Difference between revisions of "King of the Hill"

From Team Fortress Wiki
Jump to: navigation, search
m
Line 3: Line 3:
  
 
'''King of the Hill''' is a game mode similar to [[Arena]] in its simplicity. It has a high level of action but also has simple rules and a style that isn't as punishing of inexperienced players. This makes it one of the easier modes for newcomers to play. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for [[Ghost Fort]]). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, [[Overtime]] occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.
 
'''King of the Hill''' is a game mode similar to [[Arena]] in its simplicity. It has a high level of action but also has simple rules and a style that isn't as punishing of inexperienced players. This makes it one of the easier modes for newcomers to play. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for [[Ghost Fort]]). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, [[Overtime]] occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.
 +
 
== Strategy ==
 
== Strategy ==
 
{{main|Community King of the Hill Strategy}}
 
{{main|Community King of the Hill Strategy}}
Line 55: Line 56:
 
| width="60px" |{{code|koth_badlands}}
 
| width="60px" |{{code|koth_badlands}}
 
|}
 
|}
 +
 +
== Update history ==
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Added King of the Hill mode.
 +
* Added maps: Nucleus (King of the Hill), Sawmill (King of the Hill), and Viaduct.
 +
 +
'''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]])
 +
* Added maps: Harvest and Harvest Event.
 +
 +
'''{{Patch name|2|24|2011}}''' ([[Community Map Pack Update]])
 +
* Added map: Lakeside.
 +
 +
'''{{Patch name|4|14|2011}} ([[Hatless Update]])
 +
* Added map: Badlands (King of the Hill).
 +
 +
'''{{Patch name|10|27|2011}} ([[Very Scary Halloween Special]])
 +
* Added map: Eyeaduct.
 +
 +
'''{{Patch name|8|10|2012}}'''
 +
* Added map: Kong King.
 +
 +
'''{{Patch name|10|26|2012}} ([[Spectral Halloween Special]])
 +
* Added map: Ghost Fort.
  
 
{{ClasslessUpdateNav}}
 
{{ClasslessUpdateNav}}
 
{{maps}}
 
{{maps}}
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Revision as of 19:09, 17 March 2013

The hill on Viaduct.
Since their discovery in 1895, hills have fascinated kings.
The Classless Update

King of the Hill is a game mode similar to Arena in its simplicity. It has a high level of action but also has simple rules and a style that isn't as punishing of inexperienced players. This makes it one of the easier modes for newcomers to play. King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for Ghost Fort). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, Overtime occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.

Strategy

Main article: Community King of the Hill Strategy

King of the Hill maps

King of the Hill maps carry the koth_ prefix; community maps are identified with italic font.

Name Picture File name
Harvest 160px koth_harvest_final
Harvest Event Koth harvest event bluspawn.jpg koth_harvest_event
Kong King Kong King.png koth_king
Lakeside Koth lakeside.jpg koth_lakeside_final
Ghost Fort GhostFortIsland.jpg koth_lakeside_event
Nucleus
(King of the Hill)
Nucleus.PNG koth_nucleus
Sawmill
(King of the Hill)
Environmental death Saw Blades.png koth_sawmill
Viaduct Viaduct 01.jpg koth_viaduct
Eyeaduct Eyeaduct 1.png koth_viaduct_event
Badlands
(King of the Hill)
Badlands2.png koth_badlands

Update history

August 13, 2009 Patch (Classless Update)

  • Added King of the Hill mode.
  • Added maps: Nucleus (King of the Hill), Sawmill (King of the Hill), and Viaduct.

October 29, 2009 Patch (Haunted Halloween Special)

  • Added maps: Harvest and Harvest Event.

February 24, 2011 Patch (Community Map Pack Update)

  • Added map: Lakeside.

April 14, 2011 Patch (Hatless Update)

  • Added map: Badlands (King of the Hill).

October 27, 2011 Patch (Very Scary Halloween Special)

  • Added map: Eyeaduct.

August 10, 2012 Patch

  • Added map: Kong King.

October 26, 2012 Patch (Spectral Halloween Special)

  • Added map: Ghost Fort.