Difference between revisions of "Nucleus (King of the Hill)"

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*Note that due to their exploitable nature the extending catwalks and the point itself are stick-proof: [[stickies]] and [[Jarate]] will simply bounce off them.
 
*Note that due to their exploitable nature the extending catwalks and the point itself are stick-proof: [[stickies]] and [[Jarate]] will simply bounce off them.
 
* [[Sniper]]s can be deadly on this map, owing to the unobstructed sightlines available from every side onto the point.  For this reason, it is wise to run flanking [[Scout]]s/[[Spies]] and counter-Snipers to allow your [[Soldier]]s, [[Heavies]] and [[Medic]]s to get onto the point without being killed.  Be sensible about this; too many Snipers and not enough combat classes and the point itself will go uncaptured.
 
* [[Sniper]]s can be deadly on this map, owing to the unobstructed sightlines available from every side onto the point.  For this reason, it is wise to run flanking [[Scout]]s/[[Spies]] and counter-Snipers to allow your [[Soldier]]s, [[Heavies]] and [[Medic]]s to get onto the point without being killed.  Be sensible about this; too many Snipers and not enough combat classes and the point itself will go uncaptured.
* [[Engineer]]s will have a tough time on Nucleus. [[Sentry Guns]] erected to overlook the point will be easily taken out by Snipers and Soldiers from the other side.  You can try setting up a "surprise" Sentry Gun on the lower catwalks, or alternatively try setting up in the upper balcony area with the medium ammo box to deny that area to the enemy. Use of the [[Wrangler]] is effective here, due to the wide, open areas.
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* [[Engineer]]s will have a tough time on Nucleus. [[Sentry Gun]]s erected to overlook the point will be easily taken out by Snipers and Soldiers from the other side.  You can try setting up a "surprise" Sentry Gun on the lower catwalks, or alternatively try setting up in the upper balcony area with the medium ammo box to deny that area to the enemy. Use of the [[Wrangler]] is effective here, due to the wide, open areas.
 
* [[Gunslinger]]-wielding Engineers can exploit the major fight for the central point - due to the concentrated size of the map - to slip by enemy defenses and place Mini-Sentry Guns around the map, effectively being able to [[Ambushing|flank]] the enemy forces. It's also a good strategy to place a Mini-sentry below the point, near the Health Kit, in order to surprise both injured enemies looking for health and players on the bridges.  
 
* [[Gunslinger]]-wielding Engineers can exploit the major fight for the central point - due to the concentrated size of the map - to slip by enemy defenses and place Mini-Sentry Guns around the map, effectively being able to [[Ambushing|flank]] the enemy forces. It's also a good strategy to place a Mini-sentry below the point, near the Health Kit, in order to surprise both injured enemies looking for health and players on the bridges.  
 
* Due to the control point's small size, [[Demomen]] are very effective at clearing the point. If there are several enemies standing on the point, the [[Grenade Launcher]]'s splash damage allows a Demoman to kill most of them very quickly.
 
* Due to the control point's small size, [[Demomen]] are very effective at clearing the point. If there are several enemies standing on the point, the [[Grenade Launcher]]'s splash damage allows a Demoman to kill most of them very quickly.
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==Trivia==
 
==Trivia==
*The particles seen in the device are re-used from [http://en.wikipedia.org/wiki/Portal_(video_game) Portal's] ending.
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*The particles seen in the device are re-used from [[Wikipedia:Portal (video game)|Portal's]] ending.
  
  
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 23:28, 14 November 2010

Nucleus (King of the Hill)
Nucleus.PNG
Basic Information
Variants: Arena, Versus Saxton Hale and Galleria
Developer(s): {{{map-developer}}}
Map Photos
Loading screen photos.
Map Overview
Nucleus (Arena) overview.png
Nucleus has multiple variations, including Arena

Nucleus is an alternate version of Nucleus (Arena) that has been modified to fit the King of the Hill gameplay type.

The goal is to capture the control point and defend it for 3 minutes.

Locations

  • The Device - The central feature of Nucleus, easily identified by its colorful, swirling Doomsday Device. The metal 'bulb' houses the control point, and opens after a few minutes, with gantries extending out to it.
  • The Pit - Just below The Device is a bottomless radioactive pit, with a narrow catwalk in the center. This catwalk holds a Medium Health Pickup. The pit is an unavoidable death for anyone unfortunate enough to fall into it.
  • The Upper Deck - From one side of the main spawn exit both sides may climb a set of stairs to a couple of balconies overlooking the main point. More stairs climb downwards towards the pit and the circular catwalks. This area is a key point of contention between the two sides, owing to the aerial advantage and route to the enemy's spawn available from it.

Strategy

Template:Map items

  • Note that due to their exploitable nature the extending catwalks and the point itself are stick-proof: stickies and Jarate will simply bounce off them.
  • Snipers can be deadly on this map, owing to the unobstructed sightlines available from every side onto the point. For this reason, it is wise to run flanking Scouts/Spies and counter-Snipers to allow your Soldiers, Heavies and Medics to get onto the point without being killed. Be sensible about this; too many Snipers and not enough combat classes and the point itself will go uncaptured.
  • Engineers will have a tough time on Nucleus. Sentry Guns erected to overlook the point will be easily taken out by Snipers and Soldiers from the other side. You can try setting up a "surprise" Sentry Gun on the lower catwalks, or alternatively try setting up in the upper balcony area with the medium ammo box to deny that area to the enemy. Use of the Wrangler is effective here, due to the wide, open areas.
  • Gunslinger-wielding Engineers can exploit the major fight for the central point - due to the concentrated size of the map - to slip by enemy defenses and place Mini-Sentry Guns around the map, effectively being able to flank the enemy forces. It's also a good strategy to place a Mini-sentry below the point, near the Health Kit, in order to surprise both injured enemies looking for health and players on the bridges.
  • Due to the control point's small size, Demomen are very effective at clearing the point. If there are several enemies standing on the point, the Grenade Launcher's splash damage allows a Demoman to kill most of them very quickly.
  • A good place to hang out after the point is captured, particularly for Heavies, Demomen and Pyros, are the entrances to the two side catwalks leading onto the point. The enemy is usually concentrating straight ahead at your spawn opposite; with this in mind you can catch them in some devastating crossfire if you are clever about it.

Control Point Timing

Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Trivia

  • The particles seen in the device are re-used from Portal's ending.