Difference between revisions of "Junction"

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{{DISPLAYTITLE:Junction}}
 
 
{{Map infobox
 
{{Map infobox
 
| game-type=Control Point
 
| game-type=Control Point
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| developer=[http://steamcommunity.com/id/sean_c Sean "Heyo" Cutino]
 
| developer=[http://steamcommunity.com/id/sean_c Sean "Heyo" Cutino]
 
| map-stamp-link=http://steamcommunity.com/stats/TF2/leaderboards/30384
 
| map-stamp-link=http://steamcommunity.com/stats/TF2/leaderboards/30384
| map-environment = Tecnología de Espionaje
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| map-environment = Spytech
| map-setting = Interior
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| map-setting = Indoor
 
| map-health-pickups-small = 8
 
| map-health-pickups-small = 8
 
| map-health-pickups-medium = 1
 
| map-health-pickups-medium = 1
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}}
 
}}
  
{{Quotation|[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm Página de la actualización Scout para Junction]| Un mapa del estilo de Gravel Pit. Junction es un fuerte contraste de [[Watchtower/es|Watchtower]]. Está lleno de espacios ajustados y líneas de visión, las cuales crean oportunidades de combate dominadas por emboscadas y armamento explosivo.}}
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{{Quotation|[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm Scout Update page for Junction]| A Gravel Pit style map. Junction is a sharp contrast to [[Watchtower]]. It’s full of tight spaces and short sight lines, which create combat opportunities dominated by ambushes and explosive weaponry.}}
  
'''Junction''' es un mapa de [[Control Point/es|Puntos de Control]] y de Atacar/Defender. Fue incluido con [[The Scout Update/es|la Actualización Scout]] como un mapa desarrollado por la comunidad oficial por su gran calidad. Su diseño es similar a [[Gravel Pit/es|Gravel Pit]].
+
'''Junction''' is an Attack/Defend style [[Control Point]] map. It was included with [[The Scout Update]] as an official community developed map due to its outstanding quality. Its design is similar to [[Gravel Pit]].
  
El objetivo para BLU es atacar y debe capturar los tres puntos con el fin de ganar la partida. A y B deben ser capturados antes de que C pueda serlo. Para que gane RED, deben mantenerse y prevenir que BLU capture el punto final C. Se añade tiempo al contador si BLU captura cualquier punto sea A o B con el fin de conseguir más tiempo para capturar el punto C.
+
The goal for BLU is attacking and must capture all three points in order to win the match. A and B must be captured before C can be. For RED to win, they must hold out and prevent BLU from capturing the final point C. Time is added to the countdown if BLU captures either points A or B in order to buy more time for capture point C.
  
==Localizaciones==
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==Locations==
[[Image:Junction overview.png|thumb|top|Vista en conjunto de todo el mapa.(gran archivo)]]
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[[Image:Junction overview.png|thumb|top|Overview of the map.(Large file)]]
Junction es un mapa ajustado y adjunto con muchos vestíbulos y pasajes conduciendo a los tres puntos de control principales. Haz uso del Demoman y Soldier para resultados óptimos en defensa y ofensa.
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Junction is a tight, enclosed map with lots of hallways and passages leading to the three main control points. Make use of the Demoman and Soldier classes here for optimal results defensively and offensively.
  
===Punto de control A===  
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===Control Point A===  
  
El punto A se localiza en una pequeña sala; se encuentra en una plataforma elevada con dos conjuntos de escaleras conduciendo a él. Los caminos de escaleras están por debajo del punto en sí, uno al frente enfrentando la zona de reaparición BLU y uno en el lado.
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Point A is located in a small room; it lies on an elevated platform with two sets of stairs leading up to it. The stairways are underneath the point itself, one in front facing BLU's spawn and one on the side.
  
*'''Vestíbulo A:'''  
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*'''A Lobby:''' The A Lobby is the small area right outside of BLU's spawn and below the point. It connects to the A/B flank hallway, stairs, and A/C flank hallway.
*'''Escaleras:'''
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*'''Stairs:''' Underneath the point are a small set of stairs which lead directly behind the point.
*'''Plataforma:'''  
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*'''Platform:''' The platform is the raised area at the end of the stairs overlooking the lobby where the control point rests upon.
*'''Flanco A/B:'''  
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*'''A/B Flank:''' Connected to the lobby is the A/B flank. It is a hallway which runs straight to B's control point. It also connects to the A/C flank.
  
 
<gallery widths=130px heights=90px>
 
<gallery widths=130px heights=90px>
Image:junction_cp_01.jpg|Punto de captura A
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Image:junction_cp_01.jpg|Cap Point A
Image:junction_cp_04.png|Punto de captura A
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Image:junction_cp_04.png|Cap Point A
File:junctionA01.png| Hueco de la escalera
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File:junctionA01.png| Stairwell
File:junctionA02.png| Flanco A/C y A/B
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File:junctionA02.png| A/C and A/B Flank
 
</gallery>
 
</gallery>
  
===Punto de control B===  
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===Control Point B===  
  
El punto B se encuentra en una gran sala con un balcón que cubre dos paredes en él. B está en la esquina donde se reúnen dos balcones y solo es accesible a través de dos caminos de puerta laterales. El punto en sí está cubierto por una ventana indestructible, previniendo el fuego enemigo directamente en el punto. Dos caminos de puerta bordean y conducen arriba al punto.
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Point B is located in a larger room with a balcony that covers two walls within it. B is in the corner where the two balconies meet, and it is only accessible through two side doorways. The point itself is covered by an indestructible window, preventing enemy fire directly on the point. Two stairways border and lead up to the point.
  
