External links