Difference between revisions of "Nucleus (King of the Hill)"

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{{Map infobox
 
{{Map infobox
|game-type=King of the Hill
+
  | map-status                = official
|file-name=koth_nucleus
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  | map-game-type             = King of the Hill
|map-image=Nucleus.PNG
+
  | map-file-name             = koth_nucleus
 +
  | map-image                 = Nucleus.PNG
 +
  | map-released              = {{Patch name|8|13|2009}}
 +
  | map-released-major        = Classless Update
 +
  | map-environment          = Spytech
 +
  | map-setting              = Indoor
 +
  | map-hazards              = [[Environmental_Hazards#Pitfalls|Pitfall]]
 +
  | map-pickups-health-small  = 2
 +
  | map-pickups-health-medium = 2
 +
  | map-pickups-ammo-small    = 2
 +
  | map-pickups-ammo-medium  = 5
 +
  | map-has-bots              = yes
 
}}
 
}}
{{hatnote|'''Nucleus''' has multiple variations, including [[Nucleus|Arena]]}}
 
  
'''Nucleus''' is an alternate version of [[Nucleus|Nucleus (Arena)]] that has been modified to fit the [[King of the Hill]] gameplay type. Along with [[Viaduct]] and [[Sawmill (King of the Hill)|Sawmill]], it was released with ''[[The Classless Update]]'' as the first official King of the Hill maps for [[Team Fortress 2]].  
+
{{Quotation|'''The Engineer'''|Down under? More like, six feet down under.|sound=Engineer_dominationsniper08.wav}}
  
The goal is to capture the [[control point]] and defend it for 3 minutes.
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'''Nucleus''' is an alternate version of [[Nucleus (Arena)|the Arena variant]], modified for the [[King of the Hill]] game mode. Along with [[Viaduct]] and [[Sawmill (King of the Hill)|Sawmill]], Nucleus was released with the [[Classless Update]] as the first official King of the Hill maps for ''[[Team Fortress 2]]''.  
  
 
== Locations ==
 
== Locations ==
{{Map items
+
{{HelpfulOverviewNote}}<br>
|small1=0
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|medium1=1
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* '''The Device''': The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after several seconds.
|large1=0
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* '''The Pit''': Directly below the Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a [[Health|Medium Health Pickup]], but the pit is an unavoidable death for anyone unfortunate enough to fall in.
|small2=2
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* '''The Perimeter''': The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into ''"[[RED]]-Side Perimeter"'' and ''"[[BLU]]-Side Perimeter"'', based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
|medium2=5
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* '''Roofs''': On top of the buildings along the Perimeter are roofs which are accessible by [[Rocket Jump]]ing or [[Sticky jump|Sticky Jump]]ing. The B roof area can also be accessed by [[Jumping#Crouch-jumping|Crouch Jump]]ing onto the sides of the control point that face the B roof area, and then jumping onto the roof. These are useful spots as they give great height advantage and a view of the entire area.
|large2=0}}
+
* '''The Bridges''': Once the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side in front of each team's spawn, and one far bridge in the center between the spawns.
* '''The Device''' - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
+
* '''Flank Building''': The flank building is one of the buildings on the Perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
* '''The Pit''' - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a [[Health|Medium Health Pickup]], but the pit is an unavoidable death for anyone unfortunate enough to fall in.
+
* '''Access Building''': Directly across from the Flank Building is the Access Building. It is entered from each team's side by a set of staircases, and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
* '''The Perimeter''' - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into ''"[[RED]]-Side Perimeter"'' and ''"[[BLU]]-Side Perimeter"'', based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
 
* '''Roofs''' - On top of the buildings along the perimeter are roofs which are accessible by [[Rocket Jump]]ing or [[Sticky_jump#Sticky_jump| Sticky Jump]]ing. These are useful spots as they give great height advantage and a view of the entire area.
 
* '''The Bridges''' - One the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side infront of each team's spawn, and one far bridge in the center between the spawns.
 
