User:Nihil/sandbox/tests

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순수한 스카웃가마솥으로 들어가기로 마음을 먹었습니다...
...결국 안 좋은 결과를 얻었네요.

"환경적 사망" 으로 잘 알려진, 맵의 환경에 의한 죽음은 각 맵의 다양한 위험 요소에 따라 유형이 다릅니다. 위험 요소는 상대 팀에 대응하기 위한 무기나 제지 요소로 사용될 수 있으며, 대부분의 위험 요소는 이를 알고 있는 플레이어들에게 전략적으로 이점이 됩니다. 이런 위험 요소를 알고 있는 것은 쓸모없는 (그리고 부끄러운) 죽음을 막을 수 있으며, 적을 빠르게 죽일 방법이 될 수 있습니다.

즉시 사망하는 위험 요소

다음 위험 요소들은 플레이어의 체력 여부와 관계 없이 플레이어가 즉시 사망합니다. Bonk! Atomic Punch우버차지와 같은 무적 상태의 플레이어에게도 영향을 줍니다.

톱날

Sawmill의 중앙 거점 주변 톱날들.
Gravestone의 날아다니는 톱날.
Main article: Saw blade

Killicon saw blade.png
 헤비

톱날Sawmill에서 공식적으로 추가된 중립 엔티티로, Trainsawlaser과 같은 많은 창작 맵에 추가되었습니다. 톱날은 정해진 경로를 따라 앞뒤로 움직이며, 톱날에 닿은 플레이어는 즉시 사망합니다. 만약 플레이어가 톱날에 죽는다면, 새로운 라운드가 시작되기 전까지 톱날에 핏자국이 묻게 됩니다.

새로운 톱날 종류인 날아다니는 톱날Gravestone에서 볼 수 있습니다. 날아다니는 톱날은 다양한 경로를 날아다니며, 가까워지면 효과음을 내보내고, 톱날에 닿은 플레이어는 즉시 사망하며, 핏자국이 묻게 됩니다.

톱날이 있는 맵

열차

Well (Control Point)의 중앙 거점에서 볼 수 있는 열차.
Main article: Train

Killicon train.png
 메딕

열차는 선로 위에 서 있는 플레이어를 즉시 사살합니다. 플레이어는 열차가 오고 있는 것은 선로의 끝에서 반짝이는 불빛과 종 소리를 통해 알 수 있으며, 가까이 있는 플레이어는 종 소리를 들을 수 있습니다. 또한, 열차는 도착하면 경적 효과음을 내보내며 선로 위에 있는 플레이어가 비킬 수 있는 마지막 경고를 표시합니다. 열차는 EMD GP38-2(English)인 것으로 보이며, 페인트는 EMD GP38-2를 이용했던 서던 퍼시픽 운송 회사(English)의 색과 매우 닮았습니다.

플레이어는 열차에 닿는다고 죽지는 않으며, 열차의 위에 탈 수도 있습니다. 이는 Freight에서 볼 수 있는데, Freight에서는 플레이어가 열차의 운반대 중간 중간 빈 운반대를 넘어갈 수 있습니다.

Frontier에는 탈 수 있는 특별한 수레인 "쩝쩝폭폭 꼬마기차" 가 있습니다. 세 명 이상의 블루 팀이 이 기차를 밀고 있을 경우, 팀에 상관 없이 선로 위의 적을 입으로 공격해 즉시 사살합니다.

열차가 있는 맵

구덩이

Upward의 종착지의 구덩이.
Killicon skull.png
 솔저 볼품없이 고통스럽게 죽음

구덩이는 구덩이로 떨어지거나 선반이나 절벽에서 떨어져 죽는 일반적인 환경적 사망입니다. 구덩이는 맵의 모서리의 절벽, 특정한 수레 선로의 끝의 큰 구덩이, 수레 폭발에 의해 생성된 구덩이 및 맵의 작은 구덩이 함정을 포함합니다.

떨어지는 높이에 결정되는 낙하 대미지와 다르게, 구덩이는 높이와 상관없이 플레이어를 즉시 사살합니다. 구덩이는 주변의 공간에 지속적이고 빠르게 대미지를 가하는 trigger_hurt 엔티티를 이용합니다.

플레이어가 구덩이에서 죽는 위치는 볼 수 있는 바닥의 위치와 다를 수 있으며, 플레이어의 시체, 시체 토막, 무기 및 탄약 상자는 플레이어가 죽은 구간 밑으로 계속 떨어질 수 있습니다.

