Difference between revisions of "Sinshine"

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{{stub}}
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{{Stub|Description of the map.}}
 
{{Map infobox
 
{{Map infobox
   | game-type                   = Control Point
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   | map-status                  = community
   | file-name                   = cp_sunshine_event
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  | map-game-type               = Control Point
   | map-image                  = Cp sunshine event.jpg
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   | map-file-name               = cp_sunshine_event
   | developer                  = {{Steamid|76561198039117675|Rebecca "phi" Ailes}}<br>{{Steamid|76561197966759649|Kimberly "iiboharz" Riswick}}<br>{{Steamid|76561197960948593|Harlen "UEAKCrash" Linke}}
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   | map-image                  = Cp sunshine event.png
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   | map-released                = {{Patch name|10|28|2015}}
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  | map-released-major          = Scream Fortress 2015
 
   | map-environment            = Halloween
 
   | map-environment            = Halloween
 
   | map-setting                = Nighttime
 
   | map-setting                = Nighttime
 
   | map-hazards                = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s
 
   | map-hazards                = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s
   | map-health-pickups-small    = 10
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   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/954166
   | map-health-pickups-medium  = 10
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  | map-pickups-health-small    = 10
   | map-ammo-pickups-small      = 4
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   | map-pickups-health-medium  = 10
   | map-ammo-pickups-medium    = 14
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   | map-pickups-ammo-small      = 4
   | map-special-pickups-pumpkin = yes
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   | map-pickups-ammo-medium    = 14
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   | map-pickups-special-pumpkin = yes
 
}}
 
}}
  
'''Sinshine''' is a community created symmetrical control point map added in the [[Scream Fortress 2015]] update. It is a Halloween version of <!--the community map -->[[Sunshine]].
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'''Sinshine''' is a [[Steam Workshop|community-created]] symmetrical [[Control Point (game mode)|control point]] map added in the [[Scream Fortress 2015]] update.
  
It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. Contrary to what some believe, Sinshine is not directly inspired by any other 5CP, but does place the second point on a spire-like structure with two small chokes going to mid. [[Badlands (Control Point)|Badlands]] and [[Process]] do this as well.  
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It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned.
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Sinshine was [https://steamcommunity.com/sharedfiles/filedetails/?id=532473747 contributed] to the Steam Workshop.
  
 
== Locations ==
 
== Locations ==
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{{HelpfulOverviewNote}}
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=== Control Point 3 ===
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* '''ClockTower''': The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
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*'''Shacks''': On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
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*'''Valley''': One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
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*'''Cafe''': Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
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*'''Chokepoints''': The main entrance to the middle point for both teams.
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<gallery>
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File:Sinshine midpoint.png|The central control point.
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File:Sinshine valley.png|The Valley.
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File:Sinshine cutthrough.png|The cut through "Cafe."
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</gallery>
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=== Control Point 2 & 4 ===
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* '''Deteriorated Clocktower''': Both teams have a worn-down clock tower that serves as the second and fourth control points.
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*'''Platforms''':On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
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*'''Staircase''': Just behind the clocktower is a set of stairs that lead down to the tunnel.
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*'''Wooden Warehouse''': Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.
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<gallery>
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File:Sinshine blu tower.png|The clocktower on BLU side.
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File:Sinshine red tower.png|The clocktower on RED side.
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File:Sinshine warehouse blu.png|Outside view of BLU's warehouse
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File:Sinshine warehouse red.png|Outside view of RED's warehouse
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</gallery>
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=== Control Point 1 & 5 ===
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*'''Control point platform''': This is the location of the first/fifth control point.
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*'''Elevation''': To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point.
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*'''Crates''': On the right of the capture point is a set of barrels and crates.
  
===Control Point 3===
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<gallery>
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File:Sinshine blu last.png|Last point for BLU.
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File:Sinshine red last.png|Last point for RED.
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</gallery>
  
* '''ClockTower''': The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
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== Helpful overview ==
* '''Tertiary Spawn''': There is a third spawn on both sides of the Clocktower. The spawn becomes available upon capture of Control Point 2 or 4.
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[[File:Sinshine overview with lines.png|left|Sinshine's locations|550px]]
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<big>1.Shacks
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2.Cafe
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3.Chokepoint
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4.Valley
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5.Platform
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6.Staircase
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7.Wooden Warehouse
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8.Elevation
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9.Wall and the area behind it
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10.Crates
  
===Control Point 2 & 4===
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Red/blue diagonal lines: Red/Blu first spawn
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Red/blue double diagonal lines: Red/Blu second spawn
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Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
  
* '''Deteriorated Clocktower''': Both teams have a worn down clock tower that serves as the second and fourth control point.
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Purple circle: Third/middle point and the Clocktower
* '''Sniper Platform''': Behind the Clocktower is a platform that can be used as a watchpoint for Snipers.
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Yellow circles: Second/fourth points and the Deteriorated Dlocktower
* '''Secondary Spawn''': There is a secondary spawn by the right of the clock tower . The spawn becomes available upon capture of Control Point 3.
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Green circles: First/fifth points and the control platform</big>
* '''Sewer tunnel''': Beneath the point is a small ramp leading to an underground sewer. A small health and ammo kit can be found here with a path branching into last and a secondary route to the upper floor.
 
