Difference between revisions of "Granary (Arena)"

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{{Map infobox
 
{{Map infobox
|game-type=Arena
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  | map-status              = official
|file-name=arena_granary
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  | map-game-type           = Arena
|map-image=arenagranary.jpg
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  | map-file-name           = arena_granary
| map-ammo-pickups-medium = 4
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  | map-image               = arenagranary.jpg
 +
  | map-released            = {{Patch name|8|19|2008}}
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  | map-released-major      = Heavy Update
 +
  | map-environment        = Farmland
 +
  | map-setting            = Daylight, sunny
 +
  | map-pickups-ammo-medium = 4
 
}}
 
}}
{{hatnote|'''Granary''' has multiple variations, including [[Granary|Control Point]]}}
 
  
'''Granary''' is an [[Arena]] map, and is a modified version of [[Granary|Granary (Control Point)]]. Granary, along with [[Lumberyard]], [[Ravine]], [[Well (Arena)]], and [[Badlands (Arena)]], was released with the '''[[Heavy Update]]''' as the one of the first official Arena maps for [[Team Fortress 2]]. Similar to other modified arena maps, '''Granary (Arena)''' is generally the central [[Control point]] area of its [[Control Point]] version.
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'''Granary''' is an [[Arena]] map, and is a modified version of the Control Point variant of Granary.
  
The goal of your team is to eliminate the entire enemy team or capture the central capture point.  
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Granary, along with [[Lumberyard]], [[Ravine]], [[Well (Arena)|Well]], and [[Badlands (Arena)|Badlands]], was released with the [[Heavy Update]] as the one of the first official Arena maps for ''[[Team Fortress 2]]''. Similar to other modified arena maps, Granary (Arena) is generally the central [[Control point (objective)|control point]] area of its [[Control Point (game mode)|Control Point]] version.
  
 
== Introduction Video ==
 
== Introduction Video ==
Line 16: Line 20:
 
== Locations ==
 
== Locations ==
  
[[File:Team fortress 2 map overview arena granary.jpg|thumb|Overview of Arena Granary]]
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=== Capture Point ===
 
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The yard is a nearly identical copy of [[Granary (Control Point)|Granary]]'s middle point.
===Capture Point===
 
 
 
The yard is an identical copy of [[Granary]]'s middle point.
 
  
 
*'''Point''': The point rests on an slightly elevated platform, surrounded by crates.
 
*'''Point''': The point rests on an slightly elevated platform, surrounded by crates.
 
*'''Catwalks''': Connected from each team's garage are two metal catwalks which rest upon the far walls across from the point.
 
*'''Catwalks''': Connected from each team's garage are two metal catwalks which rest upon the far walls across from the point.
*'''Crates''': Surrounding the point are stacked large metal crates which can be jumped up to by [[Soldiers]]\[[Demomen]] or jumped to from the catwalks.
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*'''Crates''': Surrounding the point are stacked large metal crates which can be jumped up to by [[Soldier]]s\[[Demoman|Demomen]] or jumped to from the catwalks.
 
===Spawn Areas===
 
  
 +
=== Spawn Areas ===
 
For the [[Arena]] version of Granary, what would usually be the yards outside Point 2 have been replaced with spawn areas.
 
For the [[Arena]] version of Granary, what would usually be the yards outside Point 2 have been replaced with spawn areas.
  
*'''Garage''': Exiting right from spawn will lead to the garage which contains the main entrance to mid and a set of ramps which lead up to the catwalks.
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*'''Garage''': Exiting right from spawn leads to the garage, which contains the main entrance to mid and a set of ramps which lead up to the catwalks.
*'''Choke''': Exiting left from spawn will lead to a smaller entrance to mid, commonly known as choke for its tight area. This entrance exits out behind the crates.
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*'''Choke''': Exiting left from spawn leads to a smaller entrance to mid, commonly known as choke for its tight area. This entrance exits out behind the crates.
 
