Difference between revisions of "Detonator"
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| att-2-negative = +20% explosive damage vulnerability on wearer | | att-2-negative = +20% explosive damage vulnerability on wearer | ||
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− | {{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a REAL GUN.|sound=Soldier_DominationPyro05.wav}} | + | {{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a '''REAL GUN'''.|sound=Soldier_DominationPyro05.wav}} |
The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]]. It is only available in the ''[[Team Fortress 2 Beta]]''. Currently, it uses the [[Flare Gun]] model. | The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]]. It is only available in the ''[[Team Fortress 2 Beta]]''. Currently, it uses the [[Flare Gun]] model. | ||
− | The weapon fires flares that travel the same distance and deal the same damage on contact with an enemy. However, pressing secondary fire whilst the flare is in flight will cause it to detonate, creating a small explosion which damages and ignites enemy players. The [[knock back]] from the explosion can also be used to [[Jumping#Flare jump|Flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. Players wielding the Detonator have a 20% explosion [[Damage#Damage Vulnerability, Resistance and Blocking|vulnerability]]. | + | The weapon fires flares that travel the same distance and deal the same [[damage]] on contact with an enemy. However, pressing secondary fire whilst the flare is in flight will cause it to detonate, creating a small [[explosion]] which damages and ignites enemy players. The [[knock back]] from the explosion can also be used to [[Jumping#Flare jump|Flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. Players wielding the Detonator have a 20% explosion [[Damage#Damage Vulnerability, Resistance and Blocking|vulnerability]]. |
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely. | Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely. | ||
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==Bugs== | ==Bugs== | ||
− | *The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]]. | + | * The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]]. |
− | *If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon. | + | * If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon. |
− | *From a first-person view, the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]]. | + | * From a first-person view, the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]]. |
− | *When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player. | + | * When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player. |
==Trivia== | ==Trivia== | ||
− | *The Detonator functions in a similar fashion as The Gentle Manne's Olde Firecannone, one of the weapons in the [[Advanced Weaponiser]] mod. | + | * The Detonator functions in a similar fashion as The Gentle Manne's Olde Firecannone, one of the weapons in the [[Advanced Weaponiser]] mod. |
== Gallery == | == Gallery == | ||
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== See also == | == See also == | ||
+ | * [[Flare Gun]] | ||
* [[Pyro strategy#Flare Gun|Flare Gun strategy]] | * [[Pyro strategy#Flare Gun|Flare Gun strategy]] | ||
* [[Fire]] | * [[Fire]] |
Revision as of 14:45, 25 April 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Fire is for cooking s'mores son, get a REAL GUN.
Click to listen
— The Soldier
|
” |
The Detonator is a secondary weapon for the Pyro. It is only available in the Team Fortress 2 Beta. Currently, it uses the Flare Gun model.
The weapon fires flares that travel the same distance and deal the same damage on contact with an enemy. However, pressing secondary fire whilst the flare is in flight will cause it to detonate, creating a small explosion which damages and ignites enemy players. The knock back from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping. Players wielding the Detonator have a 20% explosion vulnerability.
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 Flare explosion: 10-25 |
Critical | 901 | |
Mini-crit | 411 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Function times | ||
Attack interval | 2.02 s | |
Values are approximate and determined by community testing. |
1 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Related Achievements
Pyro
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Update history
February 11, 2011 Patch (Beta)
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Does a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
- Detonation particle effect increased to better match the radius
- [Undocumented] Added a new sound effect for projectile.
- Hooked up new Detonator sounds
Bugs
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first-person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
Trivia
- The Detonator functions in a similar fashion as The Gentle Manne's Olde Firecannone, one of the weapons in the Advanced Weaponiser mod.
Gallery
See also
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