Difference between revisions of "Vanguard"

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{{Map infobox
 
{{Map infobox
   | game-type                 = Control Point
+
   | map-status                = community
   | file-name                 = cp_vanguard
+
  | map-game-type             = Control Point
 +
   | map-file-name             = cp_vanguard
 
   | map-image                = Cp vanguard.png
 
   | map-image                = Cp vanguard.png
   | release-date             = December 17th, 2015
+
   | map-released             = {{Patch name|12|17|2015}}
   | last-updated              = December 17th, 2015
+
   | map-released-major        = Tough Break Update
  | link                      =
 
  | developer                = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford]
 
 
   | map-environment          = Construction
 
   | map-environment          = Construction
 
   | map-setting              = Daytime
 
   | map-setting              = Daytime
   | map-health-pickups-small  = 14
+
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/1098378
   | map-health-pickups-medium = 4
+
  | map-pickups-health-small  = 14
   | map-ammo-pickups-small    = 4
+
   | map-pickups-health-medium = 4
   | map-ammo-pickups-medium  = 15
+
   | map-pickups-ammo-small    = 4
 +
   | map-pickups-ammo-medium  = 15
 +
  | map-has-bots              = yes
 
}}
 
}}
  
'''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many varying floors to be over or under people. With many alternate routes towards objectives with the construction props, it is easier to flank and gain height advantage for all classes.  
+
'''Vanguard''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.  
  
Vanguard was made an official map in the [[Tough Break Update]].  
+
Vanguard was [https://steamcommunity.com/sharedfiles/filedetails/?id=462908782 contributed] to the Steam Workshop.
 
   
 
   
 
== Locations ==
 
== Locations ==
[[Image:Vanguard overview.png|thumb|top|Overview of the map]]
+
{{HelpfulOverviewNote}}
 
 
 
=== Control Point 3 ===
 
=== Control Point 3 ===
 
 
The middle capture is located in the center of the yard, underneath a suspended board.
 
The middle capture is located in the center of the yard, underneath a suspended board.
  
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<gallery>
 
<gallery>
 +
File:Cp_vanguard_middle.png | Vanguard's middle yard.
 
</gallery>
 
</gallery>
  
 
=== Control Point 2 & 4 ===
 
=== Control Point 2 & 4 ===
 +
The second and fourth control points are on a piece of scaffolding next to an elevator.
  
The second and fourth control point are on a piece of scaffolding next to an elevator.
+
* '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot.
 
 
* '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
 
 
* '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.  
 
* '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.  
 
* '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
 
* '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
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<gallery>
 
<gallery>
 +
File:Cp_vanguard_second_red_near.png | RED's second control point from near.
 +
File:Cp_vanguard_second_red_far.png | RED's second control point from afar.
 +
File:Cp_vanguard_second_blu_near.png | BLU's second control point from near.
 +
File:Cp_vanguard_second_blu_far.png | BLU's second control point from afar.
 
</gallery>
 
</gallery>
  
 
=== Control Point 1 & 5 ===
 
=== Control Point 1 & 5 ===
 
 
The final Control Point is to the side in the middle of a section of computer terminals.
 
The final Control Point is to the side in the middle of a section of computer terminals.
  
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<gallery>
 
<gallery>
 +
File:Cp_vanguard_last_blu.png | BLU's last control point.
 +
File:Cp_vanguard_last_red.png | RED's last control point.
 +
File:Cp_vanguard_observe_blu.png | Inside view of BLU's defensive observation room.
 +
File:Cp_vanguard_observe_red.png | Inside view of RED's offensive observation room.
 
</gallery>
 
</gallery>
  
 +
== Helpful overview ==
 +
[[File:Vanguard overview with lines.png|600px|left|Vanguard's locations]]
 +
<big>1.Center Yard
 +
2.Scaffoldings
 +
3.Right Balcony
 +
4.Center Scaffoldings
 +
5.Elevator
 +
6.Left Building
 +
7.Observation rooms
 +
8.Air Vent
 +
 +
Red/blue diagonal lines: Red/Blu first spawn
 +
Red/blue double diagonal lines: Red/Blu second spawn
 +
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
 +
 +
Pink circle: Middle/third points
 +
Yellow circles: Second/fourth points
 +
Green circles: First/fifth points</big>
 +
 +
{{clr}}
 
== Strategy ==
 
== Strategy ==
 
 
{{main|Community Vanguard strategy}}
 
{{main|Community Vanguard strategy}}
 +
{{community strategy stub link}}
  
 
== Control point timing ==
 
== Control point timing ==
Line 70: Line 96:
 
'''{{Patch name|1|7|2016}}'''
 
'''{{Patch name|1|7|2016}}'''
 
* Updated Vanguard to fix an exploit related to spawn room doors.
 