*'''Vestíbulo B:'''  
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*'''B Lobby:''' The B Lobby is the other lobby outside BLU's spawn. It is larger than the A lobby, and has crates scattered about it. It connects to the A/B flank and leads up to the balconies.
*'''Balcones:'''  
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*'''Balconies:''' The balconies lay atop the stairs in the lobby and run along the outer walls. Both of them lead to the control point room. The far balcony connects to the B/C flank.
*'''Sala del punto:'''  
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*'''Point Room:''' The point room is located at the end of the balconies and houses the control point. It is sealed off by windows which overlook the balcony,
  
 
<gallery widths=130px heights=90px>
 
<gallery widths=130px heights=90px>
Image:junction_cp_02.jpg|Punto de captura B
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Image:junction_cp_02.jpg|Cap Point B
Image:junction_cp_05.png|Punto de captura B
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Image:junction_cp_05.png|Cap Point B
File:junctionB01.png| Flanco A/B
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File:junctionB01.png| A/B Flank
File:junctionB02.png| Balcón
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File:junctionB02.png| Balcony
 
</gallery>
 
</gallery>
  
===Punto de control C===  
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===Control Point C===  
  
El punto C se encuentra en una plataforma que reposa en un área elevada que es, otra vez, solo accesible por escaleras. El punto en sí mismo tiene un pequeño balcón rodeando su lado de frente y dos puertas laterales. Las escaleras conducen desde el punto de abajo hasta el área elevada. El área elevada también tiene escaleras conducentes bajo el nivel del suelo. Hay tres entradas a C, dos desde A y una desde b. La entrada desde B está al fondo de las escaleras de huida y dos desde A son pequeños caminos de puerta.
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Point C is located on a platform that rests on an elevated area that is, again, only accessible by stairs. The point itself has a small balcony surrounding it's front side and two side doors. Stairs lead from the point down to the elevated area. The elevated area also has stairs leading down to ground level. There are three entrances to C, two from A and one from B. The entrance from B is at the bottom of a flight of stairs, and the two from A are small doorways.
  
*'''Flanco A/C:'''  
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*'''A/C Flank:''' From Point A is a hallway which forks into two entrances to C. Both of these are located near each other at the bottom of the stairwell.
*'''Flanco B/C:'''  
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*'''B/C Flank:''' From Point B is another hallway which leads to an entrance at the other end of the stairwell. Next to the hallway is a room with two open windows viewing the area around the point.
*'''Balcón:'''  
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*'''Balcony:''' Surrounding the point room, at the top of the stairs is a balcony from which the entire stairwell area can be seen. This area gives height advantage against any attackers.
*'''Murallas:'''  
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*'''Battlements:''' Next to the point near the A/C flank is a small hallway and set of stairs. At the end of them is a tight area with a window all along the wall facing the point. This spot overlooks most of the area and is very useful as a [[Sentry Gun]] placement spot.
*'''Sala del punto:'''
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*'''Point Room:''' The point room is located in the center of the area, right outside the spawn, and on top of the stairs. It is shaped like a box with two entrances on each side of the balcony. Each side also has large windows along the walls.
  
 
<gallery widths=130px heights=90px>
 
<gallery widths=130px heights=90px>
Image:junction_cp_06.png|Punto de captura C
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Image:junction_cp_06.png|Cap Point C
Image:junction_cp_03.jpg|Punto de captura C
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Image:junction_cp_03.jpg|Cap Point C
File:junctionC01.png| Flanco A/C
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File:junctionC01.png| A/C Flank
File:junctionC02.png| Murallas
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File:junctionC02.png| Battlements
 
</gallery>
 
</gallery>
  
==Estrategia==
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==Strategy==
{{hatnote|Véase [[Community Junction strategy/es|Estrategia de la Comunidad Junction]]}}
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{{hatnote|See [[Community Junction strategy]]}}
  
== Tiempo de puntos de control ==
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== Control Point Timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
== Historial de Actualización ==
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== Update history ==
'''[[February 24, 2009 Patch/es|Parche del 24 de Febrero de 2009]]''' ([[Scout Update/es|Actualización Scout]])
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'''[[February 24, 2009 Patch]]''' ([[Scout Update]])
*  
+
* Added Junction to the game.
  
'''[[March 5, 2009 Patch/es|Parche del 5 de Marzo de 2009]]'''
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'''[[March 5, 2009 Patch]]'''
*  
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* Fixed an exploit where Engineers could build a teleporter exit in an invalid area.
*  
+
* Fixed a few bad overlay assignments and other minor issues.
  
'''[[April 20, 2009 Patch/es|Parche del 20 de Abril de 2009]]'''
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'''[[April 20, 2009 Patch]]'''
*  
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* Updated Junction to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch.
  