* '''Flank Building''' - The flank building is one of the buildings on the perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
 
* '''Access Building''' - Directly across from the flank building is the access building. It is entered from each team's side by a set of staircases and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
 
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Arena_nucleus0000.jpg| Closed Control Point
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File:Arena_nucleus0000.png| Closed Control Point
File:Arena_nucleus0001.jpg| Flank Building
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File:Arena_nucleus0001.png| Flank Building
File:Arena_nucleus0002.jpg| Flank Building
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File:Arena_nucleus0002.png| Flank Building
File:Arena_nucleus0003.jpg| The Pit
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File:Arena_nucleus0003.png| The Pit
File:Arena_nucleus0005.jpg| Access Building
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File:Arena_nucleus0005.png| Access Building
File:Arena_nucleus0006.jpg| Access Building
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File:Arena_nucleus0006.png| Access Building
File:Arena_nucleus0008.jpg| Area View
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File:Arena_nucleus0008.png| Area View
 
</gallery>
 
</gallery>
 
{{see also|Category:Nucleus images}}
 
{{see also|Category:Nucleus images}}
 +
 +
== Helpful overview ==
 +
[[File:Nucleus (Arena) overview with lines.png|left|500px|Nucleus's locations]]
 +
<big>1.Perimeter
 +
2.Roofs
 +
3.Bridges (Not shown here as they have not yet appeared)
 +
4.Flank Buildings
 +
5.Access Buildings</big>
 +
 +
{{clr}}
 +
 
== Strategy ==
 
== Strategy ==
{{Map items
+
{{main|Community Nucleus (King of the Hill) strategy}}
|small1=4
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{{community strategy stub link}}
|medium1=2
 
|large1=0
 
|small2=2
 
|medium2=5
 
|large2=0}}
 
*Note that due to their exploitable nature the extending catwalks and the point itself are stick-proof: [[stickies]] and [[Jarate]] will simply bounce off them.
 
* [[Sniper]]s can be deadly on this map, owing to the unobstructed sightlines available from every side onto the point. For this reason, it is wise to run flanking [[Scout]]s/[[Spies]] and counter-Snipers to allow your [[Soldier]]s, [[Heavies]] and [[Medic]]s to get onto the point without being killed. Be sensible about this; too many Snipers and not enough combat classes and the point itself will go uncaptured.
 
* [[Engineer]]s will have a tough time on Nucleus. [[Sentry Gun]]s erected to overlook the point will be easily taken out by Snipers and Soldiers from the other side. You can try setting up a "surprise" Sentry Gun on the lower catwalks, or alternatively try setting up in the upper balcony area with the medium ammo box to deny that area to the enemy. Use of the [[Wrangler]] is effective here, due to the wide, open areas.
 
* [[Gunslinger]]-wielding Engineers can exploit the major fight for the central point - due to the concentrated size of the map - to slip by enemy defenses and place Mini-Sentry Guns around the map, effectively being able to [[Ambushing|flank]] the enemy forces. It's also a good strategy to place a Mini-sentry below the point, on the Health Kit, in order to surprise both injured enemies looking for health and players on the bridges.
 
* Due to the control point's small size, [[Demomen]] and [[Soldier]]s are very effective at clearing the point. If there are several enemies standing on the point, the [[Grenade Launcher]]'s splash damage allows a Demoman to kill most of them very quickly.
 
*A good place to hang out after the point is captured, particularly for Heavies, Demomen and [[Pyro]]s, are the entrances to the two side catwalks leading onto the point.  The enemy is usually concentrating straight ahead at your spawn opposite; with this in mind you can catch them in some devastating crossfire if you are clever about it.
 
*The roofs of the surrounding buildings are open for Soldiers and serve as a great spot to rain rockets down from.
 
*[[Pyro]]s work well around the lower areas of the catwalk as they can easily poof enemies into the pit or ambush low health enemies from getting the medium healthpack.
 
  
==Control Point Timing==
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== Control Point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
 
== Update history ==
 
== Update history ==
'''[[May 27, 2010 Patch]]'''
+
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Added Nucleus (King of the Hill) to the game.
 +
 
 +
'''{{Patch name|5|27|2010}}'''
 
* Changed side spawn exits to prevent sniping from inside the spawn door.
 
