Difference between revisions of "Rocket Launcher"

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It shoots rocket launcher LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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{{Item infobox
 +
| type          = weapon
 +
| image          = Rocket_launcher.png
 +
| 3d-image-1    = Rocket Launcher
 +
| 3d-image-2    = Rocket
 +
| 3d-image-3    = Rocket Launcher Festive
 +
| 3d-image-5    = Rocket Launcher Festivized
 +
| 3d-image-7    = Rocket Launcher Australium
 +
| 3d-image-8    = Rocket Launcher Australium Festivized RED
 +
| 3d-image-9    = Rocket Launcher Australium Festivized BLU
 +
| 3d-image-10    = Rocket Launcher Botkiller Rust
 +
| 3d-image-11    = Rocket Launcher Botkiller Blood
 +
| 3d-image-12    = Rocket Launcher Botkiller Carbonado
 +
| 3d-image-13    = Rocket Launcher Botkiller Diamond
 +
| 3d-image-14    = Rocket Launcher Botkiller Silver Mk.I
 +
| 3d-image-16    = Rocket Launcher Botkiller Gold Mk.I
 +
| 3d-image-18    = Rocket Launcher Botkiller Silver Mk.II
 +
| 3d-button-1    = default
 +
| 3d-button-2    = default
 +
| 3d-button-3    = colored_pair
 +
| 3d-button-5    = colored_pair
 +
| 3d-button-7    = australium
 +
| 3d-button-8    = australium_half
 +
| 3d-button-9    = australium_half
 +
| 3d-button-10  = default_half
 +
| 3d-button-11  = default_half
 +
| 3d-button-12  = default_half
 +
| 3d-button-13  = default_half
 +
| 3d-button-14  = colored_pair
 +
| 3d-button-16  = colored_pair
 +
| 3d-button-18  = colored_pair
 +
| 3d-viewname-1  = Default
 +
| 3d-viewname-2  = Projectile
 +
| 3d-viewname-3  = Festive
 +
| 3d-viewname-5  = Festivized
 +
| 3d-viewname-7  = Australium
 +
| 3d-viewname-8  = Australium Festivized<br>(RED)
 +
| 3d-viewname-9  = Australium Festivized<br>(BLU)
 +
| 3d-viewname-10 = Rust
 +
| 3d-viewname-11 = Blood
 +
| 3d-viewname-12 = Carbonado
 +
| 3d-viewname-13 = Diamond
 +
| 3d-viewname-14 = Silver Mk.I<br>
 +
| 3d-viewname-16 = Gold Mk.I<br>
 +
| 3d-viewname-18 = Silver Mk.II<br>
 +
| used-by        = [[Soldier]]
 +
| slot          = primary
 +
| weapon-script  = tf_weapon_rocketlauncher
 +
| availability  = {{avail|stock|crate20-strange|crate35-festive|crate44-strange|mvm-both-types|contract|crate93|crate94|warpaint}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| medieval      = no
 +
| ammo-loaded    = 4
 +
| ammo-carried  = 20 <small> / {{tooltip|36|On PS3/X360 versions}}</small>
 +
| reload        = Single
 +
| loadout        = yes
 +
  | quality      = normal
 +
  | item-kind    = Rocket Launcher
 +
  | item-level  = 1
 +
| 3d-image-20    = Rocket Launcher Botkiller Gold Mk.II
 +
| 3d-button-20  = colored_pair
 +
| 3d-viewname-20 = Gold Mk.II<br>
 +
}}
 +
{{hatnote|This article is about the Soldier's stock primary weapon. For other rocket launchers, see [[Rocket Launcher (disambiguation)]].}}
 +
 
 +
{{Quotation|'''The Soldier'''|I joined this team just to kill maggots like you.|sound=Soldier_taunts13.wav}}
 +
 
 +
The '''Rocket Launcher''' is the default [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a typical rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.
 +
 
 +
The Rocket Launcher holds up to four rockets, firing them as [[projectile]]s at a speed of around 1100 [[Hammer unit]]s per second (roughly {{Tooltip|76 km/h|47&nbsp;mph}}). Rockets travel in a straight line, unaffected by gravity, [[Projectiles#Explosions|exploding]] on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets will most likely explode into [[gibs]].
 +
 
