Difference between revisions of "Arena"

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[[File:Arenalumberyard.jpg|thumb|right|300px|The RED spawn on [[Lumberyard]], one of the first Arena maps to be introduced into the game.]]
 
[[File:Arenalumberyard.jpg|thumb|right|300px|The RED spawn on [[Lumberyard]], one of the first Arena maps to be introduced into the game.]]
 
 
{{Quotation|'''Abraham Lincoln''', ''Second Inaugural Address, 1865''|I say this to you with the unvarnished factualism of plain talk: I ''love'' Arena Mode.}}
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{{Quotation|'''US President Abraham Lincoln''', ''Second Inaugural Address, 1865''|I say this to you with the unvarnished factualism of plain talk: I ''love'' Arena Mode.}}
 
 
'''Arena''' is a [[List of game modes|game mode]] added during the [[Heavy Update]] in which [[RED]] and [[BLU]] are pitted against each other, in a battle to the death. Unlike the average [[List of game modes|game modes]] the objective of '''Arena''' is for both teams to kill all of the opposing team's players with the exception that respawning is delayed until the next round. If both teams survive a pre-determined time of fighting(changes per server), a [[control point (objective)|control point]] will be available for capture, allowing either [[RED]] or [[BLU]] team to win by taking the point.
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'''Arena''' is a [[List of game modes|game mode]] added during the [[Heavy Update]] in which [[RED]] and [[BLU]] are pitted against each other in a battle to the death. The goal for both teams is to kill all of the opposing team's players, with no respawning during rounds; instead, players will be sent to [[Team#Spectate|spectate]] upon death. If both teams survive one minute of fighting, a [[control point (objective)|control point]] unlocks, allowing a team to win by capping the point.
  
 
== Gameplay ==
 
== Gameplay ==
 
{{See also|Tips#Arena|l1=Arena tips}}
 
{{See also|Tips#Arena|l1=Arena tips}}
  
Arena maps are designed to keep the class diversity of ''Team Fortress 2'' while focusing on pure player vs. player combat between the two teams. Whereas other game modes lean towards a flexible, objective-based strategy for the team, Arena concentrates on the specific tactical choices the teams make to eliminate the opposing team while preserving their own.
+
Arena maps are designed to keep the class diversity of ''Team Fortress 2'' while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight.
  
Arena features smaller maps that play out more quickly; they are made so as to promote constant confrontation with enemies. The round ends once either team has no players remaining; or when the control point has been captured. Rounds tend to be fast-paced and highly competitive, with an emphasis on a team's class choice and plans to counter the opposing team's defense and repealing their offense. Arena mode is suitable for smaller three-versus-three matches, while still ably supporting huge twelve-on-twelve deathmatches. There are usually very few, if any, [[Health|Health kits]], and are often far from the main action, near stage hazards, or both. This forces teams to rely more on an Engineer's [[Dispenser]]s and Medics' Mediguns.
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Arena features smaller maps that play out more quickly. The round ends once either team has no players left in the arena, or when the control point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on a team's class makeup and plans to counter the opposing team's class choices.
 +
 
 +
Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, [[Health|Health kits]], and even then they are often far from the main action, near stage hazards, or both. [[Ammo]] boxes are also few and far between. This forces teams to rely more on [[Dispenser]]s and Medics.
 
 
 
Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.
 
Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.
  
The [[First Blood]] critical hit buff is unique to the Arena game mode and is given to the player that kills off an opponent first so as to give them a momentary advantage against any approaching threats.
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Loadouts changed during the countdown before the match do not do so in-game unless the player commits suicide. Changing classes and back also works if done so before the countdown ends.
  
The Versus Mode also uses the basic Arena formula with the exception that there is one team of ,usually, one player that is given an extremely large amount of health comparable with those of the Uberbots of Mann Vs. Machine but, is stripped to their melee. The other team is composed of every other player on the server and they must all work cooperatively to take down the overpowered boss player with any weapon at their disposal.
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The [[First Blood]] critical hit buff is unique to the Arena game mode, and can be used to give the player an advantage against the enemy team.
 
