Difference between revisions of "Byre"

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{{Trans}}
 
{{Map infobox
 
{{Map infobox
 
   | game-type                = arena
 
   | game-type                = arena
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}}
 
}}
  
'''Byre''' is a community-made arena map. It was added to the game with the [[Invasion Community Update]].
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'''Byre'''는 커뮤니티에서 만들어진 아레나 형식의 맵입니다. 이 맵은 [[Invasion Community Update]] 때 추가되었습니다.
  
The goal is to eliminate the entire enemy team or capture the two control points when they become available.
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게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다.
  
 
Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
 
Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
  
== Locations ==
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== 위치 ==
  
 
[[File:Byre Overview 1.png|164px|right|thumb|Overview of Byre]]
 
[[File:Byre Overview 1.png|164px|right|thumb|Overview of Byre]]
 
[[File:Byre Overview 2.png|164px|right|thumb|Overview of Byre (With Interiors)]]
 
[[File:Byre Overview 2.png|164px|right|thumb|Overview of Byre (With Interiors)]]
  
* Death Ray: The center of the map is separated by a death ray. On both sides of the ray are the two control points.
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* Death Ray : 맵의 중앙은 death ray에 의해 두개로 나눠집니다. Ray의 양쪽 측면에는 두개의 점령지점이 있습니다.
* Team Barns: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
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* 팀 헛간: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
 
* Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn.
 
* Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn.
 
* Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.
 
* Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.
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{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
== Update history ==
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== 업데이트 기록 ==
 
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
* {{Undocumented}} Added Byre to the game.
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* {{Undocumented}} Byre 맵이 게임에 추가되었습니다.
  
 
== Changelog ==
 
== Changelog ==
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*first version}}
 
*first version}}
  
== Gallery ==
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== 사진 ==
  
 
<gallery>
 
<gallery>
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*A total of 15 different sounds are triggered during the finale laser cinematic.
 
*A total of 15 different sounds are triggered during the finale laser cinematic.
  
== External links ==
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== 링크 ==
 
* [http://forums.tf2maps.net/showthread.php?t=23918 Mapping contest results]
 
* [http://forums.tf2maps.net/showthread.php?t=23918 Mapping contest results]
  
 
{{Invasion Community Update Nav}}
 
{{Invasion Community Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 16:23, 14 October 2015

Byre
Arena byre b40007.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Farmland/construction
Setting: Daylight, sunny
The mercenaries can't even finish building a barn. Let's see if they can finish a fight.
— Invasion Update

Byre는 커뮤니티에서 만들어진 아레나 형식의 맵입니다. 이 맵은 Invasion Community Update 때 추가되었습니다.

게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다.

Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".

위치

Overview of Byre
Overview of Byre (With Interiors)
  • Death Ray : 맵의 중앙은 death ray에 의해 두개로 나눠집니다. Ray의 양쪽 측면에는 두개의 점령지점이 있습니다.
  • 팀 헛간: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
  • Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn.
  • Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.

Control point timing

Control Point Multiplier Seconds
Capture point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720


업데이트 기록

October 6, 2015 Patch (Invasion Community Update)

  • [Undocumented] Byre 맵이 게임에 추가되었습니다.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
b4
  • some more detail
  • a lot more optimization
  • clipping
  • cubemaps
  • added ufo that goes boom when you win
  • added a small ammo on both sides
  • all classes can get on the shack roofs now

i forgot to make a changelog entry for b3 and im not sure what i actually changed, if anything

b2

  • lotsa detail changes and additions
  • added hole in barns' roofs
  • changed attic platform to planks to make people more vulnerable

b1

  • detail
  • added another attic route to the barns
  • added Overtime
  • tried to add a 10 second unlock period but arena doesn't seem to like that

a3

  • added ufo and laser finale thing (its dumb)
  • will get stalemates working properly later, sorry
  • r.i.p. cool dog screenshot

a2

  • map is now 2cp arena
  • removed final
  • redid entire layout to be less cramped and flow better, but same general concept and buildings

a1

  • first version

사진

Trivia

  • Byre originally started as a symmetrical 4cp map, where teams had to capture both middle points before attacking the final point.
  • A total of 15 different sounds are triggered during the finale laser cinematic.

링크