 +
As the explosion from rockets causes [[knockback]], an experienced player can launch opponents into the air by aiming at their feet, causing them to take [[fall damage]] or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a [[Jumping#Soldier_jumps|rocket jump]] by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type              = [[Projectile]]
 +
| damagetype        = Explosive
 +
| rangetype        = Ranged
 +
 
 +
| damage            = yes
 +
|  base            = 90
 +
|  ramp up %        = 125
 +
|  ramp up          = 112
 +
|  fall off        = 48
 +
|  point blank      = 105-112
 +
|  medium range    = 50-90
 +
|  long range      = 24-48
 +
|  minicrit        = 122-151
 +
|  crit            = 270
 +
|  splash damage    = yes
 +
|  splash min %    = 50
 +
|  splash radius    = {{Tooltip|2.8m|9.1 ft, 146 HU}}
 +
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 +
|  selfdamage      = 27-89
 +
|  selfdamage jump  = 27-46
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.8 s
 +
|  reload first    = 0.92 s
 +
|  reload more    = 0.8 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Strange variant  ==
 +
{{Strange item info
 +
| item-type = Rocket Launcher
 +
| rankson = kills
 +
| festive = yes
 +
| botkiller = yes
 +
| australium = yes
 +
| can deal gib damage = yes
 +
| can deal posthumous damage = yes
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 +
      {{Show achievement|Soldier|Crockets Are Such B.S.}}
 +
      {{Show achievement|Soldier|Death from Above}}
 +
      {{Show achievement|Soldier|Duty Bound}}
 +
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 +
      {{Show achievement|Soldier|Mutually Assured Destruction}}
 +
      {{Show achievement|Soldier|Tri-Splatteral Damage}}
 +
      {{Show achievement|Soldier|Where Eagles Dare}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Hotshot}}
 +
| 2 = {{Show achievement|Pyro|Pilot Light}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Heavy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|heavy|Crock Block}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 +
}}
 +
 
 +
 
 +
=== [[File:Menu photos cp snakewater final1.png|20px|link=Snakewater achievements]] [[Snakewater achievements]] ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 +
}}
 +
 
 +
 
 +
== Update history ==
 +
{{Update history | '''{{Patch name|10|25|2007}}'''
 +
* Fixed rocket explosions being able to impart damage through thin ceilings.
 +
 
 +
'''{{Patch name|12|20|2007}}'''
 +
* Fixed Rocket trail effects sometimes existing permanently in world.
 +
 
 +
'''{{Patch name|2|28|2008}}'''
 +
* Reduced Soldier's maximum rocket reserve ammo from 36 to 16.
 +
 
 +
'''{{Patch name|3|1|2008|xbox}}'''
 +
* Fixed exploit with rockets explosions being able to impart damage through thin ceilings.
 +
 
 +
'''{{Patch name|3|6|2008}}'''
 +
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
 +
 
 +
'''{{Patch name|2|2|2009}}'''
 +
* Increased Soldier's primary ammo count from 16 to 20.
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Rocket's [[kill icon]] was updated.
 +
 
 +
'''{{Patch name|2|22|2011}}'''
 +
* {{Undocumented}} Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.
 +
 
 +
'''{{Patch name|6|23|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|28|2011}}'''
 +
* Refined all Rocket Launcher recoil forces to feel more true to recoil animation.
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{patch name|12|19|2011}}'''
 +
* Festive Rocket Launchers can now be [[Gift Wrap|gifted]].
 +
 
 +
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
 +
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 +
 
 +
'''{{Patch name|10|9|2012}}'''
 +
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 +
 
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added Silver and Gold Botkiller Mk. II variants.
 +
 
 +
'''{{Patch name|5|13|2013}}'''
 +
* Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Rocket Launcher models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|9|25|2014}}'''
 +
* {{undocumented}} Corrected the iron sight for the Rocket Launcher.
 +
}}
 +
 
 +
==Bugs==
 +
* While reloading, the Rocket Launcher will occasionally appear to load an extra rocket.
 +
* Sometimes, the player will stay stuck in the reload position. This can be fixed by switching weapons.
 +
* When shooting a rocket underwater, if it comes out of the water it will still have bubble particles following it instead of the regular flame particles used on land.
 +
 