죽는 위치에 도달한 경우, 우버차지 상태의 플레이어를 포함한 모든 플레이어는 살 수 없습니다. 점프B.A.S.E. Jumper와 같이 떨어지는 시간을 줄이는 아이템은 구덩이를 벗어나지 않는 이상 죽음을 늦추는 것 외엔 쓸모가 없습니다.

특정한 아이템은 구덩이로 빠질 수 없기 때문에 구덩이에서 죽으면 일반 아이템들과 다르게 처리됩니다. 서류 가방는 서류 가방을 들고 있는 플레이어가 구덩이에 빠져 죽은 경우 원래 자리로 돌아가며, Mann 대 기계의 폭탄, 특급 배달의 서류 가방, 로봇 파괴의 동력심 및 '패스' 시간의 잭도 똑같습니다. 자금은 죽인 플레이어에게 자동으로 들어가며, 구덩이에 빠진 축구공은 구덩이에 그대로 있게 됩니다.


구덩이가 있는 맵

용암

지옥에서 흐르는 용암.
Killicon skull.png
 파이로
Killicon fire.png
 파이로

용암은 몇몇의 맵에서 볼 수 있는 위험 요소로, 주로 핼러윈 맵에서 볼 수 있습니다.

용암 지옥: [Helltower/ko|Helltower]]에서 볼 수 있으며, 용암이 흐르는 애니메이션을 제외하고는 대부분의 경우 구덩이와 똑같이 생겼습니다. 떨어지는 높이와 상관 없이, 용암에 닿으면 즉시 사망하게 됩니다. 죽을 때의 애니메이션은 구덩이와 똑같으나, 맵마다 다를 수 있습니다.

' Hellfire 용암: 핼러윈 맵이 아닌 Hellfire에서는, 플레이어의 체력이 최대일 시 용암에 빠져도 즉시 죽지는 않으며, 갈고리를 이용해 빠져나갈 수 있습니다. Hellfire 용암 애니메이션에는 작은 불꽃과 불덩어리도 있으며, 이는 플레이어와 시체를 불에 붙이며, 가끔 사망 통지에 발화로 인한 사망이 나타나기도 합니다.

Ghost Fort와 같은 핼러윈 구덩이를 제외한 용암이 있는 맵

치명적인 물

The deadly waters around Eyeaduct's Loot Island.
Killicon skull.png
 헤비

맵들의 특정한 물은 치명적입니다. 사망 메카닉은 구덩이와 비슷하나, 처치 구역은 용암처럼 떨어지는 높이와 상관이 없습니다. 사망 애니메이션은 시체가 물 위로 둥둥 떠다니는 것입니다.

몇몇의 지하 세계삼도천으로 둘러싸여 있습니다.

급류는 들어온 플레이어를 즉시 사살합니다.

삼도천이 있는 맵
급류가 있는 맵

Crocodiles

The Crocodile area near First Point in Mercenary Park.
Killicon crocodile.png
 Heavy

Crocodiles, introduced in Mercenary Park, are an animated water hazard with sound effects.

Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile will leap out of the water and chomp down, instantly gibbing the player regardless of their health or if under the influence of an ÜberCharge from a Medic.

Maps with Crocodiles*
* excluding maps with inaccessible crocodile props.

Gator

Sound advice.
Killicon skull.png
 Demoman

A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.

Maps with Gator

Payload Cart explosion

A Payload cart exploding in Badwater Basin.
Main article: Payload

Killicon skull.png
 Scout

During the final (or sole) round of any Payload or Payload Race map, the Payload Cart will explode either when it reaches the final point, or shortly after, triggering a Payload Cart explosion, which will cause all players in the surrounding area to be killed. In some maps, the resulting explosion creates a crater; falling into it will result in a pitfall death.

Maps with Payload Cart explosions

Crushing

The gate of DeGroot Keep.
Killicon skull.png
 Demoman

Crushing causes instant death to any players unfortunate enough to be trapped between two hard surfaces.

The gate of DeGroot Keep, which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they will be crushed to death.

On Stage 3 of Dustbowl, if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point will crush all players unlucky enough to be caught underneath.

On Doomsday and Carnival of Carnage, the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.

On Egypt, all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.

On Hightower and Helltower, if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform will fall down and crush any player below it.

On Carnival of Carnage, if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by fall damage.

In Mann vs. Machine, the Tank Robots can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.

On Snowplow, the large device used to damage the train can crush players standing below it.

On Enclosure, Gate 01 can crush players when it closes after Capture point (B) is captured.

