Difference between revisions of "Lumberyard"

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{{Map infobox
 
{{Map infobox
|game-type=Arena
+
  | map-status              = official
|file-name=arena_lumberyard
+
  | map-game-type           = Arena
|map-image=arenalumberyard.jpg
+
  | map-file-name           = arena_lumberyard
 +
  | map-image               = arenalumberyard.jpg
 +
  | map-released            = {{Patch name|8|19|2008}}
 +
  | map-released-major      = Heavy Update
 +
  | map-environment          = Alpine
 +
  | map-setting              = Daylight, sunny
 +
  | map-hazards              = [[Environmental_death#Pitfalls|Pitfall]]
 +
  | map-pickups-health-small = 1
 +
  | map-pickups-ammo-large  = 4
 
}}
 
}}
'''Lumberyard''' is an [[Arena]] map released along with [[Ravine]], [[Well (Arena)]], [[Badlands (Arena)]], and [[Granary (Arena)]] as part of the ''[[Heavy Update]]'', marking the introduction of the Arena game mode. '''Lumberyard''' was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.
 
  
{{Quotation|[http://steamgames.com/tf2/heavy/arena.htm No time for crying!]|Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.}}
+
{{Quotation|[https://www.teamfortress.com/heavy/arena.htm No time for crying!]|Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.}}
  
Your goal is to eliminate the entire enemy team or capture the central [[control point]] when it becomes available.
+
'''Lumberyard''' is an official [[Arena]] map. It was released along with [[Badlands (Arena)]], [[Granary (Arena)]], [[Ravine]], and [[Well (Arena)]], as part of the [[Heavy Update]], marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.
  
 
== Introduction Video ==
 
== Introduction Video ==
Line 14: Line 21:
  
 
== Locations ==
 
== Locations ==
{{Map items
+
* '''Spawn Rooms''': Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and another door heading towards a smaller, tower-shaped building, which has a stairway leading towards the roof of the central building, where the player can enter the building through the ''upper floor''.
|small1=1
+
* '''Central Building''': The central building houses the control point, and is mostly symmetrical. It is a two-floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
|medium1=0
+
* '''Mountain Side''': The area to the left of [[BLU]] spawn (right of [[RED]] spawn) which curves around the Central Building.
|large1=0
+
* '''Cliff Side''': Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup, which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.
|small2=0
+
 
|medium2=0
+
<gallery gallery widths=120px heights=90px perrow=5>
|large2=4}}
+
File:ARENA Lumberyard Central building.png|The Central Building
[[File:Team fortress 2 map overview arena lumberyard.jpg|thumb|Aerial view of arena_lumberyard]]
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File:ARENA Lumberyard Control point.png| The control point when not available for capture.
*'''Central Building''' &ndash; The central building houses the Control point, is mostly symmetrical, and has entrances either on either side as well as on the rooftops.
+
File:ARENA Lumberyard Red Spawn.png|RED spawn
*'''Spawn Rooms''' &ndash; Either side of the spawn room have two exits, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the ''upper floor''.
+
File:ARENA Lumberyard Mountain side.png|The Mountain Side
*'''Mountain Side''' &ndash; The area to the left of [[BLU]] spawn (right of [[RED]] spawn).
+
File:ARENA Lumberyard Cliff side.png|The Cliff Side
*'''Cliff Side''' &ndash; Opposite to the mountain side (and the opposite direction from team spawn). Contains the only health pickup which is found on the log that bridges over the pit. Two small sheds are also found near the cliff.
+
</gallery>
  
 
== Strategy ==
 
== Strategy ==
* It is common for [[Scout]]s to go on the rooftops, this helps with the element of surprise as players have trouble looking up.
+
{{map strategy link|Lumberyard|main=yes|stub=yes}}
* [[Engineers]] often set up a [[Dispenser]] and [[Sentry Gun]] inside the central building or just outside the closed doors to surprise any enemies who may be waiting to capture.
 
* [[Demomen]] can counter this strategy by placing [[sticky bombs]] from the inside of the door and detonating them right before the doors open. This will destroy the turret and hopefully kill the Engineer.
 
* The stairs give skilled [[Spies]] the perfect opportunity to [[Backstab#Backstabbing Techniques|stair-stab]].
 
* Engineers can set up turrets right below the stairs, which is often overlooked.
 
