Difference between revisions of "Ravine"

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{{Map infobox
 
{{Map infobox
|game-type=Arena
+
  | map-status              = official
|file-name=arena_ravine
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  | map-game-type           = Arena
|map-image=arenaravine.jpg
+
  | map-file-name           = arena_ravine
 +
  | map-image               = arenaravine.jpg
 +
  | map-released            = {{Patch name|8|19|2008}}
 +
  | map-released-major      = Heavy Update
 +
  | map-environment        = Desert
 +
  | map-setting            = Daylight, sunny
 +
  | map-pickups-ammo-medium = 4
 +
  | map-pickups-ammo-large  = 2
 
}}
 
}}
  
{{Quotation|[http://steamgames.com/tf2/heavy/arena.htm No time for crying!]|In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.}}
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{{Quotation|[https://www.teamfortress.com/heavy/arena.htm No time for crying!]|In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.}}
  
'''Ravine''' is an [[Arena]] map. Ravine, along with [[Lumberyard]], [[Well (Arena)]], [[Badlands (Arena)]] and [[Granary (Arena)]], was released with the [[Heavy Update]] as one of the first official Arena maps for Team Fortress 2.
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'''Ravine''' is an [[Arena]] map. Ravine, along with [[Lumberyard]], [[Well (Arena)]], [[Badlands (Arena)]] and [[Granary (Arena)]], was released with the [[Heavy Update]] as one of the first official Arena maps for ''[[Team Fortress 2]]''.  
 
 
Your goal is to eliminate the entire enemy team or capture the central [[control point]] when it becomes available.  
 
  
 
== Introduction Video ==
 
== Introduction Video ==
 
{{youtube|DF2DO6ESMUc}}
 
{{youtube|DF2DO6ESMUc}}
 +
 
== Locations ==
 
== Locations ==
{{Map items
+
*'''Shack:''' The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and surprise the player's victims.
|small1=0
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*'''Well:''' Being one of few official maps with [[water]], there is a small pool located to the left or right out of [[spawn]], depending on which team they are on. At first glance, it may not appear deep enough to douse the player from a [[Pyro]]'s [[Fire|flames]], but near the sewer drains, they may crouch and become fully submerged.
|medium1=0
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*'''House:''' Opposite side from the Well is the house. There is a small underpass below it, and next to that are stairs which lead to its interior. From its interior is a ramp which leads to a drop down above the point.
|large1=0
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*'''Yards:''' Outside each teams spawn by the house side is a large yard. The yard gives entrance to the house, ravine below the point, and the base building roof. It contains a large metal crate and a concrete block used for cover.
|small2=0
+
 
|medium2=4
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<gallery widths=150px heights=80px>
|large2=2}}
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File:Ravine red spawn.png|Red spawn.
[[File:Team fortress 2 map overview arena ravine.jpg|thumb|Overview of Arena Ravine]]
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File:Ravine blu spawn.png|Blu spawn.
*The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and suprise your victims.
+
File:Ravine cap.jpg|Cap area.
*Being one of few official maps with [[water]], there is a small pool located to the left or right out of [[spawn]], depending on which team you are on. At first glance, it may not appear deep enough to douse you from a [[Pyro]]'s [[Fire|flames]], but near the sewer drains, you may crouch and become fully submerged.
+
File:Ravine house.jpg|House next to the point.
 +
File:Ravine well.jpg|Well area.
 +
File:Ravine well under.png|Inside well area behind the point.
 +
File:Ravine tunnel.jpg|Tunnel area.
 +
File:Ravine yard.jpg|Yard area next to spawn.
 +
 
 +
</gallery>
  
 
== Strategy ==
 
== Strategy ==
*Cover is substantially more common towards the edges of the map. Working your way from outside-in allows for greater protection and a possibly way to set up chokepoints with properly placed teammates.
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{{map strategy link|Ravine|main=yes|stub=yes}}
*As an [[Engineer]], build a [[Dispenser]] and [[Sentry Gun]] directly outside of your spawn room, so teammates can come back and heal in safety.
 
*As with all arena maps, any [[Medic]] on your team is priceless, particularly here as there are no health drops. Stay away from any Pyro rush and dodge fire as you will be the most targeted player.
 
*When playing Pyro stick to the edges as there is much more cover. This is also a good level for the [[Backburner]] as [[Ambushing|flanking]] opponents is common. Keep in mind, most flaming enemies will retreat to the water on the edges of the map. Take up a camping position to finish off weakened foes.
 
*As a [[Scout]], make sure that there is an Engineer or Medic as [[health]] will be lost easily. The tight corners of this map make for almost assured surprises from the enemy team. Use the the [[Pistol]] to chip away at their health from a safe distance if at all possible.
 
  
== Control Point Timing ==
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== Control point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
== Gallery ==
+
== Update history ==
<gallery widths=150px heights=80px>
+
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
File:Ravine cap.jpg | Cap area.
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* Added Ravine to the game.
File:Ravine house.jpg | House next to the point.
+
 
File:Ravine well.jpg | Well area.
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'''{{Patch name|3|22|2012}}'''
File:Ravine yard.jpg | Yard area next to spawn.
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* Minor visual and performance improvements
</gallery>
 
  
{{HeavyUpdateNav}}
+
{{Heavy Update Nav}}
{{Maps nav}}
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{{Maps Nav}}

Latest revision as of 15:10, 17 January 2024

Ravine
Arenaravine.jpg
Basic Information
Map type: Arena
File name: arena_ravine
Released: August 19, 2008 Patch
(Heavy Update)
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Items
Ammoico.png Ammo Boxes: Mediumammo.png ×4   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Ravine overview.png
In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.

Ravine is an Arena map. Ravine, along with Lumberyard, Well (Arena), Badlands (Arena) and Granary (Arena), was released with the Heavy Update as one of the first official Arena maps for Team Fortress 2.

Introduction Video

Locations

  • Shack: The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and surprise the player's victims.
  • Well: Being one of few official maps with water, there is a small pool located to the left or right out of spawn, depending on which team they are on. At first glance, it may not appear deep enough to douse the player from a Pyro's flames, but near the sewer drains, they may crouch and become fully submerged.
  • House: Opposite side from the Well is the house. There is a small underpass below it, and next to that are stairs which lead to its interior. From its interior is a ramp which leads to a drop down above the point.
  • Yards: Outside each teams spawn by the house side is a large yard. The yard gives entrance to the house, ravine below the point, and the base building roof. It contains a large metal crate and a concrete block used for cover.

Strategy

Main article: Community Ravine strategy

Control point timing

Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

August 19, 2008 Patch (Heavy Update)

  • Added Ravine to the game.

March 22, 2012 Patch

  • Minor visual and performance improvements