 +
== Unused content ==
 +
* In the VPK's Rocket Launcher folder, there exists a texture of the [[Rocket Launcher (Classic)|old TFC Rocket Launcher]]. The texture is listed as <code>new_worldrpg_combo</code>.
 +
* Another Rocket Launcher is included in the VPK, with a white, outlined Rocket Launcher texture. It is in a folder listed as <code>W_RPG</code>. The texture is listed as <code>w_rocketlauncher01</code>.
 +
* There is yet another Rocket Launcher in the game files. It is in a folder listed as <code>v_rocketlauncher</code>; all the files except <code>v_rocket</code>, <code>v_rocketlauncher01.vtf</code> and <code>v_rocketlauncher01_gold.vtf</code> are unused. It is currently unknown from what game this was recycled, or if it was created in an alpha stage of Team Fortress 2.
 +
 
 +
==Trivia==
 +
* The weapon seems to be a heavily stylized [[w:RPG-7|RPG-7]], with the firing trigger moved to the rear grip, and the exhaust port cartoonishly oversized. The (also oversized) front sight appears to be based on that of an [[w:M79 grenade launcher|M79 Grenade Launcher]], and it appears to fire modified [[w:RPG-2|RPG-2]] grenades.
 +
** The Rocket Launcher seen in the original ''Team Fortress 2'' trailers had the trigger correctly placed on the front grip of the launcher.
 +
** The way that the Soldier loads multiple rockets into the Rocket Launcher at once is, in reality, physically impossible, as a real RPG-7 can only fit one rocket into the barrel at a time.
 +
* Despite the Rocket Launcher's animation indicating high recoil, real rocket launchers have no recoil at all, as the reaction force is released through the exhaust port.
 +
* The Rocket Launcher was originally single-rocket loaded, much like its ''[[Team Fortress Classic]]'' counterpart. An animation of this still exists in the game files.
 +
* The Soldier's Rocket Launcher was usable by Megabeth in ''[[Super Monday Night Combat]]'' as part of a cross-promotion.
 +
* The Rocket Launcher, along with the [[Rainblower]] and [[Stock weapons|Stock]] [[Flame Thrower]] were obtainable in ''Saints Row IV'' by pre-ordering the game on [[Steam]].
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Rocket Launcher 1st person.png|First-person view.
 +
File:Festive Rocket Launcher 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
 +
File:Festive Rocket Launcher 1st person blu.png|[[BLU]] Festive variant.
 +
File:Botkiller Rocket Launcher 1st person.png|[[Botkiller weapons|Botkiller]] variant.
 +
File:Australium rocketlauncher.png ‎|[[Australium weapons|Australium]] variant.
 +
File:Rocket Launcher_First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Rocket Launcher_First Person Festivized BLU.png|BLU Festivized variant.
 +
File:Rocket Launcher_First Person Festivized Australium RED.png|RED Festivized Australium variant.
 +
File:Rocket Launcher_First Person Festivized Australium BLU.png|BLU Festivized Australium variant.
 +
File:Rocket.png|Projectile.
 +
File:W_rocketlauncher.png|The W_RPG texture.
 +
File:New World RPG.png|Team fortress Classic RPG texture.
 +
File:Soldieroldreload.png|Old Rocket Launcher reload animation.
 +
File:Rocketlauncher concept.png|Rocket Launcher concept art.
 +
File:RPG concept.jpg|RPG concept art.
 +
File:Mega_Beth's_In-game_Rocket_Launcher_1.png|Megabeth's Crossover Rocket Launcher in the inventory menu in Super Monday Night Combat.[http://mondaynightcombat.wikia.com/wiki/Monday_Night_Combat_Wiki]
 +
File:Mega_Beth's_Rocket_Launcher_2.png|Megabeth holding the Crossover Rocket Launcher with her Soldier Crossover suit in Super Monday Night Combat.
 +
File:TF2 Teaser Rocket Launcher.PNG|Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[https://wiki.teamfortress.com/wiki/Trailer_1]
 +
</gallery>
 +
 
 +
== See also ==
 +
*[[Soldier strategy#Rocket Launcher + reskins|Rocket Launcher strategy]]
 +
*[[Jumping#Soldier_jumps|Rocket jumping]]
 +
*[[Festive weapons]]
 +
*[[Botkiller weapons]]
 +
*[[Australium weapons]]
 +
 
 +
{{Standard Weapons Nav}}
 +
{{Allweapons Nav}}
 +
{{Soldier Nav}}
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Revision as of 02:56, 31 May 2021

This article is about the Soldier's stock primary weapon. For other rocket launchers, see Rocket Launcher (disambiguation).
I joined this team just to kill maggots like you.
The Soldier

The Rocket Launcher is the default primary weapon for the Soldier. It is a typical rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.

