Difference between revisions of "Ghost Town"

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{{Map Variant}}
 
{{Map Variant}}
 
{{Map infobox
 
{{Map infobox
| developer = Valve
+
  | game-type                   = Mann vs. Machine
| game-type = Mann vs. Machine
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  | file-name                   = mvm_ghost_town
| file-name = mvm_ghost_town
+
  | map-image                   = Mvm_coaltown_event.jpg
| map-image = Mvm_coaltown_event.jpg
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  | developer                  = Valve
| release-date             = October 26, 2012
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  | release-date               = {{Patch name|10|26|2012}}<br>([[Spectral Halloween Special]])
| last-updated              = November 10, 2016
+
  | map-environment             = Desert
| map-environment = Desert
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  | map-setting                 = Night
| map-setting     = Night
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  | map-hazards                 = [[Environmental_death#Pitfalls|Pitfall]]
| map-hazards = [[Environmental_death#Pitfalls|Pitfall]]
+
  | map-health-pickups-medium   = 2
| map-health-pickups-medium = 2
+
  | map-health-pickups-large   = 5
| map-health-pickups-large = 5
+
  | map-ammo-pickups-medium     = 4
| map-ammo-pickups-medium = 4
+
  | map-ammo-pickups-large     = 12
| map-ammo-pickups-large = 12
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  | map-special-pickups-pumpkin = yes
| map-special-pickups-pumpkin = yes
 
 
}}
 
}}
  
{{Quotation|[http://www.teamfortress.com/blizzbobarrabas/ '''Spectral Halloween Special update page''']|Your robot attackers have been replaced by a single apocalyptic wave of zombies! How many zombies? How does 666 sound, fear friends? Because it sounds like a candy-ass pile of '''crap''' to us! 666 is where we started. But where we ended was MORE THAN EIGHT HUNDRED!}}
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{{Quotation|[https://www.teamfortress.com/blizzbobarrabas/ '''Spectral Halloween Special''']|Your robot attackers have been replaced by a single apocalyptic wave of zombies! How many zombies? How does 666 sound, fear friends? Because it sounds like a candy-ass pile of '''crap''' to us! 666 is where we started. But where we ended was MORE THAN EIGHT HUNDRED!}}
  
'''Ghost Town''' is a map that was released on October 26, 2012, as part of the [[Spectral Halloween Special]] update. It is designed for the game mode [[Mann vs. Machine (game mode)|Mann vs. Machine]]. Ghost Town is set at night, with pumpkins, gravestones, and other Halloween-themed objects scattered around. It is unique in that all robots on the map are [[Voodoo-Cursed Soul|reskinned]] to look like zombies, though this is purely cosmetic. The map contains only 1 mission: the Nightmare mission [[Caliginous Caper (mission)|Caliginous Caper]]. As it is not playable in [[Mann Up]] mode, there is no reward for completing this mission.
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'''Ghost Town''' is a [[Mann vs. Machine]] map was released as part of the [[Spectral Halloween Special]] update. Ghost Town is set at night, with pumpkins, gravestones, and other Halloween-themed objects scattered around. It is unique in that all robots on the map are [[Voodoo-Cursed Soul|reskinned]] to look like zombies, though this is purely cosmetic. The map contains only 1 mission: the Nightmare mission [[Caliginous Caper (mission)|Caliginous Caper]]. As it is not playable in [[Mann Up]] mode, there is no reward for completing this mission.
  
 
== Strategy ==
 
== Strategy ==
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== Gallery ==
 
== Gallery ==
 
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Mvm_coaltown_event5.jpg | The [[Upgrade_Station|Upgrade Station]] as it appears in Ghost Town
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File:Mvm_coaltown_event5.jpg|The [[Upgrade_Station|Upgrade Station]] as it appears in Ghost Town
File:Mvm_coaltown_event1.jpg | The Defender's Base
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File:Mvm_coaltown_event1.jpg|The Defender's Base
File:Mvm_coaltown_event2.jpg | The middle area
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File:Mvm_coaltown_event2.jpg|The middle area
File:Mvm_coaltown_event3.jpg | The left lane
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File:Mvm_coaltown_event3.jpg|The left lane
File:Mvm_coaltown_event6.jpg | The right lane
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File:Mvm_coaltown_event6.jpg|The right lane
File:Mvm_coaltown_event4.jpg | The bot spawn area
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File:Mvm_coaltown_event4.jpg|The bot spawn area
 
</gallery>
 
</gallery>
  
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== Bugs ==
 
== Bugs ==
* When playing with minimal HUD, the bar on the top will not display correctly.
+
* When playing with minimal HUD, the bar on the top does not display correctly.
 
