Difference between revisions of "Community Well (Capture the Flag) strategy"

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* [[Community Well (CP) strategy]]
 
* [[Community Well (CP) strategy]]
  
{{Class strategy}}
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{{Map strategy}}
[[Category:Map strategy]]
 
[[Category:Community strategy]]
 

Revision as of 17:57, 24 April 2011

Well (Capture the Flag) strategy.

Community Well (Capture the Flag) strategy
Ctfwell04.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Daylight, sunny
Hazards: Train
Map Photos
Loading screen photos.

General

  • Spies and Scouts work wonders here. Due to the sparse nature of the map, a Spy can sap defensive Sentry Guns while the Scouts dart past to pick up the Intelligence.

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • Build a teleporter underwater for surprise team attacks. Be sure to warn your team, though.
  • You can also add a Dispenser underwater for infinite survival underwater and a Sentry Gun for mind tricks and easy kills on anyone that tries to douse flames or escape from tight battles.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • When using the Ambassador, you can make use of the Intelligence room's large open spaces to "snipe" any Engineers you might find defending the Intelligence. As long as you make sure you are out of their Sentry Gun's range, you just need to land a head shot and then a body shot to kill them. You can then disguise and go and sap their buildings. This works even better with the Cloak and Dagger, which allows you to remain hidden when you aren't firing.

See also