The Rocket Launcher holds up to four rockets, firing them as projectiles at a speed of around 1100 Hammer units per second (roughly 76 km/h). Rockets travel in a straight line, unaffected by gravity, exploding on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets will most likely explode into gibs.

As the explosion from rockets causes knockback, an experienced player can launch opponents into the air by aiming at their feet, causing them to take fall damage or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a rocket jump by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.8m
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Menu photos cp snakewater final1.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.


Update history

October 25, 2007 Patch
  • Fixed rocket explosions being able to impart damage through thin ceilings.

December 20, 2007 Patch

  • Fixed Rocket trail effects sometimes existing permanently in world.

February 28, 2008 Patch

  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

March 1, 2008 Patch (Xbox)

  • Fixed exploit with rockets explosions being able to impart damage through thin ceilings.

March 6, 2008 Patch

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

February 2, 2009 Patch

  • Increased Soldier's primary ammo count from 16 to 20.

January 7, 2011 Patch

February 22, 2011 Patch

  • [Undocumented] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.

June 23, 2011 Patch

  • [Undocumented] Added Strange quality.

June 28, 2011 Patch

  • Refined all Rocket Launcher recoil forces to feel more true to recoil animation.

December 15, 2011 Patch (Australian Christmas 2011)

December 19, 2011 Patch

  • Festive Rocket Launchers can now be gifted.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

May 13, 2013 Patch

  • Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Rocket Launcher models to use the c_models system.

September 25, 2014 Patch

  • [Undocumented] Corrected the iron sight for the Rocket Launcher.

Bugs

  • While reloading, the Rocket Launcher will occasionally appear to load an extra rocket.
  • Sometimes, the player will stay stuck in the reload position. This can be fixed by switching weapons.
  • When shooting a rocket underwater, if it comes out of the water it will still have bubble particles following it instead of the regular flame particles used on land.

Unused content

  • In the VPK's Rocket Launcher folder, there exists a texture of the old TFC Rocket Launcher. The texture is listed as new_worldrpg_combo.
  • Another Rocket Launcher is included in the VPK, with a white, outlined Rocket Launcher texture. It is in a folder listed as W_RPG. The texture is listed as w_rocketlauncher01.
  • There is yet another Rocket Launcher in the game files. It is in a folder listed as v_rocketlauncher; all the files except v_rocket, v_rocketlauncher01.vtf and v_rocketlauncher01_gold.vtf are unused. It is currently unknown from what game this was recycled, or if it was created in an alpha stage of Team Fortress 2.

Trivia

  • The weapon seems to be a heavily stylized RPG-7, with the firing trigger moved to the rear grip, and the exhaust port cartoonishly oversized. The (also oversized) front sight appears to be based on that of an M79 Grenade Launcher, and it appears to fire modified RPG-2 grenades.
    • The Rocket Launcher seen in the original Team Fortress 2 trailers had the trigger correctly placed on the front grip of the launcher.
    • The way that the Soldier loads multiple rockets into the Rocket Launcher at once is, in reality, physically impossible, as a real RPG-7 can only fit one rocket into the barrel at a time.
  • Despite the Rocket Launcher's animation indicating high recoil, real rocket launchers have no recoil at all, as the reaction force is released through the exhaust port.
  • The Rocket Launcher was originally single-rocket loaded, much like its Team Fortress Classic counterpart. An animation of this still exists in the game files.
  • The Soldier's Rocket Launcher was usable by Megabeth in Super Monday Night Combat as part of a cross-promotion.
  • The Rocket Launcher, along with the Rainblower and Stock Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.

Gallery

See also