Difference between revisions of "Yukon"

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{{Map infobox
 
{{Map infobox
| game-type = Control Point
+
  | map-status                = community
| file-name = cp_yukon_final
+
  | map-game-type             = Control Point
| map-image = 03 screen a.jpg
+
  | map-file-name             = cp_yukon_final
| developer = {{steamid|id|mangycarface|Patrick "MangyCarface" Mulholland}}<br />{{steamid|id|Acegikmo|Joachim "Acegikmo" Holmér}}
+
  | map-image                 = CP_Yukon_overview.png
 +
  | map-released              = {{Patch name|8|13|2009}}
 +
  | map-released-major        = Classless Update
 +
  | map-environment          = Alpine
 +
  | map-setting              = Daylight, sunny
 +
  | map-pickups-health-small  = 8
 +
  | map-pickups-health-medium = 8
 +
  | map-pickups-ammo-small    = 6
 +
  | map-pickups-ammo-medium  = 6
 +
  | map-pickups-ammo-large    = 2
 +
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/30388
 
}}
 
}}
{{Quotation | [http://www.teamfortress.com/classless/ The Classless Update]
 
| This abandoned mountaintop coalmine was repurposed by shadowy operatives into a top secret surveillance outpost—one which also, so nobody gets wise, insidiously continues to mine coal. There is also a log hanging in the center of the map—possibly as an example to other logs. Logs that said too much.
 
  
Five control points promise a lot of momentum swings in this compact outdoor map, with plenty of tunnels and rocky outcroppings. Plenty of alternate routes ensure that if you can’t get past a well-placed Engineer through one tunnel, you might be able to sneak up behind them through another.
+
{{Quotation|'''[https://www.teamfortress.com/classless/ The Classless Update]'''|This abandoned mountaintop coalmine was repurposed by shadowy operatives into a top secret surveillance outpost—one which also, so nobody gets wise, insidiously continues to mine coal. There is also a log hanging in the center of the map—possibly as an example to other logs. Logs that said too much.
}}
 
  
'''Yukon''' is a standard five point control point map. It is one of the community maps chosen by [[Valve]] and was included in the [[Classless Update]] as an honorary official map due to its outstanding quality. It also is one of the top played competitive maps in 6v6 leagues.
+
Five control points promise a lot of momentum swings in this compact outdoor map, with plenty of tunnels and rocky outcroppings. Plenty of alternate routes ensure that if you can’t get past a well-placed Engineer through one tunnel, you might be able to sneak up behind them through another.}}
  
== Goal ==
+
'''Yukon''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Symmetric|Standard Control Point]] map. It is one of the [[Custom maps|community maps]] chosen by [[Valve]] and was included in the [[Classless Update]] as an official map due to its outstanding quality.
{{Map items
 
|small1=4
 
|medium1=4
 
|large1=0
 
|small2=3
 
|medium2=3
 
|large2=1}}
 
  
Your team must capture and control all five [[control points]].
+
Yukon used to be one of the top played competitive maps in 6v6 leagues.
{{clr}}
 
  
 
== Locations ==
 
== Locations ==
 +
{{HelpfulOverviewNote}}
 +
=== Control Point 1 & 5 ===
 +
* '''Bridge''': The bridge is located at the swing door directly across from the capture point. It spans across the whole area above the basin and leads to the control point.
 +
* '''Right Path''': The right path (from a defender's perspective) runs along the rock wall around the basin from the tunnel. It leads all the way to the small shack beside the control point and the end of the bridge. There is a small bush next to a rocky outcrop with a medium health pack next to it along the path.
 +
* '''Dirt Ramp''': The ramp starts at the entrance of the lower tunnels across from the swing door. It stretches up along the fenced wall all the way up to the control point and the lower spawn exit.
 +
* '''Basin''': The basin lays in the middle of the area. There is a tall radio tower in its center next to the right path. Next to the tower is a pile of rocks used to climb to the path. On the other side the ramp runs down into the basin next to the lower tunnel and next to that the bridge stretches across over.
 +
* '''Tunnel''': At the end of the right path and across from the bridge is the tunnel. It enters from the second point bridge and stretches down to the swing door and across to the right path entrance.
 +
*'''First Spawn''': Players begin the game spawning at their base.
 +
 +
<gallery widths=140px heights=80px>
 +
File:yukon-base1.png| Bridge, First Spawn and Control Point
 +
File:yukon-base2.png| Swing Door & Lower Tunnel
 +
File:yukon-base3.png| Right Path
 +
File:yukon-base4.png| Tunnel
 +
</gallery>
  
