Difference between revisions of "Lumberyard"

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{{Map infobox
 
{{Map infobox
|game-type=Arena
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  | map-status              = official
|file-name=arena_lumberyard
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  | map-game-type           = Arena
|map-image=arenalumberyard.jpg
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  | map-file-name           = arena_lumberyard
| map-environment = Alpine
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  | map-image               = arenalumberyard.jpg
| map-setting = Daylight, sunny
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  | map-released            = {{Patch name|8|19|2008}}
| map-hazards = [[Environmental_death#Pitfalls|Pitfall]]
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  | map-released-major      = Heavy Update
| map-health-pickups-small = 1
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  | map-environment         = Alpine
| map-ammo-pickups-large = 4
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  | map-setting             = Daylight, sunny
 +
  | map-hazards             = [[Environmental_death#Pitfalls|Pitfall]]
 +
  | map-pickups-health-small = 1
 +
  | map-pickups-ammo-large   = 4
 
}}
 
}}
  
{{Quotation|[http://steamgames.com/tf2/heavy/arena.htm No time for crying!]|Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.}}
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{{Quotation|[https://www.teamfortress.com/heavy/arena.htm No time for crying!]|Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.}}
  
 
'''Lumberyard''' is an official [[Arena]] map. It was released along with [[Badlands (Arena)]], [[Granary (Arena)]], [[Ravine]], and [[Well (Arena)]], as part of the [[Heavy Update]], marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.
 
'''Lumberyard''' is an official [[Arena]] map. It was released along with [[Badlands (Arena)]], [[Granary (Arena)]], [[Ravine]], and [[Well (Arena)]], as part of the [[Heavy Update]], marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.
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== Locations ==
 
== Locations ==
[[File:Lumberyard overview.png|thumb|Aerial view of Lumberyard.]]
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* '''Spawn Rooms''': Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and another door heading towards a smaller, tower-shaped building, which has a stairway leading towards the roof of the central building, where the player can enter the building through the ''upper floor''.
 
+
* '''Central Building''': The central building houses the control point, and is mostly symmetrical. It is a two-floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
* '''Spawn Rooms''': Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the ''upper floor''.
 
* '''Central Building''': The central building houses the control point, and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
 
 
* '''Mountain Side''': The area to the left of [[BLU]] spawn (right of [[RED]] spawn) which curves around the Central Building.
 
* '''Mountain Side''': The area to the left of [[BLU]] spawn (right of [[RED]] spawn) which curves around the Central Building.
* '''Cliff Side''': Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.
+
* '''Cliff Side''': Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup, which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.
  
 
<gallery gallery widths=120px heights=90px perrow=5>
 
<gallery gallery widths=120px heights=90px perrow=5>
File:ARENA Lumberyard Central building.PNG|The Central Building
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File:ARENA Lumberyard Central building.png|The Central Building
File:ARENA Lumberyard Control point.PNG| The control point when not available for capture.
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File:ARENA Lumberyard Control point.png| The control point when not available for capture.
File:ARENA Lumberyard Red Spawn.PNG|RED spawn
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File:ARENA Lumberyard Red Spawn.png|RED spawn
File:ARENA Lumberyard Mountain side.PNG|The Mountain Side
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File:ARENA Lumberyard Mountain side.png|The Mountain Side
File:ARENA Lumberyard Cliff side.PNG|The Cliff Side
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File:ARENA Lumberyard Cliff side.png|The Cliff Side
 
</gallery>
 
</gallery>
  
 
== Strategy ==
 
== Strategy ==
{{main|Community Lumberyard strategy}}
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{{map strategy link|Lumberyard|main=yes|stub=yes}}
  
 
== Control Point timing ==
 
== Control Point timing ==
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== Update history ==
 
== Update history ==
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
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'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 
* Added Lumberyard to the game.
 
* Added Lumberyard to the game.
  
 
'''{{Patch name|9|10|2015}}'''
 
'''{{Patch name|9|10|2015}}'''
* {{Undocumented}} Added [[Saucers|saucers]] and posters to Lumberyard.
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* {{Undocumented}} Added [[saucers]] and posters to Lumberyard.
 +
 
 +
'''{{Patch name|11|25|2015}}'''
 +
* {{Undocumented}} Removed Saucers and Posters from all maps.
 +
 
 +
== See also ==
 +
* [[Graveyard]]
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/post.php?id=1760 TF2 Official Blog Alpine Art Style]
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* [https://www.teamfortress.com/post.php?id=1760 TF2 Official Blog Alpine Art Style]
* [http://steamgames.com/tf2/heavy/arena.htm A Heavy Update Arena Mode]
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* [https://www.teamfortress.com/heavy/arena.htm A Heavy Update Arena Mode]
 
 
  
{{HeavyUpdateNav}}
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{{Heavy Update Nav}}
{{Maps nav}}
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{{Maps Nav}}

Latest revision as of 11:38, 10 March 2024

Lumberyard
Arenalumberyard.jpg
Basic Information
Map type: Arena
File name: arena_lumberyard
Released: August 19, 2008 Patch
(Heavy Update)
Variants: Halloween
Developer(s): Valve
Map Info
Environment: Alpine
Setting: Daylight, sunny
Hazards: Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×1
Ammoico.png Ammo Boxes:
Largeammo.png ×4
Map Photos
Loading screen photos.
Map Overview
Lumberyard overview.png
Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.

Lumberyard is an official Arena map. It was released along with Badlands (Arena), Granary (Arena), Ravine, and Well (Arena), as part of the Heavy Update, marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.

Introduction Video

Locations

  • Spawn Rooms: Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and another door heading towards a smaller, tower-shaped building, which has a stairway leading towards the roof of the central building, where the player can enter the building through the upper floor.
  • Central Building: The central building houses the control point, and is mostly symmetrical. It is a two-floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
  • Mountain Side: The area to the left of BLU spawn (right of RED spawn) which curves around the Central Building.
  • Cliff Side: Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup, which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.

Strategy

Main article: Community Lumberyard strategy

Control Point timing

Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

August 19, 2008 Patch (Heavy Update)

  • Added Lumberyard to the game.

September 10, 2015 Patch

  • [Undocumented] Added saucers and posters to Lumberyard.

November 25, 2015 Patch

  • [Undocumented] Removed Saucers and Posters from all maps.

See also

External links