Difference between revisions of "Rottenburg"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Trivia: Reworded the trivia about the skeleton arm in the unreachable area for better readability, combined the two trivia facts about Rottenburg's real-time counterparts, and added the trivia about the "Anatomy of a Heavy Weapons Guy" board.)
Line 52: Line 52:
 
* Mann vs Machine: [[The Sound of Medicine]] takes place in a modified version of Rottenburg.
 
* Mann vs Machine: [[The Sound of Medicine]] takes place in a modified version of Rottenburg.
 
* [[Wikipedia:Rottenburg am Neckar|Rottenburg am Neckar]] is a real town in the south-west of Germany.
 
* [[Wikipedia:Rottenburg am Neckar|Rottenburg am Neckar]] is a real town in the south-west of Germany.
* Rottenburg may be a play on the name of another real German town, [[w:Rothenburg ob der Tauber|Rothenburg ob der Tauber]] ( "''[[Red]]  fortress'' above the Tauber").  The buildings in the [[Rottenburg]] map and in this Barvarian town bear remarkable similarity.
+
* There are two real German towns that hold the name "Rottenburg" in their titles: [[w:Rothenburg ob der Tauber|Rothenburg ob der Tauber]] and [[Wikipedia:Rottenburg am Neckar|Rottenburg am Neckar]]. Rottenburg may be a play on [[w:Rothenburg ob der Tauber|Rothenburg ob der Tauber]], as the name translated from German means "''[[Red]]  fortress'' above the Tauber".  The buildings in the [[Rottenburg]] map and in this Barvarian town bear remarkable similarity.
* In one of the unreachable areas in one of the spawn areas, a [[Voodoo-Cursed Skeleton|skeleton arm]] can be seen in the far left corner of the unreachable area.
+
* In the [[w:Operating theater|Operating theater]] in the spawn room facing the bombpoint, a [[Voodoo-Cursed Skeleton|skeleton arm]] in the far left corner and a cropped picture of the [http://File:Merch_TF2_Poster_Heavy_Anatomy.jpg Anatomy of a Heavy Weapons Guy] poster in the center of the room can be seen.
 
{{Two Cities Update Nav}}
 
{{Two Cities Update Nav}}
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 23:12, 11 March 2014

Rottenburg
Rottenburg.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: German Town
Setting: Daylight, sunny
Map Photos
Loading screen photos.
Map Overview
Rottenburg overview.png
The second of our Two Cities finds the mercs defending the Medic's vaguely European hometown of Rottenburg — a sprawling village famous for its centuries-old traditions of 1) chasing the next in the resident lineage of mad doctors out of town with torches and pitchforks whenever they swapped out too many super-charged baboon hearts, and 2) never having been attacked by an army of robots. Traditions will fall, as will Rottenburg itself if the mercs can't defend its twisting cobblestone streets and iconic towers from Gray Mann's robot onslaught.
Two Cities Update

Rottenburg was officially announced as a Mann vs. Machine map on November 21, 2013, and released later that day. It takes place in the Medic's hometown Rottenburg, located near Munich in Bavarian, Germany, Europe. It is the second of two MvM maps introduced in the Two Cities Update, the first being Mannhattan. The map contains 3 missions: the Intermediate mission Village Vanguard, the Advanced missions Hamlet Hostility and Bavarian Botbash.

Gallery

Related achievements

See also: Obtaining Mann vs. Machievements

Rottenburg has 3 map-specific achievements.

A Bygone Century
A Bygone Century
Pit 100 enemies in Rottenburg.


Crasher Crusher
Crasher Crusher
Play an advanced wave in Rottenburg without the bomb entering the town.


Palace-Aid
Palace-Aid
Kill a tank before it crashes through the barrier in Rottenburg.


Update history

November 21, 2013 Patch

  • Added Rottenburg to the game.

December 6, 2013 Patch

  • Fixed a bug where the bomb could get stuck out of reach in the corner near the cap.
  • Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened.
  • Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection.

January 23, 2014 Patch

  • Improved collision near barricade to reduce players getting stuck.
  • Fixed credits not always being collected when they fall into the barricade.

Trivia