== Errores ==
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== Bugs ==
*  
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* Junction's control points have the same name as the control points from Gravel Pit (i.e. Point C is still called "The Laser Gun").
*  
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* Players can walk through a computer console in the area outside BLU's spawn.
[[File:Junctionconsole.png|thumb|120px|Ordenador cerca de las puertas de comienzo BLU en las que los jugadores pueden caminar detrás]]
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[[File:Junctionconsole.png|thumb|120px|Computer near BLU's setup gates that players can walk behind.]]
  
== Enlaces externos ==
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== External links ==
*[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm ''La Actualización Scout'': Mapas - Watchtower + Junction]
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*[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm ''The Scout Update'': Maps - Watchtower + Junction]
  
 
{{ScoutUpdateNav}}
 
{{ScoutUpdateNav}}
 
<br />
 
<br />
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 20:07, 17 June 2011

Junction
Junct 01.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Spytech
Setting: Indoor
Map Photos
Loading screen photos.
Map Overview
Junction overview.png
Map Stamp
Item icon Map Stamp - Junction.png
Supporters Leaderboard
A Gravel Pit style map. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sight lines, which create combat opportunities dominated by ambushes and explosive weaponry.

Junction is an Attack/Defend style Control Point map. It was included with The Scout Update as an official community developed map due to its outstanding quality. Its design is similar to Gravel Pit.

The goal for BLU is attacking and must capture all three points in order to win the match. A and B must be captured before C can be. For RED to win, they must hold out and prevent BLU from capturing the final point C. Time is added to the countdown if BLU captures either points A or B in order to buy more time for capture point C.

Locations

Overview of the map.(Large file)

Junction is a tight, enclosed map with lots of hallways and passages leading to the three main control points. Make use of the Demoman and Soldier classes here for optimal results defensively and offensively.

Control Point A

Point A is located in a small room; it lies on an elevated platform with two sets of stairs leading up to it. The stairways are underneath the point itself, one in front facing BLU's spawn and one on the side.

  • A Lobby: The A Lobby is the small area right outside of BLU's spawn and below the point. It connects to the A/B flank hallway, stairs, and A/C flank hallway.
  • Stairs: Underneath the point are a small set of stairs which lead directly behind the point.
  • Platform: The platform is the raised area at the end of the stairs overlooking the lobby where the control point rests upon.
  • A/B Flank: Connected to the lobby is the A/B flank. It is a hallway which runs straight to B's control point. It also connects to the A/C flank.

Control Point B

Point B is located in a larger room with a balcony that covers two walls within it. B is in the corner where the two balconies meet, and it is only accessible through two side doorways. The point itself is covered by an indestructible window, preventing enemy fire directly on the point. Two stairways border and lead up to the point.

  • B Lobby: The B Lobby is the other lobby outside BLU's spawn. It is larger than the A lobby, and has crates scattered about it. It connects to the A/B flank and leads up to the balconies.
  • Balconies: The balconies lay atop the stairs in the lobby and run along the outer walls. Both of them lead to the control point room. The far balcony connects to the B/C flank.
  • Point Room: The point room is located at the end of the balconies and houses the control point. It is sealed off by windows which overlook the balcony,

Control Point C

Point C is located on a platform that rests on an elevated area that is, again, only accessible by stairs. The point itself has a small balcony surrounding it's front side and two side doors. Stairs lead from the point down to the elevated area. The elevated area also has stairs leading down to ground level. There are three entrances to C, two from A and one from B. The entrance from B is at the bottom of a flight of stairs, and the two from A are small doorways.

  • A/C Flank: From Point A is a hallway which forks into two entrances to C. Both of these are located near each other at the bottom of the stairwell.
  • B/C Flank: From Point B is another hallway which leads to an entrance at the other end of the stairwell. Next to the hallway is a room with two open windows viewing the area around the point.
  • Balcony: Surrounding the point room, at the top of the stairs is a balcony from which the entire stairwell area can be seen. This area gives height advantage against any attackers.
  • Battlements: Next to the point near the A/C flank is a small hallway and set of stairs. At the end of them is a tight area with a window all along the wall facing the point. This spot overlooks most of the area and is very useful as a Sentry Gun placement spot.
  • Point Room: The point room is located in the center of the area, right outside the spawn, and on top of the stairs. It is shaped like a box with two entrances on each side of the balcony. Each side also has large windows along the walls.

Strategy

See Community Junction strategy

Control Point Timing

Control Point Multiplier Seconds
Control Point A ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point B ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Update history

February 24, 2009 Patch (Scout Update)

  • Added Junction to the game.

March 5, 2009 Patch

  • Fixed an exploit where Engineers could build a teleporter exit in an invalid area.
  • Fixed a few bad overlay assignments and other minor issues.

April 20, 2009 Patch

  • Updated Junction to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch.

Bugs

  • Junction's control points have the same name as the control points from Gravel Pit (i.e. Point C is still called "The Laser Gun").
  • Players can walk through a computer console in the area outside BLU's spawn.
Computer near BLU's setup gates that players can walk behind.

External links