Difference between revisions of "October 15, 2020 Patch"

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| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
 
* Updated the [[Jupiter Jetpack]] to not hide the [[Pyro]] grenades
 
* Updated the [[Jupiter Jetpack]] to not hide the [[Pyro]] grenades
* Updated The Great Deflate [[achievement]] to include the [[Balloonicorpse]]
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* Updated The Great Deflate [[Achievements#General_achievements|achievement]] to include the [[Balloonicorpse]]
 
* Updated {{code|[[Hassle Castle|pl_hasslecastle]]}}
 
* Updated {{code|[[Hassle Castle|pl_hasslecastle]]}}
 
** Fixed more out-of-bounds exploits
 
** Fixed more out-of-bounds exploits
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** 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
 
** 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
 
** Reduced the delay after winning a 3v3 before players are teleported back to the overworld
 
** Reduced the delay after winning a 3v3 before players are teleported back to the overworld
** Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
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** Fixed [[Wrap Assassin]]/[[Pomson 6000]] projectiles not firing correctly in the indoor areas
 
** Polished clipping around the capture point
 
** Polished clipping around the capture point
** Polished some textures on RED's side
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** Polished some textures on [[RED]]'s side
 
** Fixed several console errors that appeared upon map load
 
** Fixed several console errors that appeared upon map load
 
** Minor lighting fixes
 
** Minor lighting fixes
 
}}
 
}}

Revision as of 17:15, 15 October 2020

Patch notes

Team Fortress 2

  • Updated the Jupiter Jetpack to not hide the Pyro grenades
  • Updated The Great Deflate achievement to include the Balloonicorpse
  • Updated pl_hasslecastle
    • Fixed more out-of-bounds exploits
    • Improved clipping
    • General improvements
  • Updated koth_undergrove_event
    • 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
    • Reduced the delay after winning a 3v3 before players are teleported back to the overworld
    • Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
    • Polished clipping around the capture point
    • Polished some textures on RED's side
    • Fixed several console errors that appeared upon map load
    • Minor lighting fixes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/scripts/items/items_game.txt.sig