Difference between revisions of "Example"
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{{Map infobox | {{Map infobox | ||
− | | developer = Valve | + | | developer = Valve |
− | | game-type = Mann vs. Machine | + | | game-type = Mann vs. Machine |
− | | file-name = mvm_example | + | | file-name = mvm_example |
− | | map-image = Example5.png | + | | map-image = Example5.png |
− | | map-environment = Dev Textures | + | | map-environment = Dev Textures |
− | | map-setting = Day | + | | map-setting = Day |
− | | map-items = None | + | | map-items = None |
}} | }} | ||
− | '''Example''' is an example map that comes with the [[Source SDK]]. It shows the minimum needed [[vdc:Entity|entity]] setup for a functioning [[Mann vs. Machine (game mode)|Mann vs. Machine]] map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The provided mission file starts all players with 20,000 credits to spend on [[ | + | '''Example''' is an example map that comes with the [[Source SDK]]. It shows the minimum needed [[vdc:Entity|entity]] setup for a functioning [[Mann vs. Machine (game mode)|Mann vs. Machine]] map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The provided mission file starts all players with 20,000 credits to spend on [[Upgrade Station|upgrades]]. |
The map is one long field with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides. The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots. The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn. | The map is one long field with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides. The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots. The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn. | ||
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==Mission== | ==Mission== | ||
{{Mission infobox | {{Mission infobox | ||
− | |mission-name=Example | + | | mission-name = Example |
− | |mission-file-name=example | + | | mission-file-name = example |
− | |mission-map=[[Example]] | + | | mission-map = [[Example]] |
− | |mission-waves=11 | + | | mission-waves = 11 |
− | |mission-mode=Invasion | + | | mission-mode = Invasion |
− | |mission-diff=N/A | + | | mission-diff = N/A |
− | |mission-startingmoney=20000 | + | | mission-startingmoney = 20000 |
}} | }} | ||
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|rowspan="2"|400 | |rowspan="2"|400 | ||
|- style="background:#fcf5e6" | |- style="background:#fcf5e6" | ||
− | |style="border-left:#e7b53b 5px solid"|{{Robot icon| | + | |style="border-left:#e7b53b 5px solid"|{{Robot icon|Medic uber| |
|- | |- | ||
|} | |} |
Revision as of 01:00, 14 March 2015
Example | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Dev Textures |
Setting: | Day |
Map Items | |
None | |
Map Overview | |
Example is an example map that comes with the Source SDK. It shows the minimum needed entity setup for a functioning Mann vs. Machine map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The provided mission file starts all players with 20,000 credits to spend on upgrades.
The map is one long field with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides. The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots. The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn.
Mission
Example | |
---|---|
Basic Information | |
Name: | Example |
File name: |
example
|
Developer(s): | Valve |
Map: | Example |
Mission type: | Unknown |
Waves: | 11 |
Difficulty: | N/A |
Starting credits: | 20000 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Sub-wave | Class | Count | Delay(s) | Credits | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wave 1 | ||||||||||||
1 | Normal | — | 5 | 10 | 15 | 0 | 5 | 400 | ||||
Wave 2 | ||||||||||||
2 | Hard | Melee only | 5 | 10 | 15 | 0 | 5 | 400 | ||||
Wave 3 | ||||||||||||
3A | Hard | Melee only | 2 | 8 | 8 | 0 | 5 | 300 | ||||
3B | 1,000 | — | — | — | 1 | 15 | — | 100 | ||||
Support | Expert | — | 4 | — | — | 20 | 15 | — | ||||
Wave 4 | ||||||||||||
4 | 1,000 | — | — | — | 1 | 0 | — | 200 | ||||
1,000 | — | — | — | 1 | 10 | — | 200 | |||||
Support | Expert | — | 2 | — | — | 10 | 35 | — | ||||
Wave 5 | ||||||||||||
5 | 1/3 | Easy | — | 3 | 9 | 18 | 0 | 1 | 400 | |||
1/3 | Easy | — | ||||||||||
1/3 | Easy | — | ||||||||||
Wave 6 | ||||||||||||
6 | Easy | Melee only | 5 | 5 | 5 | 0 | 0 | 100 | ||||
1/2 | Easy | — | 4 | 8 | 12 | 5 | 1 | 300 | ||||
1/2 | Easy | — | ||||||||||
Wave 7 | ||||||||||||
7 | Expert | — | 1 | 2 | 2 | 0 | 5 | 400 | ||||
Wave 8 | ||||||||||||
8 | Expert | — | 1 | 2 | 2 | 0 | 5 | 400 | ||||
Wave 9 | ||||||||||||
9 | Type 1 |
Expert | — | 6 | 12 | 18 | 0 | 8 | 400 | |||
Type 1 |
Hard | — | Wave 10 | |||||||||
10 | Type 1 |
Expert | — | 4 | 8 | 8 | 0 | 5 | 400 | |||
{{Robot icon|Medic uber| |
Installation instructions
- Install the Source SDK. If it is already installed, make sure to use the "Refresh SDK Content" option within the SDK before continuing.
- Copy the BSP and NAV files from "<steam installation>\steamapps\common\sourcesdk_content\tf\mvm" to the TF2 maps folder.
- Copy the .pop files to "<steam installation>\steamapps\common\team fortress 2\tf\scripts\population". Create the population folder if it does not exist.
Update history
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Example to the game.
Gallery
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