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*'''Ledge''': Immediately left of each spawn, there is a ledge that it is possible to [[stickyjump]] or [[rocket jump]] onto, above where the sign is located.
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:arena granary bluspawnarea.jpg | Spawn area for BLU.
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File:Arena granary bluspawnarea.jpg|Spawn area for BLU.
File:arena granary redspawnarea.jpg | Spawn area for RED.
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File:Arena granary redspawnarea.jpg|Spawn area for RED.
File:arena granary redspawn.jpg | The spawn for arena version.
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File:Arena granary redspawn.jpg|The spawn for the Arena version.
File:arena granary mid.jpg | Identical to Granary's regular mid.
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File:Arena granary mid.jpg|Identical to the Control Point version's regular mid.
 
</gallery>
 
</gallery>
  
 
== Strategy ==
 
== Strategy ==
* Aside from the boxes, there is very little cover on this map. Staying mobile is an imperative.
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{{map strategy link|Granary (Arena)|main=yes|stub=yes}}
* By jumping from the catwalk you can get on top of the storage crates. This method can be useful for [[Spies]] and [[Pyros]] trying to get behind the enemy and catch them in a surprise attack from the rear.
 
* When fighting around the point, use the containers to gain a height advantage. As a [[Demoman]] or [[Soldier]] you can [[Sticky jump]] or [[Rocket jump]] up to them. If you're not a Rocket Jumper, ([[Snipers]] for instance are useful there) you can still get on the containers by jumping from the balcony ramps.
 
*The containers are not parallel to one another, so you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage.
 
*This map is much more [[Engineer]]-friendly than a lot of other [[Arena]] maps. Making a small base with a [[Dispenser]] and [[Sentry Gun]] on your side of the map can give your team a point to fall back on in times of struggle, as well as support those who are temporarily retreating from the frontlines.
 
*The [[Sandman]] can be very useful here. Try to negate the height advantage of enemies in the central area by rendering them defenceless with a Sandman ball. The [[Flare Gun]] can also be used in a similar capacity.
 
  
 
== Control Point Timing ==
 
== Control Point Timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
==See also==
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== Update history ==
*[[Granary]]
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'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
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* Added Granary (Arena) to the game.
 +
 
 
== External links ==
 
== External links ==
*[http://steamgames.com/tf2/heavy/arena.htm A Heavy Update - Arena mode]
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* [https://www.teamfortress.com/heavy/arena.htm A Heavy Update - Arena mode]
 
 
  
{{HeavyUpdateNav}}
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{{Heavy Update Nav}}
{{Maps nav}}
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{{Maps Nav}}

Latest revision as of 13:52, 22 February 2024

Granary (Arena)
Arenagranary.jpg
Basic Information
Map type: Arena
File name: arena_granary
Released: August 19, 2008 Patch
(Heavy Update)
Variants: Control Point
Developer(s): Valve
Map Info
Environment: Farmland
Setting: Daylight, sunny
Map Items
Ammoico.png Ammo Boxes: Mediumammo.png ×4
Map Photos
Loading screen photos.
Map Overview
Granary (Arena) overview.png

Granary is an Arena map, and is a modified version of the Control Point variant of Granary.

Granary, along with Lumberyard, Ravine, Well, and Badlands, was released with the Heavy Update as the one of the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Granary (Arena) is generally the central control point area of its Control Point version.

Introduction Video

Locations

Capture Point

The yard is a nearly identical copy of Granary's middle point.

  • Point: The point rests on an slightly elevated platform, surrounded by crates.
  • Catwalks: Connected from each team's garage are two metal catwalks which rest upon the far walls across from the point.
  • Crates: Surrounding the point are stacked large metal crates which can be jumped up to by Soldiers\Demomen or jumped to from the catwalks.

Spawn Areas

For the Arena version of Granary, what would usually be the yards outside Point 2 have been replaced with spawn areas.

  • Garage: Exiting right from spawn leads to the garage, which contains the main entrance to mid and a set of ramps which lead up to the catwalks.
  • Choke: Exiting left from spawn leads to a smaller entrance to mid, commonly known as choke for its tight area. This entrance exits out behind the crates.
  • Ledge: Immediately left of each spawn, there is a ledge that it is possible to stickyjump or rocket jump onto, above where the sign is located.

Strategy

Main article: Community Granary (Arena) strategy

Control Point Timing

Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

August 19, 2008 Patch (Heavy Update)

  • Added Granary (Arena) to the game.

External links