 
Rage is given to the attacking boss as a way to counter the mercenaries' defense it's a momentary boost so the boss can go on the offensive and get rid off dangerous threats, such as Sentry Guns and Ubercharged enemies. The Rage is determined by the boss and server; some rages apply maximum Sandman stun effect to all enemies and disable Sentry Guns(but do not harm them), whereas others call in dead players the boss has kill as minions. Bosses come in many different looks such as, Saxton Hale, Mann Co. CEO, Painis Cupcake, anime and cartoon characters, and others depending on the server.
 
  
 
== Strategy ==
 
== Strategy ==
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Arena maps carry the '''arena_''' prefix; community maps are identified with italic font.
 
Arena maps carry the '''arena_''' prefix; community maps are identified with italic font.
 
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{{Maps table|Arena}}
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header"  |Name
 
! class="header"  |Picture
 
! class="header"  |File name
 
|-
 
|style="background-color:#F9D483;" |'''[[Badlands (Arena)|Badlands<br />(Arena)]]'''
 
| width="100px"  |[[File:Arenabadlands.jpg|160px|link=Badlands (Arena)]]
 
| width="60px" |{{code|arena_badlands}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Granary (Arena)|Granary<br />(Arena)]]'''
 
| width="100px"  |[[File:Arenagranary.jpg|160px|link=Granary (Arena)]]
 
| width="60px" |{{code|arena_granary}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Lumberyard]]'''
 
| width="100px"  |[[File:Arenalumberyard.jpg|160px|link=Lumberyard]]
 
| width="60px" |{{code|arena_lumberyard}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Nucleus (Arena)]]'''
 
| width="100px"  |[[File:Arenanucleus.jpg|160px|link=Nucleus]]
 
| width="60px" |{{code|arena_nucleus}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Offblast]]'''''
 
| width="100px"  |[[File:Offblast 01.jpg|160px|link=Offblast]]
 
| width="60px" |{{code|arena_offblast_final}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Ravine]]'''
 
| width="100px"  |[[File:Arenaravine.jpg|160px|link=Ravine]]
 
| width="60px" |{{code|arena_ravine}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Sawmill (Arena)|Sawmill<br />(Arena)]]'''
 
| width="100px"  |[[File:Sawmill.PNG|160px|link=Sawmill]]
 
| width="60px" |{{code|arena_sawmill}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Watchtower]]'''''
 
| width="100px"  |[[File:Watch 01.jpg|160px|link=Watchtower]]
 
| width="60px" |{{code|arena_watchtower}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Well (Arena)|Well<br />(Arena)]]'''
 
| width="100px"  |[[File:Tg arenawell.jpg|160px|link=Well (Arena)]]
 
| width="60px" |{{code|arena_well}}
 
|}
 
  
 
== Related achievements ==
 
== Related achievements ==
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== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 
* Added Arena mode.
 
* Added Arena mode.
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'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
*Added map: Offblast.
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* Added map: Offblast.
  
 
'''{{Patch name|6|28|2011}}'''
 
'''{{Patch name|6|28|2011}}'''
 
* Fixed a problem with Arena mode first blood [[Critical Hit#Crit-boost|Crit-Boost]] not removing itself at the correct time.
 
* Fixed a problem with Arena mode first blood [[Critical Hit#Crit-boost|Crit-Boost]] not removing itself at the correct time.
 +
 +
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 +
* Added map: Byre.
 +
 +
'''{{Patch name|6|25|2016}}'''
 +
* Fixed servers running arena mode constantly entering and exiting the [[Setup time|pre-round state]] while empty.
 +
 +
'''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]])
 +
* Added map: Graveyard.
 +
 +
'''{{Patch name|7|7|2022}}'''
 +
* Updated Arena mode.
 +
** Fixed players being able to late-join the game.
 +
** Fixed players on team Unassigned being able to kill other players.
 +
 +
'''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]])
 +
* Added map: Perks.
 +
 +
'''{{Patch name|10|27|2023}}'''
 +
* Fixed Arena mode player count HUD layout problem ([https://steamcommunity.com/sharedfiles/filedetails/3049413665 community fix] from [https://steamcommunity.com/profiles/76561199432578055 Funicular])
 +
}}
  