On Megalo, standing under the turntable while it is lowering will crush players.

Maps with crushing

Cauldron fire

The BLU team's Cauldron in Foundry.
Killicon skull.png
 Heavy

The cauldron is an environmental hazard specific to Foundry, located next to each team's first spawns. Any player who steps into it will be instantly killed while aesthetically on fire. A player that manages to push an enemy into the cauldron will receive the Terminated, Too achievement.

Maps with cauldron fires

Rocket exhaust path

The Rocket exhaust path after taking off on Doomsday.
Killicon skull.png
 Soldier

The map Doomsday features a path where, at the end of the round, the exhausts of the rocket will push a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit will receive the Lift-offed achievement.

On Steel, if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.

Maps with Rocket exhaust paths

Grinder

The grinder seen on Mannhattan.
The Combine Harvester
Killicon skull.png
 Pyro

The Grinder is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way will cause one of two loud sounds of flesh being crushed to play.

On Mannhattan, this death can also happen to Robots, which causes one of three unique death sounds of grinding metal to play. Additionally, the Manhattan grinder features an inconspicuous banana peel positioned near the machine; stepping on it causes a slipping sound effect and pushes players (and robots) directly into the grinder.

Maps with Grinders

Tyrannosaurus Rex

T-Rex encounter on Enclosure.
Killicon skull.png
 Scout

Tyrannosaurus Rex is an environmental death specific to the final point "T-REX" of the third stage of Enclosure. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate Payload Cart explosion is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during Humiliation is instantly killed and knocked back.

Maps with Tyrannosaurus Rex

Big Mama

Killicon skull.png
 Pyro

Big Mama is an environmental death specific to the final point of Bread Space that causes causes intant gibs on contact (see map page).

Maps with Big Mama

Bubbling Cauldron

Bubbling Cauldron.
Killicon skull.png
 Heavy

Bubbling Cauldron is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique killing explosion.

In Cauldron, standing on or jumping into the Cauldron as it is spewing out Fireballs will instantly kill the player.

Maps with a Bubbling Cauldron

Pendulum Blades

Hallway of Pendulum Blades.
Killicon skull.png
 Pyro

Pendulum Blades are neutral entities that were officially introduced on Monster Bash. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.

Maps with a Pendulum Blade

Fire Pit

The Fire Pits
Killicon skull.png
 Pyro

Fire Pit is a Halloween environmental death hazard found on Cauldron. Any player that steps into it will be instantly killed.

Maps with a Fire Pit

Falling Elevator

The Falling Elevator
Killicon skull.png
 Pyro

Elevator is a environmental death hazard found on Bread Space. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.

Maps with a Falling Elevator

Non-instant death hazards

These environmental hazards do not kill players instantly, but can eventually cause environmental death.

Lasers

The lasers seen on Asteroid.
Killicon skull.png
 Medic

Lasers are an environmental death specific to Asteroid that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the Battalion's Backup buff to deal less damage.

They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.

Maps with Lasers

Fire

Torches and braziers at the BLU spawn point on Egypt.
Killicon skull.png
 Spy

Environmental fire is different from flamethrower fire or other fire damage produced by players, as it does not result in an afterburn effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.

Environmental fire does not ignite Sniper arrows.

Maps with environmental fires

Fireballs

A "Fireball" plume in Hellfire.
Killicon skull.png
 Pyro

Fireballs, introduced in Hellfire, are rising plumes of Flame that cause fire damage to any player coming in contact with it.

The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume will lose over half of its health regardless of class. Each class (except Pyro) also suffers brief afterburn from even the slightest contact with the plume.

Fireballs do not ignite Sniper arrows.

Another type of Fireball, introduced in Cauldron, has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause afterburn.

Maps with Fireballs

Drowning

Water corridors on Well.
Main article: Water

Killicon skull.png
 Pyro

Players under deep water (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water will cause them to continually lose 5 health every second until they drown. Any health lost by suffocation will slowly regenerate at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, will cease health regeneration until the player surfaces again.

Maps with deep water

Health drain

Killicon skull.png
 Demoman

Health drain is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain Halloween maps. The effect is also experienced inside the flying saucer in Probed. The drain is a damage-over-time effect similar to the effects of bleeding or afterburn; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.

Maps with Health drain

Steam

Hellish cloud of lethal steam on Brimstone.
Killicon skull.png
 Heavy

Steam, volcanic gas, or poison gas is a damage-over-time effect introduced on Brimstone. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with Pumpkin bomb explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.

