Difference between revisions of "Chilly"

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(Copy pasted the locations section from Terror since this is a reskin of it. Then it was modified slightly.)
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{{Stub|Add locations, as well as a correct map stamp.}}
 
{{ra}}
 
 
{{Map infobox
 
{{Map infobox
| game-type                 = Payload
+
  | map-status                = community
| map-image                = Pl_chilly.png
+
  | map-game-type             = Payload
| file-name                 = pl_chilly
+
  | map-image                = Pl_chilly.png
| developer                = {{Steamid|76561197970341330|Tomi "ICS" Uurainen}}<br>{{Steamid|76561198039214805|Alex "MaccyF" Macfabquhab}}<br>{{Steamid|76561198006581408|Tyler "tyler" King}}
+
  | map-file-name             = pl_chilly
| release-date              = December 2, 2021
+
  | map-released              = {{Patch name|12|2|2021}}
| last-updated              = December 2, 2021
+
  | map-released-major        = Smissmas 2021
| map-hazards              = [[Pitfall]]s
+
  | map-hazards              = [[Pitfall]]s
| map-environment          = Smissmas
+
  | map-environment          = Smissmas
| map-setting              = Night, snowy
+
  | map-setting              = Night, snowy
| map-stamp-link            =  
+
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/7529448
| map-health-pickups-small  = 8
+
  | map-pickups-health-small  = 8
| map-health-pickups-medium = 9
+
  | map-pickups-health-medium = 9
| map-ammo-pickups-small    = 7
+
  | map-pickups-ammo-small    = 7
| map-ammo-pickups-medium  = 7
+
  | map-pickups-ammo-medium  = 7
| map-ammo-pickups-large    = 6
+
  | map-pickups-ammo-large    = 6
| map-bots                 = 1
+
  | map-has-bots             = yes
 
}}
 
}}
  
'''Chilly''' is a [[Steam Workshop|community-made]] [[Payload]] map released during the [[Smissmas 2021]] update. It is a Smissmas version of the halloween map [[Terror]], released in the [[Scream Fortress 2021|Scream Fortress XIII]] update.
+
'''Chilly''' is a [[Steam Workshop|community-created]] [[Payload]] map released during the [[Smissmas 2021]] update. It is a Smissmas version of the halloween map [[Terror]], released in the [[Scream Fortress 2021|Scream Fortress XIII]] update.
  
Chilly was [https://steamcommunity.com/sharedfiles/filedetails/?id=2646789704&searchtext=Chilly contributed] to the Steam Workshop.
+
Chilly was [https://steamcommunity.com/sharedfiles/filedetails/?id=2646789704 contributed] to the Steam Workshop.
  
==Locations==
+
== Locations ==
 
+
=== Checkpoint A ===
===Checkpoint A===
+
* '''Front Yard''': Usually the first battlefield on the map, located right outside of the BLU spawn.
* '''Front yard''': Usually the first battlefield on the map, located right outside of the BLU spawn
 
 
* '''Low-hanging Roof''': Adjacent to the BLU's spawn building, there is a section of the roof hanging relatively low, making it accessible to everyone. Engineers can also construct buildings here.
 
* '''Low-hanging Roof''': Adjacent to the BLU's spawn building, there is a section of the roof hanging relatively low, making it accessible to everyone. Engineers can also construct buildings here.
* '''RED Shed''': After traversing the Front Yard, Cart will continue its journey through the RED Shed, a large wooden building stretching from one side of the map to the other.
+
* '''RED Shed''': After traversing the Front Yard, the cart continues its journey through the RED Shed, a large wooden building stretching from one side of the map to the other.
 
* '''Rocks''': A group of large boulders can be seen standing just beside the first checkpoint itself.
 