=== Capture Point #3, Base ===
+
=== Control Point 2 & 4 ===
 +
* '''House''': The house is located in the center of the bridge. It is connected to the bridge on both sides and has dirt ramps leading up to its entrances. This capture point is enclosed, allowing skilled classes to land on the roof and barrage those contesting or capturing the point.
 +
* '''Back Path''': The back path is the path that bends around the main path and directly exits out across from the bridge. It is entered from going right when the path from mid forks.
 +
* '''Main Path''': The main path is the direct path to the point. It is entered from going left when the path from mid forks. There is a sign above the path which is a common spot for sticky traps.
 +
* '''Bridge''': The bridge stretches across the area from the ends of the paths to the tunnel entrance. There are multiple ramps on both sides which lead up to the bridge. It has two underpasses, one of which has a medium healthpack, and the other has a medium ammo pack. In the center of the bridge is the control point house.
 +
* '''Lower Tunnel''': The lower tunnel is located at the far wall in the basin under the bridge. It ramps up then down into the path below the middle point building. The lower tunnel is a popular spot for back-flanking.
 +
* '''Second Spawn''': When they capture the middle point, their spawn is moved below their second capture point.
  
<gallery>
+
<gallery widths=140px heights=80px>
File:yukon-base1.png|Screenshot #1
+
File:yukon-spawnbuffer.png| Second Spawn
File:yukon-base2.png|Screenshot #2
+
File:yukon-buffer1.png|Bridge & House
File:yukon-base3.png|Screenshot #3
+
File:yukon-buffer2.png|Bridge Underpasses
File:yukon-base4.png|Screenshot #4
+
File:yukon-buffer3.png|Back Path
 +
File:yukon-buffer4.png|Lower Tunnel
 
</gallery>
 
</gallery>
  
The first screenshot displays the possible exits one can make from spawn. Once the player has left spawn, he or she has three possible routes to take to the next point. Note the ammunition box in front of the shed. The player can choose, as shown in the second screenshot, between moving to the low ground and using the small corridor on the left (complete with medium health kit and ammunition box) to end up below the capture point or moving across the pipe to the door. Taking the far right path (past the medium health kit shown in the third screenshot) eventually converges to the same spot pipe leads to. There is (shown in the fourth picture) a large ammunition box here with accompanying small health kit.
+
=== Control Point 3 ===
 +
* '''Bridge Building''': The bridge building is the marks this area. It has four entrances, two at the ends of the building for each team, both of which are across from each other. These enter into hallways containing medium health packs and the entrance to the central part of the bridge which houses the control point. The control point area is open on both sides.  
 +
* '''Roof''': The roof of the bridge building is accessible by [[Soldier]]s or [[Demoman|Demomen]], and is a popular spot for barraging the enemy as the entire area can be seen from the roof.
 +
* '''Valley''': The valley is the area that dips down below the bridge. Other than the bridge building this is the other spot where most of the fighting will occur.
 +
* '''Yard''': The yards are where the paths from the second exit out to. They are located far back along the fenced walls. The yards are a popular spot for [[Sniper]]s.
 +
*'''Third Spawn''': When they capture the enemy's second point, their spawn is moved mid-map, enemy side, in a large shed.
  
=== Capture Point #2, Buffer ===
+
<gallery widths=140px heights=80px>
 +
File:yukon-spawnmiddle.png| Middle Point Forward
 +
File:yukon-cap.png|The Middle & Bridge
 +
File:yukon-middle1.png| Yard
 +
File:yukon-middle2.png| Lower Tunnel Entrance
 +
File:yukon-middle3.png| Inside Bridge Building
 +
</gallery>
  
<gallery>
+
== Helpful overview ==
File:yukon-buffer1.png|Screenshot #1
+
[[File:Yukon overview with lines.png|left|Yukon's locations|600px]]
File:yukon-buffer2.png|Screenshot #2
+
<big>1.Bridge Building
File:yukon-buffer3.png|Screenshot #3
+
2.Valley
File:yukon-buffer4.png|Screenshot #4
+
3.Back Path
</gallery>
+
4.Main Path
 +
5.Lower Tunnel
 +
6.Side Tunnel
 +
7.Bridge
 +
8.Basin
 +
9.Right Path</big>
 +
 
 +
{{clr}}
 +
== Strategy ==
 +
{{main|Community Yukon strategy}}
 +
{{community strategy stub link}}
  