  
===Control Point 1 & 5===
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{{clr}}
  
* '''Spawn''': The spawnroom has two exits on the left and right. In the center is a one way glass window overlooking the point.
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== Strategy ==
* '''Missile Platform''': The platform holds the first and fifth control points. They're protected by the missile launcher and a wall, but is exposed on the sides.
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{{map strategy link|Sinshine|main=yes|stub=yes}}
* '''Corridors''': The corridors to the control point have an underground alternate path, as well as two flank routes. One leading directly into second and another leading into the Snipers nest.
 
  
 
== Control Point timing ==
 
== Control Point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
 
== Gallery ==
 
<gallery>
 
 
File:
 
File:Sinshinemid2.jpeg| Angled view of mid.
 
File:Sinshinefinal.jpeg| RED team's last point.
 
File:sinshineworkshopimage.jpeg| The workshop image under sinshine's submission.
 
File:Sinshinemid.jpeg| Second/fourth point.
 
</gallery>
 
  
 
== Update history ==
 
== Update history ==
Line 61: Line 100:
 
* Fixed trigger bounds in RED spawn.
 
* Fixed trigger bounds in RED spawn.
 
* Various lighting changes.
 
* Various lighting changes.
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 +
== Bugs ==
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* Both the RED and BLU teams can place buildings inside their 2nd forward spawns.
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== Gallery ==
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<gallery>
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File:Sinshinesideroute.png|A side route.
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File:Sinshinemid2.png|Angled view of the midpoint.
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File:Sinshinemid.png|Second/fourth point.
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File:Sinshinefinal.png|RED team's final point.
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File:sinshineworkshopimage.jpeg|Steam Workshop thumbnail for Sinshine.
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</gallery>
  
 
{{Scream Fortress 2015 Nav}}
 
{{Scream Fortress 2015 Nav}}
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{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}
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[[Category:Halloween maps]]

Latest revision as of 16:51, 22 February 2024

Sinshine
Cp sunshine event.png
Basic Information
Map type: Control Point
File name: cp_sunshine_event
Released: October 28, 2015 Patch
(Scream Fortress VII)
Variants: Control Point
Developer(s): Rebecca "phi" Ailes
Kimberly "iiboharz" Riswick
Harlen "UEAKCrash" Linke
Map Info
Environment: Halloween
Setting: Nighttime
Hazards: Pitfall, Pumpkin bombs
Map Items
Healthico.png Health Kits: Healthbar.png ×10  •  Healthpie.png ×10
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×14
TF2 crosshair.png Special: Pumpkin.png
Map Overview
Sinshine overview.png
Map Stamp
Item icon Map Stamp - Sunshine Event.png
Supporters Leaderboard

Sinshine is a community-created symmetrical control point map added in the Scream Fortress 2015 update.

It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned.

Sinshine was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

  • ClockTower: The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
  • Shacks: On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
  • Valley: One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
  • Cafe: Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
  • Chokepoints: The main entrance to the middle point for both teams.

Control Point 2 & 4

  • Deteriorated Clocktower: Both teams have a worn-down clock tower that serves as the second and fourth control points.
  • Platforms:On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
  • Staircase: Just behind the clocktower is a set of stairs that lead down to the tunnel.
  • Wooden Warehouse: Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.

Control Point 1 & 5

  • Control point platform: This is the location of the first/fifth control point.
  • Elevation: To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point.
  • Crates: On the right of the capture point is a set of barrels and crates.

Helpful overview

Sinshine's locations
1.Shacks
2.Cafe
3.Chokepoint
4.Valley
5.Platform
6.Staircase
7.Wooden Warehouse 
8.Elevation
9.Wall and the area behind it
10.Crates
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Purple circle: Third/middle point and the Clocktower
Yellow circles: Second/fourth points and the Deteriorated Dlocktower
Green circles: First/fifth points and the control platform

Strategy

Main article: Community Sinshine strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560


Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • Added Sinshine to the game.

November 2, 2016 Patch

  • Fixed multiple visible nodraws and other texture bugs.
  • Fixed nonsolid pumpkin in lobby.
  • Fixed trigger bounds in RED spawn.
  • Various lighting changes.

Bugs

  • Both the RED and BLU teams can place buildings inside their 2nd forward spawns.

Gallery