Difference between revisions of "Phoenix"

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(Locations: more details)
(Locations: more details, and some cleanup and active voicing)
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== Locations ==
 
== Locations ==
  
* '''Watermill''' BLU team's first spawn and rollout, hagine four exits (the 4th is opened after Checkpoint A is captured).
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* '''Watermill''': BLU team's first spawn and rollout, having four exits (a little bit shorter route to the Reststop, the far right gate unlocks after Checkpoint A is captured).
 
* '''Arch''': A natural arch forms the first choke.
 
* '''Arch''': A natural arch forms the first choke.
 
* '''Tunnel Gate''': A shortcut between Checkpoints A and B, opening when Checkpoint A is captured.
 
* '''Tunnel Gate''': A shortcut between Checkpoints A and B, opening when Checkpoint A is captured.
  
 
=== Checkpoint A: The Reststop ===
 
=== Checkpoint A: The Reststop ===
* The ''Reststop'' is the first capture point and the beginning of the map, featuring rock structures, small facilities, a road
 
  
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* '''Jump Gate''': A flank building between Checkpoints A and the Trestle, opening when Checkpoint A is captured.
 
* '''Trestle''': The wooden trestle is the choke between Checkpoints A and B.
 
* '''Trestle''': The wooden trestle is the choke between Checkpoints A and B.
  
 
=== Checkpoint B: RED Warehouse ===
 
=== Checkpoint B: RED Warehouse ===
* The building encasing the second capture point and RED's first spawn. It is a large warehouse adjacent to a train bridge.
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* The building encasing RED's First spawn and Capture Point B.  
 +
* '''Loading Zone B Gate''': A battlements gate opening when Checkpoint A is captured.
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* '''ABC's Gate''': A BLU flank to an overlook over the Rollback, opening when Checkpoint B is captured.
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* '''Cliffside''' : A long flank from Checkpoint B to C
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* '''Rollback''' : A choke around a rollback ramp.
  
=== Checkpoint C: Dam entrance ===
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=== Checkpoint C: Power building ===
* The dam entrance is the location of the third capture point for BLU. It is the entrance to the Dam through a small side building, featuring BLU's final spawn after capturing this point.
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* The location of Checkpoint C. The upper levels have flanks to Checkpoint D.  
  
=== Checkpoint D: Fina: The Hydrodam ===
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=== Checkpoint D: Final: The Hydrodam ===
* The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU needs to lift the cart on an inclined elevator which, after reaching the top, plummets to the bottom of the hill and explodes, destroying the dam in the process.
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* The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam.
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>

Revision as of 22:51, 6 August 2023

This article is about Payload map. For the cosmetic item, see Fiery Phoenix.
Phoenix
Pl phoenix.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Daylight, Sunny
Hazards: Pitfall, Payload Cart explosion
Map Photos
Loading screen photos.
Map Overview
Phoenix overview.png
Map Stamp
Item icon Map Stamp - Phoenix.png
Supporters Leaderboard

Phoenix is a community-created, single-stage Payload map added in the Summer 2023 Update. Drenched in brilliant sunlight that highlights reddish canyon landscapes, is set in the Badlands of the southwestern United States at a national park and reservation. BLU team has unloaded their Payload from a disguised van and plan on pushing it to RED team's nearly completed hydroelectric dam to blow it up; RED must stop them.

Phoenix was contributed to the Steam Workshop.

Locations

  • Watermill: BLU team's first spawn and rollout, having four exits (a little bit shorter route to the Reststop, the far right gate unlocks after Checkpoint A is captured).
  • Arch: A natural arch forms the first choke.
  • Tunnel Gate: A shortcut between Checkpoints A and B, opening when Checkpoint A is captured.

Checkpoint A: The Reststop

  • Jump Gate: A flank building between Checkpoints A and the Trestle, opening when Checkpoint A is captured.
  • Trestle: The wooden trestle is the choke between Checkpoints A and B.

Checkpoint B: RED Warehouse

  • The building encasing RED's First spawn and Capture Point B.
  • Loading Zone B Gate: A battlements gate opening when Checkpoint A is captured.
  • ABC's Gate: A BLU flank to an overlook over the Rollback, opening when Checkpoint B is captured.
  • Cliffside : A long flank from Checkpoint B to C
  • Rollback : A choke around a rollback ramp.

Checkpoint C: Power building

  • The location of Checkpoint C. The upper levels have flanks to Checkpoint D.

Checkpoint D: Final: The Hydrodam

  • The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam.

Strategy

Main article: Community Phoenix strategy

Update history

July 12, 2023 Patch #1 (Summer 2023 Update)

  • Added Phoenix to the game.

July 13, 2023 Patch

  • Fixed missing materials.
  • Fixed various physics props obstructing the Payload cart.

July 25, 2023 Patch

  • Increased Red respawn wave time on D from 8 to 9.
  • Fixed projectile collision bug around the Payload elevator track.
  • Fixed a case where the Payload cart could get stuck at the base of the elevator.
  • Various clipping fixes.
  • Various visual fixes.

Gallery