Difference between revisions of "Background01"
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− | '''Background01''' is a version of [[Dustbowl]] edited to function as a [https://developer.valvesoftware.com/wiki/Menu_Background_Map background map]. Although unused, it can still be seen by going to the Main Menu and typing {{code|map_background background01}} into the Developer Console. | + | '''Background01''' is a version of [[Dustbowl]] edited to function as a [https://developer.valvesoftware.com/wiki/Menu_Background_Map background map]. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing {{code|map_background background01}} into the Developer Console. |
Specifically, Background01 is the final capture point of the third stage. | Specifically, Background01 is the final capture point of the third stage. |
Revision as of 21:33, 22 July 2018
Background01 | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Background01 is a version of Dustbowl edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing map_background background01
into the Developer Console.
Specifically, Background01 is the final capture point of the third stage.
Notes
- Since this map was intended to only be used as a background, this map has many features that may seem strange. For example:
- Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
- Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen
- The map is incorrectly seals, allowing players to fall through the gaps and into the skybox below