* Changed side spawn exits to prevent sniping from inside the spawn door.
 
* Fixed graphical glitch on platform floor.
 
* Fixed graphical glitch on platform floor.
 
* Fixed blue-colored models in RED area.
 
* Fixed blue-colored models in RED area.
  
==Trivia==
+
== Bugs ==
*The particles seen in the device are re-used from [[Wikipedia:Portal (video game)|Portal's]] ending.
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* Throwable items such as the [[Gas Passer]], [[Mad Milk]], [[Jarate]], and [[Wrap Assassin]] bauble do not explode upon contact with the bridges, rolling along them instead.
==See also==
+
 
*[[Nucleus (Arena)]]
+
== Notes ==
 +
* It is possible to reach the two lights above the Access Building, but only through rocket jumping and sticky jumping.
 +
 
 +
== Trivia ==
 +
* The particles seen around Nucleus's centerpiece are re-used from the ending sequence from ''[[w:Portal (video game)|Portal]]''.
 +
 
 +
== See also ==
 +
* [[Nucleus (Arena)]]
 +
 
 +
== External links ==
 +
* [https://www.teamfortress.com/classless/day02.php The Classless Update: Day 2 - King of the Hill game mode, Viaduct, Nucleus (King of the Hill) and Sawmill (King of the Hill) maps]
 +
 
 +
{{Classless Update Nav}}
 +
{{Maps Nav}}
  
{{ClasslessUpdateNav}}
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[[Category:Quickplay maps]]
{{Maps nav}}
 

Latest revision as of 21:22, 19 January 2024

Nucleus (King of the Hill)
Nucleus.PNG
Basic Information
Map type: King of the Hill
File name: koth_nucleus
Released: August 13, 2009 Patch
(Classless Update)
Variants: Arena, Versus Saxton Hale and Galleria
Developer(s): Valve
Map Info
Environment: Spytech
Setting: Indoor
Hazards: Pitfall
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×5
Map Photos
Loading screen photos.
Map Overview
Nucleus (Arena) overview.png
Down under? More like, six feet down under.
The Engineer

Nucleus is an alternate version of the Arena variant, modified for the King of the Hill game mode. Along with Viaduct and Sawmill, Nucleus was released with the Classless Update as the first official King of the Hill maps for Team Fortress 2.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

  • The Device: The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after several seconds.
  • The Pit: Directly below the Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a Medium Health Pickup, but the pit is an unavoidable death for anyone unfortunate enough to fall in.
  • The Perimeter: The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into "RED-Side Perimeter" and "BLU-Side Perimeter", based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
  • Roofs: On top of the buildings along the Perimeter are roofs which are accessible by Rocket Jumping or Sticky Jumping. The B roof area can also be accessed by Crouch Jumping onto the sides of the control point that face the B roof area, and then jumping onto the roof. These are useful spots as they give great height advantage and a view of the entire area.
  • The Bridges: Once the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side in front of each team's spawn, and one far bridge in the center between the spawns.
  • Flank Building: The flank building is one of the buildings on the Perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
  • Access Building: Directly across from the Flank Building is the Access Building. It is entered from each team's side by a set of staircases, and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
See also: Category:Nucleus images

Helpful overview

Nucleus's locations
1.Perimeter
2.Roofs
3.Bridges (Not shown here as they have not yet appeared)
4.Flank Buildings
5.Access Buildings

Strategy

Main article: Community Nucleus (King of the Hill) strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

August 13, 2009 Patch (Classless Update)

  • Added Nucleus (King of the Hill) to the game.

May 27, 2010 Patch

  • Changed side spawn exits to prevent sniping from inside the spawn door.
  • Fixed graphical glitch on platform floor.
  • Fixed blue-colored models in RED area.

Bugs

Notes

  • It is possible to reach the two lights above the Access Building, but only through rocket jumping and sticky jumping.

Trivia

  • The particles seen around Nucleus's centerpiece are re-used from the ending sequence from Portal.

See also

External links