 
== See also ==
 
== See also ==
 
* [[Capping (competitive)]]
 
* [[Capping (competitive)]]
  
{{HeavyUpdateNav}}
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{{Heavy Update Nav}}
{{maps}}
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{{Maps Nav}}
  
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Latest revision as of 23:06, 8 November 2023

The RED spawn on Lumberyard, one of the first Arena maps to be introduced into the game.
I say this to you with the unvarnished factualism of plain talk: I love Arena Mode.
US President Abraham Lincoln, Second Inaugural Address, 1865

Arena is a game mode added during the Heavy Update in which RED and BLU are pitted against each other in a battle to the death. The goal for both teams is to kill all of the opposing team's players, with no respawning during rounds; instead, players will be sent to spectate upon death. If both teams survive one minute of fighting, a control point unlocks, allowing a team to win by capping the point.

Gameplay

See also: Arena tips

Arena maps are designed to keep the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out more quickly. The round ends once either team has no players left in the arena, or when the control point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on a team's class makeup and plans to counter the opposing team's class choices.

Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, Health kits, and even then they are often far from the main action, near stage hazards, or both. Ammo boxes are also few and far between. This forces teams to rely more on Dispensers and Medics.

Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.

Loadouts changed during the countdown before the match do not do so in-game unless the player commits suicide. Changing classes and back also works if done so before the countdown ends.

The First Blood critical hit buff is unique to the Arena game mode, and can be used to give the player an advantage against the enemy team.

Strategy

Main article: Community Arena strategy

Maps

Main article: List of maps

Arena maps carry the arena_ prefix; community maps are identified with italic font.

Name Picture File name
Badlands Arenabadlands.jpg arena_badlands
Byre Arena byre b40007.jpg arena_byre
Granary Arenagranary.jpg arena_granary
Graveyard Arena lumberyard event.png arena_lumberyard_event
Lumberyard Arenalumberyard.jpg arena_lumberyard
Nucleus Arenanucleus.png arena_nucleus
Offblast Offblast 01.jpg arena_offblast_final
Perks Arena perks.png arena_perks
Ravine Arenaravine.jpg arena_ravine
Sawmill Sawmill.PNG arena_sawmill
Watchtower Watch 01.jpg arena_watchtower
Well Tg arenawell.jpg arena_well

Related achievements

Leaderboard class scout.png Scout

First Blood
First Blood
Get the first kill in an Arena or Competitive match.
First Blood, Part 2
First Blood, Part 2
Kill 5 enemies with the First Blood crit buff in an Arena match.

Update history

August 19, 2008 Patch (Heavy Update)
  • Added Arena mode.
  • Added maps: Badlands (Arena), Granary (Arena), Well (Arena), Lumberyard, and Ravine.

February 24, 2009 Patch (Scout Update)

  • Added map: Watchtower.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Added maps: Sawmill (Arena) and Nucleus (Arena).

August 13, 2009 Patch (Classless Update)

  • Added map: Offblast.

June 28, 2011 Patch

  • Fixed a problem with Arena mode first blood Crit-Boost not removing itself at the correct time.

October 6, 2015 Patch (Invasion Community Update)

  • Added map: Byre.

June 25, 2016 Patch

  • Fixed servers running arena mode constantly entering and exiting the pre-round state while empty.

October 5, 2021 Patch (Scream Fortress 2021)

  • Added map: Graveyard.

July 7, 2022 Patch

  • Updated Arena mode.
    • Fixed players being able to late-join the game.
    • Fixed players on team Unassigned being able to kill other players.

October 9, 2023 Patch #1 (Scream Fortress 2023)

  • Added map: Perks.

October 27, 2023 Patch

See also