* Some of the zombie reskins encountered on this map do not have an animation for jumping into the bomb hatch; as a result, they appear to simply vanish when the wave is failed.
 
* Some of the zombie reskins encountered on this map do not have an animation for jumping into the bomb hatch; as a result, they appear to simply vanish when the wave is failed.
* When [[Halloween mode]] is disabled, the zombies will appear as humans.
+
* When [[Halloween mode]] is disabled, the zombies appear as humans.
* Sentry Busters will spawn with [[Demoman]]'s zombified upper arms levitating at their sides, and Spine-Chilling Skull hats on their invisible heads when Halloween mode is activated.
+
* Sentry Busters spawn with [[Demoman]]'s zombified upper arms levitating at their sides, and Spine-Chilling Skull hats on their invisible heads when Halloween mode is activated.
** This can also happen to the Critical Demoknights, appearing to have a Sentry Buster model, but can't explode and attacks normally.
+
** This can also happen to the Critical Demoknights, appearing to have a Sentry Buster model, but they cannot explode and attack normally.
 
* At the robot's left drop point, knocking them back may cause them to become stuck in the ground and therefore invulnerable.
 
* At the robot's left drop point, knocking them back may cause them to become stuck in the ground and therefore invulnerable.
  
 
== Trivia ==
 
== Trivia ==
*There is a medkit and an ammobox that are unreachable without {{code|[[Cheats|noclip]]}}.
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* There is a medkit and an ammobox that are unreachable without {{code|[[Cheats|noclip]]}}.
*There is a second version of [[Caliginous Caper]] available for this map that does not contain zombies, has slightly different robots, and ends early before every bot is dead.
+
* There is a second version of Caliginous Caper available for this map that does not contain zombies, has slightly different robots, and ends early before every bot is dead.
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/blizzbobarrabas/ Spectral Halloween Special Update page]
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* [https://www.teamfortress.com/blizzbobarrabas/ Spectral Halloween Special Update page]
  
{{SpectralHalloweenSpecialNav}}
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{{Spectral Halloween Special Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
{{Maps nav}}
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{{Maps Nav}}
[[Category:Halloween maps]]
 

Revision as of 16:42, 22 April 2023

Ghost Town has multiple variations, including Mann vs. Machine.
Ghost Town
Mvm coaltown event.jpg
Basic Information
Variants: Mann vs. Machine
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Night
Hazards: Pitfall
Map Photos
Loading screen photos.
Map Overview
Ghost Town overview.png
Your robot attackers have been replaced by a single apocalyptic wave of zombies! How many zombies? How does 666 sound, fear friends? Because it sounds like a candy-ass pile of crap to us! 666 is where we started. But where we ended was MORE THAN EIGHT HUNDRED!

Ghost Town is a Mann vs. Machine map was released as part of the Spectral Halloween Special update. Ghost Town is set at night, with pumpkins, gravestones, and other Halloween-themed objects scattered around. It is unique in that all robots on the map are reskinned to look like zombies, though this is purely cosmetic. The map contains only 1 mission: the Nightmare mission Caliginous Caper. As it is not playable in Mann Up mode, there is no reward for completing this mission.

Strategy

See Community Ghost Town strategy

Gallery

Update history

October 26, 2012 Patch (Spectral Halloween Special)

  • Added Ghost Town to the game.
  • Added mission Calignious Caper.

July 10, 2013 Patch

  • Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town.

October 21, 2016 Patch (Scream Fortress 2016)

  • Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town outside of the Halloween event.

October 25, 2016 Patch

  • Updated mvm_ghost_town to fix error models in the spawn rooms

November 10, 2016 Patch

  • Updated mvm_ghost_town to fix the cube maps.

Bugs

  • When playing with minimal HUD, the bar on the top does not display correctly.
  • Some of the zombie reskins encountered on this map do not have an animation for jumping into the bomb hatch; as a result, they appear to simply vanish when the wave is failed.
  • When Halloween mode is disabled, the zombies appear as humans.
  • Sentry Busters spawn with Demoman's zombified upper arms levitating at their sides, and Spine-Chilling Skull hats on their invisible heads when Halloween mode is activated.
    • This can also happen to the Critical Demoknights, appearing to have a Sentry Buster model, but they cannot explode and attack normally.
  • At the robot's left drop point, knocking them back may cause them to become stuck in the ground and therefore invulnerable.

Trivia

  • There is a medkit and an ammobox that are unreachable without noclip.
  • There is a second version of Caliginous Caper available for this map that does not contain zombies, has slightly different robots, and ends early before every bot is dead.

External links