The first screenshot displays this capture point in its entirety. This capture point is enclosed, allowing skilled classes to land on the roof and barrage those contesting or capturing the point. Below the capture point, as shown in the second screenshot, are two shortcuts to each side of the cap. The shortcut on the right spawns a medium ammunition kit while the one on the left spawns a medium health kit. There are three routes from this capture point, with the two on the left meeting each other at the large rock explained in the section below. The path on the immediate left (shown in the third screenshot) contains a small ammunition and health kit. The other one contains only a small ammunition kit. The remaining and quickest route (screenshot #4) below the point is a straight, albeit risky, shot to the capture point.
+
== Control Point timing ==
 +
{{Control Point Timing/Official Map}}
  
=== Capture Point #3, Middle ===
+
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Added Yukon to the game.
  
<gallery>
+
'''{{Patch name|8|25|2010}}'''
File:yukon-cap.png|The Middle
+
* Fixed an exploit where players could get outside of the gameplay space.
File:yukon-middle1.png|Screenshot #1
 
File:yukon-middle2.png|Screenshot #2
 
File:yukon-middle3.png|Screenshot #3
 
</gallery>
 
  
This is where the two teams clash. If you choose the long route around to this capture point, you will be greeted with a small ammunition and health kit behind a small rock in front of the much larger rock (shown in the first screenshot). This area is a good choice for Snipers, though one should make sure to keep an eye out for any enemies coming up from the left flank. Coming from the lower route (screenshot #2) immediately dumps you on the capture point. The battlements house a medium health and ammunition kit for each team (screenshot #3). These [[pickup]]s are spawned closer to your side of the map on the enemy's side of battlements. The bridge in the middle connecting the two sides is excellent for dropping down on any capturing or contesting enemies, assuming you keep an eye out for enemy Snipers looking to pick you off.
+
'''{{Patch name|1|19|2011}}'''
 +
* Middle Control Point moved up to the bridge.
 +
* Bridge expanded.
 +
* Several sticky failures fixed.
 +
* Bridge flat added onto the pipes of the first control point.
 +
* {{Undocumented}} Capture time reduced in the last control points from 4s to 3.8s.
  
=== Spawn Locations ===
+
'''{{Patch name|3|11|2011}}'''
 +
* Fixed a hole in the map.
 +
}}
  
<gallery>
+
== Bugs ==
File:yukon-base1.png|Home, Sweet Home
+
* It's possible to get out-of-bounds near the 2nd BLU control point.
File:yukon-spawnbuffer.png|Screenshot #1
 
File:yukon-spawnmiddle.png|Screenshot #2
 
</gallery>
 
  
*Players begin the game spawning at their base.
+
== Notes ==
*(screenshot #1) When they capture the middle point, their spawn is moved below their second capture point.
+
* The picture of the map during the loading screen and on the map's official stamp still shows the central control point under the bridge, despite its subsequent move onto the bridge.
*(screenshot #2) When they capture the enemy's second point, their spawn is moved mid-map, enemy side, in a large shed.
 
  
== Common strategies ==
+
== Trivia ==
*Engineers can build at the edge of the bridge above central point, helping cement a capture.
+
* [[w:Yukon|Yukon]] is a Canadian territory.
*For Scouts, Spies, Pyros and Heavies it is preferable to take the route under the middle point to attack the enemy from behind.
 
  
== Control Point Timing ==
+
== External links ==
{{Control Point Timing/Official Map}}
+
* [https://www.teamfortress.com/classless/index.php The Classless Update: Day 3 - Full changelog, Sawmill (Capture the Flag) and Yukon maps]
  
 +
{{Classless Update Nav}}
 +
{{Maps Nav}}
  
{{Maps nav}}
+
[[Category:Quickplay maps]]

Latest revision as of 01:22, 18 January 2024

Yukon
CP Yukon overview.png
Basic Information
Map type: Control Point
File name: cp_yukon_final
Released: August 13, 2009 Patch
(Classless Update)
Developer(s): Patrick "MangyCarface" Mulholland
Freya "Acegikmo" Holmér
Map Info
Environment: Alpine
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×8
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×6   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Yukon overview.png
Map Stamp
Item icon Map Stamp - Yukon.png
Supporters Leaderboard
This abandoned mountaintop coalmine was repurposed by shadowy operatives into a top secret surveillance outpost—one which also, so nobody gets wise, insidiously continues to mine coal. There is also a log hanging in the center of the map—possibly as an example to other logs. Logs that said too much. Five control points promise a lot of momentum swings in this compact outdoor map, with plenty of tunnels and rocky outcroppings. Plenty of alternate routes ensure that if you can’t get past a well-placed Engineer through one tunnel, you might be able to sneak up behind them through another.