* '''Rocks''': A group of large boulders can be seen standing just beside the first checkpoint itself.
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
 +
File:Chilly Point A.png|Checkpoint A
 +
File:Chilly PointA 2.jpeg|Checkpoint A from a different angle
 +
File:Chilly PointA 3.jpeg|The other side of checkpoint A
 +
File:Chilly Spawn 1.jpeg|The front yard
 
</gallery>
 
</gallery>
  
===Checkpoint B===
+
=== Checkpoint B ===
 
* '''Crossing''': A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A. Also serves as a flank route to the Cliffside Shed.
 
* '''Crossing''': A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A. Also serves as a flank route to the Cliffside Shed.
* '''Slope''': Once the first checkpoint is captured, the Cart will make a turn to the left and start descending down a slope.
+
* '''Slope''': Once the first checkpoint is captured, the cart makes a turn to the left and descends down a slope.
 
* '''Old Geeser''': Next to the Slope is a rather small house called Old Geeser.
 
* '''Old Geeser''': Next to the Slope is a rather small house called Old Geeser.
 
* '''Cliffside Shed''': Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.
 
* '''Cliffside Shed''': Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
 +
File:Chilly Point B.png|Checkpoint B
 
</gallery>
 
</gallery>
  
===Checkpoint C===
+
=== Checkpoint C ===
* '''Giant Shed''': After descending down the Slope, the Cart will make two right turns and enter a compact area in between the giant shed and Old Geeser.
+
* '''Giant Shed''': After descending down the Slope, the cart makes two right turns and enters a compact area in between the Giant Shed and Old Geeser.
 
* '''Bridge''': Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
 
* '''Bridge''': Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
 
* '''Tree''': In one of the corners, a tree surrounded by a group of rocks can be found.
 
* '''Tree''': In one of the corners, a tree surrounded by a group of rocks can be found.
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
 +
File:Chilly Point C.png|Checkpoint C
 
</gallery>
 
</gallery>
  
===Checkpoint D===
+
=== Checkpoint D ===
 
* '''Casali Shafting''': The entire Checkpoint D, as well as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
 
* '''Casali Shafting''': The entire Checkpoint D, as well as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
 
* '''Flank House''': On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.
 
* '''Flank House''': On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
 +
File:Chilly Point D.png|Checkpoint D
 
</gallery>
 
</gallery>
  
===Checkpoint E===
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=== Checkpoint E ===
* '''Outhouse''': There is a miniscule outhouse hanging by the Pit.
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* '''Outhouse''': A miniscule outhouse hanging by the Pit.
* '''Pit''': This is the giant hole in which the BLU throws the Cart, thus ending the round.
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* '''Pit''': The giant hole in which the BLU must throw the cart in order to win the round.
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
 +
File:Chilly Point E.png|Checkpoint E
 +
File:Chilly PointE 1.jpeg|Checkpoint E from a different angle
 
</gallery>
 
</gallery>
 +
 +
== Strategy ==
 +
{{main|Community Chilly strategy}}
 +
{{community strategy stub link}}
  
 
== Update history ==
 
== Update history ==
 
'''{{Patch name|12|2|2021}}''' ([[Smissmas 2021]])
 
'''{{Patch name|12|2|2021}}''' ([[Smissmas 2021]])
 
* Added Chilly to the game.
 
* Added Chilly to the game.
 +
 +
'''{{Patch name|12|8|2021}}'''
 +
* Fixed few [[vdc:Model|model]]s not being solid
 +
* Fixed few gift model collisions
 +
* Fixed few spots where players were able to stand on in thin air
 +
* Fixed hand truck from blocking players at the indoor area
 +
* Fixed rare case of the Payload cart not exploding when round ends at the pit
 +
* Fixed being able to stand on the tip of the end rocket
 +
* Fixed enemy being able to shoot at BLU 1st base spawn basement
 +
* Minor visual fixes
 +
* Improved clipping
 +
 +
== Unused content ==
 +
* Two alternative colors for the Payload cart exists in the map files. One of them having the yellow part of the gifts colored in blue, while the other has a [[RED]] team Payload cart with ribbons colored in red as opposed to blue.
 +
 +
== Bugs ==
 +
* The textures for the presents inside the Payload cart, as well the cart's metal railing, appear corrupt when the model quality is set to "Low" in the game's options.
 +
* The cart can occasionally derail itself when rolling backwards.
 +
 +
== Gallery ==
 +
<gallery>
 +
File:Chilly Cart.png|The unique payload being pushed on the map.
 +
File:Chilly Cart Unused Alternative.png|Unused alternative color.
 +
File:Chilly Cart Unused RED.png|Unused RED variation.
 +
File:Chilly Workshop image.jpg|Steam Workshop thumbnail for Chilly.
 +
</gallery>
  