* Updated Vanguard to fix an exploit related to spawn room doors.
 +
 +
'''{{Patch name|2|2|2016}}'''
 +
* Added new path to the last point.
 +
* New geometry to reduce sightlines on the middle point.
 +
* Reorganized spawn points to better exit final spawns.
 +
* Fixed Red forward spawn door blocking when held open.
 +
* Fixed some material issues.
 +
 +
'''{{Patch name|2|29|2016}}'''
 +
* Removed teleporter exploit on second point.
 +
* Various minor fixes (lighting, collision, optimization).
 +
 +
'''{{Patch name|4|25|2016}}'''
 +
* {{Undocumented}} Added Vanguard, [[Landfall]], [[Highpass]] and [[Snowycoast]] to their respective modes' [[Quickplay]] rotations.
 +
 +
== Trivia ==
 +
* Behind the vault doors near both spawns, there is a small room with a single banana peel.
 +
 +
== Gallery ==
 +
<gallery>
 +
File:Vanguard BLU Vault Banana.png|The hidden banana peel behind the vault door near BLU Team Spawn.
 +
File:Vanguard Workshop image.jpg|Steam Workshop thumbnail for Vanguard.
 +
</gallery>
  
 
{{Tough Break Update Nav}}
 
{{Tough Break Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 01:21, 18 January 2024

Vanguard
Cp vanguard.png
Basic Information
Map type: Control Point
File name: cp_vanguard
Released: December 17, 2015 Patch
(Tough Break Update)
Developer(s): Maxime "Mimas Torres" Dupuis
Kevin "Ravidge" Brook
Gavin "Equinoxo" Sawford
Map Info
Environment: Construction
Setting: Daytime
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×14  •  Mediumhealth.png ×4
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×15
Map Photos
Loading screen photos.
Map Overview
Vanguard overview.png
Map Stamp
Item icon Map Stamp - Vanguard.png
Supporters Leaderboard

Vanguard is a community-created Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.

Vanguard was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

The middle capture is located in the center of the yard, underneath a suspended board.

  • Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
  • Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
  • Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
  • Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.

Control Point 2 & 4

The second and fourth control points are on a piece of scaffolding next to an elevator.

  • Elevator: To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot.
  • Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
  • Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
  • Left Building: The structure to the left of the control point that links to the elevator.

Control Point 1 & 5

The final Control Point is to the side in the middle of a section of computer terminals.

  • Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
  • Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
  • Control Area: The terminal area with the control point.

Helpful overview

Vanguard's locations
1.Center Yard
2.Scaffoldings
3.Right Balcony
4.Center Scaffoldings 
5.Elevator
6.Left Building
7.Observation rooms
8.Air Vent
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Pink circle: Middle/third points
Yellow circles: Second/fourth points
Green circles: First/fifth points

Strategy

Main article: Community Vanguard strategy

Control point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .600
×2
2 .400
×3
1 .964
×4
1 .728
Control Point 2 and 4 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

December 17, 2015 Patch (Tough Break Update)

  • Added Vanguard to the game.

January 7, 2016 Patch

  • Updated Vanguard to fix an exploit related to spawn room doors.

February 2, 2016 Patch

  • Added new path to the last point.
  • New geometry to reduce sightlines on the middle point.
  • Reorganized spawn points to better exit final spawns.
  • Fixed Red forward spawn door blocking when held open.
  • Fixed some material issues.

February 29, 2016 Patch

  • Removed teleporter exploit on second point.
  • Various minor fixes (lighting, collision, optimization).

April 25, 2016 Patch

Trivia

  • Behind the vault doors near both spawns, there is a small room with a single banana peel.

Gallery