Yukon is a community-created Standard Control Point map. It is one of the community maps chosen by Valve and was included in the Classless Update as an official map due to its outstanding quality.

Yukon used to be one of the top played competitive maps in 6v6 leagues.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 1 & 5

  • Bridge: The bridge is located at the swing door directly across from the capture point. It spans across the whole area above the basin and leads to the control point.
  • Right Path: The right path (from a defender's perspective) runs along the rock wall around the basin from the tunnel. It leads all the way to the small shack beside the control point and the end of the bridge. There is a small bush next to a rocky outcrop with a medium health pack next to it along the path.
  • Dirt Ramp: The ramp starts at the entrance of the lower tunnels across from the swing door. It stretches up along the fenced wall all the way up to the control point and the lower spawn exit.
  • Basin: The basin lays in the middle of the area. There is a tall radio tower in its center next to the right path. Next to the tower is a pile of rocks used to climb to the path. On the other side the ramp runs down into the basin next to the lower tunnel and next to that the bridge stretches across over.
  • Tunnel: At the end of the right path and across from the bridge is the tunnel. It enters from the second point bridge and stretches down to the swing door and across to the right path entrance.
  • First Spawn: Players begin the game spawning at their base.

Control Point 2 & 4

  • House: The house is located in the center of the bridge. It is connected to the bridge on both sides and has dirt ramps leading up to its entrances. This capture point is enclosed, allowing skilled classes to land on the roof and barrage those contesting or capturing the point.
  • Back Path: The back path is the path that bends around the main path and directly exits out across from the bridge. It is entered from going right when the path from mid forks.
  • Main Path: The main path is the direct path to the point. It is entered from going left when the path from mid forks. There is a sign above the path which is a common spot for sticky traps.
  • Bridge: The bridge stretches across the area from the ends of the paths to the tunnel entrance. There are multiple ramps on both sides which lead up to the bridge. It has two underpasses, one of which has a medium healthpack, and the other has a medium ammo pack. In the center of the bridge is the control point house.
  • Lower Tunnel: The lower tunnel is located at the far wall in the basin under the bridge. It ramps up then down into the path below the middle point building. The lower tunnel is a popular spot for back-flanking.
  • Second Spawn: When they capture the middle point, their spawn is moved below their second capture point.

Control Point 3

  • Bridge Building: The bridge building is the marks this area. It has four entrances, two at the ends of the building for each team, both of which are across from each other. These enter into hallways containing medium health packs and the entrance to the central part of the bridge which houses the control point. The control point area is open on both sides.
  • Roof: The roof of the bridge building is accessible by Soldiers or Demomen, and is a popular spot for barraging the enemy as the entire area can be seen from the roof.
  • Valley: The valley is the area that dips down below the bridge. Other than the bridge building this is the other spot where most of the fighting will occur.
  • Yard: The yards are where the paths from the second exit out to. They are located far back along the fenced walls. The yards are a popular spot for Snipers.
  • Third Spawn: When they capture the enemy's second point, their spawn is moved mid-map, enemy side, in a large shed.

Helpful overview

Yukon's locations
1.Bridge Building
2.Valley
3.Back Path
4.Main Path
5.Lower Tunnel
6.Side Tunnel
7.Bridge
8.Basin
9.Right Path

Strategy

Main article: Community Yukon strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640


Update history

August 13, 2009 Patch (Classless Update)
  • Added Yukon to the game.

August 25, 2010 Patch

  • Fixed an exploit where players could get outside of the gameplay space.

January 19, 2011 Patch

  • Middle Control Point moved up to the bridge.
  • Bridge expanded.
  • Several sticky failures fixed.
  • Bridge flat added onto the pipes of the first control point.
  • [Undocumented] Capture time reduced in the last control points from 4s to 3.8s.

March 11, 2011 Patch

  • Fixed a hole in the map.

Bugs

  • It's possible to get out-of-bounds near the 2nd BLU control point.

Notes

  • The picture of the map during the loading screen and on the map's official stamp still shows the central control point under the bridge, despite its subsequent move onto the bridge.

Trivia

  • Yukon is a Canadian territory.

External links