Difference between revisions of "Detonator"
Focusknock (talk | contribs) (Cleanup: Need to test if the explosive damage increase applies to things such as reflected rockets/nades - upping more relevant bugs - rm hadouken, not mentioned in main text) |
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{{Quotation|'''The Pyro''' on its own explosive weapon|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}} | {{Quotation|'''The Pyro''' on its own explosive weapon|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}} | ||
− | The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]]. It is a [[Flare Gun]] with an elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber | + | The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]]. It is a [[Flare Gun]] with an elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber. |
− | + | Similar to the Flare Gun, the weapon fires [[projectiles]] which, upon contact with an enemy, with deal slight [[damage]] as well as set them [[fire|alight]]. Should a flare strike an enemy already on fire, [[Mini-Crit]] damage will be inflicted, and the target's afterburn duration will be reset. | |
− | Pyros wielding the Detonator suffer an additional 25% damage from their own explosive weapons. | + | The weapon's main ability is its eponymous detonate ability. Pressing secondary fire whilst a flare is in flight will cause it to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players within range. |
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+ | The [[knockback]] from the explosion can also be used to [[Jumping#Flare jump|Flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons. | ||
The Detonator was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]]. | The Detonator was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]]. | ||
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==Crafting== | ==Crafting== | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
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===Blueprint=== | ===Blueprint=== | ||
{{Blueprint | autoresult = Pyro secondary}} | {{Blueprint | autoresult = Pyro secondary}} | ||
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'''[[June 23, 2011 Patch]]''' | '''[[June 23, 2011 Patch]]''' | ||
− | * | + | * The Detonator was added to the main game. |
}} | }} | ||
==Bugs== | ==Bugs== | ||
+ | * The +20% self blast damage attribute has not been applied. | ||
+ | * The Pyro's fingers clip slightly into the barrel of the weapon. | ||
* The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]]. | * The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]]. | ||
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon. | * If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon. | ||
* From a first-person view, the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]]. | * From a first-person view, the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]]. | ||
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player. | * When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player. | ||
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== Gallery == | == Gallery == | ||
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* [[Pyro strategy#Flare Gun|Flare Gun strategy]] | * [[Pyro strategy#Flare Gun|Flare Gun strategy]] | ||
* [[Fire]] | * [[Fire]] | ||
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* [[Incendiary Cannon (Classic)]] | * [[Incendiary Cannon (Classic)]] | ||
Revision as of 10:14, 24 June 2011
“ | Mmmmmmmrrrrrrrpppghhh!
Click to listen
— The Pyro on its own explosive weapon
|
” |
The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with an elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber.
Similar to the Flare Gun, the weapon fires projectiles which, upon contact with an enemy, with deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, Mini-Crit damage will be inflicted, and the target's afterburn duration will be reset.
The weapon's main ability is its eponymous detonate ability. Pressing secondary fire whilst a flare is in flight will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players within range.
The knockback from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons.
The Detonator was previously tested in the Team Fortress 2 Beta.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 Flare detonation: 10-20 Flare explosion: 561 |
Critical | 902 | |
Mini-crit | 412 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Splash damage | ||
Minimum splash | 50% | {{{splash radius}}} |
Self-damage | 39-68 | |
Self damage (rocket jump) | 39-68 | |
Function times | ||
Attack interval | 2.02 s | |
Values are approximate and determined by community testing. |
1 Damage caused by the flare detonating on impact with the world.
2 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Crafting
Blueprint
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Reclaimed Metal | Flare Gun | Detonator | ||
x2 | + | = |
Related Achievements
Pyro
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Update history
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Creates a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
- Detonation particle effect increased to better match the radius
- [Undocumented] Added a new sound effect for projectile.
- Hooked up new Detonator sounds
- Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
- Replaced +20% increased blast damage with +20% increased self blast damage
- [Undocumented] The Detonator will now deal mini-crits instead of crits, on burning targets
- The Detonator was added to the main game.
Bugs
- The +20% self blast damage attribute has not been applied.
- The Pyro's fingers clip slightly into the barrel of the weapon.
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first-person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
Gallery
See also
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