* Spies can use the same spot underneath to recharge [[Cloak]], [[disguise]], or [[ambush]].
 
* The decks that overlook the internal [[control point]] can be a helpful vantage point to those who are trying to capture it below. This can be a good spot for a Sentry Gun if it can be successfully defended from sabotage from the rear. Spies can also enter via this passage to easily reach those on the point and catch those not eyeing the higher decks. [[Snipers]] with [[Huntsman]] can use this deck for taking pot shots.
 
* Although it is difficult to execute, building a Sentry Gun inside one of the sheds that overlook the Small Health Pickup will cause great inconvenience for those who are seeking health and as the gun will damage/finish off those who are in need to replenish themselves. The gun's [[Knockback]] can also push enemies off the log to face a certain death.
 
* Snipers can hide behind the boxes in spawn, effectively shielding their position. This is especially useful when the point is activated, giving the Sniper a clear view over the point.
 
* [[Heavies]] will commonly use the higher route as the top part of the main shed is small and a single Heavy can easily hold off any attackers from the stairs or the roof.
 
* It is common for Demomen and [[Soldiers]] to try and dominate the roof, and use it as a vantage point to rain down explosives on the enemy team.
 
* If there are only a few enemies left alive, chances are that some are severely injured. If you can't find your enemies anywhere else, check the health kit on the log.
 
  
== Control Point Timing ==
+
== Control Point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
==Gallery==
 
<gallery>
 
File:AREA Lumberyard Central building.PNG|The Central Building
 
File:AREA Lumberyard Control point.PNG| The control point when not available for capture
 
File:AREA Lumberyard Red Spawn.PNG|The RED spawn
 
File:AREA Lumberyard Mountain side.PNG|The Mountain Side
 
File:AREA Lumberyard Cliff side.PNG|The Cliff Side
 
</gallery>
 
==External links==
 
*[http://www.teamfortress.com/post.php?id=1760 TF2 Official Blog Alpine Art Style]
 
*[http://steamgames.com/tf2/heavy/arena.htm A Heavy Update Arena Mode]
 
  
 +
== Update history ==
 +
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 +
* Added Lumberyard to the game.
 +
 +
'''{{Patch name|9|10|2015}}'''
 +
* {{Undocumented}} Added [[saucers]] and posters to Lumberyard.
 +
 +
'''{{Patch name|11|25|2015}}'''
 +
* {{Undocumented}} Removed Saucers and Posters from all maps.
 +
 +
== See also ==
 +
* [[Graveyard]]
 +
 +
== External links ==
 +
* [https://www.teamfortress.com/post.php?id=1760 TF2 Official Blog Alpine Art Style]
 +
* [https://www.teamfortress.com/heavy/arena.htm A Heavy Update Arena Mode]
  
{{Maps nav}}
+
{{Heavy Update Nav}}
 +
{{Maps Nav}}

Latest revision as of 11:38, 10 March 2024

Lumberyard
Arenalumberyard.jpg
Basic Information
Map type: Arena
File name: arena_lumberyard
Released: August 19, 2008 Patch
(Heavy Update)
Variants: Halloween
Developer(s): Valve
Map Info
Environment: Alpine
Setting: Daylight, sunny
Hazards: Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×1
Ammoico.png Ammo Boxes:
Largeammo.png ×4
Map Photos
Loading screen photos.
Map Overview
Lumberyard overview.png
Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.

Lumberyard is an official Arena map. It was released along with Badlands (Arena), Granary (Arena), Ravine, and Well (Arena), as part of the Heavy Update, marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.

Introduction Video

Locations

  • Spawn Rooms: Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and another door heading towards a smaller, tower-shaped building, which has a stairway leading towards the roof of the central building, where the player can enter the building through the upper floor.
  • Central Building: The central building houses the control point, and is mostly symmetrical. It is a two-floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
  • Mountain Side: The area to the left of BLU spawn (right of RED spawn) which curves around the Central Building.
  • Cliff Side: Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup, which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.

Strategy

Main article: Community Lumberyard strategy

Control Point timing

Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

August 19, 2008 Patch (Heavy Update)

  • Added Lumberyard to the game.

September 10, 2015 Patch

  • [Undocumented] Added saucers and posters to Lumberyard.

November 25, 2015 Patch

  • [Undocumented] Removed Saucers and Posters from all maps.

See also

External links