 
{{Smissmas 2021 Nav}}
 
{{Smissmas 2021 Nav}}
 +
{{Christmas Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}
[[Category:Smissmas maps]]
 

Latest revision as of 17:26, 22 February 2024

Chilly
Pl chilly.png
Basic Information
Map type: Payload
File name: pl_chilly
Released: December 2, 2021 Patch
(Smissmas 2021)
Variants: Terror
Developer(s): Tomi "ICS" Uurainen
Tyler "Yyler" King
Alex "MaccyF" MacFarquhar
Map Info
Environment: Smissmas
Setting: Night, snowy
Hazards: Pitfalls
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×9
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×7   •  
Largeammo.png ×6
Map Photos
Loading screen photos.
Map Overview
Chilly overview.png
Map Stamp
Item icon Map Stamp - Chilly.png
Supporters Leaderboard

Chilly is a community-created Payload map released during the Smissmas 2021 update. It is a Smissmas version of the halloween map Terror, released in the Scream Fortress XIII update.

Chilly was contributed to the Steam Workshop.

Locations

Checkpoint A

  • Front Yard: Usually the first battlefield on the map, located right outside of the BLU spawn.
  • Low-hanging Roof: Adjacent to the BLU's spawn building, there is a section of the roof hanging relatively low, making it accessible to everyone. Engineers can also construct buildings here.
  • RED Shed: After traversing the Front Yard, the cart continues its journey through the RED Shed, a large wooden building stretching from one side of the map to the other.
  • Rocks: A group of large boulders can be seen standing just beside the first checkpoint itself.

Checkpoint B

  • Crossing: A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A. Also serves as a flank route to the Cliffside Shed.
  • Slope: Once the first checkpoint is captured, the cart makes a turn to the left and descends down a slope.
  • Old Geeser: Next to the Slope is a rather small house called Old Geeser.
  • Cliffside Shed: Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.

Checkpoint C

  • Giant Shed: After descending down the Slope, the cart makes two right turns and enters a compact area in between the Giant Shed and Old Geeser.
  • Bridge: Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
  • Tree: In one of the corners, a tree surrounded by a group of rocks can be found.

Checkpoint D

  • Casali Shafting: The entire Checkpoint D, as well as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
  • Flank House: On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.

Checkpoint E

  • Outhouse: A miniscule outhouse hanging by the Pit.
  • Pit: The giant hole in which the BLU must throw the cart in order to win the round.

Strategy

Main article: Community Chilly strategy

Update history

December 2, 2021 Patch (Smissmas 2021)

  • Added Chilly to the game.

December 8, 2021 Patch

  • Fixed few models not being solid
  • Fixed few gift model collisions
  • Fixed few spots where players were able to stand on in thin air
  • Fixed hand truck from blocking players at the indoor area
  • Fixed rare case of the Payload cart not exploding when round ends at the pit
  • Fixed being able to stand on the tip of the end rocket
  • Fixed enemy being able to shoot at BLU 1st base spawn basement
  • Minor visual fixes
  • Improved clipping

Unused content

  • Two alternative colors for the Payload cart exists in the map files. One of them having the yellow part of the gifts colored in blue, while the other has a RED team Payload cart with ribbons colored in red as opposed to blue.

Bugs

  • The textures for the presents inside the Payload cart, as well the cart's metal railing, appear corrupt when the model quality is set to "Low" in the game's options.
  • The cart can occasionally derail itself when rolling backwards.

Gallery