Maps with steam

Shake

Shake, tremor, or earthquake is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On Eyeaduct, shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the Skeleton King on Helltower, while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish steam on Brimstone.

Maps with shaking

Shrinking Water

Killicon skull.png
 Heavy

Shrinking Water is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted apon quickly, the player will soon drown.

Maps with Shrinking Water

Acid

Killicon skull.png
 Heavy

Acid is a bright green liquid that damages players standing in it over time.

Maps with Acid

Saw Blade Cart

Killicon saw blade.png
 Scout

Saw Blade Carts are a type of Payload cart equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.

A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into gibs.

Maps with Saw Blade Carts

Bosses/Event-specific Hazards

These environmental hazards are unique to Halloween and Invasion event maps.

Pumpkin Bombs

A Pumpkin bomb on Harvest Event exploding.
Main article: Pumpkin bomb
Killicon pumpkin.png
 Sniper

Pumpkin Bombs and reskins are special objects found on all Halloween maps except Ghost Town (Mann vs. Machine) and Monster Bash. On Cursed Cove and Laughter, they are replaced by Explosive Barrels and Dynamite Balloons, respectively. Additionally, exploding Alien Walker part reskins appear on 2Fort Invasion. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators will occasionally glow.

Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the Rocket Jumper's projectiles and Mad Milk), it will trigger an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive jump.

Pumpkin Bombs should not be confused with Halloween pumpkins. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will drop where a player is killed.

Pumpkin Bombs should also not be confused with Pumpkin MIRV, a magic spell.

Maps with Pumpkin Bombs

Dynamite Balloons

A Dynamite Balloon on Laughter.
Killicon skull.png
 Sniper

Dynamite Balloons or TNT Bombs appear in Laughter. They explode when damaged, similar to the Pumpkin bombs and produce the sound of children laughing when destroyed.

Maps with Dynamite Balloons

Explosive Barrels

An Explosive Barrel on Cursed Cove.
Killicon skull.png
 Heavy

Explosive Barrels appear in Cursed Cove. They explode when damaged, similar to the Pumpkin bombs. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. Jumping from the explosion is only possible under the effects of Invulnerability.

Maps with Explosive Barrels

Alien Walkers

An Alien Walker on 2Fort Invasion.
Killicon skull.png
 Sniper

Alien Walkers are placed around the Invasion maps, which explode after being damaged, similar to Pumpkin bombs.

Maps with Alien Walkers

Snowman Bombs

A Snowman Bomb on Coal Pit.
Killicon skull.png
 Pyro

Snowman Bombs, also know as Snowmenn, appear in some Christmas maps. They explode when damaged, similar to the Pumpkin bombs.

Maps with Snowman Bombs

Area Explosion

Area Explosion occurs in order to punish players who have stayed for too long in Eyeaduct's Loot Island and Ghost Fort's Skull Island. A while after the gates to the Bombinomicon and the Skull Island Topper have lowered, the place will be engulfed in a series of explosions that will instantly kill anyone still there.

Maps with Area Explosion

Bomb Head

Killicon merasmus4.png
 Spy

During battles against Merasmus, the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take fall damage once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and Crits.

On Carnival of Carnage or Gravestone, during the bumper cart race picking up Magic spells might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy.

On Laughter, players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, gibbing them.

Maps with Bomb Heads

Horseless Headless Horsemann

The Horseless Headless Horsemann.
Main article: Horseless Headless Horsemann
Killicon horseless headless horsemann's headtaker.png
 Engineer

The Horseless Headless Horsemann was the first boss enemy in Team Fortress 2. Introduced in Mann Manor, it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or building that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.

On Carnival of Carnage, the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered Necro Smasher. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's Pitfalls.

Maps that feature the Horseless Headless Horsemann

Merasmus

Merasmus.
Main article: Merasmus
MERASMUS! 
Killicon merasmus.png
 Soldier
MERASMUS! 
Killicon merasmus2.png
 Sniper
MERASMUS! 
Killicon merasmus3.png
 Scout
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 Spy
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 Heavy

Merasmus first appeared as a boss in Ghost Fort, but now can be found in other Halloween maps as well. Merasmus is the former roommate of the RED Soldier on a vendetta since the Soldier ruined his home. On Ghost Fort, Merasmus spawns near the control point after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.

Maps that feature Merasmus

MONOCULUS

MONOCULUS.
Main article: MONOCULUS
MONOCULUS! 
Killicon monoculus.png
 Sniper

MONOCULUS is a boss that first appeared in Eyeaduct, but can now be foun